Recommended Posts

Same. I thought I actually use too much stealth....

BTW, disappointing. 1 and 2 were much better experiences. 3 really shows nothing except more shooing. And the final boss is just boring.......I felt like it was Duke Nukem Forever all over again.

The first game had an awesome environment and great atmosphere but the story never intrigued me. I managed to finish the second game but mouse lag, large view models, and other PC-specific issues kept me from enjoying it as much as I should have. Crysis 3 doesn't feel as linear as the second game with less restrictive areas, decent secondary objectives, hacking, and suit upgrades. It provided the best gameplay experience of the three for me personally. I also think Crytek has finally managed to pull off decent multiplayer for the first time in the series.

Yep, my same exact experience pretty much. I try my best to go all Stealth, and will resort to guns blazing when it fails. Which admittedly, fails more then I would like to admit. :laugh:

I am doing the same thing with leaving the game running, just makes it easier to resume since the checkpoints are so scattered at times. I really, really do not like the fact it does not have a Quick Save. IIRC Crysis 2 definitely did have one, and I used it to experiment with playing different sections different ways. Now I cannot do that, so I would have to rate it not as enjoyable of an experience as 2 just on this fact alone. But it is also way linear then the previous games in the series. With that said, even a way linear Crysis 3 is more enjoyable then most FPS's out there IMHO, so I still do like the game itself.

Yeah, I'd usually fall back and build my energy back up so I can go back in stealthily when that happened. :p

I'm also a fan of experimentation and the omission of quick save functionality didn't afford me that luxury. I can't recall if Crysis 2 had this feature or not. See above for my opinion on the game.

The first game had an awesome environment and great atmosphere but the story never intrigued me. I managed to finish the second game but mouse lag, large view models, and other PC-specific issues kept me from enjoying it as much as I should have. Crysis 3 doesn't feel as linear as the second game with less restrictive areas, decent secondary objectives, hacking, and suit upgrades. It provided the best gameplay experience of the three for me personally. I also think Crytek has finally managed to pull off decent multiplayer for the first time in the series.

Yeah, I'd usually fall back and build my energy back up so I can go back in stealthily when that happened. :p

I'm also a fan of experimentation and the omission of quick save functionality didn't afford me that luxury. I can't recall if Crysis 2 had this feature or not. See above for my opinion on the game.

I must have been thinking about Crysis 1, as it looks like 2 also did not have Quick Saves until it was modded quite some time after release.

And yeah, I also go back, crouch, and let me energy get to full and try it all over again. :laugh: It is almost obsessive compulsive behavior. :wacko: :laugh:

I must have been thinking about Crysis 1, as it looks like 2 also did not have Quick Saves until it was modded quite some time after release.

And yeah, I also go back, crouch, and let me energy get to full and try it all over again. :laugh: It is almost obsessive compulsive behavior. :wacko: :laugh:

That sounds about right.

I'm OCD when it comes to ammo count, energy levels, and what not in games. I reload even if I've only spent a couple of rounds, and if I'm regenerating energy with enemies closing in on me I'll wait until the last possible second before I cloak. :p

I remembered the screenshot key (F12), it's funny how some people run Fraps just to take screenshots, considering the game will do it itself.

m6tYDwVl.jpg

So I've gotten to the point where I get Ceph weapons (the pinch rifle is awesome), and I've just come across the Scorchers. The game gave me a hint about stunning them to take their weapon, but it didn't say how.

I remembered the screenshot key (F12), it's funny how some people run Fraps just to take screenshots, considering the game will do it itself.

m6tYDwVl.jpg

So I've gotten to the point where I get Ceph weapons (the pinch rifle is awesome), and I've just come across the Scorchers. The game gave me a hint about stunning them to take their weapon, but it didn't say how.

You have to use Electric Arrows. I didn't figure that out until I beat the game and started playing through some of the levels to find what I had missed. I find their flame weapon to be lack luster and weak. Better to just blow them up.

You have to use Electric Arrows. I didn't figure that out until I beat the game and started playing through some of the levels to find what I had missed. I find their flame weapon to be lack luster and weak. Better to just blow them up.

The lake (dam) was where I figured out the best way to use the electric arrows - one arrow in a body of water takes down all nearby critters. (CELL, Ceph, what-have-you.) If you have a good hide (and enough boom arrows where you can afford to lose one), shoot one into the water and lure the nosies in, then electrify the water.

Is anyone seeing the squares around explosions after the patch? I found this thread on the MyCrysis forums, I am now having the same issue.

Also found this thread on the EA Forums.

