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IF the platform holders (Sony & Microsoft) allow us to update the code and data without restrictions and odious time consuming QC procedures, IF they allow our community to openly interact with each other across platforms then I would CONSIDER supporting them.

 

people are afraid EA would ruin this... when he himself wants the ability to release patches without proper testing so he can fix the previous bad patches that fixed the previous bad patches that...

 

I'm waiting for this game but there are several things that worry me, like this, the economy, his overt focus on graphics over everything. Also the fact they claim they won't dumb it down for inferior control methods... you're living in a very shielded bubble of you own opinion and if you think a mouse and keyboard is always a better controller than a controller. On a PC I would definitely rather play this game with a gamepad than controller and mouse, sure a HOTAS stick, throttle and pedals would be preferable, but I don't see myself forking out the cash for a quality HOTAS setup just for this game, it's not worth it over a gamepad. 

people are afraid EA would ruin this... when he himself wants the ability to release patches without proper testing so he can fix the previous bad patches that fixed the previous bad patches that...

I'm waiting for this game but there are several things that worry me, like this, the economy, his overt focus on graphics over everything. Also the fact they claim they won't dumb it down for inferior control methods... you're living in a very shielded bubble of you own opinion and if you think a mouse and keyboard is always a better controller than a controller. On a PC I would definitely rather play this game with a gamepad than controller and mouse, sure a HOTAS stick, throttle and pedals would be preferable, but I don't see myself forking out the cash for a quality HOTAS setup just for this game, it's not worth it over a gamepad.

You will NEVER be able to have the options and accessibility with a controller, whereas a mouse and a keyboard are made for games like this.

I'm glad he is vocal of his support for the PC platform. When it comes to long term future, consoles are dead.

You will NEVER be able to have the options and accessibility with a controller, whereas a mouse and a keyboard are made for games like this.

I'm glad he is vocal of his support for the PC platform. When it comes to long term future, consoles are dead.

 

No keyboards are made to input text. a mouse is made to move a cursor in a windowed operating system.

 

Neither is made to control a spacefighter. Sometime in the future when there are real spaceships. what do you think will be used to control them, a future variety of a HOTAS stick or a keyboard and a mouse.

 

a keyboard and a mouse doesn't even allow proportional control. anything you input on the keyboard is either full on or off, meanwhile the mouse is a completely different input not suited as a control mechanism unlike a joystick. 

 

a HOTAS setup with pedals allows you 4(5) axist of proportional controls(not counting possible rockers or dials), a Gamepad(well the Xbox 360/One) offers 6 axis of proportional controls. a gamepad also with toggles and switches allows you more than enough controls to do everything you would need in a non realistic space combat "sim". 

people are afraid EA would ruin this... when he himself wants the ability to release patches without proper testing so he can fix the previous bad patches that fixed the previous bad patches that...

 

I'm waiting for this game but there are several things that worry me, like this, the economy, his overt focus on graphics over everything. Also the fact they claim they won't dumb it down for inferior control methods... you're living in a very shielded bubble of you own opinion and if you think a mouse and keyboard is always a better controller than a controller. On a PC I would definitely rather play this game with a gamepad than controller and mouse, sure a HOTAS stick, throttle and pedals would be preferable, but I don't see myself forking out the cash for a quality HOTAS setup just for this game, it's not worth it over a gamepad. 

 

He doesn't say a mouse and keyboard is better than controller.  But he does say the game won't be dumbed down for controller as some games do.  BTW I've seen a video of him using a xbox 360 controller playing the game.

What is interesting to me anyways is this

At last week?s AMD developer conference Nitrous, which is a new company working on a next gen PC engine, demoed a scene with over 100,000 drawcalls per frame running at over 60 FPS through Mantle. To put that in context last gen stuff (and a bunch of PC games gated by DirectX) have been stuck around 2,000 - 3,000 drawcalls and next gen consoles (like PS4) can do 10,000 - 15,000 or so. We?re supporting Mantle to push PC graphics performance higher ? it?s been gated too long by DirectX?s inefficiency and abstraction, which has only gotten worse as Microsoft becomes less interested in the PC as a gaming platform. I would love NVidia and Intel to have Mantle drivers (as the API is designed to be non GPU architecture specific) but if not we would support NVidia or Intel drivers that would allow us to get to the metal (GPU Hardware) efficiently and take advantage of parallelism in CPU cores (for efficient batching of data between the game and the GPU). 

 

 

If DirectX is that much of a bottleneck on PC side and Mantle is widely adopted by game developers this could mean huge generational leap over the consoles going forward. 

