Windows 8 designers are blind.


Recommended Posts

Wasted resources. I wouldn't want to have used time on a skin, instead of system performance/stability.

And that's probably why Microsoft doesn't spend any time on this stuff...Not enough people that demand it.

By the way though, one doesn't have anything to do with the other. Whoever is responsible for performance and stability would not be responsible for also designing the UI. So it's a completely false dichotomy.

Edited by CJEric
  • Like 3

Guys, try this: put a file in recycle bin/erase a file from recycle bin and tell me if you hear any sound, I think they forgot to add sounds to the Recycle bin, LOL!

They also removed the Login/Logout sounds, whether or not these have been "forgotten" Im not sure, they completely redid the sound scheme for Windows 8 RTM, It seems a huge thing to forget, I don't know.

No it doesn't. Those issues in OP are minor and will have no impact at all. Wasted resources. I wouldn't want to have used time on a skin, instead of system performance/stability.

Performance is more important, but there are people who care about the UI. It feels like Microsoft listened to the response from the community about merging the desktop and the start screen better, and began work on it but stopped before completing it. They just touched it slightly but didn't put much effort into making it feel more complete. They don't want aero glass anymore, but why still leave bits of it? Why no new icons? Some people may think we are crazy for caring about this little things but they do matter in the end, for some users.

I think the desktop will indeed disappear once more apps begin to have "metro" versions. It may not happen in the next Windows release, but it will happen sooner or later imho.

I feel I'm going to hate the post-Win7 UI era/pre-Win9 UI era... the "Modern UI" doesn't fit everywhere imo. I do prefer the Win7 desktop, but I feel I'm going to be forced to upgrade, fortunately I don't have a good reason to do it yet

  • Like 3

This is why it baffled me that they would make this big of change after the RP. Adding a theme that nobody was able to test first.

Because they didn't plan to add a "metro" theme to the desktop until the community asked for it after trying the consumer and release previews. What more proof than the fact they polished the aero interface and made it simpler and even updated the caption buttons and other things? I mean, if they had in mind to get rid of aero since the beginning, why waste resources updating the aero theme and making changes up until the release preview? They could've had the RTM theme in the developer preview or at least in the consumer preview and let people test it.

It seems at the last minute they said "people are asking for a better integration between the start screen and the desktop so let's see what we can do". I am just speculating, but what other reasons could there be? This also explains why the old aero icons are still there. They didn't have time to update those and probably were not planning to change them at all. Again, I am just speculating.

I don't see a difference between mine and yours? Am I blind? :p

I don't notice any of this stuff but don't doubt it's there and it should be cleaned up. But saying it's messy and indented to move people away from the desktop is not really rational.

They also removed the Login/Logout sounds, whether or not these have been "forgotten" Im not sure, they completely redid the sound scheme for Windows 8 RTM, It seems a huge thing to forget, I don't know.

They were removed for performance reasons - loading and playing a sound during operations that should realistically be as fast as possible is a waste of time and CPU resources.

They were removed for performance reasons - loading and playing a sound during operations that should realistically be as fast as possible is a waste of time and CPU resources.

Unless the kernel were to treat operations synchronously, and/or you're incredibly limited on processing power... ie. pre i486 type speeds, the amount of processing time required for playing a small audio clip is infinitesimal. There is no chance whatsoever that it would save them even a half second worth of boot time on even the slowest ARM cores.

It's definitely an aesthetic design choice that boot sounds are disruptive.

Unless the kernel were to treat operations synchronously, and/or you're incredibly limited on processing power... ie. pre i486 type speeds, the amount of processing time required for playing a small audio clip is infinitesimal. There is no chance whatsoever that it would save them even a half second worth of boot time on even the slowest ARM cores.

It's definitely an aesthetic design choice that boot sounds are disruptive.

The overhead of loading from a hard drive, especially when every other process is fighting to load/unload their own resources is quite large. Have you ever seen the message "Playing logoff sound..." appear when logging off Windows XP? Yeah, the delay is large enough to get it's own, [sometimes] fleeting, message.

Unless the kernel were to treat operations synchronously, and/or you're incredibly limited on processing power... ie. pre i486 type speeds, the amount of processing time required for playing a small audio clip is infinitesimal. There is no chance whatsoever that it would save them even a half second worth of boot time on even the slowest ARM cores.

It's definitely an aesthetic design choice that boot sounds are disruptive.

Whats funny is they also took away the option to have login/logout sounds. I used my own on Windows 7 and when I tried to put them on Windows 8, the option was completely stripped out.

Because they didn't plan to add a "metro" theme to the desktop until the community asked for it after trying the consumer and release previews. What more proof than the fact they polished the aero interface and made it simpler and even updated the caption buttons and other things? I mean, if they had in mind to get rid of aero since the beginning, why waste resources updating the aero theme and making changes up until the release preview? They could've had the RTM theme in the developer preview or at least in the consumer preview and let people test it.

It seems at the last minute they said "people are asking for a better integration between the start screen and the desktop so let's see what we can do". I am just speculating, but what other reasons could there be? This also explains why the old aero icons are still there. They didn't have time to update those and probably were not planning to change them at all. Again, I am just speculating.

Plausible theory, but one problem: "Aero Lite" coexisted alongside the old Aero in some older leaked builds and probably the previews.

Perhaps they always had the intention to replace Aero, but were too incompetent to do it timely while they plunged resources into the Metro/modern UI.