Yeah, I'm seeing bad blending around a bunch of sprites, flares are doing it too.

I got a new patch for the game today, and no longer saw the sprites, so I think they may have fixed it.

So I beat the game a few hours ago. Overall I enjoyed it, but do think it was just okay after all is said and done.

I really enjoyed some aspects. The bow alone was a whole lot of fun. I also enjoyed the very, very tiny RPG element they introduced with the new way to manage the nanosuit itself. I particularly enjoyed the little objectives they added for the nano suit upgrades to get it to the Pro version of those upgrades (tag X amount of enemies, hack X amount of objects). That really did extend the gameplay a bit for myself, and gave me little things to achieve from a personal standpoint. I also liked some of the rewards for completing the secondary objectives. Thought that was a nice touch overall as well.

So those things above did enhance the gameplay IMO, however the biggest thing that detracted from the game overall was the amount of confined, indoor areas throughout the game. They totally went against everything that made the series appealing IMHO, and that was being presented with a rather large outdoor area and having multiple ways to approach it. So I feel the inclusion of these more confined areas definitely did detract from the main appeal of the gameplay itself.

So yeah, I liked the game. Had a decent amount of fun playing it, but overall, it missed the mark on a few things. I would say it is a solid 7/10. Would have been an 8, perhaps even a 9, if they did not have the more confined linear areas and focused strictly on the larger outdoor areas.

Also, I could be crazy, but the very last scene of the game,

where Lawrence is basically out of the suit and in a tropical setting, was that modeled after the very first beach you encounter in the original Far Cry game?

It seemed very reminiscent of it, and I wonder if Crytek chose to include it for those players who did play the original Far Cry they developed.

I may check out the MP eventually. I may not. Truth is I have Tomb Raider waiting for me to start it on the PS3, have God Of War: Ascension already preordered with release day delivery from Amazon, and of course there is Bioshock: Infinite at the end of the month as well.

I may also go back and replay it on a harder difficulty if it retains all of the nanosuit upgrades. I do think it will be a much different experience starting out at almost full Bad Ass, which I was pretty close to having all nanosuit upgrades from just one play through. Would definitely have them all unlocked early on on a second play through.

I got a new patch for the game today, and no longer saw the sprites, so I think they may have fixed it.

So I beat the game a few hours ago. Overall I enjoyed it, but do think it was just okay after all is said and done.

I really enjoyed some aspects. The bow alone was a whole lot of fun. I also enjoyed the very, very tiny RPG element they introduced with the new way to manage the nanosuit itself. I particularly enjoyed the little objectives they added for the nano suit upgrades to get it to the Pro version of those upgrades (tag X amount of enemies, hack X amount of objects). That really did extend the gameplay a bit for myself, and gave me little things to achieve from a personal standpoint. I also liked some of the rewards for completing the secondary objectives. Thought that was a nice touch overall as well.

So those things above did enhance the gameplay IMO, however the biggest thing that detracted from the game overall was the amount of confined, indoor areas throughout the game. They totally went against everything that made the series appealing IMHO, and that was being presented with a rather large outdoor area and having multiple ways to approach it. So I feel the inclusion of these more confined areas definitely did detract from the main appeal of the gameplay itself.

So yeah, I liked the game. Had a decent amount of fun playing it, but overall, it missed the mark on a few things. I would say it is a solid 7/10. Would have been an 8, perhaps even a 9, if they did not have the more confined linear areas and focused strictly on the larger outdoor areas.

Also, I could be crazy, but the very last scene of the game,

where Lawrence is basically out of the suit and in a tropical setting, was that modeled after the very first beach you encounter in the original Far Cry game?

It seemed very reminiscent of it, and I wonder if Crytek chose to include it for those players who did play the original Far Cry they developed.

I may check out the MP eventually. I may not. Truth is I have Tomb Raider waiting for me to start it on the PS3, have God Of War: Ascension already preordered with release day delivery from Amazon, and of course there is Bioshock: Infinite at the end of the month as well.

I may also go back and replay it on a harder difficulty if it retains all of the nanosuit upgrades. I do think it will be a much different experience starting out at almost full Bad Ass, which I was pretty close to having all nanosuit upgrades from just one play through. Would definitely have them all unlocked early on on a second play through.

It wasn't just the ending scene, but the fall from space. When I was playing, aftering using the laser, and you start to fall back to earth, that whole part from then on is from the 1st game. Not directly, but as prophet was falling, I was like, " This island I'm falling too looks like the opening scene of the first Crysis." And sure enough the cut scene after it just confirms it. I really liked that nod to those of us who have stayed with it. I was also just as surprised that I was even able to remember how the island drop scene looked and that first area. Guess the game left more of an imprint than I thought.

