Recommended Posts

Well if you don't want to learn the proper facts, then that's your issue.

And I have 3+ GB left on the rather slow download. I'll let you know my thoughts when it's done.

There's a thread with a link to a torrent (build 249, I believe). The torrent will download fast, and once you install that build, you can run the game, and it will update to the latest build, which is a less painful 552 MB download.
  • Like 1
Well if you don't want to learn the proper facts, then that's your issue.

PCARS' DX11 renderer doesn't use any of the features it has access to over DX9. So again, what makes you so goddamn sure that the game looks better? You haven't even played it, unlike the 200+ builds I've had installed. But apparently I don't have my facts straight.

There's a thread with a link to a torrent (build 249, I believe). The torrent will download fast, and once you install that build, you can run the game, and it will update to the latest build, which is a less painful 552 MB download.

Awesome, thanks! Yeah, that's much better. :)

Awesome, thanks! Yeah, that's much better. :)

No problem. Still downloading here. Downloaded 66 MB file, now 86 MB, all this after the 552MB file. Still better than the 3.4GB...I will play this game before I goto bed dammit :D

Argh, now downloading another 229MB file.

I have been waiting for a racing game! I'm becoming a member :D Now to choose what level of membership...Question, is there anywhere that shows you when/where the track days are. I'm kinda interested...

Track day's are not available yet they are part of the multiplayer that is not implemented yet, hopefully in a matter of 2 months aproximately if nothing goes wrong it will be available.

Guys theres no need for a fight over DX9 vs DX11 :p the game is still in development alot will happen in the meanwhile

The potential for DX11 is great but it's up to the developer to use features like tesselation and compute shaders. Let's discuss the game and end this DX11 vs. DX9 debate.

I've been following Project CARS for many months and I'm always amazed by the quality of the screenshots. Back when Gran Turismo 5 was released for the PS3, I imagined what a racing simulator would look like if it was developed for PCs instead of consoles. As a PC gamer, my enjoyment of games like GT5 and Forza Motorsport 3 was tainted by low quality graphics. The games were fun but the graphics were not as good as I had hoped for.

I plan on buying it when it's released. For now, enjoying the fan-made screenshots and trailers is enough.

That is true :)

Looks amazing! however, what worries me is if the shocking handling from their previous titles (NFS Shift and Shift 2 Unleashed) rear it's ugly head and ruin an otherwise fantastic game? I really hope that put as much effort into the handling as they did with the graphics....

  • Like 1

Well theres no EA this time so they can do whatever they feel is right, i believe that if Slightly Mad Studios could have made Shift differently they would, but you know how games are unfortunatly made these days. They just want quick profit and dont dedicate time to know what the community wants or deliver a quality product.

Also with the help from the community feedback and from the (ex)-professional drivers working along with them i believe that this game is going on the right direction, but i understand your skepticism.

Well my first impression, pretty damn good. I only did a few races because it was late, and also I need a new controller/wheel. My Xbox 360 controller steers to the left constantly :( I have always been wanting a wheel, so I'll see what the forums recommend!

  • Like 1

Well my first impression, pretty damn good. I only did a few races because it was late, and also I need a new controller/wheel. My Xbox 360 controller steers to the left constantly :( I have always been wanting a wheel, so I'll see what the forums recommend!

Turn up the deadzone (if the game allows it) on the stick. That should stop it pulling left. Don't turn it up to much though as it'll mess your steering up.

  • Like 1

Turn up the deadzone (if the game allows it) on the stick. That should stop it pulling left. Don't turn it up to much though as it'll mess your steering up.

Yeah, thanks will do. I just unplugged in the controller, calibrated it in Windows, tried a different game (Shift 2), and experienced the same behavior there. Will have to try in game calibration as well. Hard to enjoy the game when you have to compensate for the controller's left turning ability lol! :laugh:

Yeah, thanks will do. I just unplugged in the controller, calibrated it in Windows, tried a different game (Shift 2), and experienced the same behavior there. Will have to try in game calibration as well. Hard to enjoy the game when you have to compensate for the controller's left turning ability lol! :laugh:

It would be perfect for nascar! :rofl:

  • Like 4

It would be perfect for nascar! :rofl:

Haha, yes, very true! I live about 2 hours away from Watkins Glen. They have a program called Thunder Tours, which basically lets anyone bring any car (no motorcycles) and go on the track for 3 laps following a pace car. Very cool track, not your typical turn left Nascar track. I have a link to a video of it if anyone's interested, shot from my buddy's car (he was behind me). They also host Nascar races there, and unfortunately I missed it this year. I have never been to a Nascar race, and I kinda want to go, just to experience it.

