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Yeah Chloe is one girl whos gunna grow up to be the next big thing in movies. She already is huge but once shes 18, her roles are just going to get better and better.

BTW Rappy have you seen Hick? It's easily her best performance yet as a actress.

From other comments made by Mark Millar, Kick-Ass 2 will incorporate the Hit Girl comics as well as the actual Kick-Ass 2 comics into one movie.

So far Hit Girl comics are just fantastic, and the Kick-Ass 2 comics was a excellent (and even more violent) read.

BRING IT ON :D

Jim Carrey May Join KICK-ASS 2 as Colonel Stars

Universal reportedly wants Jim Carrey to join the ass kicking in director Jeff Wadlow?s Kick-Ass 2. The sequel to Matthew Vaughn?s 2010 original film adaptation of the Mark Millar and John Romita Jr. comic already features returning cast members Aaron Johnson, Chloe Grace Moretz, Nicolas Cage and Christopher Mintz-Plasse. Carrey is being sought to play the role of Colonel Stars, a founding member of Justice Forever who recruits heroes to the crime fighting group.

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After yesterday?s news that Universal was courting Jim Carrey for Jeff Wadlow?s Kick-Ass 2, now Lindy Booth (Dawn of the Dead) is in talks to star as yet another hero. Carrey was sought to play Colonel Stars, who forms the heroic team, Justice Forever. While Carrey may not take the role, Booth is currently in negotiations to star as the Night Bitch, a member of Justice Forever.

Kick-Ass 2, which features the return of stars Aaron Johnson, Chloe Grace Moretz and Christopher Mintz-Plasse, stars filming next month in Toronto and New York. Hit the jump for more on Booth, Night Bitch and a recap of the casting so far.

night-bitch-kick-ass-2Heat Vision reports that Booth is in talks to play Night Bitch, a hero who joins Justice Forever after being inspired by Kick-Ass and hopes to avenge the murder of her sister. With the inclusion of Colonel Stars (which only has a slim chance of being played by Carrey, according to the report) and now the potential casting of Night Bitch, it seems as if Justice Forever is going to play a central part to the storyline. It?s possible we?ll get to see the group take on a human trafficking organization, similar to a storyline in the comics.

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According to his official website, actor/writer/director Andy Nyman has been cast in Jeff Wadlow's Kick-Ass sequel as The Tumor (Tumour?), one of the members of the super-villain team, The Toxic Mega-****s.

Nyman may not be very familiar Stateside, but he has starred in movies such as Dead Babies, Severance, and the brilliant E4 horror satire Dead Set. Jeff Wadlow will direct Kick-Ass 2, which will begin shooting this September in Toronto and London. Aaron Johnson, Chloe Grace Moretz and Christopher Mintz-Plasse and Nicholas Cage are all set to return. We still don't know who will play "Mother Russia", but expect a bit of news on that soon enough.

Kick-Ass 2 is set to begin filming any day now, and with all the rest of the film's key players confirmed and in place, director Jeff Wadlow has dropped a rather significant hint that Jim Carrey will be among them.

The director took to Twitter over the weekend to reveal that the role of the Colonel has been cast, before dropping a nudge-nudge wink-wink reference to a certain rubber-faced star.

?6 days till we start shooting?" said Wadlow through the social networking site, "and we officially have our Colonel. Alrighty f?n then!? That'll be Carrey's catchphrase from Ace Ventura, right there. We'd say that's as close to a confirmation as it comes.

Carrey will be playing Colonel Stars, a gruff ex-military man in charge of recruiting and leading Justice Forever, a kind of rag-tag Justice League formed by the comic-book's motley collection of heroes. He also has ties to the mob gang run by Frank D'Amico, although he left organised crime many years ago in order to have a crack at fighting it.

It sounds like a less comedic role than Carrey's usual metier, and we reckon he's an exciting choice for the part. Co-starring Aaron Johnson, Chloe Moretz and Christopher Mintz-Plasse, Kick-Ass 2 will open in the UK on 19 July 2013.

Sauce: http://screenrant.com/jim-carrey-the-colonel-kick-ass-2/

Aww drats I was hoping they would 'update' their outfits a little, but its a good thing too that nothing changed so it keeps true to the comic book :D

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Kick-Ass 2 is rumoured to have added renowned bodybuilder Olga Kurkulina to its cast.

ComicBookMovie reports that the weightlifter has joined the Jeff Wadlow-helmed sequel as Mother Russia, the hulking bodyguard of Red Mist.

Wadlow previously teased the character with a photograph posted on his Twitter account, showing Red Mist actor Christopher Mintz-Plasse beside an unidentified powerhouse.

Kick-Ass 2 sees Mintz-Plasse, Aaron Taylor-Johnson, Chlo? Moretz and Nicolas Cage reprise their original roles.

Jim Carrey, Lyndsy Fonseca, Yancy Butler, Donald Faison, John Leguizamo, Lindy Booth and Andy Nyman have also joined the cast.

DONT GOOGLE SEARCH HER :p I need eye bleach!

Jesus shes friggen huge! Here is what she looks like in the comic Kick-Ass 2, so it will be interesting how they take her from the pic Rappy posted to something like the comic look.

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Jesus shes friggen huge! Here is what she looks like in the comic Kick-Ass 2, so it will be interesting how they take her from the pic Rappy posted to something like the comic look.

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if you do a google search for her she gets nude...alot :|

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Really just wanted an excuse to post her pic ;)

But Lindsay Booth, this uber hot redhead, will be playing the role of Night-Bitch.

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Night Bitch is one of the new superheroes that was inspired by Kick-Ass and the rise of the other Superheroes. She claims that the main driving force behind what she does was the murder of her sister, who was then found in a dumpster.

Her identity is currently secret and given that a few heroes have lied about theirorigins in the past, hers is also questionable. Armed with a long pole that matches the colour of her costume, she joined Justice Forever and participated in their first mission, to shut down a human trafficking organization.

This topic is now closed to further replies.
  • Posts

    • You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. What???
    • What part of "you can’t really depend on service providers to maintain features forever" is not clear enough?
    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
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