Recommended Posts

31,821 BACKERS

$4,086,852 PLEDGED OF $950,000 GOAL

27 DAYS TO GO

----------------------------------------------------------

It's impressive the amount they are getting. People must really like the idea.

Probably a lot of people like me are bored by all the big sequels and lack of risk big companies like EA, Ubisoft, Square/Enix and Activision/Blizzard are willing to take.

I think about it and i must play like 10 sequels in a year and maybe 1 original title. Games like first The Witcher are rare these days.

The best game i played lately is Superbrothers: Sword & Sworcery an iOS game. When you consider all the money invested in crap like what CoD has become it's a shame.

Getting closer and closer to the $5 million mark... I hope they use this money in a good, inovative way. I don't know were I've read that Microsoft is supposed to come out with a simple $99 console to play small Xbox Live game. This could be some form of competition....

Just read the interview, I am even more excited if that was possible. I feel this is potentially going to be the best $99 I have ever spent. And admittedly, it also could potentially be the worse. Although I do highly doubt that will wind up being the case. That is why I am so damn into this little project at the end of the day. As the saying goes, the suspense is killing me. :laugh:

I just HATE the name. Not sure why, it bothers me though. :rofl:

Thanks for sharing. (Y)

I just want to know when we get to reserve our screen names. DirtyLarry better not be taken. :D Okay, got a podcast to do.

This is somewhat negative :

Various indie devs 'thoughts on Ouya' http://www.joystiq.com/2012/07/16/influential-indies-on-the-brouhaha-around-ouya/

I do like Julie :

Julie Uhrman interview 'responds to skeptiscism' http://www.eurogamer.net/articles/2012-07-16-ouya-responds-to-skepticism

:facepalm:

The true facepalm moment is you quoting this completely out of context, once again showing your true colors as disliking anything positive being said about Sony.

Since your blind hatred makes you incapable of rational thought, let me explain it for you. Sony started embracing THIS PARTICULAR DEVELOPERS games with the PSP Minis program that run on both PSP/Vita and PS3. He was saying this in reference to himself, not the entire games industry.

The true facepalm moment is you quoting this completely out of context, once again showing your true colors as disliking anything positive being said about Sony.

Since your blind hatred makes you incapable of rational thought, let me explain it for you. Sony started embracing THIS PARTICULAR DEVELOPERS games with the PSP Minis program that run on both PSP/Vita and PS3. He was saying this in reference to himself, not the entire games industry.

What blind hatred. I don't think you quite understood my point with that, it had nothign to do with sony, and everything to do with how unreliable Indie devs are as a source for credible gaming industry news. That was only one example of the indie devs being more fanboys than professional devs, and I didn't quote out of context, I was going to quote it all, but that was the important part.

So maybe you shoudl put on a coat of professionalism when you have a "reporter" badge and stop telling people they're fanboys and hate Sony (yeah that's why I just bought a Sony Xperia S :rolleyes:) If you're going to be a reporter, then act like one, act professional.

You're also wrong, he wasn't tlakign about himself. maybe you shoudl read it yoruself

Brian Provinciano (Retro City Rampage): It's a good thing, for sure. The more platforms, the better. However, Sony and Nintendo have become very welcoming to indies as well. I'm pretty much a one-person developer yet I feel both treat me as well as they do the bigger companies. They're really embracing indies. Sony started with their PSP Minis program (where your games run on both PSP and PS3) and now has PlayStation Mobile which is completely open (enabling your game to run on PS Vita and Android devices). The SDK for PS Mobile can be downloaded today and it's completely free. For indies wanting to put in the extra work to release full-blown games on consoles such as PS3 or Wii, both Sony and Nintendo allow developers to self-publish, enabling us to be true indies.

He's sayign Sony was the ones who started embracing indies. He's not saying they where the first to embrace him.

I don't really care either way, there's very few games in the indie category I play. "most games labeled as India aren't in truth. they're just small games by very small studios. and yes, they are per definition indie, but not as indie as most like to make out they are.

in any case, it seems users are far more eager to embrace this device than the devs are. Since the big studios don't want to touch it, the quality "indie" devs don't want to touch it until it's proven itself. that only leaves the true indie devs, the guys making the games noone really is buying or playing on the indie game settings. So that leaves this box as a XBMC box and for playing hacked android games with a controller.

It's an interesting device. but since both my Tv's have an Xbox I have no use for it, outside of a media box, and for that there are better solutions. So I fear they're making a device for which there is no market. Granted at their current level, if everyone only donated to buy a device they've already sold over 40 000, which is kind of impressive, but also to little to make any kind of mark.Xbox and PS3 each sells 5-10 times that a month. As an indie dev wanting to make money would I spend my money on millions of possible customers or a potential 40k ? The bonus is that it'll be easy for all the android devs to add controller support to their games and slap them on this thing. but they have to question as well. is it worth it. will peopel play Angry Birds, Temple Run, Amazing alex and all these games designed specifically for touch screen and tilt controls on a console. Angy birds has proven that yes they will, but they have an easy job of adapting than most, and there's the rub again. it's already available on everything from XBLA to Samsung TV's.

In fact these guys would be better off selling their controller to Samsung and make sure they included a Tegrea 3 or 4 in all their new Smart TV's and license their game software to use in these smart TV's. they have better sales as well and a bigger potential audience.

In fact these guys would be better off selling their controller to Samsung and make sure they included a Tegrea 3 or 4 in all their new Smart TV's and license their game software to use in these smart TV's. they have better sales as well and a bigger potential audience.