Also, it has been forever since I have played a Nascar race. The last one I had was back in the Windows 98 days, pretty cool for back in the day :p

Haha, yes, very true! I live about 2 hours away from Watkins Glen. They have a program called Thunder Tours, which basically lets anyone bring any car (no motorcycles) and go on the track for 3 laps following a pace car. Very cool track, not your typical turn left Nascar track. I have a link to a video of it if anyone's interested, shot from my buddy's car (he was behind me). They also host Nascar races there, and unfortunately I missed it this year. I have never been to a Nascar race, and I kinda want to go, just to experience it.

Also, it has been forever since I have played a Nascar race. The last one I had was back in the Windows 98 days, pretty cool for back in the day :p

Thats pretty cool man, the developers are always asking for images of the tracks so they can make the best representation of real life maybe you could help them out ? The track is called Connecticut Hill GP in the game.

What is the handling like on a controller?

I have a Logitech G25 but it takes some time to set up and sometimes just want a quick blast on a game, i don't want to spend 10 minutes setting up my wheel. Just wondering if it is still playable with a controller.

Like the F1 games, they are pretty much impossible to play with a controller.

I play with a DualShock 3 and its quite nice to control but i use a weird setup ingame. I've configured it as a custom wheel so i can have a bigger sensitivity in the analogue controller.

You can use the default xbox360 settings aswell or configure it as a custom gamepad and it works quite nicely, but it doesnt compare to a wheel :p

Btw they have pre-defined setups ingame for the G25/27 if im not wrong.

I've been keeping an eye on this game for quite some time now, but I'm still not sure if I'm willing to pay to play a beta. I know what you pay to gain early access is discounted from the cost of the full game, but if you end up not liking the game, then you've ended up funding a game you don't like, which then again, can also apply to Kickstarter projects. :p

Going from that footage (which is a month old, according to the upload date), it seems like it's gonna be pretty similar to the SHIFT games; unrealistic handling and physics, but then again, the player in the video is using a controller, so maybe it's just him. Are there any players here who use wheels that can comment on the gameplay? :)

  • Like 1

Well it all depends on your racing games background in my opinion, if you are someone who enjoy for example GT:Legends, GTR Series, Race07, Rfactor, Live for Speed then you should try this.

You can start with a Junior account @ 10? which gives you a 10? discount when the game comes out, even if you dont like the game you could make a contest here in Neowin and give it away to someone who wants.

And if you like it you can always upgrade going from Junior to Team Member is just 15? more and you get more content, this is what i did and im now a Senior (?100) .

But this is just me, i did almost the same with the new Carmageddon :p

Handling will be/is different from NF:Shift, NFS was not meant to be a simulator and project cars is.

Ahh, so you can upgrade! I forgot to ask that! :p That's great to know, so I can incrementally buy the whole game in advance if I like it. :)

I'm a bit varied with the racing games I play. I've got RACE 07 + all the expansions, but haven't touched it in a while. I've been lately playing F1 2011 (uninstalled now to prepare for F1 2012), DiRT 3, and Simraceway, which coincidentally, is another currently-in-development PC game, but this one's gonna be F2P. You can unlock the better cars purely through in-game credits, but you'll have to drive a hell of a lot of laps. I'm getting 5CR per lap (this applies to all tracks, BTW; you annoyingly don't get extra credits for lapping longer tracks); in credits, cars cost 10x what they do in real money (cents), so for example, McLaren's 2011 F1 car, the MP4-26, costs $20, or 20,000CR, so you'd need to drive 4,000 laps to be able to afford it. The cheapest vehicle you can by is their kart, which costs 6 cents, or 60 credits, so you only have to drive 12 laps to afford it, and it is a right blast to drive!

I might try out Project CARS later on, when I've got more free time. :)

  • Like 1

It is possible to upgrade in many ways, for example if someone acquires a Manager pack (?1000) and decides to help out by getting +2 Senior(?100) packs gets a bigger level Manager x1.2.

7 September - THE BMWS ARE HERE !

They are still in a very early stage of development but the Devs couldnt resist the pressure made by the community and released our beloved BMWs!

7947688930_006517b4aa_b.jpg

7947664672_671fd9c19d_b.jpg

7948181092_4e81388ec7_b.jpg

7948164660_9e4b812035_b.jpg

note: Theres still more BMW's in the assembly line like the BMW 1M!

