Reality check - Windows 8 was not made for you


Recommended Posts

It's not just interfaces, both Windows 8 and Windows Phone 8 now run on the Windows NT 6.2 kernel. I don't know the technical details, but WinRT seems very closely related to the Windows Phone API now - in the WP8 keynote they mentioned that it is extremely simply to port apps between WP8 and W8, and most apps can readily interact between them (e.g. between W8 tablet / WP8 phone). They may be different divisions but it is very obvious that they are co-operating much more closely than ever before. Another prime example is Surface.

That's nothing new either. Previous version of Windows Phone & Windows Mobile ran on WinCE. The Xbox runs on a customized version of Windows, as do many of the other products Microsoft puts out.

This doesn't place them into the same division as one another. It just means that there is collaboration.

That still doesn't mean they would jeopardize their cash cow OS to bolster another product line. That's the point I was making. ;)

That still doesn't mean they would jeopardize their cash cow OS to bolster another product line. That's the point I was making. ;)

Except that they ARE jeopardizing their "cash cow". Just because it's a stepping stone to something better, doesn't mean it isn't a risk. They ARE taking a risk. That's evident by the blatant ignoring of feedback during beta's, previews, whatever else. ;)

Using only the first half of a statement to fit your view of things doesn't work. You blatantly ignore that it's a single sentence that ends with, "...to bolster another product line".

I never said they don't take risks, but that they are not about to take a risk with their biggest OS just to prop up another product. I love Windows Phone, but I don't see Microsoft making this move just to make more money for it.

That was the point the other poster was making and the point that I'm refuting.

I mean come on, you know better...

Using only the first half of a statement to fit your view of things doesn't work. You blatantly ignore that it's a single sentence that ends with, "...to bolster another product line".

I never said they don't take risks, but that they are not about to take a risk with their biggest OS just to prop up another product. I love Windows Phone, but I don't see Microsoft making this move just to make more money for it.

That was the point the other poster was making and the point that I'm refuting.

I mean come on, you know better...

Except businesses do that all the time. Why wouldn't they? It's absolutely feasible. Even more so BECAUSE of how big of a cash cow Windows is.

Except businesses do that all the time. Why wouldn't they? It's absolutely feasible. Even more so BECAUSE of how big of a cash cow Windows is.

*Sighs*

I already explained this earlier...and this is a subject where I have more than a little first hand knowledge...

I do believe this is now a very good point for a complete exit from the thread.

*Sighs*

I already explained this earlier...and this is a subject where I have more than a little first hand knowledge...

I do believe this is now a very good point for a complete exit from the thread.

You explained that they are different divisions. And? You speak like it would be the first time ever different divisions within a corporation crossed paths and in some cases, have merged because of said collaborations.

No one said "OMG THIS IS WHAT HAS HAPPENED YOU CAN'T DENY IT!!!!!!!!!!!!!!!!!!!!!!!!" Someone simply brought it up as a theory. Why are you being so ridiculously dismissive?

It rings true if you don't know how things work at Microsoft. Are they attempting to make their interfaces more cohesive which leads to a more unified experience? Yes.

Are they changing things to support Windows Phone with the risk of alienating their Windows userbase? That would be beyond ridiculous to even consider, especially since the divisions have separate ledgers as I've already stated.

This is a direction that they've been headed towards for quite some time. It's not something new and being done only to bolster their mobile effort.

and that is excactly what they are doing. they want their pathetic phone to gain market share what is the best way to do it? force the UI that almost noone likes on general population, if they are forced to use it, maybe they will get used to it, and stop buying iphones and droids and more windows phones will sell.

what they can't realize is that you can't merge desktop UI with mobile UI. it simply doesn't work. especially business enviroment.

Actually the original concept that became known as Metro was originally used for Windows Media Center. Later on the Zune & Zune Software started to incorporate the design aesthetic and that's when it started to become known as Metro.