Nope.

If they're as far along as they claim, it's a bit weird they don't have any prototype parts of the console case, or controller or motherboard or anything to show of yet, just fairly bad concept renders, who don't even appear to have been done in an actual CAD app but rather a 3D art suite due to the effects.

I suspect this is not quite as close to release as they claim. (yes I know they are quite a bit far off, but testing electronics before productions is a very long procedure, and tooling is even longer, and even then they need to do a test run to make sure that all the final toolings and stuff work and results in working and solid non buggy products, this is not a few months of work.) I very much doubt this thing will see the light of day until very late next year at best.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft finally admits its default Windows 11 25H2, 24H2 action broke key legacy component by Sayan Sen Microsoft last week released Windows 11 KB5094126 and KB5093998 as the latest Patch Tuesday updates. Following that the company also published the accompanying dynamic updates under KB5094149, KB5095971, and KB5094156. So far the company has acknowledged two known issues that have popped up after the release which include bugged-out Office apps as well as the Recycle Bin; though there could be more at play too. Speaking of bugs and issues, Microsoft seems to have finally acknowledged a problem that probably has been around for close to a year. That's because back in July of 2025 the company made a default change to the latest Windows 11 versions, wherein it switched to JScript9Legacy on Windows 11 24H2 and later releases. Hence following the release of version 25H2 in October 2025, JScript9Legacy also remained default-enabled. As a result there has been a compatibility issue ever since then. For those wondering, by switching to JScript9Legacy Microsoft intended to improve the security of modern Windows PCs by reducing vulnerabilities tied to legacy scripting like cross-site scripting (XSS), among others. XSS exploits can allow cyber-attackers to attach malicious code onto legitimate websites and use them to execute the code when a potential victim loads such a website. Hence the new JScript9Legacy engine enforced stricter execution policies and improved object handling, which should help mitigate such attacks. Microsoft today has published a new support article detailing the problem. Neowin spotted it while browsing. The company says that JScript global definitions and execution context may fail to persist across scripts, potentially breaking older dependent apps and web-based components that relied on this legacy behavior. In the article Microsoft has confirmed that the issue stems from its move away from the older jscript9.dll engine in favor of jscript9legacy.dll. As mentioned above, while the newer engine was designed to address vulnerabilities and strengthen security it also changes how JScript handles execution context. As a result functions and definitions loaded by one script could no longer remain available to subsequent scripts once execution ended. The company notes that some applications worked correctly on earlier Windows versions because the older JScript engine automatically retained global definitions and execution state between scripts. Under the newer model though that behavior is disabled by default causing certain legacy workloads and polyfill-dependent scripts to fail. Microsoft says it addressed the problem via the KB5077241 update though the fix had not been enabled automatically in the following updates. As such admins must explicitly turn on persistent JScript execution context using a Registry setting that the tech giant shared today. The configuration can be applied to individual processes or system-wide through the FEATURE_ENABLE_PERSISTENCE registry key. The steps have been outlined below: Run the following command to create the feature control registry key: reg add "HKLM\Software\Policies\Microsoft\Internet Explorer\Main\FeatureControl\FEATURE_ENABLE_PERSISTENCE" Under this key, create a new DWORD (32-bit) value. Configure the value as follows: To enable persistence for specific processes only: Set the value to 1 for each target process name. To enable persistence for all processes: Add * as the key name and set its value to 1. You can find the official support article here on Microsoft's website.
    • The possibility that milk gathers back into a glass implies that gravity can be 'reversed'.
    • VidCoder 12.20 by Razvan Serea  VidCoder is a DVD/Blu-ray ripping and video transcoding application for Windows. It uses HandBrake as its encoding engine. Calling directly into the HandBrake library gives it a more rich UI than the official HandBrake Windows GUI. VidCoder can rip DVDs but does not defeat the CSS encryption found in most commercial DVDs. You’ll need the NET 8 Desktop Runtime. If you don’t have it, VidCoder will prompt you to download and install it. The Portable version is self-contained and does not require any .NET Runtime to be installed. You do not need to install HandBrake for VidCoder to work. Feature list: Multi-threaded MP4, MKV containers Completely integrated encoding pipeline: everything is in one process and no huge intermediate temporary files H.264, H.265, MPEG-4, MPEG-2, VP8, Theora video Hardware-accelerated encoding with AMD VCE, Nvidia NVENC and Intel QuickSync AAC, MP3, Vorbis, AC3, FLAC audio encoding and AAC/AC3/MP3/DTS/DTS-HD passthrough Target bitrate, size or quality for video 2-pass encoding Decomb, detelecine, deinterlace, rotate, reflect, chroma smooth, colorspace filters Powerful batch encoding with simultaneous encodes Customizable Pickers to automatically pick audio and subtitle tracks, destination, titles and more Instant source previews Creates small encoded preview clips Pause, resume encoding VidCoder 12.20 changes: Updated HandBrake core to 1.11.2. Download: VidCoder 12.20 | 47.0 MB (Open Source) Download: Portable VidCoder 12.19 | 89.3 MB Link: VidCoder Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Too soon, I'm still not over this death!
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      593
    2. 2
      +Edouard
      185
    3. 3
      PsYcHoKiLLa
      77
    4. 4
      Michael Scrip
      73
    5. 5
      Steven P.
      66
  • Tell a friend

    Love Neowin? Tell a friend!