They also included alot of fixes/improvements to some of our favorite tracks and changes to the Force Feedback with new settings that hopefully will give a better feeling, the devs are requesting feedback from the community in the forums in order to get them even better.

Ps: Im not trying to bump the thread, just posting an update.

I was finally able to make some time to try the game last night and I was actually pretty impressed being that it's pre-alpha. The graphics looked great and the cars and tracks were put together very well. I did notice the braking seems to take a bit longer than I would expect; especially on the open wheel cars. I don't have a wheel for my PC at the moment, so maybe it was just an issue with keyboard control. Also, I didn't like that when you choose a car, it doesn't actually show it on the garage floor. Not that big of a deal though.

Most of all, I was very impressed with the loading speed. It literally took 5 seconds to load the track and be up and running. That's pure awesome. :yes:

This topic is now closed to further replies.
  • Posts

    • Yup, that's a doozy right there 😄
    • It's a bundle of tools created by a variety of people, so things can go wrong sometimes. It's a great addition to Windows, and I use a lot of the tools on a daily basis. Also, it's still a 0.**** release so quick updates are to be expected 😉
    • Oh, I did. And it's even worse than I was hoping! Besides a lot of techno-babble jargon (yes I understand 100% of it but it's still all just techno-babble) there's 2 key points that make me super-weary about even considering testing this out. -- By default, after installation, a relay is automatically set up, so you do not need to care about that. * Non-chatmail apps use email servers as a long-term message archive while chatmail clients use email servers for ephemeral instant message relay. * Supporting the full variety of classic email setups would require considerable development and maintenance efforts, and complicate making chatmail-based messaging more resilient, reliable and fast. -- Basically, the end-user device is the 'server' (relay) so there is NO ARCHIVING whatsoever because every message is necessarily ephemeral. Great for techno-paranoia (and for illicit activities preferring no tracks to cover) but terrible for everybody else. It's also ironically contradictory to engineering principles of redundancies besides the transport layers due to the explicit absence of any persistent storage. Instead of 'classic email address' retaining multi-GB messaging archives on its server, now every device must retain 100% of those storage demands. (Email messages were originally meant to be short correspondences, not the multi-MB attachments boondoggle that now exists with unlimited spam engines flooding every potential recipient.) Any device swap or reset (or loss) makes the entire message history go bye-bye forever... lest there's an off-device auto-archival "relay" mechanism that's really a separate server that holds onto all transported messages (an email server) that utilizes 'chatmail email address' identities (like an email server) and its own persistent storage archive (like an email server). But... this solution is hoping to exist alongside real-world email address identities (based on the email server relay pathway) but simply render messages in chat thread format in an ephemeral manner (with contents being encrypted, and messages auto-expiring) ... In the end, it's a chat app/experience for the Web3/P2P-at-all-costs zealots. (I have accts on all sorts of federated web3 services so I understand the technical and non-technical alike.) For any practical users, however, it's just another service to download/install, register, cross-share id cards/qr codes, but know that there's no history/archive whatsoever (by design) so no account/message recovery whatsoever... update the device, install a bummed update patch, or dare upgrade your device... all history, poof, gone. Ya gotta start everything over again like they're a brand new person.
    • You've tried DuckDuckGo and Brave Search, now get serious with SearXNG by Paul Hill Over the last decade, it has become quite trendy to dump Google Search in favor of privacy-preserving alternatives such as DuckDuckGo, Startpage, and Brave Search. These search engines have done a very good job at highlighting dodgy practices by Google, such as adjusting search results based on what it thinks you’ll like (filter bubble) and stalking you around the web to advertise to you. While these search engines are good starting points when compared to non-private services like Google, there are still quite a few issues with them. For example, both DuckDuckGo and Brave Search require running non-free JavaScript in your web browser, which is comparable to running proprietary software on your computer, meaning you can be sure about what it’s actually doing in the background. Another issue is that these search engines are hosted on the respective companies’ servers, and you are using a service that you don’t control. Finally, DuckDuckGo, while offering privacy features, relies heavily on Microsoft’s infrastructure for its results and, in the past, has permitted Microsoft tracking scripts. If you are looking for a more private search solution than DuckDuckGo, Brave Search, and Startpage, then I recommend taking a look at SearXNG. It is a privacy-respecting metasearch engine that can be used via different public instances, which is useful for mobile users, or you can install it on your computer or server and run it locally with maximum control. Unlike Google, Bing, or Brave Search, which crawl the web and have their own search indexes, SearXNG is a metasearch engine, meaning