Recommended Posts

This was the "next Gen" game right? I thought I read a headline saying someone had shown one. As far as what was demoed the controller looked to be the ps3 one.

This game looks bad ass and I plan to buy day 1.

No it's current gen, the press release thing Ubisoft put out states PC (DX11 lead), PS3 and Xbox 360. Wii U isn't mentioned, but I'd guess a release there as well?

No it's current gen, the press release thing Ubisoft put out states PC (DX11 lead), PS3 and Xbox 360. Wii U isn't mentioned, but I'd guess a release there as well?

Well ****, then that was a PC demo on a 360 pad. Got a closer look at the controller and saw the color layout of the buttons. I would hate to see to large of a difference on the consoles.

Well ****, then that was a PC demo on a 360 pad. Got a closer look at the controller and saw the color layout of the buttons. I would hate to see to large of a difference on the consoles.

I doubt there will be a large difference between the consoles. In fact Ubisoft is one of the better developers in making sure there games run stellar on the consoles IMO.

Case in point, all of the Assassins Creed footage they have shown this week has actually been on the PS3, the console that was once "notoriously bad" for developers, and just based on my experience with AC Revelations and the latest Ghost Recon Future Warrior, both of which I played on the PS3, I have the utmost of faith in Ubisoft and what they are able to accomplish on the consoles.

Well ****, then that was a PC demo on a 360 pad. Got a closer look at the controller and saw the color layout of the buttons. I would hate to see to large of a difference on the consoles.

The graphics looked better than what consoles are capable of. I would've be extremely surprised if it was running on an Xbox 360 or PS3. It's confirmed that the demo was running on a high-end PC (see here).

This is the interview referenced in the article:

  • 10 months later...
  • 1 month later...

http://blog.ubi.com/watch-dogs-multiplayer-e3-2013-preview/

 

 

 

Aiden Pearce will surprise you ? and not just for the obvious reasons. We captured some spectacular new Watch Dogs details in our E3 single-player reveal (See: Watch Dogs ? Sneaking, Jamming and a Grenade Launcher), but the biggest surprise of all is the multiplayer.We knew it was coming, but we had no idea that it had already begun. Ten minutes into a gameplay demo (chronicled in our other story), we see an alert on-screen saying Aiden is being hacked. Quickly, the number jumps to 14% infiltration, and Aiden must jump into action. He uses his Profiler app to search for whoever?s installing a virus onto his phone.

Looking around, we see blue X?s on everyone we profile, and the infiltration percentage continues to tick higher and higher. With time running out, Aiden hacks a camera to scan a wider range, and he spots a suspicious-looking NPC crouching in a nearby alley. Aiden sets off to stop him, a chase ensues, and then a firefight. In this particular demo, Aiden ends up shooting the hacker, thus stopping his malicious virus install.

And then the lights go up.

The lights, in this case, are from another room in our behind-closed-doors demo at E3 2013. Animation director Colin Graham, who was playing the game for us, points to his co-worker, also playing the game, now visible through a previously darkened window. That was no NPC, after all. This is Watch Dogs multiplayer in action.

 

Seems to run something along the lines of Demon's Souls.

  • 1 month later...

Is there some reason, perhaps just trying to impress onlookers with impressive graphics but.. to use a high end PC to show a console game???

 

Are they kidding? No wonder UBISOFT sucks so bad. They like to impress with pretty graphics but lousy game titles. look how bad Ghost Recon went.

 

I don't trust UBISOFT. they absolutely hate the PC crowd. Since Ghost recon 2001, We have never been dealt with on an honest level, kept in the dark, lied to, and they can't even patch the games to work. one patch may fix what was wrong with the game before then, that patch opens up a slew of new problems that have to be patched.

 

They can't even tell gamers after months of waiting, when the patch is coming or any updates. Ghost Recon:Future Soldier is a terrible port, lousy network coding for online play and issues that haven't been addressed since it released. At one point, they started using the same canned responses for reporting issues and PR

 

 

PR: we are sorry you're having issues and we have our developers actively working to fix the problem

  • 2 weeks later...

I'm confused. Is that bit at the end multiplayer?

As in the hacker was another player? If so, that is very cool.

 

Yeah the Hacker is another player. What my question is though, if there is a way you can turn that off. I don't want random people coming into my game. It's cool, but I think it will become very annoying. 

