Recommended Posts

If you've already backed them do you still only have until the 6th to get other ships with LTI or is it extended until the game is at some sort of release stage? I took a Colonel package last year and am interested in the bombers but they haven't revealed them yet, I don't want to buy something that's a POC when released like the Avenger!

No. If you already backed, then you're either an original backer (backed before November 26th 2012) or a veteran backer (after November 26th 2012). The July 6th deadline is for a limited number of ships (Aurora LX, 350r, M50, Starfarer, Caterpillar, Gladiator and Retaliator) and lifetime insurance for new backers. Original and veteran backers have nothing to worry about for LTI. They can buy any ships they want minus the ones that won't be available after July 26th until November 26th 2013.

 

This image explains it well:

 

zbvRmUE.png

 

Source: https://robertsspaceindustries.com/comm-link/transmission/12986-Lifetime-Insurance-Clarification

 

From what I understand the July 6th date relates to a specific set of limited edition ships but you'll still be able to upgrade to other ships after that if you're already a backer. It's all a bit convoluted.

That's correct. However, the July 6th deadline is important for people that haven't backed already. After that date, they won't be able to get ships with lifetime insurance.

oh man.  freelancer, privateer, wing commander...all those games from the ~90's were AWESOME.  may just donate to this.

 

Edit: just donated 65$.  Can't wait.

oh man.  freelancer, privateer, wing commander...all those games from the ~90's were AWESOME.  may just donate to this.

 

Edit: just donated 65$.  Can't wait.

Nice. You're a veteran backer now so you can purchase more ships with LTI up until November 26th 2013. You can also buy ships for your friends and send it to them as a gift. The cool thing about doing that is transferring lifetime insurance to them.

Looks interesting. Little confused about it, I click buy package and get More ship purchase options. If you crash + Die, do you lose your ship ?

 

 

If you get LifeTimeInsurance you get your ship back free of charge. Normal users that don't have LTI can buy insurance for their ship in game. (Missions give you credits etc.)

Looks interesting. Little confused about it, I click buy package and get More ship purchase options. If you crash + Die, do you lose your ship ?

If you don't pledge before July 6th, you'll only be able to get ships with Standard Hull Insurance. This will last for a set period of time (e.g. one, three, or six months). If you pledge before July 6th, you'll gain veteran backer status and any ship you buy will have Lifetime Insurance (LTI). Also, any future ships you buy after the deadline will also have LTI.

 

If your ship is uninsured and it gets destroyed or stolen, then it's gone. It's not as bad as you may think though. All ships will come with Standard Hull Insurance so you'll be good for one, three, or six months. After the insurance expires, you'll have to renew it using in-game currency (credits) which you can earn in missions or through trading/selling.

 

You can read more about the insurance here.

So what is the monetization story on this game?

 

I'm not a fan of crowdfunding so I probably won't partake, but I'm curious as to how this is designed to shape up for "backers".

 

So if you purchased one of those expensive ships >$100 what does that net you in addition to the ship and LTI (before 7/6)? Will you have paid that $100 and still be saddled with a monthly fee (similar to EVE Online)?

So I'm reading the estimated release date is Q4 2014 or Q1 2015 for this game... And it's being built on Cryengine 3. But then that will be outdated and I foresee them "rewriting the game on a different engine" by then half of the developers will have departed for other companies/projects, revenue will trickle because of a lack of a launch and the entire project will suffer and eventually disappear without a release. Or a third party will snatch up the 75% completed game/code, throw in a ton of in-game app purchase add-ons and DLC to buy and release it with bug ridden issues but cash out on it as quickly as possible, drop support after the first 2 patches and then abandon the servers shortly after.

 

Am I pretty close to how anyone else feels this is going to end up?

So what is the monetization story on this game?

 

I'm not a fan of crowdfunding so I probably won't partake, but I'm curious as to how this is designed to shape up for "backers".

 

So if you purchased one of those expensive ships >$100 what does that net you in addition to the ship and LTI (before 7/6)? Will you have paid that $100 and still be saddled with a monthly fee (similar to EVE Online)?

