Recommended Posts

OMG....this is getting weird, some people say XP64 is crap, some say its rock solid, now I'm confused. So if that driver issue would be solved, then there would be no reason to go XP64, Win7 stand above all obv and would be my choose aswell.

*Btw, I tried a bunch of stuff to get the audio working, deleted hardware, installed just inf, every little trick that I've known so far, but really nothing helped. Audio is working, because I boot up XP and there it is, so there is nothing wrong with the chip hardware wise. Any trick how I could figure this out? Damn, should have made this post in the driver support section seem like. :D

If the sound works in Vista, then the same driver should technically work in 7. The trick would be finding what that specific driver is.

Win7 will take better advantage of your hardware than XP will, so if you can get all the driver stuff worked out, you should definitely stick with 7.

As another option, you could install Vista, get all the drivers working, and then do the update route to 7. Just a thought.

It's also possible, if hardware manufactures submitted the drivers' to Microsoft, they could also be installed from Windows update.

Hmm, I didn't see it popping up there. Intel drivers did, but not the audio.

If the sound works in Vista, then the same driver should technically work in 7. The trick would be finding what that specific driver is.

Win7 will take better advantage of your hardware than XP will, so if you can get all the driver stuff worked out, you should definitely stick with 7.

As another option, you could install Vista, get all the drivers working, and then do the update route to 7. Just a thought.

Well, the thing is...that the driver, I used in Vista is the one which I got from the website of MSI. (ofc 32bit and not 64) But it worked, completely fine even out of the box Vista, by default windows drivers. NOW on the win7 32bit it's not, I did try everything (just as suggested the driver from realtek's website) and nothing helped as I prev. sad. That's why I assumed it will impossible and a waist of time to install now the 64bit version of Win7, because it would be even harder to get the audio to make some noise....due to this issue. Personally now I think is some kind of incompatibility between the chip-driver-win7, that why only S/RDIF is recognized nothing else.

Well, I start up the laptop and will make some screenshots of data, so get a better understanding of it. OR shall i do an everest report maybe?

I have Realtek ALC888 myself and the drivers were automatically installed in Vista/7/8 without aditional software. I do agree that XP 64-bit is not the way to go, it is the first 64-bit OS from Microsoft and it is not the most stable. Back in the xp glory days, you didn't actually needed 4 gb of ram and by the time 64-bit was actually put to use it was already too late for xp 64, windows vista came with hunger for ram and 64-bit programs started to apear.... You could try XP, but I recommend installing the 32 bit version or go for vista/7.

Can you check in your BIOS for audio options? Something to the effect of enabling/disabling AC97 or HD Audio Mode (non Vista).

Wow, actually I didn't try to mess around in the BIOS, but now that you mentioned I will give it a look and see if I can see something to solve the problem.

I have Realtek ALC888 myself and the drivers were automatically installed in Vista/7/8 without aditional software. I do agree that XP 64-bit is not the way to go, it is the first 64-bit OS from Microsoft and it is not the most stable. Back in the xp glory days, you didn't actually needed 4 gb of ram and by the time 64-bit was actually put to use it was already too late for xp 64, windows vista came with hunger for ram and 64-bit programs started to apear.... You could try XP, but I recommend installing the 32 bit version or go for vista/7.

Yeah, that would be the optimal choose indeed.

Can you install AIDA64 (go to Multimedia - PCI/PnP Audio) and see exactly what audio chip you have?

I've looked into your laptop's manual and appears you have Realtek ALC 882H, although in the drivers name it says ALC888, if you can find the exact model we might be able to obtain the proper driver.

Can you install AIDA64 (go to Multimedia - PCI/PnP Audio) and see exactly what audio chip you have?

I've looked into your laptop's manual and appears you have Realtek ALC 882H, although in the drivers name it says ALC888, if you can find the exact model we might be able to obtain the proper driver.

Did AIDA32 (ofc because at the moments it's 32bit), and PCI/PnP audio part was completely blank, empty under Win7.

Installed XP 64bit (I have a tech net sub) in a virtual machine and did some testing.

You can install the Vista/7 (64 bit) version of Microsoft Security Essentials seems to install and work in XP64bit.

64bit version of Adobe Flash (current) works in the 64bit version of IE 8.

Installed XP 64bit (I have a tech net sub) in a virtual machine and did some testing.

You can install the Vista/7 (64 bit) version of Microsoft Security Essentials seems to install and work in XP64bit.

64bit version of Adobe Flash (current) works in the 64bit version of IE 8.

Damn, awesome job, good to know stuff...so XP64 isn't that "crappy" after all. :)

  • 2 months later...

Damn, awesome job, good to know stuff...so XP64 isn't that "crappy" after all. :)

Nope - XP64 was, in fact, anything but.

There were two issues with XP64: first was it's very late release (it came after Windows XP Service Pack 2, and included it) and a much more *polished* Windows Vista shipped in x64 not long afterward. (As it was, during the Great x64 Migration, the only hardware that I did NOT migrate to Vista x64 was due to driver constraints - that hardware ran XP64 just fine.)

XP64 was also a memory miser compared to Vista x64 - whereas Vista x64 pretty much demanded 2GB of RAM, XP64 could actually live with just 512MB - on par with XP32, and totally contrary to XP's rep as a RAM pig.

MSI audio drivers for Vista should work on W7 and W8. I'm using a Sound Blaster Live! 5.1 driver for Vista on Windows 8.

You may need to point to the driver location instead of using the MSI installer.

You should do anything and everything possible to avoid XP x64.

  • 4 weeks later...

Nope - XP64 was, in fact, anything but.

