I haven't seen one these posts yet on this forum(if there is forgive me : )), but I figured to help out more people looking for programming work I would start a post for employers who are looking to hire new programmers what kind of questions you guys ask. I'm the technical director at a small game studio in LA, and were expanding so I also looking to see what everyone does so I can adjust accordingly.
Some of the basic questions I ask are:
What is global scope/local scope.
What is a template class
What is inheritance/polymorphism/etc.
Than some really basic logic stuff like whats a recursive function, etc etc.
Than I begin to ask a couple questions that are kind of off the wall because one thing I noticed is College graduates from big schools such as UCLA 9/10 can't figure stuff for themselves. Students are so used to stuff getting spoon fed to them, some of which is just nasty. One thing that really irritated me at one of the studios I worked at previously a couple of there senior programmers came to me and said "I don't know how to do xyz, can you help?" This normally is a pretty common thing, except when xyz happens over and over again and its something that easily be found by doing a quick google search.
I ask the interviewee if they can do something that 99% of the programmers out there can't do. They would obviously say I don't know, I would then ask them than to look it up for me on google and write out basic steps on how to get it done. Lets say I ask them how to register a custom Debug Engine in Visual Studio, first google search for "visual studio custom debug engine" which turns up http://msdn.microsof...4(v=vs.80).aspx , with a link to http://msdn.microsof...(v=vs.110).aspx. Even though the information on the latter article is actually wrong if they copied that I would be so happy. I've had guys sit there for 10 minutes struggling, and I feel that's kind of ridiculous. Every programmer in world should know how to use google :/.
Than depending on the level of the job, I would go into some more nitpicker things say in Unreal, Unity, D3D, whatever and if someone didn't know the answer I would ask them to google it and give me an explanation. I had actually had one guy who didn't graduate from a college, straight out of high school and he didn't know something I asked him, and than he immediately asked if he could go on google and look it up. I actually hired him on the spot and he ones of the best programmers I've ever had.
Segra 1.6.0 by Razvan Serea
Segra is a free, open-source OBS-powered game recorder offering fast gameplay capture, instant clips, AI highlights, deep game integration, and seamless uploads—perfect for gamers, streamers, and content creators. Lightweight, fast, zero bloat.
Segra key features:
Automatic Game Recording: Begin capturing gameplay the moment your game launches, with zero manual setup.
Instant Clipping: Save important moments instantly using a customizable hotkey—perfect for highlights, montages, or quick shares.
Segra AI Highlights: Let Segra automatically detect kills, assists, deaths, and key events to generate polished highlight reels without manual editing.
Gameplay Uploads: Upload recordings and clips directly to Segra.tv for fast sharing and cloud access.
Deep Game Integration: Enjoy advanced game-data tracking across hundreds of supported titles, enabling smart highlight generation and stat-informed clipping.
High-Performance Capture: Record up to 4K at 144 FPS using OBS-powered technology with minimal performance impact, supporting NVENC, AMD VCE, and custom quality controls.
Segra Editor: Edit recordings easily with timeline controls, segment management, and event-based navigation to build the perfect clip.
Customization Options: Adjust hotkeys, output formats, storage paths, codecs, capture quality, and performance settings for a tailored recording experience.
Segra 1.6.0 changelog:
Recording: Added HDR support.
Grand Theft Auto: Added game integration for deaths (FiveM and RAGE MP supported).
Highlights: Added customizable padding for highlights.
Replay Buffer: Added a shockwave visual effect when a replay buffer clip is saved.
Audio: Increased the maximum sound effects volume from 100% to 200%.
Hotkeys: Fixed hotkeys not triggering while unrelated keys were held.
Installer: Added code signing to verify publisher identity, branded the installer, and reduced OS security warnings.
OBS: Updated the supported OBS version to 32.1.2.
Download: Segra 1.6.0 | 74.4 MB (Open Source)
View: Segra Homepage | Github | Screenshot
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Most of the sellers are selling under a business name, and you can't jail a business.
The best option would be to blanket ban brick chargers and regulate fixed PD faceplates for wall as a spur from existing sockets. That way they'd be checked with during during an EICR.
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FightAndLive
I haven't seen one these posts yet on this forum(if there is forgive me : )), but I figured to help out more people looking for programming work I would start a post for employers who are looking to hire new programmers what kind of questions you guys ask. I'm the technical director at a small game studio in LA, and were expanding so I also looking to see what everyone does so I can adjust accordingly.
Some of the basic questions I ask are:
What is global scope/local scope.
What is a template class
What is inheritance/polymorphism/etc.
Than some really basic logic stuff like whats a recursive function, etc etc.
Than I begin to ask a couple questions that are kind of off the wall because one thing I noticed is College graduates from big schools such as UCLA 9/10 can't figure stuff for themselves. Students are so used to stuff getting spoon fed to them, some of which is just nasty. One thing that really irritated me at one of the studios I worked at previously a couple of there senior programmers came to me and said "I don't know how to do xyz, can you help?" This normally is a pretty common thing, except when xyz happens over and over again and its something that easily be found by doing a quick google search.
I ask the interviewee if they can do something that 99% of the programmers out there can't do. They would obviously say I don't know, I would then ask them than to look it up for me on google and write out basic steps on how to get it done. Lets say I ask them how to register a custom Debug Engine in Visual Studio, first google search for "visual studio custom debug engine" which turns up http://msdn.microsof...4(v=vs.80).aspx , with a link to http://msdn.microsof...(v=vs.110).aspx. Even though the information on the latter article is actually wrong if they copied that I would be so happy. I've had guys sit there for 10 minutes struggling, and I feel that's kind of ridiculous. Every programmer in world should know how to use google :/.
Than depending on the level of the job, I would go into some more nitpicker things say in Unreal, Unity, D3D, whatever and if someone didn't know the answer I would ask them to google it and give me an explanation. I had actually had one guy who didn't graduate from a college, straight out of high school and he didn't know something I asked him, and than he immediately asked if he could go on google and look it up. I actually hired him on the spot and he ones of the best programmers I've ever had.
Anyway what kind of stuff do you guys ask?
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