• 0

C# Better & more efficient way to load DLL dynamically & get interf


Question

Hi,

Been using the code below to load a dll dynamically and get an instance of certain interface. This was done way back in .NET 2 days. What is a better & more efficient way to do this using .NET 4 functionality?


// Usage
ICountryHandler pCountryHandler = GetInstanceFromModule<ICountryHandler>("Company.Product.Country.Australia.dll");

public static TInterface GetInstanceFromModule<TInterface>(string AModuleName)
where TInterface : class
{
Assembly pAssembly;
ConstructorInfo pConstructor;
TInterface pInstance;
Type pInterface;
pAssembly = null;
if (AModuleName.Contains(Path.DirectorySeparatorChar.ToString()) || AModuleName.Contains(Path.AltDirectorySeparatorChar.ToString()) || AModuleName.Contains(Path.PathSeparator.ToString()) || AModuleName.Contains(Path.VolumeSeparatorChar.ToString()))
{
pAssembly = Assembly.LoadFrom(AModuleName);
}
else
{
pAssembly = Assembly.LoadFrom(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), AModuleName));
}
if (pAssembly != null)
{
foreach (Type pType in pAssembly.GetExportedTypes())
{
pInterface = pType.GetInterface(typeof(TInterface).ToString());
if (pInterface != null)
{
pConstructor = pType.GetConstructor(new Type[] { });
pInstance = pConstructor.Invoke(null) as TInterface;
if (pInstance != null)
{
return pInstance;
}
}
}
}
return null;
}
[/CODE]

TA :)

10 answers to this question

Recommended Posts

  • 0


pInterface = pType.GetInterface(typeof(TInterface).ToString());
if (pInterface != null)[/CODE]

I take it this tests if pType implements TInterface? I'd do:

[CODE]if (typeof(TInterface).IsAssignableFrom(pType))[/CODE]

Also rather than getting the default constructor and invoking explicitely, you could use Activator for that:

[CODE]
pConstructor = pType.GetConstructor(new Type[] { });
pInstance = pConstructor.Invoke(null) as TInterface;

// instead do
pInstance = (TInterface)Activator.CreateInstance(pType);[/CODE]

No need to use [font=courier new,courier,monospace]as[/font] and check for null since you just checked that pType implements TInterface: the cast must necessarily succeed.

None of this is .NET 4-specific but might allow you to cut down the number of lines a bit.

  • 0

You should divide that method into smaller methods - one to get the assembly from a string, one to get all types implementing an interface, and one to create an instance of all these types.

Your check for absolute path can be replaced with Path.IsPathRooted().

Also, stop using Hungarian notation...especially if you're not actually using the prefix but just using "p" at the beginning of everything. It's both ugly and useless. ( see http://msdn.microsoft.com/en-us/library/vstudio/ms229045.aspx - "Do not use Hungarian notation").

  • 0

Actually the biggest efficiency gains here would be by caching the results. Iterating all the types in an assembly can take a long time and you're doing it every time the method is called. Of course, measure your gains - how much time this method currently takes and how much you're saving (or wasting!) by doing things differently. You might find out this method takes an insignificant amount of time and you're just worrying for nothing.

  • Like 1
  • 0

Iterating all the types in an assembly can take a long time and you're doing it every time the method is called.

(Y)

Unless it's a once-off thing - then it's probably not worth overcomplicating it.

And just for fun, here's a LINQ version:

(PS: If you often need to test code snippets (not necessarily LINQ-related), LINQPad is invaluable)


public static TInterface GetInstanceFromModule<TInterface>() where TInterface : class
{
// Change this to load assembly from file
var pAssembly = Assembly.GetAssembly(typeof(TInterface));

// Magic!
if (pAssembly != null)
return pAssembly.GetExportedTypes()
.Where(t => t.IsClass)
.Where(t => typeof(TInterface).IsAssignableFrom(t))
.Select(t => (TInterface)Activator.CreateInstance(t))
.FirstOrDefault();

return null;
}
[/CODE]

Edit: It doesn't really increase efficiency, but does make it a lot easier on the eyes. And [i]slightly[/i] harder to debug :p

Edited by GreenMartian
  • 0

Thanks guys.

I am using hungarian notations as that is the coding practices where I work and I gotta follow their guidelines. I am going to implement few of these suggestions and see how things go. I am only calling this once for each DLL that I want to load and once they are loaded that is it.

