TWEAK: Enable HPET (in BIOS and OS) for better performance and FPS


Recommended Posts

Hi guys, I could not resist joining this forum to add my two cents. HPET made me go nutz, too.

 

 

HPET on/off making a significant difference is definitely NOT snake oil.

 

 

On my previous Win 7 build (DAW only), disabling HPET in BIOS & OS resulted in a DPC latency of comfortable 2 - 4 micro seconds. Before that, the latency rarely ever dropped below 130 micro seconds, which already has been quite good regarding the 270 which I?ve had before I got rid of my nvidia card and its crappy drivers.

 

Not only there were no more drop outs (at reasonable buffer sizes), the whole system was much more responsive. The negative result was that my ASIO load meter got more "nervous/sensitive". Means that the meter in Cubase jumped up and down more than before when it was slightly higher but also more stable.

 

I?ve dealt quite a while with the HPET thing and have come to the conclusion, that HPET is neither the "best timer" nor the worst. Computers are not interested in having the timer "ring" every 1000 or 976 or whatever when. They have no personal preference and don?t care about the output. Just about the processing itself. So the important thing is to have as many timers as possible as this means more potential moments to generate interrupts.

 

["...interrupts can be missed if the target time has already passed"]  the wiki link

 

Enabling HPET & using "bcdedit..... true" to force Windows to use only one timer seems absurd. More

 

Just think of it as drinking in a bar where two out of three waitresses have been fired and the one who?s left may be extremely punctual at appearing only once per hour. One of the former waitresses (which meanwhile are unemployed and hungry) could have come your way already 45 minutes after your last beer order. That?s when you were supposed to generate that one interrupt to quench your thirst.

 

I am aware that there has to be some kind of down side to it. Otherwise, nVidia would not set their drivers to strictly induce a latency of 255 micro seconds instead of matching it with the PCI Latency Setting found in BIOS. Maybe this allows a more stable framerate (not a faster one!), like slaves on a galley working their paddles to the decent but steady beat of the drummer. Less strokes, but more load per stroke.

 

While its benefits/disadvantages depend on each single person?s needs, its influence on the computer at the bare system level has to be clearly explainable. There is no place for "every setup is different, so this function does whatever its wants to do", computers don?t work this way.

 

For me, disabling it much more serves my needs as constantly keeps my snake oiled.

 

 

Cheers from Germany

 

'Nuff said.

thread is 2 years old, still not a single proof or evidence that this works.

 

on the contrary, all the claims that this works makes me wonder what's the purpose of deceiving people into this?

thread is 2 years old, still not a single proof or evidence that this works.

 

on the contrary, all the claims that this works makes me wonder what's the purpose of deceiving people into this?

Personally, I think it is just the placebo effect instead of subterfuge in many cases. The wintimertest results are enough to convince folks that it must improve speed objectively everywhere. We aren't immune to such things by any means either. We might defrag an HDD and perceive the same thing to be honest. Tricks of the mind. It's similar to people who listen to uncompressed audio (versus XYZ compressed audio) and claim they can hear a difference, yet double blind studies show otherwise. Expectations are everything, huh?

It's similar to people who listen to uncompressed audio (versus XYZ compressed audio) and claim they can hear a difference, yet double blind studies show otherwise. Expectations are everything, huh?

 

well, i can listen to 128kbps audio file and find differences from the same uncompressed format; 320kbps, not so well. Buy i agree with you, even a defrag can make a subtle difference so this is more a placebo effect then anything.

  • Like 1

well, i can listen to 128kbps audio file and find differences from the same uncompressed format; 320kbps, not so well. Buy i agree with you, even a defrag can make a subtle difference so this is more a placebo effect then anything.

Well 128kbps is the questionable line afaik (or 192kbps -- depending on the compression algorithm). It's the higher bit rates where you can't perceive in double blind tests, yet, people claim otherwise.

Well 128kbps is the questionable line afaik (or 192kbps -- depending on the compression algorithm). It's the higher bit rates where you can't perceive in double blind tests, yet, people claim otherwise.

 

well, considering that when i was learning Java i made a small audio program that i could insert two filters:a low-pass and a high-pass; learned pretty quickly i was going to become deaf more faster then i expected lol

How do I disable it?

Can't find it in my bios....

I have a hp laptop.

Help!

 

You don't, If your computer came with Windows, it's already optimized for the hardware.

But it should be in bios!

Why is it not?

Your laptop is probably too new (pretty sure mine doesn't have it either). The only good reason to have the option in the bios was during the early years when the actual hardware implementations weren't well tested or supported.

Your laptop is probably too new (pretty sure mine doesn't have it either). The only good reason to have the option in the bios was during the early years when the actual hardware implementations weren't well tested or supported.

