Recommended Posts

Here i am again, another 2 weeks have gone by and ?Oh my god? could they have been even better?

Let?s start with something I?ve spoken last time, the Grid Girls, I couldn?t show you images before but now I have one that can be shared.

Beware those with heart condition or that recently took Viagra, what you are about to see may cause undesired effects!

104_woman-s.jpg

This is one of the variations (work in progress), there are others planned with different outfits/faces.

Another thing that may cause some funny feelings down there is the recent car announcement, the RUF RGT-8.

You may think the announcement isn?t that exciting, you already knew it was coming, but what if you could see some images of the car in-game? Oh yeah!!

RGT8-s.jpg

Yes it?s not a Porsche we all know that, but it is a sexy beast and look at ?DAT ASS? :cool:, even as a very early preview of the car it looks amazing and its hoped to come to a build in the next weeks.

Besides these 2 great news there?s another one for all the French car lovers out there, the Pirault Mega RS, similar to a Renault Megane III RS Cup this baby has been brought in-game to give the Focus RS some hard time and I must say it?s a really nifty car to drive. Slower in the straights than the RS but when you get into a corner you will just be gaining so much it wont matter how fast the Focus RS goes! (unless you are in a oval!)

Screenshot35017-s.jpg

More images available here: https://www.dropbox.com/sh/9loe4f7errktern/lsjbPaJ9Ah/PCars Screenshots/2013/February/Pirault Megane

The fog effect also got some work done recently with the addition of a mist effect that looks absolutely brilliant and turns the whole experience much more immersive, you can check them below.

mist-s.JPG

Do you have the guts to try and drive in these conditions?

The physics was another department that also suffered some changes recently with the addition of the flexible tire carcasses, we are starting to notice deformation on the tires and a different reaction in terms of grip depending on the compound used, there?s a lot of progress in this area with multiple tires currently available for different cars but not quite finished! The feedback from the community and our resident consultants (Nicolas Hamilton and Ben Collins) has helped the developers to deliver a lot of fixes and improvements to turn this game into something that can?t be explained any longer by just using words or images.

Another great addition was the introduction of a built-in Downsampling method, delivering the same quality as the former AA methods like MSAA4x and 8x but with a better performance, theres still some edges that need refinement but the developers are on the right track, you will notice in the next community (coming next week) gallery for sure the difference it makes.

That?s all for now, hope you guys have enjoyed this update!

  • 2 weeks later...

Hey there folks, another update with some great news.

You read on my latest update that the RUF RGT-8 was announced and I?ve shown you some pics that the developers shared with us, well now I can show you pics taken by myself ingame showing the car in its full glory, you can check them below.

Screenshot15816-s.jpg

Screenshot38388-s.jpg

Theres also some extra good news, out of nowhere the developers presented us with another BMW, this time the BMW M3 E92 GT4 and even tho its not a full detailed version like the RUF RGT-8 it still looks stunning, still in a early stage of development.

Screenshot15906-s.jpg

Screenshot13529-s.jpg

Both vehicles will be available in the next build coming out Friday!

Martin Griffiths, one of the Render Coders behind the Madness Engine also been working his butt off these past weeks with a huge amount of bug fixes and new features to increase the quality even further. If you think this game already looks good, the next incoming features will just blow your mind!

That?s all for now, hope you guys enjoyed!

  • Like 1
  • 3 weeks later...

Hi again, not sure this time where to start with to be honest.. so much has happened recently.

There has been a huge optimization been made to the Madness Engine by the developer Martin Griffiths in order to give a better performance and to kill some annoying bugs that have been haunting us for quite some time.

Physics have been improved as well in many of the cars currently available and it has been a blast to drive some of them.

Andy Tudor, the Creative Director behind Project CARS did an interview recently for NowGamer where he spoke about the Wii U version and from what I see around the web it has caused a huge ruckus, I advise everyone interested into giving it a read.

The first cut of the SDK/API for Project CARS has also been released, this will allow many developers to create amazing apps to interact with Project CARS.

There?s also a lot of hints around the web about Project CARS and Oculus Rift support, recently Andy Tudor posted an intriguing sentence at his Twitter in response to a news post @ VirtualR.