These were originally designed for Mouse, Keyboard, & Remote interactions. The idea that these interfaces would be well suited to touch came later with Windows Mobile 6.5 & the Zune HD.

In testing they found that the newer design could be used almost equally well in both traditional & touch based environments.

When Microsoft decided to start over after canceling Photon (codename for Windows Mobile 7) they decided to apply much more of the 'Metro' design approach and start to tie things in with existing products. The Xbox received an updated in November 2010 that enabled the 'tile' interface that is now becoming common across all of their major products. Windows Phone launched with a similar interface just before that (or just after if you're in North America) that was helping to unify the vision they had.

One of these is a touch based device (Windows Phone) and the other is a combination of Controller, Remote, and Gesture based interfaces (Xbox).

The interface was designed to scale well with all of these scenarios depending on what was being used.

That's why I say it's disingenuous to claim that keyboard & mouse are not considered first-class citizens in the new design. Are there instances where touch is going to be better? Sure.

There are also going to be places where gesture navigation (Kinect) and mouse/keyboard work better too.

Right now you're basing everything off a paltry few apps for an OS that is not yet even generally available to consumers.

Am I saying that in the end you will be wrong? Not at all.

I'm just saying that as it stands the interface was designed to work very well with multiple types of input. Give it time. ;)

Also, most of these SAME apps are ports from other devices - bringing their biases, and flaws, with them.

The WinRT/XBLW games are *all* ports from the XB360 - contrariwise, they had the easiest trip over.

Most of the apps, however, are ports from Windows Phone/Windows Mobile - not so easy (as the resolution constraints of a phone are inapplicable to notebooks, let alone desktops - and it's showing in app behavior).

Also, it's not as if Win32 applications/applets are going away - Amazon still distributes (gives away) their Win32 Kindle e-reader (which I still prefer to the Modern UI/WinRT version, despite its own flaws).

I've seen this before, in fact - most early Win32 applications were brought over - unchanged - from Windows NT. (WinZip is, in fact, one of them - it was *originally* written as a pure Win32, as in NT, application - the Win16 version came along later, as did the hooks into Windows Explorer.)

I have no beef with ModernUI itself, and I can understand the grief some folks have with ModernUI apps compared to their Win32 counterparts.

However, that is exactly the beauty of Windows 8 (compared to either WindowsRT or Windows 7) - it is the only place where the two cross over and compete (and surprisingly, to the benefit of both).

