Recommended Posts

I'm sure there will be. I don't think it'll be as unforgiving as Dark Souls and not let you switch it off.

If it works as well as it did in that video. It could be very cool.

I think you should be able to turn it off, it's really just limited PvP, you drop into someones game who's in your grid I'm guessing and you just hack them to expand your own or not.   Nothing fancy since we are talking a SP game still.

  • 4 weeks later...

Also, forget about the game if you have an x32 OS (or a dual-core CPU) - the system requirements for Watch Dogs on PC have been released, and both dual-core and Win32 have had their chop called.

 

http://www.gamersbook.com/scene/news/watch-dogs-system-requirements-revealed/

Also, forget about the game if you have an x32 OS (or a dual-core CPU) - the system requirements for Watch Dogs on PC have been released, and both dual-core and Win32 have had their chop called.

http://www.gamersbook.com/scene/news/watch-dogs-system-requirements-revealed/

Nothing like a highly anticipated game to get ya out of 2008 specs. I cant talk though, console gamer here.

Nothing like a highly anticipated game to get ya out of 2008 specs. I cant talk though, console gamer here.

 

Still, it's about time - other than Atom, when was the last x32 CPU from either Intel or AMD?

Interesting fact - since XP, x64 has both outsold and outshipped x32 in terms of desktop Windows. (That is according to Valve, not Microsoft.  Does EA's Origin collect similar stats?)

Next-gen consoles are entirely x64 - which doubtless is accelerating that trend.

The real question is will other upcoming multiplatform titles follow Watch Dogs (and Battlefield 4) in the primarily or only x64 trend?  (I'm talking about Titanfall (EA), The Crew (Ubisoft), Deus Ex Universe (Eidos Montreal), etc.)

Since I won't be getting one of the new systems anytime soon I'll have to hold off on this game for now.  One thing I wonder about though, can you set it so that you don't have other players dropping in and trying to hack your game like they demoed?

http://www.vg247.com/2013/10/08/watch-dogs-revised-pc-requirements-call-for-6gb-of-ram/

 

This article suggests they have really ramped up the specs compared to above, I know you can't directly compare a console with a PC but with minimum specs like that, I don't know how the current gen will cope! Next gen, in terms of pure numbers on a piece of paper, looks a little touch and go to me.

Nice to see developers taking advantage of hardware that's a bit more current, the number of x86 systems still out there gaming is getting a bit slim. Dying to get a copy of this one, if the DRM isn't at an absurd level. Hate having to crack games I own.

This makes me all giddy.

 

Minimum
  • Supported OS: Windows Vista SP2 64bit, Windows 7 SP1 64bit, Windows 8 64bit
  • Processor: Intel Core 2 Quad Q8400 @ 2.66Ghz or AMD Phenom II X4 940 @ 3.0Ghz
  • RAM: 6 GB
  • Video Card: 1024 VRAM DirectX 11 with Shader Model 5.0 (see supported list)
  • Sound Card: DirectX 9 compatible Sound Card
  • This product supports 64-bit operating systems ONLY
Recommended
  • Processor: Core i7 3770 @ 3.5Ghz or AMD FX-8350 @ 4.0Ghz
  • RAM: 8 GB
  • Video Card: 2048 VRAM DirectX 11 with Shader Model 5.0 or higher (see supported list)
  • Sound Card: Surround Sound 5.1 capable sound card
  • Supported Video Cards at Time of Release:
  • nVidia GeForce GTX460 or better, GT500, GT600, GT700 series;
  • AMD Radeon HD5850 or better, HD6000, HD7000, R7 and R9 series
  • Intel? Iris? Pro HD 5200
http://www.pcgamer.com/2013/10/08/watch-dogs-system-requirements-announced-specify-64-bit-os-and-minimum-6-gb-of-ram/

 

This is the effect of next-gen consoles right there. Games have been content with 32-bit executables and 2GB of RAM for a while, simply because Xbox 360 and PS3 only had 512MB memory total. With Xbox One and PS4 both sporting 8GB of memory, you can expect most future games to require or at least run significantly better on 64-bit systems with large RAM pools.

 

Also with both systems having relatively low-IPC 8-core CPUs, multicore scaling should get way better as well, but that's merely speculation.

 

About damn time I say!  :)

Sounds good to me, as I'm all for developers pushing PC gaming forward. However, it does seem silly to me that the game doesn't scale to lower spec machines when the game is being released for X360 and PS3, both of which have a fraction of the power.

  • Like 2

CoD Ghosts
 

Minimum System Requirements
?OS: Windows 7 64-Bit / Windows 8 64-Bit
?CPU: Intel Core 2 Duo E8200 2.66 GHZ / AMD Phenom X3 8750 2.4 GHZ or better
?RAM: 6 GB RAM
?HDD: 50 GB HD space
?Video: NVIDIA GeForce GTX 550 Ti / ATI Radeon HD 5870 or better
?Sound: DirectX Compatible Sound Card
?DirectX: 11
?Internet: Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation.