We may or may not be looking forward to the @Oculus3D ;-) http://www.virtualr....testing-started ? #WMDCars #SlightlyMadTeam

Two new cars coming soon to Project CARS, the 2012 Mitsubishi Lancer Evolution X FQ-400 & the Ford Racing Mustang BOSS 302R1, both in a very early stage of development are going to be introduced within the project in order to test their physics, so there won?t be any pictures of it yet to be shown for now, further ahead when they are more complete in terms of visuals you will surely start seeing images/videos of them around the web.

To end this up and since there hasn?t been any images to show I leave you with a new trailer by our Community member Plm5.

http://vimeo.com/62318166

http://www.youtube.com/watch?v=9aEl787aDP8

You can also check the newest gallery @ the official website have fun!

  • Like 2
  • 2 weeks later...

Hey there everyone, this will be the last update of March so here?s what happened recently in Project CARS.

The Project CARS - API (Application Programming Interface) was released, it allows the game to communicate with third party devices, giving programmers and hardware designers endless possibilities to make their product work with Project CARS.

The API feeds telemetry & other data to devices such as tachometers, motion simulators, buttkickers, shift lights and much more. Some members been working already in order to get this working with their smartphones and tablets and so far I must say some of their work has been quite impressive for such short time since the release of the API.

Last week I?ve mentioned the two new vehicles coming to Project CARS, the Mustang Boss 302R & the Evo X FQ-400 both in their very wip states were in no shape back then to be shown but now we can give you a glimpse of these two new addition (beware there is still a lot of work to be done)

Screenshot8136-s.jpg

Screenshot9160-s.jpg

As a Easter Egg the developers added a small contest where the community members had to find some hidden eggs around the track and the hunt has been quite exciting so far, but it didn?t quite achieve the happiness we had when we found a hidden track, based on the Old Spa Francorchamps that looks amazing so far even tho its still a early WIP.

8599691360_61926e0fc4_c.jpg

8599685546_a12804aa0f_c.jpg

Screenshots by PLM5 aka Chromatic9

There has been also some rumours about a mobile (Android, IOS) version, this is still not confirmed but if true it will mean Project Cars will add a new platform to the release.

To end up I will leave you all with an amazing new trailer by our community member Jonz, music by Project Cars Composer Dr. Stephen Baysted.

Hope you all have enjoyed, the pCARS community wishes you all a Happy Easter.

Looks absolutely mind blowing, been following this game off and on for a while and blow away by it's progress :happy: I'm guessing your gonna need a serious gaming beast to be able to play this game in all it's glory? I'd love to get it on PC but not sure my PC is much chop for this game...

The screenshots got me confused though. I was thinking they were real photographs in which the game would be getting ideas from. Looks like the game would need some serious horsepower to show that impressive detail while maintaining decent framerates.

  • Like 1

Ohh, so Belgian Forest Historic is a hidden track? Lucky me then; I was in an online session on there last night. :laugh: Was in Formula A cars; very high-speed and hardly any braking needed. Definitely needs to be set up for a higher top speed there though; I was near/on the limit for like half of the lap. :p

I tried out DX11 mode last night too, to test out my new graphics card. :D Let's just say it's already met its match. :p Ultra settings across the board, 1680x1050 resolution, and it was... I've no idea, actually. It was definitely over 30FPS, but probably below 40FPS.

The new track is hidden in the Track selection menu under the world map on the bottom right. You have to click randomly in that area in order to select it, but this will surely be different in the next build coming next Friday for Junior+ members.

what about Logitech racing wheels!!!???

Well, my Driving Force GT works perfectly with it; no need to fiddle with mappings, you can literally plug in and play. ;)

Thanks for the comments guys, but this is just a glimpse of how the game looks, theres still alot more to add in the next months that will increase even further the quality of this game in all aspects, visual, sound and physics wise!

  • 4 weeks later...

Hi everyone, been a long time since i last posted. The main reason for this was the lack of any major news I could post for you guys to read, but now I?m able to do so and you guys will just go nuts for sure.

Let?s begin with the best one so far, the FSA issues are now solved!