It is very much Windows 95 all over again - and then some.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • expected when they force you by having to use TPM and secure boot for anti cheat crap, and lazy developers only test on windows 11.
    • The fact I need to use "Show more" like 99% of the time is so annoying. Or why I have 7-zip under 3 submenus when it could be in top. And Microslop keeps saying how they'll improve Start and I've not seen ANY improvement yet. In MONTHS. WTF?! I'll believe any of it when they actually deliver anything.
    • LosslessCut 3.69 by Razvan Serea LosslessCut aims to be the ultimate cross platform FFmpeg GUI for extremely fast and lossless operations on video, audio, subtitle and other related media files. The main feature is lossless trimming and cutting of video and audio files, which is great for saving space by rough-cutting your large video files taken from a video camera, GoPro, drone, etc. It lets you quickly extract the good parts from your videos and discard many gigabytes of data without doing a slow re-encode and thereby losing quality. Or you can add a music or subtitle track to your video without needing to encode. Everything is extremely fast because it does an almost direct data copy, fueled by the awesome FFmpeg which does all the grunt work. Features Lossless cutting of most video and audio formats Losslessly cut out parts of video/audio (for cutting away commercials etc.) Losslessly rearrange the order of video/audio segments Lossless merge/concatenation of arbitrary files (with identical codecs parameters, e.g. from the same camera) Lossless stream editing: Combine arbitrary tracks from multiple files (ex. add music or subtitle track to a video file) Losslessly extract all tracks from a file (extract video, audio, subtitle, attachments and other tracks from one file into separate files) Batch view for fast multi-file workflow Remux into any compatible output format Take full-resolution snapshots from videos in JPEG/PNG format Manual input of cutpoint times Apply a per-file timecode offset (and auto load timecode from file) Change rotation/orientation metadata in videos View technical data about all streams Timeline zoom and frame/keyframe jumping for accurate cutting around keyframes Saves per project cut segments to project file View FFmpeg last command log so you can modify and re-run recent commands on the command line Undo/redo Give labels to cut segments View segment details, export/import cut segments as CSV Import segments from: MP4/MKV chapters, Text file, YouTube, CSV, CUE, XML (DaVinci, Final Cut Pro) Video thumbnails and audio waveform Edit file metadata and per-stream metadata Edit per-stream disposition Cut with chapter marks Annotate segments with tags View subtitles Example lossless use cases Cut out commercials from a recorded TV show (and re-format from TS to MP4) Remove audio tracks from a file Extract music track from a video and cut it to your needs Add music to a video (or replace existing audio track) Combine audio and video tracks from separate recordings Include an external subtitle into a video Quickly change a H264/H265 MKV video to MOV or MP4 for playback on iPhone Import a list of cut times from other tool as a EDL (edit decision list, CSV) and run these cuts with LosslessCut Export a list of cut times as a CSV EDL and process these in another tool Quickly cut a file by its MP4/MKV chapters Quickly cut a YouTube video by its chapters (or music times from a comment) Change the language of a file's audio/subtitle tracks Attach cover art to videos Change author, title, GPS position, recording time of a video Fix rotation of a video that has the wrong orientation flag set Great for rotating phone videos that come out the wrong way without actually re-encoding the video. Loop a video / audio clip X times quickly without re-encoding LosslessCut 3.69.0 changelog: Add lossless cropping & aspect ratio override via bitstream and container metadata #643 Alow shifting tracks for each file (-itsoffset) #216 Add "decimate video" tool to filter away all non-keyframes #2111 Add Windows ARM 64 native build with native ffmpeg Move timecode out of timeline and make it copy-able #2592 #2691 #2800 #483 #2808 Upgrade Electron to latest Add new "opposing" align mode #2654 Add FFmpeg -hwaccel auto setting for hardware acceleration of certain operations Add API events export-start and export-complete Allow deleting track metadata #2819 Improve shift segments dialog #2839 Show keyboard shortcuts inside button tooltips in UI Warn if trying to cut with too few keyframes around cutpoint #516 #2780 #2756 (Linux) include app name in notification #2794 Pull latest translations Other notable changes: Advanced output directory selector #2101 #2115 #2755 increase max file name length to 250 (truncation) #2779 don't reset playback speed when using special playback modes #2889 preserve chapters when merging files that already have chapters don't merge adjacent segments in combineOverlappingSegments #2896 don't transfer segment name when filling gaps #2754 always scroll up to zoom in #2703 #2786 increase max keyframes to 10000 Don't bind ctrl/cmd+c by default (they interfer with copying text) Many other improvements and fixes Download: LosslessCut 3.69.0 | ARM64 | ~100.0 MB (Open Source) Links: LosslessCut Website | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Doesn't even need a UI for point 2 - use some sort of JSON/XML container - because MOST users won't even bother.
  • Recent Achievements

    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
    • Week One Done
      I2D earned a badge
      Week One Done
    • Week One Done
      Dr Jared Dental Studio earned a badge
      Week One Done
    • Week One Done
      RG INVESTMENT GROUP earned a badge
      Week One Done
    • Very Popular
      The Norwegian Drone Pilot earned a badge
      Very Popular
  • Popular Contributors

    1. 1
      +primortal
      488
    2. 2
      PsYcHoKiLLa
      263
    3. 3
      Skyfrog
      85
    4. 4
      FloatingFatMan
      64
    5. 5
      Michael Scrip
      62
  • Tell a friend

    Love Neowin? Tell a friend!