Recommended Posts

Gotta say, the engine is really starting to show it's age. Next gen consoles cannot come soon enough for the COD series. The textures especially, look, well, pretty bad.

Also I just put 2+2 together watching this trailer, what is it with modern day shooters loving the point of view where the player puts their hand in front of their face to "cover" themselves? I literally think every single FPS in the past 2 years has done this.

COD_BO2_hand01.png

COD_BO2_hand02.png

Either I am becoming jaded, or the FPS genre is at a point something new seriously needs to be done in order to propel it forward. Definitely could be the former, but I think it is the latter.

I'm actually looking forward to this because I loved the original Black Ops. Infinity Ward's past two games have been big disappointments for me, which I never expected.

The engine has been showing its age for a while. It's pathetic that they're still using it, honestly. I have serious doubts as to whether or not Activision knows what route to take with the next generation of consoles in terms of Call of Duty. They're really going to get their rears kicked if they haven't been investing in one of their studios to make a brand new engine (or completely overhaul the Call of Duty engine).

Gotta say, the engine is really starting to show it's age. Next gen consoles cannot come soon enough for the COD series. The textures especially, look, well, pretty bad.

I don't think the next gen consoles will matter when it comes to the engine. Activision knows they can copy and paste the same game without improving it much, if at all, so why would they bother putting the cash into a new engine? The only upgrade i see CoD getting with new consoles is that it'll finally run in an HD resolution.

I'm actually looking forward to this because I loved the original Black Ops. Infinity Ward's past two games have been big disappointments for me, which I never expected.

The engine has been showing its age for a while. It's pathetic that they're still using it, honestly. I have serious doubts as to whether or not Activision knows what route to take with the next generation of consoles in terms of Call of Duty. They're really going to get their rears kicked if they haven't been investing in one of their studios to make a brand new engine (or completely overhaul the Call of Duty engine).

Me too. Although the graphics are outdated, I think it's great that they're finally doing something other than World War II or "modern warfare". I'm really looking forward to it because I enjoyed playing Black Ops a lot. In my opinion, Treyarch does a better job at balancing multiplayer than Infinity Ward.

Also, they'd be shooting themselves in the head if they plan on using an updated version of the Infinity Ward engine. It's really old and other engines like CryENGINE 3 and Frostbite 2 are better in just about every way (other than being able to run at 60 FPS on current gen consoles).

Me too. Although the graphics are outdated, I think it's great that they're finally doing something other than World War II or "modern warfare". I'm really looking forward to it because I enjoyed playing Black Ops a lot. In my opinion, Treyarch does a better job at balancing multiplayer than Infinity Ward.

Also, they'd be shooting themselves in the head if they plan on using an updated version of the Infinity Ward engine. It's really old and other engines like CryENGINE 3 and Frostbite 2 are better in just about every way (other than being able to run at 60 FPS on current gen consoles).

Good at balancing? MW2 was one of the most unbalanced games ever I don't think it was a tough job and Black Ops was still unbalanced. The source materal (cod4) is still the best of all the games and that's sad because it's just went downhill in quality but up in sales.

COD Black Ops was the first FPS that got me into FPS games to begin with, but since picking up both MW3 and BF3 I find myself spending my time playing BF3. The graphics engine (Frostbite 2) as well as the other effects, map sizes, vehicles, and the entire gaming experience is incredible. This said, I recognize the difference in the playing styles (MW3 arcady-like, BF3, more realistic), but prefer BF3 any day.

COD Black Ops was the first FPS that got me into FPS games to begin with, but since picking up both MW3 and BF3 I find myself spending my time playing BF3. The graphics engine (Frostbite 2) as well as the other effects, map sizes, vehicles, and the entire gaming experience is incredible. This said, I recognize the difference in the playing styles (MW3 arcady-like, BF3, more realistic), but prefer BF3 any day.

BF3 is a very good fps.

DICE's target audience, their telemetry works. Drawing in the COD players.

...lulz...