I read somewhere to use newly introduced dynamic key word and use managed extensibility framework but I am stuck there... Any advice on that would be useful too.

Cheers :)

  • 0

Ah, didn't realise MEF is now built into .NET 4.

From your example, it looks like you're looking more into Dependency Injection (DI). From what I remember, MEF does it to some extent, but is more geared towards supporting extensions (I haven't actually used it, but did some reading on it a couple years ago, so feel free to correct me).

There are multiple frameworks that provide DI Containers. Personally, I've only used Castle Windsor. There's also Unity, and a few others.

Setup properly, DI containers make it ridiculously easy to inject interface implementations to other classes.

In a nutshell, you basically tell it once, at the start of your app, to load a config from an xml file like so:

container.Install(Configuration.FromXmlFile("settings.xml")

With the xml file looking something like

&lt;configuration&gt;
&lt;components&gt;
  &lt;component service="Namespace.ICountryHandler, AssemblyNameOfInterface"
	type="Namespace.AustralianHandler, AssemblyNameOfImplementor" /&gt;
&lt;/components&gt;
&lt;/configuration&gt;

And everywhere else in the code when you have a property of type ICountryHandler, you'll get the Australian handler.

PS: Thanks for mentioning MEF. I might revisit it and see what MS have been up to. There goes my weekend!

This topic is now closed to further replies.
  • Posts

    • Looks like many years since the request was made, a directory tree view finally may be added. https://github.com/files-community/Files/pull/18537
    • There's this from last year https://gist.github.com/threat...364659a8887841aa43deca4efd9 but nothing about a buffer overflow that MS somehow can't code against. No matter what, it makes sense to take a "protected by default" approach.
    • Popular Windows 11 file manager Files gets improved tags, layouts, and new OneDrive icon by Taras Buria Files, one of the best third-party file managers for Windows 11 out there, has received a minor update to version 4.1.3. The latest release brings a few quality-of-life improvements and new features, including an easier way to calculate folder sizes, improved tags, a new OneDrive icon, and more. Starting with folder size, File now has a dedicated "View size" button for each folder if you have the "Calculate folder sizes" option turned off in settings. This improves performance and allows you to see each folder's size only when needed. Note that folder size calculation could take some time depending on the number of files and their "weight." Next, Files can now retain file selection when switching layouts. While this change is rather minor, it lets you keep selected objects highlighted whenever you need to switch, say, from a list to a thumbnail layout. If you use tags, you will be glad to know that Files 4.1.3 makes it easier to remove all tags. You can do that with one of the following methods: From the context menu — right-click an item, open the Tags submenu, and choose Remove tags. From the toolbar — when the Edit Tags button is pinned to the toolbar, the same option appears in its menu. From the Command Palette — open the Command Palette and search for Remove tags. You can also assign your own keyboard shortcut to it from Settings. The final visible change is the new OneDrive icon. Files now pulls the icon directly from the OneDrive executable, which means the app always has the up-to-date version. As for the fixes, developers resolved the following bugs: Fixed an issue with extracting tar archives. Fixed an issue where the Signatures page would occasionally cause a crash. Fixed an issue where the Play action wasn’t available when a single media file was selected. Fixed an issue where Smart Extract would extract archives to the wrong location when switching tabs. Fixed an issue where tag search excluded folders when grouping by type. Fixed an issue where thumbnails would sometimes fail to refresh after a file was modified. Fixed an issue where a BitLocker-locked drive wasn’t displayed. Developers also revealed what is coming in future updates. Soon, Files Preview will get a new Tree View sidebar, allowing you to display folders in an expandable hierarchy, which is a popular way to browse deeply nested folders. Expect the feature to arrive in the preview channel in upcoming updates. You can download Files from the Microsoft Store (paid version) or its official website (free).
  • Recent Achievements

    • First Post
      DragonOfMercy earned a badge
      First Post
    • First Post
      bella52 earned a badge
      First Post
    • Reacting Well
      Techinmay earned a badge
      Reacting Well
    • Collaborator
      WndSks went up a rank
      Collaborator
    • One Month Later
      Sopa flores earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      500
    2. 2
      PsYcHoKiLLa
      211
    3. 3
      +Edouard
      156
    4. 4
      Steven P.
      84
    5. 5
      FloatingFatMan
      72
  • Tell a friend

    Love Neowin? Tell a friend!