That?s right folks, they allowed SMS to keep on going with the World of Mass Development but with some small changes to the system for the future Projects in order to fulfill the regulations imposed by the FSA. These changes will be known in the upcoming weeks when another announcement will be made and the announcement will be?.

(Drums please!)

Project CARS goes to NEXT-GEN Consoles!

SMS is now an official developer for Playstation 4 and probably also to Durango (Xbox720) once it comes out, the development will be a side Project and will be known in the next weeks how you can participate in it.

index_logo.png

As if this wasn?t enough already more great news were shared with us by the Slightly Mad Team, Mercedes is now officially licensed and will include the following babies!

1952 300 SL W194

1971 300SEL 6.8 AMG 'Rote Sau'

1989 Sauber C9

1990 190E 2.5-16 Evolution 2 (DTM racing version)

1998 CLK-LM

2012 SLS AMG GT3

2012 C-Class Coupe DTM

2013 A45 AMG

2010 SLS AMG Coup?

Are you enjoying the news so far? Hope so, because it isn?t over yet :D !

A major update in the physics department was also announced, coming this week with a improvement tread model called FlashTread will bring the following features:

* "grip" broken out into deformation, adhesive, viscous, tack, and tear models

* flash effect (temperature variance through the contact patch at asperity level)

* curing (race tires are not typically delivered fully cured)

* water, including hydroplaning (which happens organically)

* loose material model (for gravel, sand, dirt, etc)

* tread wear (and flat spots do just fall out)

(?)

And much, much more :)

It?s still not over guys!

The developers also announced a new Formula to compete in Project CARS, the Formula C. After last week release of the Formula Gulf 1000 they mentioned that there would be another formula to compete with and this week they shown us the first prototype of the new car to participate which looks amazing but due to its early WIP state I?m not able to show it ?yet.

There?s also a new sun flare tech introduced recently that is able to produce some of the most amazing flares we have seen so far in a game, still in a early state they will change and adapt to the weather conditions and time of the day giving you a lot of variety in terms of visuals, they just look amazing and you can see that by yourselves in the 2 images below taken by our community members Kmax1 and Kelnor34.

8664099283_16aabd4248_c.jpg 8653518378_c9c6a81498_c.jpg

We also celebrated recently 1000 members in our Steam Group, all the important news and events are posted there in a regular basis so if you want to know everything first hand be sure to check it out, its open for everyone to join and you can also talk with us in the Group Chat.

That?s all for now, hope you all enjoyed these great news and see you soon!

Let?s begin with the best one so far, the FSA issues are now solved!

That?s right folks, they allowed SMS to keep on going with the World of Mass Development but with some small changes to the system for the future Projects in order to fulfill the regulations imposed by the FSA. These changes will be known in the upcoming weeks when another announcement will be made and the announcement will be?.

I think this needs some more context.

Pretty cool updates, and the fact that you're developing for PS4 is a bonus, if you can get this out in a stable format before the inevitable GT6 you're in for some serious dough! :p