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Qualcomm takes on NVIDIA with new Dragonfly CPU and AI chips by Pradeep Viswanathan Microsoft, Google, Amazon, AMD, Meta, Apple, OpenAI, and several others have been developing their own chips for AI infrastructure. However, NVIDIA still remains the dominant player in the market. Today, Qualcomm announced a major expansion of its data center infrastructure portfolio to better compete with NVIDIA. The new lineup includes the Qualcomm Dragonfly C1000 CPU, Qualcomm High Bandwidth Compute technology, the Dragonfly AI300 inference accelerator, new connectivity products, and custom silicon solutions. Qualcomm claims that this new lineup improves performance per watt, token throughput, and total cost of ownership for AI data centers. The Dragonfly C1000 is a new data center CPU built with Qualcomm’s custom Oryon cores. This chip will feature more than 250 cores, frequencies above 5GHz, and a chiplet-based design. Qualcomm claims that this new C1000 can deliver more than 2x better performance per watt compared to existing server CPU offerings based on specifications. The Dragonfly C1000 will support PCIe Gen 7 with more than 2TB/s of connectivity, along with CXL, advanced RAS features, and both air and liquid cooling. Qualcomm expects the Dragonfly C1000 to be commercially available in 2028. Additionally, Qualcomm and Meta announced a multi-year, multi-generation agreement under which Qualcomm will supply Dragonfly C1000 data center CPUs for Meta’s next-generation server fleet. Qualcomm also announced High Bandwidth Compute, a new near-memory computing architecture designed to address AI’s memory bandwidth bottleneck. HBC Gen 1 will debut with the Dragonfly AI250, which is expected to sample in mid-2027. The AI250 will deliver 133TB/s per card, an 18x increase in effective memory bandwidth compared to the AI200 with LPDDR5X. The new Dragonfly AI300 with HBC Gen 2 is a rack-level AI inference platform from Qualcomm. Qualcomm claims that the AI300 can deliver 4x to 8x better performance per watt compared to existing GPU-based architectures based on memory bandwidth per watt per card. The Dragonfly AI300 is expected to be available in 2028.
    • IBM reveals sub-1nm chip technology, production expected in another 5 years by Pradeep Viswanathan TSMC is now leading the chip manufacturing industry with its 2nm-class process node called N2. Samsung Foundry also has a 2nm-class process node called SF2. TSMC says N2 entered volume production in Q4 2025. Samsung says SF2 started mass production in 2025. Today, IBM announced the world’s first sub-1-nanometer chip technology, marking another major semiconductor research milestone. The new technology is based on a 0.7nm, or 7-angstrom, node and uses a new transistor architecture called “nanostack.” The new design vertically stacks and staggers nanosheet-based transistors so that more components can fit into the same chip area while also improving performance and power efficiency. IBM claims that this new sub-1nm chip can pack nearly 100 billion transistors onto a chip the size of a fingernail. This offers almost twice the density, up to 50 percent higher performance, or 70 percent better energy efficiency when compared to IBM's 2nm node design announced back in 2021. Also, IBM mentioned that this new architecture can deliver 40 percent SRAM scaling. It is important to consider that this announcement from IBM is a research milestone rather than a near-term process node launch. Back in 2021, IBM unveiled the world’s first 2nm chip design, claiming 50 billion transistors on a fingernail-sized chip and major performance and efficiency gains. Five years later, IBM’s 2nm technology has still not entered mainstream commercial production. That is because IBM is no longer a major commercial chip manufacturer. It sold its chip manufacturing business to GlobalFoundries years ago and has since then focused only on semiconductor research, IP development, and partnerships. To productize its 2-nm chip technology, IBM partnered with Japan’s Rapidus, but it has not resulted in anything shipping at scale. IBM says that its new sub-1nm technology can reach production as early as within the next five years. If that happens, it will likely depend on manufacturing partners, advanced EUV tooling, and years of yield improvements.
  • Recent Achievements

    • Week One Done
      Meta Plast earned a badge
      Week One Done
    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      455
    2. 2
      +Edouard
      170
    3. 3
      PsYcHoKiLLa
      135
    4. 4
      Michael Scrip
      78
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!