Do you know any other method that reduces lag and improves gaming?

Do you know any other method that reduces lag and improves gaming?

Well you can still force only HPET in Windows (as was outlined here in the first post) using step 2 if your laptop supports it (you just can't turn it off/on in the bios). Note, I am not saying this will improve your performance (I don't believe it will).

Well you can still force only HPET in Windows (as was outlined here in the first post) using step 2 if your laptop supports it (you just can't turn it off/on in the bios). Note, I am not saying this will improve your performance (I don't believe it will).

Can't find that 2nd step... :(

For many years already my HD never scream.  After turn this on:

bcdedit /set useplatformclock true

 

I heard my hard drive screaming.  I mean it has never make any noise before.  So yeah I think I will need to get a new hard drive to back up my data soon and then get back to it's original setting... not turning on the HPET that is.

  • 3 weeks later...

HardBag (or anyone else here),

 

How do I check the BCD on what's the current setting of useplatformclock, before making any changes to the BCD?

 

BTW, I have checked my system to see if Invariant TSC is supported or not. Says it's supported.

So does that mean I don't need to edit my BCD?

 

For those who don't know how to check, here's how:

 

1. Open AIDA64 -> Motherboard -> CPUID
2. Look for the field "Invariant Time Stamp Counter", and check whether it's supported or not.

 

HardBag (or anyone else here),

 

How do I check the BCD on what's the current setting of useplatformclock, before making any changes to the BCD?

 

BTW, I have checked my system to see if Invariant TSC is supported or not. Says it's supported.

So does that mean I don't need to edit my BCD?

 

For those who don't know how to check, here's how:

 

1. Open AIDA64 -> Motherboard -> CPUID
2. Look for the field "Invariant Time Stamp Counter", and check whether it's supported or not.

 

For the first question: type 'bcdedit' on the command line. 'useplatformclock' will appear under the Windows Boot Loader section if it set.

 

For the second question: the TSC is completely separate from the HPET timer. See: http://en.wikipedia.org/wiki/Time_Stamp_Counter. The invariant version of the TSC is an updated version of the TSC on newer processors:

 
17.13.1 Invariant TSC

The time stamp counter in newer processors may support an enhancement, referred to as invariant TSC. 

Processor?s support for invariant TSC is indicated by CPUID.80000007H:EDX[8]. 

 

The invariant TSC will run at a constant rate in all ACPI P-, C-. and T-states. This is the architectural behavior 
moving forward. On processors with invariant TSC support, the OS may use the TSC for wall clock timer services 
(instead of ACPI or HPET timers). TSC reads are much more efficient and do not incur the overhead associated with 

a ring transition or access to a platform resource.

 

--

http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-software-developer-vol-3b-part-2-manual.html

Look what I found:  useplatformclock [ yes | no ]

Forces the use of the platform clock as the system's performance counter.

Note  This option should only be used for debugging.