Unless the kernel were to treat operations synchronously, and/or you're incredibly limited on processing power... ie. pre i486 type speeds, the amount of processing time required for playing a small audio clip is infinitesimal. There is no chance whatsoever that it would save them even a half second worth of boot time on even the slowest ARM cores.

It's definitely an aesthetic design choice that boot sounds are disruptive.

Playing sounds isn't an intensive task, but initializing the audio stack and drivers is probably noticeable enough to delay the login process by a small amount.

Also, sometimes the login sound plays a few seconds after the desktop appears on Windows 7 when there's lots of disk I/O.

  • Like 3

Unless the kernel were to treat operations synchronously, and/or you're incredibly limited on processing power... ie. pre i486 type speeds, the amount of processing time required for playing a small audio clip is infinitesimal. There is no chance whatsoever that it would save them even a half second worth of boot time on even the slowest ARM cores.

It's definitely an aesthetic design choice that boot sounds are disruptive.

On it's own it's not much - but it's part of the bigger picture of things they stripped down to increase boot speeds. Every little counts.

Plausible theory, but one problem: "Aero Lite" coexisted alongside the old Aero in some older leaked builds and probably the previews.

Perhaps they always had the intention to replace Aero, but were too incompetent to do it timely while they plunged resources into the Metro/modern UI.

You are correct, but if they had the intention of replacing Aero why bother polishing it up until the Release Preview? Doesn't make sense. Aero changed little by little from the DP to the CP and finally felt "complete" in the RP, with new caption buttons and other tweaks. If they intended to replace it, why waste resources working on it? It seems they scrapped aero at the last minute after tweaking it. Maybe not the best example, but that's like spending money on an old PC even when you know you want to replace it. The logic would be to save that money towards a new one.

Was anyone else hoping for a new icon set too, or was that just me? Why didn't they update the Aero icons to a more suitable flat/Metro style!?

Most people expected new icons, specially after they announced they would get rid of Aero. I read some rumors that Microsoft did try new icons, but looked "jarring" so decided against it. Don't know if that's true or not.

No it doesn't. Those issues in OP are minor and will have no impact at all. Wasted resources. I wouldn't want to have used time on a skin, instead of system performance/stability.

Yeah because themers/artists are coders.

People use the same excuse for video games. It doesn't work there either. It's lazy and amateurish and there is no excuse.

Yeah because themers/artists are coders.

People use the same excuse for video games. It doesn't work there either. It's lazy and amateurish and there is no excuse.

And if people said the same thing about cars, we'd all be driving ugly pieces of s&!%.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • ChartNet’s 1.7 million synthetic samples let compact open-source models outperform GPT-4o on every chart task   A team from MIT and the MIT-IBM Computing Research Lab has built a training dataset that solves one of the most persistent gaps in enterprise AI: the inability of even the best commercial models to reliably read a chart...... https://www.techtimes.com/articles/317752/20260604/ai-chart-understanding-breakthrough-mit-ibm-dataset-lets-small-models-beat-gpt-4o.htm  
    • BTW DXVK is also available on Windows and offers similar benefits like on Linux when it comes to performance, at least in some titles. The Raceroom racing sim for example even offers DXVK as one of its officially supported options and it can achieve ridiculous improvements in certain situations, like quite literally doubling (or more) the framerates
    • Nvidia GeForce NOW to support 18 more games in June, including Gothic 1 Remake by Pulasthi Ariyasinghe The start of a new month means Nvidia is also preparing a whole month of additions to its GeForce NOW supported games list. The cloud gaming platform received its first update of June today, revealing games like Jurassic World Evolution 3 and Gothic 1 Remake for the service, while at the same time revealing what's incoming in the next few weeks too. Here are the games joining GeForce NOW's supported list this week: Jurassic World Evolution 3 (New release on Xbox, available on Game Pass) Fatekeeper (New release on Steam, available June 2) House Flipper Remastered Collection (New release on Steam, available June 4) Pro Cycling Manager 26 (New release on Steam, available June 4) GOALS (New release on Steam, available June 4) Gothic 1 Remake (New release on Steam, available June 5) NTE: Neverness to Everness (Launcher) The Outer Worlds: Spacer's Choice Edition (Steam and Xbox, available on Game Pass) Tomb Raider I-III Remastered (Epic Games Store) XCOM: Enemy Unknown (Steam) Nvidia also plans to add support for these games during the rest of June, though more titles will probably land as weeks go by too: STARSEEKER: Astroneer Expeditions (New release on Steam, June 11) SpaceCraft (New release on Steam, June 11) Denshattack! (New release on Steam and Xbox, available on Game Pass, June 17) The Adventures of Elliot: The Millennium Tales (New release on Steam, June 18) Dark Scrolls (New release on Steam, June 22) Monopoly: Star Wars Heroes vs. Villains (New release on Steam and Ubisoft, June 30) Farever (Steam) FATAL FURY: City of the Wolves (Steam) Keep in mind that, unlike subscription services like Game Pass or EA Play, a copy of a game must be owned by the GeForce NOW member (or at least have a license via PC Game Pass) to start playing via Nvidia's cloud servers. There is also a limit to how many hours subscribers can use the service per month.
    • The useful lapdogs  
  • Recent Achievements

    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
  • Popular Contributors

    1. 1
      +primortal
      476
    2. 2
      PsYcHoKiLLa
      230
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      68
    5. 5
      Michael Scrip
      58
  • Tell a friend

    Love Neowin? Tell a friend!