There were two issues with XP64: first was it's very late release (it came after Windows XP Service Pack 2, and included it) and a much more *polished* Windows Vista shipped in x64 not long afterward. (As it was, during the Great x64 Migration, the only hardware that I did NOT migrate to Vista x64 was due to driver constraints - that hardware ran XP64 just fine.)

XP64 was also a memory miser compared to Vista x64 - whereas Vista x64 pretty much demanded 2GB of RAM, XP64 could actually live with just 512MB - on par with XP32, and totally contrary to XP's rep as a RAM pig.

Again....good know. :) Thanks....

MSI audio drivers for Vista should work on W7 and W8. I'm using a Sound Blaster Live! 5.1 driver for Vista on Windows 8.

You may need to point to the driver location instead of using the MSI installer.

You should do anything and everything possible to avoid XP x64.

Well, I instelled the driver from the manufacturer (Realtek) and it's working perfectly. The MSI provided driver was not, that's why I didn't have audio with that.

This topic is now closed to further replies.
  • Posts

    • Sony announces Bungie layoffs that will affect "significant number of employees" by Pulasthi Ariyasinghe Sony today announced that major layoffs are happening at its first-party studio Bungie, the developer that has spawned series like Halo, Destiny, and Marathon over the past decades. The news arrives just weeks after Bungie delivered the final update to Destiny 2, and it's that team being hit with the layoffs the most. CEO of Sony Interactive Entertainment Hermen Hulst revealed the staff reduction today, calling it "painful news." "Over the past several months, together with Bungie leadership, we reviewed the studio’s long-term direction, development priorities, resource needs, and role within our broader portfolio strategy," said Hulst, explaining the decision. "We explored multiple alternatives before concluding that a reduction was necessary to align the studio’s resources with its current priorities and long-term goals." The layoffs will be hitting "a significant number of employees" across most of the Destiny franchise development team. It doesn't look like Sony is planning to continue the series following Destiny 2's sunsetting update. The studio is said to be in early stages of looking at other projects to pivot to, but it's said that keeping the size of the team at current levels is no longer feasible. "We know this decision has a profound impact on the people affected, their families, friends, and teammates," said Bungie leadership in a separate message on social media. "While these changes are necessary to best position the studio now and for the future, that does not lessen the difficulty of this moment or the impact it has on those affected." At the same time, "some" of the Marathon development team are also affected by the layoffs. The recently released multiplayer-only extraction shooter title hasn't seen a big boom of players either, but the company is reportedly hoping that the live service experience will pick up players with future updates.
    • Microsoft adds reusable skills and finance data connectors to Copilot in Excel by Karthik Mudaliar Microsoft is giving Copilot in Excel a collection of new features aimed squarely at finance teams. The update introduces reusable instructions for common tasks, connections to services such as FactSet and Morningstar, and a better way to review what Copilot intends to do before it starts changing a workbook. The most interesting addition is 'Skills' finally coming to Copilot in Excel. Skills let companies teach Copilot how to handle a recurring process, so employees do not need to write the same detailed prompt every month. Users can create skills that can specify the steps Copilot should follow, along with the required layout, formulas, and formatting. Microsoft says users can create their own skills by saving a SKILL.md file in OneDrive. The file is written using Markdown and tells Copilot when and how to perform the task. Once it is available, a user can select the skill in the Copilot pane or mention it in a prompt using the @ symbol. There is also a library of prebuilt finance skills for customers who do not want to create their own. Microsoft plans to let developers distribute additional skills through the Microsoft Marketplace and the Microsoft 365 Admin Center, with LSEG, Ramp, Rogo, samaya.ai, Velixo, and Vena among the first partners involved. The company says that it is also expanding the external data that Copilot can access from inside Excel. New connectors are being added for CB Insights, Daloopa, FactSet, Morningstar, PitchBook, and S&P Global data through technology developed by Kensho. There is a catch, however. Accessing these services may require a separate subscription from the relevant data provider, so a Microsoft 365 Copilot licence will not necessarily unlock all of them. FactSet is also only available in preview for now, with general availability planned for July. Microsoft is also trying to make Copilot’s workbook edits easier to inspect. Users can switch to a planning mode that shows which sheets, cell ranges, formulas, and assumptions Copilot intends to work with before it begins making changes. Once the work is complete, the Show Changes pane can distinguish edits made by Copilot from those made by human collaborators. The update continues Microsoft’s push to turn Excel Copilot from a chatbot into an agent that can carry out longer tasks. The company previously added an Agent Mode capable of planning and completing multi-step Excel work. Microsoft also recently acquired financial AI startup Fintool, another indication that finance is becoming a key target for its Excel AI strategy. Prebuilt skills, personalization, workbook rules, external connectors, planning mode, and Copilot attribution in Show Changes are generally available to Microsoft 365 Copilot customers using Excel on the web, Windows, and macOS. Custom skills are initially available to Microsoft 365 Insiders on Windows and Mac starting today. Microsoft plans to make them generally available across Windows, Mac, and the web over the next month. Partner-built skills are expected during the third quarter of the year. Availability may still differ depending on region and licensing.
    • Exactly. They serve different (although related) purposes.
    • Do not enter the code under any circumstances, or you will be sorry. It's definitely and most likely a hacking attempt.  That happened to me a couple of years ago, and I kept receiving those prompts for months. It's simply the attacker trying to get you tired of the constant requests, so you just give up and enter the code, so they can log in to your account. 
  • Recent Achievements

    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      438
    2. 2
      +Edouard
      169
    3. 3
      PsYcHoKiLLa
      134
    4. 4
      Xenon
      77
    5. 5
      Michael Scrip
      75
  • Tell a friend

    Love Neowin? Tell a friend!