Recommended Posts

31,821 BACKERS

$4,086,852 PLEDGED OF $950,000 GOAL

27 DAYS TO GO

----------------------------------------------------------

It's impressive the amount they are getting. People must really like the idea.

Probably a lot of people like me are bored by all the big sequels and lack of risk big companies like EA, Ubisoft, Square/Enix and Activision/Blizzard are willing to take.

I think about it and i must play like 10 sequels in a year and maybe 1 original title. Games like first The Witcher are rare these days.

The best game i played lately is Superbrothers: Sword & Sworcery an iOS game. When you consider all the money invested in crap like what CoD has become it's a shame.

Getting closer and closer to the $5 million mark... I hope they use this money in a good, inovative way. I don't know were I've read that Microsoft is supposed to come out with a simple $99 console to play small Xbox Live game. This could be some form of competition....

Just read the interview, I am even more excited if that was possible. I feel this is potentially going to be the best $99 I have ever spent. And admittedly, it also could potentially be the worse. Although I do highly doubt that will wind up being the case. That is why I am so damn into this little project at the end of the day. As the saying goes, the suspense is killing me. :laugh:

I just HATE the name. Not sure why, it bothers me though. :rofl:

Thanks for sharing. (Y)

I just want to know when we get to reserve our screen names. DirtyLarry better not be taken. :D Okay, got a podcast to do.

This is somewhat negative :

Various indie devs 'thoughts on Ouya' http://www.joystiq.com/2012/07/16/influential-indies-on-the-brouhaha-around-ouya/

I do like Julie :

Julie Uhrman interview 'responds to skeptiscism' http://www.eurogamer.net/articles/2012-07-16-ouya-responds-to-skepticism

:facepalm:

The true facepalm moment is you quoting this completely out of context, once again showing your true colors as disliking anything positive being said about Sony.

Since your blind hatred makes you incapable of rational thought, let me explain it for you. Sony started embracing THIS PARTICULAR DEVELOPERS games with the PSP Minis program that run on both PSP/Vita and PS3. He was saying this in reference to himself, not the entire games industry.

The true facepalm moment is you quoting this completely out of context, once again showing your true colors as disliking anything positive being said about Sony.

Since your blind hatred makes you incapable of rational thought, let me explain it for you. Sony started embracing THIS PARTICULAR DEVELOPERS games with the PSP Minis program that run on both PSP/Vita and PS3. He was saying this in reference to himself, not the entire games industry.

What blind hatred. I don't think you quite understood my point with that, it had nothign to do with sony, and everything to do with how unreliable Indie devs are as a source for credible gaming industry news. That was only one example of the indie devs being more fanboys than professional devs, and I didn't quote out of context, I was going to quote it all, but that was the important part.

So maybe you shoudl put on a coat of professionalism when you have a "reporter" badge and stop telling people they're fanboys and hate Sony (yeah that's why I just bought a Sony Xperia S :rolleyes:) If you're going to be a reporter, then act like one, act professional.

You're also wrong, he wasn't tlakign about himself. maybe you shoudl read it yoruself

Brian Provinciano (Retro City Rampage): It's a good thing, for sure. The more platforms, the better. However, Sony and Nintendo have become very welcoming to indies as well. I'm pretty much a one-person developer yet I feel both treat me as well as they do the bigger companies. They're really embracing indies. Sony started with their PSP Minis program (where your games run on both PSP and PS3) and now has PlayStation Mobile which is completely open (enabling your game to run on PS Vita and Android devices). The SDK for PS Mobile can be downloaded today and it's completely free. For indies wanting to put in the extra work to release full-blown games on consoles such as PS3 or Wii, both Sony and Nintendo allow developers to self-publish, enabling us to be true indies.

He's sayign Sony was the ones who started embracing indies. He's not saying they where the first to embrace him.