  • Like 1
This topic is now closed to further replies.
  • Posts

    • Dupe of "Microsoft further improving Windows 11 Taskbar with latest builds", published <20 minutes apart
    • Dupe of "Windows 11 is getting redesigned taskbar settings in new build", published <20 minutes apart
    • Ooooh! Two editorial from Paul Hill on the same day! Is it my birthday or something? 😉 Okay, let's see if I get it right. SearXNG develops a meta-search engine app. Individuals install it on their relays. Users connect to these relays to have their own identity-stripping meta-search engine instead of relying on DuckDuckGo. And some of these volunteers have listed their SearXNG instances on SearX.space. That was a lot of wrap my head around. I hope I haven't missed anything.
    • You sound like some Ukrainians in Crimea before 2014: "I didn't vote for USSR disbanding - I want Ukraine to be part of Russia again" 🤣
    • Uninstalr 3.1 by Razvan Serea Introducing Uninstalr: Easy to use and very accurate software uninstaller for Windows. It can uninstall multiple apps at the same time and we think it’s pretty cool. Developed with expertise by Macecraft Software - the minds behind jv16 PowerTools. Key Features Batch uninstall many apps at the same time. Supports unattended uninstallation of apps. Supports monitoring of new software installations. Also detects portable apps and previously uninstalled software leftovers. Shows all the data added to your system by installed software on a file by file basis. Shows all the data it will remove before starting the uninstallation. Filter and search the list of installed software. According to our benchmark, Uninstalr is the most accurate software uninstaller by leaving the least amount of leftovers when uninstalling apps. Supports detection and uninstallation of Microsoft Store, Steam, Big Fish Game System, Chocolatey, NuGet and Ninite installed software. Supports Windows Dark Mode. Supports Windows 11, 10, 8 and 7. Comes with these translations builtin: Chinese Simplified, Chinese Traditional, Czech, Danish, English, Filipino, Finnish, French, German, Greek, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Norwegian, Polish, Portuguese, Romanian, Slovak, Spanish, Swedish, Thai, Turkish, Ukrainian and Vietnamese. Has a single executable file portable version and a normal setup version. Uninstalr is freeware, lightweight and easy to use. No bells and whistles, no nonsense. Uninstalr’s custom uninstallation engine has a dedicated support for the detection and uninstallation of 15 types of apps: Normal Windows apps Microsoft Store apps Portable apps Chocolatey apps Ninite apps PortableApps.com apps Steam games EA App games Epic Games Store games Riot platform games GOG Galaxy games WarGaming.net games Battle.net games itch.io games Big Fish platform games Uninstalr 3.1 changelog: Key Changes Uninstalr now starts and shows the list of installed apps faster after the initial scan has been completed, and with much smaller memory usage. Uninstalr now detects and highlights apps that automatically start with Windows. Greatly improved the detection of portable apps. Improvements New feature: Uninstalr now detects and highlights apps that automatically start with Windows. New feature: Uninstalr now highlights possible leftovers and apps from Russia and China. This can be disabled from the Settings. New feature: A new filter that allows you to show only software that is installed to other than the system drive. New feature: Users can now select to always do the deepest and the most accurate scan for installed apps, at the cost of the analysis taking a longer time. Greatly improved the detection of portable apps, such as added dedicated support for MiTeC, EZ Tools and SysInternals tools. Improved support for portable apps installed via Windows System Control Center (WSCC). NirSoft portable apps are now listed with "NirSoft" prefix for easier identification. Improved the speed of uninstalling apps. The main installed software listing search will now find "Xbox GameBar" if you search for "Game bar" and vice versa. The tooltip now displays more detailed information of the installed apps, such as its registry key and uninstaller path. The links in the About section now look more like clickable links. The main menu is now more clearly indicated in the main user interface. Microsoft Teams Meeting Add-in for Microsoft Office ships with some Windows 11 installations and is now considered a builtin Windows app and only listed if builtin Windows apps filter is enabled. Added a Help button to the main user interface that opens the help section of the website. Added an option not to close Uninstalr after uninstallation. If you open the Uninstalr website from the app, the website now receives the version number of your current Uninstalr version and warns you if you are using anything but the latest version. Improved the accuracy of the New Software Monitor. Improved confirmation messages for Steam and other platform related uninstalls. Improved the uninstallation performance of Steam games. Fixes: Known bug fixed: Some installed app names are capitalized incorrectly, such as "CCleaner Portable" is listed as "ccleaner portable". Known bug fixed: Some apps can be listed twice, for example, Smart Defrag can be listed once as Smart Defrag and then Smart Defrag Home. Known bug fixed: On the pre-uninstallation screen, the Scripts checkbox can be checked by default on Dark Mode but not on the normal mode. Known bug fixed: Perform Deep Analysis can be started only by clicking the button, not via the Right Click menu, main menu or F4 keyboard shortcut. Muse Hub could be incorrectly listed as Adobe Muse. SyncTrayzor was incorrectly detected as two unrelated software, SyncTrayzor and Syncthing. Smart Defrag was incorrectly listed twice as Smart Defrag 11 and Smart Defrag Home. It was possible to enter non-printable characters to the search input boxes of the