Yeah the Hacker is another player. What my question is though, if there is a way you can turn that off. I don't want random people coming into my game. It's cool, but I think it will become very annoying. 

 

I'm sure there will be. I don't think it'll be as unforgiving as Dark Souls and not let you switch it off.

If it works as well as it did in that video. It could be very cool.

This topic is now closed to further replies.
  • Posts

    • I bought this game. Played it for an hour, and then got a refund from Steam. Not a fun game at all.
    • Nothing Ear buds with active noise cancellation are at their lowest price ever with 51% off by Fiza Ali Amazon is currently offering the Nothing Ear wireless earbuds at their lowest price ever with 51% off limited prime deal. The earbuds feature an 11mm dynamic drivers with a ceramic diaphragm, and support high-resolution audio codecs including AAC, SBC, LDAC, and LHDC 5.0. They support active noise cancellation of up to 45dB across a frequency range of up to 5000Hz, and include a smart ANC algorithm, adaptive noise cancellation, and a transparency mode that allows surrounding sounds to be heard when needed. Connectivity is provided via Bluetooth 5.3, with support for multiple profiles including HFP, A2DP, AVRCP, and others. The earbuds also support dual connection, allowing them to be paired with two devices at the same time. Additional features include IP54 water and dust resistance for the earbuds and IP55 for the charging case, in-ear detection, pinch controls, low-latency mode, Google Fast Pair, Microsoft Swift Pair, and a three-microphone system per earbud for clearer voice calls. The Nothing X app, available on Android and iOS, provides access to custom EQ settings, bass enhancement, personal sound profiles, ear tip fit testing, firmware updates, customisable controls, dual-device management, and a find-my-earbuds feature. In terms of battery performance, each earbud has a 46mAh battery and the charging case has a 500mAh capacity. With active noise cancellation (ANC) turned off, the earbuds should offer up to 8.5 hours of playback on a single charge and up to 40.5 hours in total with the charging case. With ANC enabled, playback should last up to 5.2 hours on the earbuds and up to 24 hours with the case. For calls, talk time should reach up to 5 hours on the earbuds and 23 hours with the case when ANC is off, while ANC on should provide up to 4 hours on the earbuds and 18 hours with the case. Finally, fast charging should deliver up to 10 hours of playback from 10 minutes of charging when ANC is disabled. Nothing Ear Wireless Earbuds Bluetooth: $73.15 (Amazon US) - 51% off Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft officially launched its Copilot Cowork enterprise AI agent on June 16, 2026, switching to usage-based pricing on the same day it disclosed it is considering a Microsoft-hosted version of China's DeepSeek V4 as a lower-cost engine for the platform — a pairing that puts the company on a collision course with both its enterprise customers' security teams and a White House that has spent months trying to wall off Chinese AI from American infrastructure.................... https://www.techtimes.com/articles/318647/20260618/microsoft-eyes-deepseek-v4-copilot-cowork-what-azure-hosting-cannot-fix.htm  
    • Forza Horizon 6 gets another hotfix for one of the game's online modes by Taras Buria Recently, Forza Horizon 6 players discovered an interesting glitch that allowed farming a crazy amount of in-game credits in a few minutes. Playground Games quickly pulled the plug on the exploit by disabling one of the game's online modes, and today, the studio is rolling out another hotfix. In my review, I complained about the game still showering gamers with cars, credits, and wheelspins. As such, earning money in Forza Horizon 6 is not a particularly difficult task. You simply have to play the game, crazy, I know. However, people still found an easier path to becoming a billionaire in Forza Horizon 6. All you had to do was purchase the Hummer EV, install a specific tune, shift in reverse while going at about 15 MPH, hit a wall, and get launched into the stratosphere at the speed of light. While mid-air, launch Eliminator and quickly get eliminated. Boom, the game just awarded you with a few million in-game credits. Initially, Playground Games disabled Eliminator to prevent people from farming credits. Now, following the release of the first balancing update, developers are rolling out a new update that re-enables Eliminator and gives users a free McLaren Sabre as a gesture of goodwill. Here is the changelog: One critical issue remains unpatched, though. There are quite a few reports of the game wiping gamers' saves, and developers are still looking into that. To avoid potential data loss, Playground Games recommends taking one of the steps outlined in a previously published support article.
  • Recent Achievements

    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      592
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      68
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!