I don't really care either way, there's very few games in the indie category I play. "most games labeled as India aren't in truth. they're just small games by very small studios. and yes, they are per definition indie, but not as indie as most like to make out they are.

in any case, it seems users are far more eager to embrace this device than the devs are. Since the big studios don't want to touch it, the quality "indie" devs don't want to touch it until it's proven itself. that only leaves the true indie devs, the guys making the games noone really is buying or playing on the indie game settings. So that leaves this box as a XBMC box and for playing hacked android games with a controller.

It's an interesting device. but since both my Tv's have an Xbox I have no use for it, outside of a media box, and for that there are better solutions. So I fear they're making a device for which there is no market. Granted at their current level, if everyone only donated to buy a device they've already sold over 40 000, which is kind of impressive, but also to little to make any kind of mark.Xbox and PS3 each sells 5-10 times that a month. As an indie dev wanting to make money would I spend my money on millions of possible customers or a potential 40k ? The bonus is that it'll be easy for all the android devs to add controller support to their games and slap them on this thing. but they have to question as well. is it worth it. will peopel play Angry Birds, Temple Run, Amazing alex and all these games designed specifically for touch screen and tilt controls on a console. Angy birds has proven that yes they will, but they have an easy job of adapting than most, and there's the rub again. it's already available on everything from XBLA to Samsung TV's.

In fact these guys would be better off selling their controller to Samsung and make sure they included a Tegrea 3 or 4 in all their new Smart TV's and license their game software to use in these smart TV's. they have better sales as well and a bigger potential audience.

In fact these guys would be better off selling their controller to Samsung and make sure they included a Tegrea 3 or 4 in all their new Smart TV's and license their game software to use in these smart TV's. they have better sales as well and a bigger potential audience.

Nope.

If they're as far along as they claim, it's a bit weird they don't have any prototype parts of the console case, or controller or motherboard or anything to show of yet, just fairly bad concept renders, who don't even appear to have been done in an actual CAD app but rather a 3D art suite due to the effects.