The cheapest package ($30) comes with a digital download of the full game but I read that it will launch at $60. It won't use a traditional MMO subscription model like Eve Online. Instead, it'll be like Guild Wars 2 where you only pay for the game once.

 

After the initial $60 for the game, it'll be supported by micro-transactions to purchase in-game currency (credits) which can be used to buy ships, weapons, upgrades, and more. The benefit of supporting the game now is having the opportunity to by limited edition ships, lifetime insurance for any ship you purchase, and basically getting the full game for as little as $30.

 

I've been interested in this game for a while, but IMO the funding options are a mess. And everything seems to be timed limited edition pre-orders.

You have to understand that the game is still in the funding phase. People have an opportunity to support the game and because of that, they're being rewarded with the opportunity to buy some stuff that players won't have access to in the early stages of the game. Of course, not everything is time-limited.

 

So I'm reading the estimated release date is Q4 2014 or Q1 2015 for this game... And it's being built on Cryengine 3. But then that will be outdated and I foresee them "rewriting the game on a different engine" by then half of the developers will have departed for other companies/projects, revenue will trickle because of a lack of a launch and the entire project will suffer and eventually disappear without a release. Or a third party will snatch up the 75% completed game/code, throw in a ton of in-game app purchase add-ons and DLC to buy and release it with bug ridden issues but cash out on it as quickly as possible, drop support after the first 2 patches and then abandon the servers shortly after.

 

Am I pretty close to how anyone else feels this is going to end up?

The estimated release date is Q4 2014 (November). CryENGINE 3 isn't as outdated as Unreal Engine 3. And they can't use Frostbite 2/3. A game like this takes time to build so using current tech is absolutely necessary. Also, Crytek updates CryENGINE 3 and I'm sure the Star Citizen team will incorporate those updates. As for the development team, I'm sure there will be a few that will stay to the end. The rest may be temporary. With that said, the team is dedicated and what they've told (and shown) us so far is good. I have the utmost faith in them.

  • Like 2

The estimated release date is Q4 2014 (November). CryENGINE 3 isn't as outdated as Unreal Engine 3. And they can't use Frostbite 2/3. A game like this takes time to build so using current tech is absolutely necessary. Also, Crytek updates CryENGINE 3 and I'm sure the Star Citizen team will incorporate those updates. As for the development team, I'm sure there will be a few that will stay to the end. The rest may be temporary. With that said, the team is dedicated and what they've told (and shown) us so far is good. I have the utmost faith in them.

Exactly. I mean, Titanfall is based on the Source engine it has been five years since the last major update and nine years since it was first released. CryEngine 3 is an advanced engine and by the time the game is released more people will be able to run it at quality settings. Quality depends on how the game is built and Roberts was talking about polygon counts far in excess of current games, so I don't foresee any concerns with quality. The engine will also be expanded upon just like so many games did with Unreal Engine 3.

 

Or a third party will snatch up the 75% completed game/code, throw in a ton of in-game app purchase add-ons and DLC to buy and release it with bug ridden issues but cash out on it as quickly as possible, drop support after the first 2 patches and then abandon the servers shortly after.

Roberts already has private investors and countless backers through crowdfunding, so there isn't any need to sell out. If he runs short on money then he can simply sell the game on Steam through the Early Access section, as is being done with Double Fine's KS project. Further, the various ship options are the equivalent of DLC except people are purchasing them before release, making it even more successful than traditional DLC. The biggest concern is how the various tiers will be balanced as if it turns into a pay-2-win title then that would annoy a lot of people but Roberts has been a vocal critic of pay-2-win so it is reasonable to be optimistic.

 

As a huge fan of games like Tie Fighter, Wing Commander and Starlancer?the latter two being developed by Roberts?I am excited about Star Citizen and am happy to have backed it. The support for the Oculus Rift is just the icing on the cake and Star Citizen looks to be one of the few games to justify such a purchase. Now I just need to find a quality left-handed joystick / flightstick.