  • 2 weeks later...
This topic is now closed to further replies.
  • Posts

    • What they really need to do is automatically spell "loses" and "lose" correctly since nobody seems to know how to anymore. Then they blame spellcheck/autocomplete and don't realize autocomplete is just filling in the word for them automatically so it was misspelled in the first place.
    • If someone chooses to continue using SB and therefore goes through the manual intervention in the thread, afterwards the BSOD problem is gone. Whether they then re-enable the task doesn't matter, they're done, though on such machines it might pay to keep it disabled in case the next update (if there is a next) causes the same problem. OTOH, if someone disables SB in the BIOS, the problem is also gone. Incidentally, I noticed that this task exists even on machines that don't support SB. It's just installed across the board...and runs. Doing what on such machines is a little hazy.
    • qBittorrent 5.2.2 by Razvan Serea The qBittorrent project aims to provide a Free Software alternative to µtorrent. qBittorrent is an advanced and multi-platform BitTorrent client with a nice user interface as well as a Web UI for remote control and an integrated search engine. qBittorrent aims to meet the needs of most users while using as little CPU and memory as possible. qBittorrent is a truly Open Source project, and as such, anyone can and should contribute to it. qBittorrent features: Polished µTorrent-like User Interface Well-integrated and extensible Search Engine Simultaneous search in most famous BitTorrent search sites Per-category-specific search requests (e.g. Books, Music, Movies) All Bittorrent extensions DHT, Peer Exchange, Full encryption, Magnet/BitComet URIs, ... Remote control through a Web user interface Nearly identical to the regular UI, all in Ajax Advanced control over trackers, peers and torrents Torrents queueing and prioritizing Torrent content selection and prioritizing UPnP / NAT-PMP port forwarding support Available in ~25 languages (Unicode support) Torrent creation tool Advanced RSS support with download filters (inc. regex) Bandwidth scheduler IP Filtering (eMule and PeerGuardian compatible) IPv6 compliant Available on most platforms: Linux, Mac OS X, Windows, OS/2, FreeBSD qBittorrent 5.2.2 changelog: FEATURE: Use D-Bus to show file in file managers (Chocobo1) #24340 BUGFIX: Fix friendlyUnitCompact precision calculation (vafada) #24323 BUGFIX: Remove all top-level folders (glassez) #24333 BUGFIX: Use proper API for checking exit status (Chocobo1) #24349 BUGFIX: Delete stale lockfile when hostname mismatch (TurboTheTurtle, glassez) #24363 BUGFIX: Fix wrong removal procedure of watched folder paths (Chocobo1) #24413 BUGFIX: Don't reannounce before interface changes are applied (glassez) #24447 BUGFIX: Use Latin script for Bosnian locale name (Andy Ye) #24342 WEBUI: Fix performance of global checkbox toggling (tehcneko) #24316 WEBUI: Fix Safari transfer list header misalignment (Piccirello) #24377 WEBUI: Fix error when submitting magnet before metadata loads (Piccirello) #24378 WEBUI: Use correct row id when updating Rss Downloader feed selection (Chocobo1) #24402 WEBUI: Use SameSite=Lax for session cookie to fix cross-site login (Piccirello) #24422 WEBUI: Bring back properties panel expand/collapse button (vafada) #24430 WEBAPI: Only use X-Forwarded-Host header when reverse proxy support is enabled (Chocobo1) #24457 RSSS: Fix "RSS Smart Episode Filter" RegEx (nathanon-akk, glassez) #24398 RSS: Fix previously matched episode format (glassez) #24452 WINDOWS: Fix Python fallback search path (TurboTheTurtle) #24325 WINDOWS: NSIS: Allow to install x64 binary on ARM64 (Chocobo1) #24358 Download: qBittorrent 5.2.2 | 41.1 MB (Open Source) Download: qBittorrent 64-bit installer (qt6) | 43.6 MB Links: qBittorrent Home page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Weechat. https://weechat.org/
  • Recent Achievements

    • Veteran
      branfont went up a rank
      Veteran
    • Reacting Well
      Almohandis earned a badge
      Reacting Well
    • First Post
      Cosminus earned a badge
      First Post
    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      485
    2. 2
      +Edouard
      184
    3. 3
      PsYcHoKiLLa
      126
    4. 4
      Steven P.
      87
    5. 5
      neufuse
      72
  • Tell a friend

    Love Neowin? Tell a friend!