I suspect this is not quite as close to release as they claim. (yes I know they are quite a bit far off, but testing electronics before productions is a very long procedure, and tooling is even longer, and even then they need to do a test run to make sure that all the final toolings and stuff work and results in working and solid non buggy products, this is not a few months of work.) I very much doubt this thing will see the light of day until very late next year at best.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • This is about the EU given consumers options, Apple is all about not giving options and locking you into its own services, this hurts Apple far more than it hurts the EU market because it makes Apple products look less appealing by Apple refusing to offer its own service because they have to give options to rivals, the end results are consumers might look at alternatives like Android. It's a game Apple can't really win when there are alternatives and Apple will in time change course on this, until then, let Apple hurt themselves in the EU market.
    • Microsoft unveils new Surface Laptop with improved trackpad, Snapdragon X2, and more by Taras Buria Microsoft's new Surface Laptop Ultra generated a lot of buzz earlier this month, but in addition to its most powerful laptop with an NVIDIA chip, Microsoft also has a more affordable laptop lineup, which has been waiting for an update for quite a while. Today, Microsoft announced the eighth-generation Surface Laptop. The new Surface Laptop is powered by the Snapdragon X2 Plus and X2 Elite processors. These chips offer faster CPU performance, up to 58% faster graphics, and 80 TOPS Neural Processing Units (NPUs) for on-device AI processing. Like the previous models, these chips retain their great energy efficiency, and Microsoft says that buyers can expect up to 20 hours of work on a single charge. The laptop is available in two sizes: 13.8-inch and 15-inch. You will have a hard time finding visual differences between the new and previous models, as Microsoft is not taking any major design leaps, except for the new Jade color, which may look familiar to Surface Laptop 5 owners. Other colors include Platinum, Black, and Dune. The 15-inch variant got a higher-resolution display. It is a 3,270 x 2,180 resolution screen with a pixel density of 262 ppi (the 13-inch model has a 201 ppi density) and a maximum brightness of 600 nits SDR and HDR. Unlike the Surface Pro 12th-gen, which is available with optional OLED displays, the Surface Laptop sticks with IPS, a 1,300:1 contrast ratio, a 120Hz refresh rate, and a 3:2 aspect ratio. Another notable change in the Surface Laptop 8 is its trackpad. It now provides haptic feedback when you perform various actions in apps and the operating system. It is a relatively new feature that Microsoft brought to Windows 11 in recent updates, and it is only available on certain devices, such as the Logitech MX Master 4, Surface Slim Pen 2, the upcoming Surface Laptop Ultra, and now the Surface Laptop 8. The new Surface Laptop with the new Surface Pro Like its tablet-shaped sibling, the new Surface Laptop is notably more expensive. It starts at a $1,599 for a 13.8-inch configuration with a 256GB SSD and 16GB of RAM. However, in the US, the base model has double the storage while keeping the same price. Available configurations include up to 64GB of memory and up to 2TB SSD (user-removable PCIe Gen4). The Surface Laptop 8 is now available for purchase on the official Microsoft website.
    • Microsoft announces 12th-gen Surface Pro with Snapdragon X2 processors by Taras Buria So far, 2026 has been rich in Surface announcements. Microsoft started with a fresh lineup of Surface for Business devices powered by Intel's new Core Ultra 300 processors. Then the company revealed the Surface Laptop Ultra, its most powerful laptop with NVIDIA's RTX Spark processor. Now, it is time for new Surface Pro and Surface Laptop models with Qualcomm processors. Microsoft's original Copilot+ PCs with Snapdragon X1 chips debuted in late May 2024. Two years later, Microsoft is finally updating the lineup with new models featuring Snapdragon X2 processors. The 12th-gen Surface Pro continues the well-established formula of Microsoft's flagship tablet, and Microsoft is not even changing colors, as the tablet will be available in three colors: Dune, Black, and Platinum. The most important changes are mostly hidden inside. Microsoft switched from the Snapdragon X1 to the new Snapdragon X2, which promises up to 53% faster graphics performance than the previous generation and up to 15.5 hours of battery life. The built-in NPU is also much more powerful, and it can run at up to 80 TOPS for on-device AI processing. Like before, the new Surface Pro is available with a 13-inch IPS display, and Microsoft is still offering OLED as a separate, more expensive configuration. Speaking of configurations, the Surface Pro will be available with a 10-core Snapdragon X2 Plus or a 12-core Snapdragon X2 Elite. Microsoft expanded the available RAM configurations to 64GB (previously 32GB was the maximum), while storage remains unchanged at 256GB, 512GB, or 1TB of user-replaceable PCIe Gen4 SSDs. The new Surface Pro and the Surface Laptop Other specs remain mostly unchanged. The computer has the same 1440p Windows Hello webcam, two USB4 ports for charging, data, and display output, Wi-Fi 7 and Bluetooth 5.4 support, dual speakers, and compatibility with Surface Pro Signature and Flex keyboards. With that said, there is one very important aspect of the Surface Pro that changed significantly, and it is the price. While the previous-gen Surface Pro launched at $999 for the base configuration, in 2026, the entry-level Surface Pro with Snapdragon X2, 16GB of memory, and 256GB will set you back an eye-watering $1,499. To sweeten the pill, Microsoft is running a limited-time promotion where Surface Pro buyers can get a free Surface Pro 13-inch Keyboard. The promo runs from June 16 through June 30. The new Surface Pro is available now on the official Microsoft Store website.
  • Recent Achievements

    • One Year In
      Console General earned a badge
      One Year In
    • One Year In
      Twozo Technologies earned a badge
      One Year In
    • One Month Later
      Twozo Technologies earned a badge
      One Month Later
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
    • Veteran
      branfont went up a rank
      Veteran
  • Popular Contributors

    1. 1
      +primortal
      525
    2. 2
      +Edouard
      209
    3. 3
      PsYcHoKiLLa
      113
    4. 4
      Steven P.
      89
    5. 5
      Nick H.
      71
  • Tell a friend

    Love Neowin? Tell a friend!