Well said, theyarecomingforyou. They've raised $2.8M over the last 2 weeks bringing the total to $13M. And $1M out of the $2.8M was raised in four days (July 1 - 5). They've already posted the stretch goals for $14M and $15M and I'm confident that they'll raise at least $18M by the end of the year.

So I'm reading the estimated release date is Q4 2014 or Q1 2015 for this game... And it's being built on Cryengine 3. But then that will be outdated and I foresee them "rewriting the game on a different engine" by then half of the developers will have departed for other companies/projects, revenue will trickle because of a lack of a launch and the entire project will suffer and eventually disappear without a release. Or a third party will snatch up the 75% completed game/code, throw in a ton of in-game app purchase add-ons and DLC to buy and release it with bug ridden issues but cash out on it as quickly as possible, drop support after the first 2 patches and then abandon the servers shortly after.

 

Am I pretty close to how anyone else feels this is going to end up?

 

That's wrong, yes the game has an estimated release date between Q4 2014 and Q1 2015, but you have to be aware they are using the latest builds (and update every few weeks to the latest build) of CryEngine 3, it's more like CryEngine 3.5, they're helping Crytek develop CryEngine 4 by asking for new features to be implemented to the engine etc.

 

They currently have $13 million USD pledged to the game by over 200,000 people, and with what I said above, I don't think it will be outdated by release, nor do I think it'll be snatched up by another third party so you're nowhere close to how I feel this is going to end up.

So I bought the Bounty Hunter tier, just to see that I had completely missed the tier with the 315p.

Now I'm thinking of upgrading to the Freelancer, what is wrong with me.

Haha! The MISC Freelancer is a beautiful ship. I have the Bounty Hunter package too plus the 325a upgrade and I'm already eyeing the Pirate package for $110 USD ($75 of which can come from my current package + upgrade):

 

FfSad79.png

 

Drake Interplanetary Cutlass:

 

qqUbeNx.jpg

 

The 315p and 325a upgrade are no longer available; however, you can buy a package that contains those ships. They have different names: Arbiter (325a) and Pathfinder (315p). If you want to get those, then you'll need to reclaim your Bounty Hunter package and use the store credit towards one of the two packages. They're the same in every way except for the ship (325a or 315p instead of 300i).

It's not a bad ship. I had a hard time deciding on which upgrade to go for: 325a or 315p. I chose the 325a because its better for dogfights. I'd love to explore though so I might get a 315p in a couple of months.

 

 

 

Also, an explanation of the game's economy:

 

dumb question but i couldn't find it on the site.  Is the "lifetime insurance" basically if you r ship gets damaged in combat or something, the hull is repaired free?

  • 1 month later...

The Hangar Module has been released.

 

https://robertsspaceindustries.com/hangar-module

 

 

 

Please remember that this is an extremely early build intended as a reward for our dedicated backers. 

 

  • 4 weeks later...

Just replying mainly to get this in my content list. I couldn't find a traditional forum "subscribe" option.

 

I've very much looking forward to this -- and the Freelancer looks great in the hangar. I wish I could afford more, but I can wait to get the other ships in-game.

 

They've passed 19 million, by the way. Amazing interest in this one!

 

-Forjo

  • 1 month later...

The one thing I can't respect about this game is how much they're pushing people to upsell, like some sleazy hotel chap.

 

...

 

...No.  **** off.  I bought the game, I'm not going to spend hundreds more for tiers that shouldn't even exist.

This is my problem with this game atm.

 

pay a 100 to 150 dollars to get your ship... I mean WTF. people are paying hundreds of dollars for this game, why...

 

I as a regular gamer can't get these fighters ? If I just buy the game I can't get the hornet ? or I can get it, but with unreasonable restrictions like, ship permadeath while those who pay to win with hundreds of dollars get respawned at the nearest starbase with a brand new freshly painted one ? what's the deal ...

 

Either way. I love the game... I think, to little is known of the game to say that yet, or to even spend money on it. but all this money whoring and pay to win stuff is putting me off the game more and more...