main screen, and the path listing screen, which caused the UI to look funny. Changing the translation from Settings, especially many times in a row, caused the UI to distort. If you had multiple instances of portable apps on your system, such as the 64b and 32b versions of the same portable app, typically only one of them was detected, not both. In some very rare cases, Uninstalr UI could start with random characters in its search input boxes, which could make the UI look rather confusing. This was a rare issue, only reported by two users. The pre-uninstallation screen could display non-existing paths for example as the software's installation directory or main exe file. This was a cosmetic issue. New Software Monitor cannot detect the installation of Claude. Selecting all the found software made the UI look funny with the top panel covering everything else (because the names of all the selected software were listed there). Sometimes a Steam game could be listed a normal app instead of a Steam game. If the system restart after an uninstallation is delayed, e.g. because of Windows Updates being installed, this additional delay is incorrectly added to the time how long the uninstallation process took. This cosmetic bug could cause the program incorrectly report an uninstallation time longer than the actual uninstallation time. Uninstalling Minecraft could simply fail. The Only scan the system drive for installed apps setting does not fully work. If some apps are installed to a non system drive and this setting is enabled, the app could still be detected and listed on the main user interface. Changing any settings could also incorrectly alter the Only Scan The System Drive For Installed Apps setting. Microsoft OneDrive and Copilot are not always detected. If you enter something to the search filter field, then select the text and press the Delete key, this triggers the Uninstall button click even if your intent was to delete the text input. If you press the F5 key to refresh the screen during the uninstallation loading screen, the program will crash. If you enabled some setting, such as "Do not analyze installed app installation sizes", it could automatically be unchecked later. Uninstalr doesn't warn you if you try to remove Fortec antivirus. There should be a warning if user attempts to remove any antivirus or antimalware type program. Such programs should not be uninstalled using a third party uninstaller, as they are typically protected against automated uninstallation, for security reasons. With "Do not analyze installed app installation sizes" option checked from the Settings, Uninstalr could still display some installation size related elements in the UI which was confusing. The "Only scan the system drive" option moved under Improve Scan Speed from the General settings. If two software have the exact same name and version number, selecting both of them for uninstallation fails because only one is actually selected. Sorting the installed apps by size sometimes fails and the order is incorrect. The "Don't show which paths are currently analyzed" did not work correctly - some parts of the UI still show the currently analyzed path with this setting checked. The "Don't list software less than 10 MB" filter did not work correctly - some apps smaller than 10 MB could still be listed. Uninstalr could start very quickly and display an empty list of detected apps. Restarting the app usually fixed the issue and the list of installed apps was properly displayed. If you placed portable Uninstalr to a same folder with other portable apps, those were not detected because Uninstalr automatically added its installation folder to the ignore list. When trying to uninstall some specific software, Uninstalr could get stuck on the Searching for more data relating to the app phase. Uninstalr could sometimes do a silent uninstallation even if user had unchecked the Perform a silent uninstallation option. Known issues: Uninstalr can fail to run with an Out Of Memory error in systems that have a lot of installed apps. Using the New Software Monitor tool multiple times during one session can cause the program to get stuck on the Scanning stage. The "uninstallation completed" message box sometimes closes when the user moves the mouse cursor over the button before user clicks it. There is no feedback for the user after Fix Information feature has been used. The Right Click menu's Select by publisher option can display the number of apps per each publisher without correct vertical alignment. The default user interface might not display all of the found installed apps if you have over 600 installed apps. If you do, using the Screen Reader Compatible Interface solves the issue. Leftover apptype filter checkbox is shown in red font only in Dark Mode. Clicking the app's icon from the Windows Taskbar doesn't minimize/restore the app like other apps. The warning about an app that user wishes to uninstall being related to some other app user did not select can sometimes be inaccurate. If app's language is changed without restarting Uninstalr, the list of installed software might not automatically refresh. When software is being uninstalled, the UI can say it is processing paths unrelating to the uninstalled app. This is purely cosmetic and does not mean these paths are removed. Uninstalr might not properly detect and/or uninstall Steam games if they are installed to a drive different than Steam's default location in C:\. You might see "This action is only valid for products that are currently installed" error message from Windows Installer during uninstallation. This is a cosmetic issue. Download: Uninstalr 3.1 | 7.1 MB (Free, paid version available) Download: Uninstalr Setup 3.1 View: Uninstalr Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      495
    2. 2
      +Edouard
      226
    3. 3
      PsYcHoKiLLa
      153
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!