http://msdn.microsoft.com/en-us/library/windows/hardware/ff542202(v=vs.85).aspx

  • 1 month later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Windows 11 is a big thumbs down from me. I used for a period of a few days while it was in insider and windows 10 was the main OS, and realised it wasn't for me. I am still waiting for Windows to be tolerable again, a shame as at one point I was very pro Microsoft.  
    • Classic outlook, not only does it have a much fuller feature set, it doesn't include Microsoft attempting to sync my emails from my servers to theirs. If classic outlook is ever removed from office, and the version I paid for in 2021 stops working for some reason, I'll use Thunderbird.
    • Kdenlive 26.04.2 by Razvan Serea Kdenlive is an acronym for KDE Non-Linear Video Editor. It works on GNU/Linux, Windows and BSD. Through the MLT framework, Kdenlive integrates many plugin effects for video and sound processing or creation. Furthermore Kdenlive brings a powerful titling tool, a DVD authoring (menus) solution, and can then be used as a complete studio for video creation. Kdenlive supports all of the formats supported by FFmpeg or libav (such as QuickTime, AVI, WMV, MPEG, and Flash Video, among others), and also supports 4:3 and 16:9 aspect ratios for both PAL, NTSC and various HD standards, including HDV and AVCHD. Video can also be exported to DV devices, or written to a DVD with chapters and a simple menu. Video editing features: Multi-track editing with a timeline and supports an unlimited number of video and audio tracks. A built-in title editor and tools to create, move, crop and delete video clips, audio clips, text clips and image clips. Ability to add custom effects and transitions. A wide range of effects and transitions. Audio signal processing capabilities include normalization, phase and pitch shifting, limiting, volume adjustment, reverb and equalization filters as well as others. Visual effects include options for masking, blue-screen, distortions, rotations, colour tools, blurring, obscuring and others. Configurable keyboard shortcuts and interface layouts. Rendering is done using a separate non-blocking process so it can be stopped, paused and restarted. Kdenlive also provides a script called the Kdenlive Builder Wizard (KBW) that compiles the latest developer version of the software and its main dependencies from source, to allow users to try to test new features and report problems on the bug tracker. Project files are stored in XML format. An archiving feature allows exporting a project among all assets into a single folder or compressed archive. Built-in audio mixer Kdenlive 26.04.2 changelog: Remove not needed actions from render info, fix rough size calculation for rendering. Fix clip sometimes not inserted in timeline when moving vertically in bin drag. Fix transcoding from clip properties. Cleanup render profile audio quality. Use percent based value for audio quality, and adjust the range accordingly per codec. Fixes bug #520750 Enforce even numbers for render width/height. Fixes bug #520737 Fix nightly flatpak - disable rnnoise until implemented. Fix missing initialization. Edit mediacapture.cpp. Fix document unnecessarily marked as modified on opening, triggering a backup request. Fix incorrect detection of missing and remote clips causing unwanted backups. Fixes issue #2194 Fix tests. Fix tmp files copied to wrong location when setting project folder. Fixes bug #467740 Fix color clips not selected on creation. Use QFileInfo instead of QUrl/QDir to try fixing Windows shared drives. Fixes bug #451413 Fix timeline preview incorrectly invalidated when a track with effect duration changed. Fixes bug #514541 Fix missing var. Display paths in native format in render widget. Fixes bug #520428 Simple splash: fix pressing return always triggered the same button. Minor update to simple splash. Fix unwanted clips added to timeline and cleanup. Fixes issue #2190 Minor layout improvements to welcome screen, add Quit and Open shortcuts. Fix broken welcome dialog layout in tiling compositors. (craft) Limit the number of CPU cores used during a Windows build with mingw as some .cpp files are memory intensive to build. (kde-ci) Limit the number of CPU cores used during a build as some .cpp files are memory intensive to build. (kde-ci) Cleanup old entries. Another fix for animation crash. Fix uninitialized function - crash on create animation. Another attempt to fix MacOS permissions. MacOS: fix bundle release version. Fix MacOS plist path. Fix MacOS build. Explicitely link against Qt::Core. Download: Kdenlive 26.04.2 | 128.0 MB (Open Source) Download: Standalone Executable View: Kdenlive Home page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Here's how to watch the Xbox Games Showcase today and what to expect by Pulasthi Ariyasinghe The June games showcase week has been a packed one, with everything from major presentations like Sony and Summer Game Fest to indie-focused reveals coming in almost every day. Now, it's almost time for another big one, with Microsoft bringing its Xbox Games Showcase back later today. This is a double feature too, with a Gears of War E-Day deep dive also being attached to it. For anyone wanting to tune in online, the 2026 Xbox Games Showcase is kicking off at 10 AM PT | 1 PM ET | 6 PM BST | 7 PM CEST later today, June 7. The event will be available to watch on the official Xbox YouTube (4K 60FPS), Twitch, Facebook, Steam, Amazon Live, and other portals. Separate livestreams for American Sign Language and Audio Description will also be available. "This year marks 25 years of XBOX, and this Showcase is poised to be a true celebration, offering world premieres, new gameplay, fresh updates, and more for a swathe of projects we cannot wait to share," said Microsoft about this presentation. With a new CEO behind it that is pulling off some interesting moves, Xbox may have some surprises to reveal today. New looks at first-party games like Halo Campaign Evolved from Halo studios, Fable from Playground Games, InXile Entertainment's Clockwork Revolution, Mojang's Minecraft Dungeons II, and Call of Duty: Modern Warfare 4 from Infinity Ward are to be expected here. We may finally get to see the new Blade from Arcane Studios in action and a new Persona game from Atlus at the showcase too. Surprise announcements may also arrive from other Microsoft-owned studios like Bethesda, MachineGames, Ninja Theory, Obsidian, Rare, World's Edge, or Blizzard. Considering how every new release nowadays is staying away from November and December to avoid Grand Theft Auto VI's release, any launch dates Microsoft announces will probably skip those months as well. Once the Xbox Games Showcase ends, Microsoft will immediately kick off the Gears of War: E-Day Direct. This deep dive into the upcoming prequel from The Coalition should attach gameplay footage and perhaps a release window to the highly anticipated project.
    • People in the '50s and '60s had the same attitude, and we're still here over a half century later.
  • Recent Achievements

    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      250
    3. 3
      Steven P.
      74
    4. 4
      FloatingFatMan
      69
    5. 5
      +Edouard
      69
  • Tell a friend

    Love Neowin? Tell a friend!