Recommended System Requirements
?Video: NVIDIA GeForce GTX 780

http://www.geforce.com/games-applications/pc-games/call-of-duty-ghosts/system-requirements

 

GTX 780 :rofl:

  • Like 3

This makes me all giddy.

 

 

This is the effect of next-gen consoles right there. Games have been content with 32-bit executables and 2GB of RAM for a while, simply because Xbox 360 and PS3 only had 512MB memory total. With Xbox One and PS4 both sporting 8GB of memory, you can expect most future games to require or at least run significantly better on 64-bit systems with large RAM pools.

 

Also with both systems having relatively low-IPC 8-core CPUs, multicore scaling should get way better as well, but that's merely speculation.

 

About damn time I say!  :)

Battlefield 4s main build is 64 bit also, and CoD: Ghosts apparently requires a 64 bit OS.

 

About damn time indeed.

This topic is now closed to further replies.
  • Posts

    • Nothing Ear buds with active noise cancellation are at their lowest price ever with 51% off by Fiza Ali Amazon is currently offering the Nothing Ear wireless earbuds at their lowest price ever with 51% off limited prime deal. The earbuds feature an 11mm dynamic drivers with a ceramic diaphragm, and support high-resolution audio codecs including AAC, SBC, LDAC, and LHDC 5.0. They support active noise cancellation of up to 45dB across a frequency range of up to 5000Hz, and include a smart ANC algorithm, adaptive noise cancellation, and a transparency mode that allows surrounding sounds to be heard when needed. Connectivity is provided via Bluetooth 5.3, with support for multiple profiles including HFP, A2DP, AVRCP, and others. The earbuds also support dual connection, allowing them to be paired with two devices at the same time. Additional features include IP54 water and dust resistance for the earbuds and IP55 for the charging case, in-ear detection, pinch controls, low-latency mode, Google Fast Pair, Microsoft Swift Pair, and a three-microphone system per earbud for clearer voice calls. The Nothing X app, available on Android and iOS, provides access to custom EQ settings, bass enhancement, personal sound profiles, ear tip fit testing, firmware updates, customisable controls, dual-device management, and a find-my-earbuds feature. In terms of battery performance, each earbud has a 46mAh battery and the charging case has a 500mAh capacity. With active noise cancellation (ANC) turned off, the earbuds should offer up to 8.5 hours of playback on a single charge and up to 40.5 hours in total with the charging case. With ANC enabled, playback should last up to 5.2 hours on the earbuds and up to 24 hours with the case. For calls, talk time should reach up to 5 hours on the earbuds and 23 hours with the case when ANC is off, while ANC on should provide up to 4 hours on the earbuds and 18 hours with the case. Finally, fast charging should deliver up to 10 hours of playback from 10 minutes of charging when ANC is disabled. Nothing Ear Wireless Earbuds Bluetooth: $73.15 (Amazon US) - 51% off Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft officially launched its Copilot Cowork enterprise AI agent on June 16, 2026, switching to usage-based pricing on the same day it disclosed it is considering a Microsoft-hosted version of China's DeepSeek V4 as a lower-cost engine for the platform — a pairing that puts the company on a collision course with both its enterprise customers' security teams and a White House that has spent months trying to wall off Chinese AI from American infrastructure.................... https://www.techtimes.com/articles/318647/20260618/microsoft-eyes-deepseek-v4-copilot-cowork-what-azure-hosting-cannot-fix.htm  
    • Forza Horizon 6 gets another hotfix for one of the game's online modes by Taras Buria Recently, Forza Horizon 6 players discovered an interesting glitch that allowed farming a crazy amount of in-game credits in a few minutes. Playground Games quickly pulled the plug on the exploit by disabling one of the game's online modes, and today, the studio is rolling out another hotfix. In my review, I complained about the game still showering gamers with cars, credits, and wheelspins. As such, earning money in Forza Horizon 6 is not a particularly difficult task. You simply have to play the game, crazy, I know. However, people still found an easier path to becoming a billionaire in Forza Horizon 6. All you had to do was purchase the Hummer EV, install a specific tune, shift in reverse while going at about 15 MPH, hit a wall, and get launched into the stratosphere at the speed of light. While mid-air, launch Eliminator and quickly get eliminated. Boom, the game just awarded you with a few million in-game credits. Initially, Playground Games disabled Eliminator to prevent people from farming credits. Now, following the release of the first balancing update, developers are rolling out a new update that re-enables Eliminator and gives users a free McLaren Sabre as a gesture of goodwill. Here is the changelog: One critical issue remains unpatched, though. There are quite a few reports of the game wiping gamers' saves, and developers are still looking into that. To avoid potential data loss, Playground Games recommends taking one of the steps outlined in a previously published support article.
  • Recent Achievements

    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      591
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      67
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!