What is interesting to me anyways is this

At last week?s AMD developer conference Nitrous, which is a new company working on a next gen PC engine, demoed a scene with over 100,000 drawcalls per frame running at over 60 FPS through Mantle. To put that in context last gen stuff (and a bunch of PC games gated by DirectX) have been stuck around 2,000 - 3,000 drawcalls and next gen consoles (like PS4) can do 10,000 - 15,000 or so. We?re supporting Mantle to push PC graphics performance higher ? it?s been gated too long by DirectX?s inefficiency and abstraction, which has only gotten worse as Microsoft becomes less interested in the PC as a gaming platform. I would love NVidia and Intel to have Mantle drivers (as the API is designed to be non GPU architecture specific) but if not we would support NVidia or Intel drivers that would allow us to get to the metal (GPU Hardware) efficiently and take advantage of parallelism in CPU cores (for efficient batching of data between the game and the GPU). 

 

 

If DirectX is that much of a bottleneck on PC side and Mantle is widely adopted by game developers this could mean huge generational leap over the consoles going forward. 

 

As I understood it last gen consoles and next gen consoles don't have the draw call limit, which is once of the reasons AM claim mantle is great. 

bridgepic5.jpg

 

firstly that's scifi, secondly that's not a fighter, but a spaceship that drives itself to waypoints set by the player. Hack a ship today isn't controlled by a stick either and due to the slow response could easily be controlled by a touch panel instead.

 

however if you pay attention in Star Trek the few times they do take direct control of the ship, there's actually a sort of joystick sliding out of a compartment. 

  • 1 month later...

 

I just upgraded my office rig to a pair of Titans running in SLI, driving a 4K monitor and a 1440P one (Thanks NVidia for the goodies!). We?re about ready to build the ultimate AMD rig with FOUR R9 290Xs and AMD?s eight core CPU driving a set of 4K monitors in Eyefinity (Thanks AMD!) 

I LOVE the PC as a platform because it is open, is always moving forward, with new powerful components (usually at cheaper prices) becoming available to gamers available every year. A $3,000 high end PC gaming rig of today wipes the floor of dedicated graphics supercomputers costing over $1M 10 years ago. People were amazed at being able to get Giga flops of performance. Now we can obtain over 5 TERA flops on a single PCI-E GPU!!! The PC platform is great because it isn't static. It doesn't have rules or some controlling entity that decides what will and won?t be in the eco system. If a cool new disruptive technology like the Oculus Rift comes along it can have a chance to gain traction and become the next big thing.

Because of this Star Citizen will always be primarily a PC game and will embrace the best and newest tech.

 

 

Well, in a sense, he is holding his promises. An alpha build of the hangar module has been released for people who have pledged for the game.

And Roberts has not forgotten his Wing commander days, to put it bluntly, the game requires a machine from 2025 to run.

 

On a GT 640 rig, low settings makes the demo of the hangar almost fluid, Very high make it amazing beautiful but totally unplayable.

 

Technically, he is right in the sense of the technical performance, non-closeness of the platform, yada-yada but sorry, I do not want to go back to days

of spending heaps of money on the hardware for the vain quest of a 0.2 bigger frame/sec increase. For me, this is the antithesis of fun.

 

Yes, it is an alpha build, yes; in 2015, when the game will be released, what is high-end hardware today will be much cheaper, I know all that but, this demo is actually counter-productive for the interest of the game.

 

Oh well, 64 euros down the drain and back to STO

Well, in a sense, he is holding his promises. An alpha build of the hangar module has been released for people who have pledged for the game.

And Roberts has not forgotten his Wing commander days, to put it bluntly, the game requires a machine from 2025 to run.

 

On a GT 640 rig, low settings makes the demo of the hangar almost fluid, Very high make it amazing beautiful but totally unplayable.

 

Technically, he is right in the sense of the technical performance, non-closeness of the platform, yada-yada but sorry, I do not want to go back to days

of spending heaps of money on the hardware for the vain quest of a 0.2 bigger frame/sec increase. For me, this is the antithesis of fun.

 

Yes, it is an alpha build, yes; in 2015, when the game will be released, what is high-end hardware today will be much cheaper, I know all that but, this demo is actually counter-productive for the interest of the game.

 

Oh well, 64 euros down the drain and back to STO

 

well not really the game is hoping to last for 10+ years and has native 4K support, whats the point in him creating a game that maxes on mid level hardware when its hoped to last 10+ years? youd have to remodel everything later on to get better visual. Its much better to create a really high level of detail now and let the hardware catch up. in 5 years youll defo be able to max it with a ?250 vid card maybe even ?200... thats the point, also in 5 years 4K monitors will be much cheaper and youll be playing in 4K its built for the future unlike EA where they want everyone of there games to run on a  intel i5 with integrated gfx.

 

If Squadron 42 was just the single player game they could make it lower res then if it gets 1-2 yearly release up the gfx etc but its not like that. No offense but your comment is really short sighted and if you feel youve wasted your money well you obviously want to just stick with your generic trash like Call of Duty which is pretty much the same game every year but with slightly updated gfx and no offense but we wont miss you in the slightest.

Well, in a sense, he is holding his promises. An alpha build of the hangar module has been released for people who have pledged for the game.

And Roberts has not forgotten his Wing commander days, to put it bluntly, the game requires a machine from 2025 to run.

 

On a GT 640 rig, low settings makes the demo of the hangar almost fluid, Very high make it amazing beautiful but totally unplayable.