  • Like 1
This topic is now closed to further replies.
  • Posts

    • Which finger's fingernail are we talking about? I can see how not having this info can lead to massive differences in interpretation.
    • This Chinese company is reportedly developing a feature Apple and Samsung can only dream of by Hamid Ganji While companies like Apple and Samsung have been relatively conservative with their devices’ battery capacities in recent years, Chinese manufacturers have taken the competition to the next level by introducing significantly larger batteries. However, the latest report from China suggests that a local company may already be developing a smartphone with a whopping 14,000mAh battery. Chinese leaker Digital Chat Station claimed on Weibo that a smartphone maker is developing a device with a 14,000mAh battery. If true, it would be the largest battery ever used in a smartphone and could, in theory, provide up to a week of battery life on a single charge. The leaker did not reveal the name of the company behind the device, but there are some clues. This week, HONOR unveiled the X80 Pro Max in China with an 11,000mAh battery and 90W wired charging support. The company also launched the Honor Win in January, which packs a 10,000mAh battery. HONOR, a former subsidiary of Huawei, has a proven track record of developing smartphones with unusually large batteries. However, other Chinese brands, including Xiaomi, have also launched devices such as the Xiaomi 17 Pro Max with 7,500mAh batteries. Though Chinese users on Weibo also believe the company behind the new battery is HONOR. Interestingly, Digital Chat Station said the device with the 14,000mAh battery weighs around 220 grams, making it lighter than the Apple iPhone 17 Pro Max (233 grams) and slightly heavier than the Samsung Galaxy S26 Ultra (214 grams). The iPhone 17 Pro Max currently packs a 5,088mAh battery in eSIM-only versions, while the Galaxy S26 Ultra features a 5,000mAh battery. Neither device is expected to see a dramatic increase in battery capacity in its next-generation successor. So when it comes to battery comparison, Chinese brands are unbeaten. HONOR smartphones are currently available in the EU, but the Chinese brand has no official presence in the United States due to restrictions imposed by the U.S. government.
    • Qualcomm takes on NVIDIA with new Dragonfly CPU and AI chips by Pradeep Viswanathan Microsoft, Google, Amazon, AMD, Meta, Apple, OpenAI, and several others have been developing their own chips for AI infrastructure. However, NVIDIA still remains the dominant player in the market. Today, Qualcomm announced a major expansion of its data center infrastructure portfolio to better compete with NVIDIA. The new lineup includes the Qualcomm Dragonfly C1000 CPU, Qualcomm High Bandwidth Compute technology, the Dragonfly AI300 inference accelerator, new connectivity products, and custom silicon solutions. Qualcomm claims that this new lineup improves performance per watt, token throughput, and total cost of ownership for AI data centers. The Dragonfly C1000 is a new data center CPU built with Qualcomm’s custom Oryon cores. This chip will feature more than 250 cores, frequencies above 5GHz, and a chiplet-based design. Qualcomm claims that this new C1000 can deliver more than 2x better performance per watt compared to existing server CPU offerings based on specifications. The Dragonfly C1000 will support PCIe Gen 7 with more than 2TB/s of connectivity, along with CXL, advanced RAS features, and both air and liquid cooling. Qualcomm expects the Dragonfly C1000 to be commercially available in 2028. Additionally, Qualcomm and Meta announced a multi-year, multi-generation agreement under which Qualcomm will supply Dragonfly C1000 data center CPUs for Meta’s next-generation server fleet. Qualcomm also announced High Bandwidth Compute, a new near-memory computing architecture designed to address AI’s memory bandwidth bottleneck. HBC Gen 1 will debut with the Dragonfly AI250, which is expected to sample in mid-2027. The AI250 will deliver 133TB/s per card, an 18x increase in effective memory bandwidth compared to the AI200 with LPDDR5X. The new Dragonfly AI300 with HBC Gen 2 is a rack-level AI inference platform from Qualcomm. Qualcomm claims that the AI300 can deliver 4x to 8x better performance per watt compared to existing GPU-based architectures based on memory bandwidth per watt per card. The Dragonfly AI300 is expected to be available in 2028.
  • Recent Achievements

    • Week One Done
      Meta Plast earned a badge
      Week One Done
    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      461
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      136
    4. 4
      Michael Scrip
      78
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!