it taps other search engines, stripping your identifying data, such as IP address, user agent, and cookies, in the process. Your search query is sent to the other search engines you enable before aggregating the results. SearXNG has deployment flexibility. If you are a casual user or a mobile user and don’t want to run SearXNG locally, you can use a public instance that is hosted by someone else. The main problem with this is that you are putting trust in the maintainer of the instance regarding stuff like logs that they may keep; good hosts should have a privacy policy explaining their policies. If you are trying to use SearXNG, you can also install the software on your device and then head to 127.0.0.1:8080 in your browser and search from there. While you don’t have to worry about a third-party admin like the public instances, search engines could ultimately block your IP address if they frown on you pulling in their search results locally. If you want to run it locally, it’s a good idea to use proxies or VPNs to hide your actual IP. You don’t have to worry about this with a public instance, as search engines never see your IP address. The main privacy benefit of using SearXNG is that it isolates your identity from the underlying engines that it’s capable of searching, such as Google and Bing. These search engines will only see requests coming from a generic server, so they can’t profile you and create a bubble filter that influences what results you see. This also ensures that your search engine doesn’t turn into an echo chamber that prevents you from reading alternative points of view. As a free software project, you are allowed to inspect SearXNG to make sure there are no negative features bundled inside. This sets it apart from the privacy search engines mentioned earlier because you can’t check their source code. As a meta search engine, you are not restricted to getting results from one source. Due to the fact that it scrapes content from other websites, your SearXNG instance will periodically get blocked from different providers, so it’s good to select a range of sources as a backup. While enabling all of the services will give you great results, this can make searching slower. I am personally happy with slower searches for the best results, but you can always check which providers are slowing down your search from the search results page and disable them to speed things up. If you want decent results quickly, enable the main search providers such as Google, Brave, DuckDuckGo, Qwant, Bing, and Yahoo. This way, you get wide coverage without the latency. On the Engines tab in Preferences, do note that there are different tabs, such as General, Images, and Videos, with their own providers that can be toggled and are not covered by "Enable all" while on the General tab, so be sure to dig into each. Just a note, if you want to enable everything, press "Enable all" in one tab, then hit save at the bottom of the page, then do the next tab, and so on. If you press "Enable all", then do that in each tab, and then save, nothing will stick. When I had just some of the search engines enabled, I searched “define nefarious” and results came back with the definition of “define” - obviously that was a sucky result. However, when I had everything enabled, it found dictionary pages for the word “nefarious” and even had an inline definition on the sidebar, which is quite nice too - that was delivered by WolframAlpha for anyone wondering! Probably the worst thing about this meta search engine is that the engines you select are saved with a cookie, so you must enable them on every new device you use SearXNG on, including if you decide to go into incognito mode with your web browser. Honestly, I would say this is the most annoying aspect, and perhaps if your browser lets you choose a separate private browsing search engine, then it would be best to use DuckDuckGo for this portion of your browsing. Another weakness of SearXNG is the random blocking of it by search providers. When you are on the results page, expand the “Response time” box, and it will show things like “Suspended: too many requests” or “access denied”. This is why it is good to enable several providers so that there is always a fallback to get results from. I won’t pretend SearXNG will be for everyone, however, if you enable all of the providers and put up with the slower response time, the results can be really amazing. Even if you don’t want to use it as your daily driver, keeping a bookmark handy that links to it is a good idea if you ever feel like doing a deep dive into a niche topic where other search engines are just failing to bring up any good result, due to the amount of sources it looks on. If you’re interested in radical user control over the software you use, installing SearXNG locally can also be a good idea, but be prepared to be temporarily blocked from sites if you trigger bot sensors without a VPN. Personally, I’ve opted to use a public instance, rather than install it myself. If you want to use it via a public instance, head over to searx.space to find a provider. Let us know in the comments if you have used SearXNG or its predecessor, Searx. What do you think about the quality of the results?
    • Dear Neowin, If it is not too much trouble, can you start using the new-ish designations for Insider Preview? "Experimental" is different than "former Dev" as it can apply to different models, eg 26H1 or 26H2 etc, right? No need to seed confusion IMHO. And, please "finally" update your graphics. OK?
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      503
    2. 2
      +Edouard
      226
    3. 3
      PsYcHoKiLLa
      158
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!