I was reading an issue of Linux Format today, and saw a parallax starfield in SDL. I hadn't tried SDL before, so I gave it a shot, and added some extra functionality like bliting images of planets, etc. I was surprised how easy it was.
Anyone else played around with SDL before? How do you rate it vs other graphic libraries?
I've included the code I threw together as an attachment if anyone wants to play with it. Just chmod +x build, then ./build to compile it, and ./cosmos to run it. It's hardcoded for my resolution (1080p), but it's easy enough to change the defines at the top of main.c.
Google reshuffles its AI coding team as it struggles to catch Anthropic by Karthik Mudaliar
Google is already reorganizing the AI coding “strike team” it created roughly two months ago, as it attempts to find ways to close the gap with Anthropic in one of generative AI’s most commercially important areas.
According to The Information, Google DeepMind is expanding the team’s focus to include “midtraining,” rather than concentrating only on coding tools and agents. Midtraining takes place after a model’s broad initial training but before the final stages that prepare it to follow instructions and perform specific tasks.
In simple terms, it gives developers another opportunity to expose a model to carefully selected data before it is polished for release.
That could help Google improve Gemini’s underlying coding abilities instead of relying only on better prompts, interfaces, or post-training. Previous research has found that midtraining can be particularly effective for code and mathematics, where models must move from general language knowledge to more structured tasks.
Google reportedly created the original strike team in April. It was led by Google DeepMind research engineer Sebastian Borgeaud, who previously worked on model pretraining, and focused on complex, long-running programming jobs.
Google co-founder Sergey Brin and Google DeepMind chief technology officer Koray Kavukcuoglu were also reportedly involved in the effort. DeepMind researchers were said to believe that Anthropic’s coding tools were outperforming Google’s Gemini models, prompting the company to give the project more attention.
Anthropic has made coding a central part of its AI strategy through Claude Code and its Claude model family. The company has continued improving that area, with Claude Opus 4.8 offering upgrades for coding and other agentic tasks, along with the now-unavailable Mythos and Fable models.
The reshuffle also comes at a time when Google faces increased competition for AI researchers. Gemini co-lead Noam Shazeer recently announced that he was leaving Google for OpenAI, while two other researchers who contributed to Gemini and DeepMind projects are reportedly preparing to join Anthropic.
It remains unclear whether the reorganized team will produce a new public Gemini model or developer product. No release date, team size, or specific performance target has been disclosed.
Source: The Information
Question
simplezz
Hi,
I was reading an issue of Linux Format today, and saw a parallax starfield in SDL. I hadn't tried SDL before, so I gave it a shot, and added some extra functionality like bliting images of planets, etc. I was surprised how easy it was.
Anyone else played around with SDL before? How do you rate it vs other graphic libraries?
I've included the code I threw together as an attachment if anyone wants to play with it. Just chmod +x build, then ./build to compile it, and ./cosmos to run it. It's hardcoded for my resolution (1080p), but it's easy enough to change the defines at the top of main.c.
cosmos.zip
Link to comment
https://www.neowin.net/forum/topic/1108349-parallax-starfield-sdl/Share on other sites
10 answers to this question
Recommended Posts