 

Technically, he is right in the sense of the technical performance, non-closeness of the platform, yada-yada but sorry, I do not want to go back to days

of spending heaps of money on the hardware for the vain quest of a 0.2 bigger frame/sec increase. For me, this is the antithesis of fun.

 

Yes, it is an alpha build, yes; in 2015, when the game will be released, what is high-end hardware today will be much cheaper, I know all that but, this demo is actually counter-productive for the interest of the game.

 

Oh well, 64 euros down the drain and back to STO

 

 

I don't even think you understand what an alpha is.  It's not optimized at all.  Anyways by time this thing comes out we should see DirectX12 optimized graphic cards that will blow away all current generation cards.  This is innovative game designed to push the limits of the PC. When I look at consoles I see nothing that makes me excited.  All the games look and play the same as the last generation with very minor upgrades to graphical fidelity.

people are afraid EA would ruin this... when he himself wants the ability to release patches without proper testing so he can fix the previous bad patches that fixed the previous bad patches that...

 

I'm waiting for this game but there are several things that worry me, like this, the economy, his overt focus on graphics over everything. Also the fact they claim they won't dumb it down for inferior control methods... you're living in a very shielded bubble of you own opinion and if you think a mouse and keyboard is always a better controller than a controller. On a PC I would definitely rather play this game with a gamepad than controller and mouse, sure a HOTAS stick, throttle and pedals would be preferable, but I don't see myself forking out the cash for a quality HOTAS setup just for this game, it's not worth it over a gamepad. 

 

well the best combination for this game is mouse + KB AND gamepad, HOTAS or something.... gamepad HOTAS for flying a ship and kb+mouse for talking and chatting AND when you storm a station or another players ship to captcha it in FPS... there aint no aimbots on PC's unless you use a cheat and nothing beats a mouse for pin point accuracy. The gfx isnt the ting there doing above everything else and you would know that if you knew anything about the game. The game is hoping to last over 10 years so you need really high fidelity know so it doesnt look old in a few years time.  There is sooo much to SC its going to truely epic and i think game of the year next year, and the year after and the year after then game of the decade!

Hack a ship today isn't controlled by a stick either and due to the slow response could easily be controlled by a touch panel instead.

 

 

Are you saying a boat? Most large boats/cruise ships are controlled by a joystick.

well not really the game is hoping to last for 10+ years and has native 4K support, whats the point in him creating a game that maxes on mid level hardware when its hoped to last 10+ years? youd have to remodel everything later on to get better visual. Its much better to create a really high level of detail now and let the hardware catch up. in 5 years youll defo be able to max it with a ?250 vid card maybe even ?200... thats the point, also in 5 years 4K monitors will be much cheaper and youll be playing in 4K its built for the future unlike EA where they want everyone of there games to run on a  intel i5 with integrated gfx.

 

If Squadron 42 was just the single player game they could make it lower res then if it gets 1-2 yearly release up the gfx etc but its not like that. No offense but your comment is really short sighted and if you feel youve wasted your money well you obviously want to just stick with your generic trash like Call of Duty which is pretty much the same game every year but with slightly updated gfx and no offense but we wont miss you in the slightest.

 

 

I don't even think you understand what an alpha is.  It's not optimized at all.  Anyways by time this thing comes out we should see DirectX12 optimized graphic cards that will blow away all current generation cards.  This is innovative game designed to push the limits of the PC. When I look at consoles I see nothing that makes me excited.  All the games look and play the same as the last generation with very minor upgrades to graphical fidelity.

 

What makes the success of a game? Music? Graphics? Storylines? What about meeting the expectations of the player?

 

You can have plenty of wonderful screenshots with amazing renders and everything but what happens if there is a small print below: this image was rendered on a $6000 gaming rig.

In the end, the game you will play will not be the game depicted.

 

You two speak of technologies that will be available in 5 years. What were the roadmaps and technological innovation 5 or 10 years ago? Did what was predicted happen? Computer and predictions are often falling flat or far apart.

What happened to Longhorn or Itanium or HD-DVD ?

Will we just still be there in 5 years?

 

I had rather low expectations trying the hangar module: I know what is an alpha is: it just compiles, does not crash on start-up and display something other than black. I know my PC is not a top of the line machine but for a game developed on the CryEngine 3, I still I expected a certain level of fluidity.

Does it make sense to target hyper high end hardware for Roberts? The game is supposedly to be released in end of 2015. We can assume that the ultra high end of today will be slightly more affordable in 18 months, So instead of a $6000 computer, it may be a $4500 gaming rig.

That will limit the audience of the game to the few people who can afford that and therefore the success. Star Citizen's success will be determined by the number of people playing it. I am sorry: I gave up the computer components arms race long ago.

What makes the success of a game? Music? Graphics? Storylines? What about meeting the expectations of the player?

 

You can have plenty of wonderful screenshots with amazing renders and everything but what happens if there is a small print below: this image was rendered on a $6000 gaming rig.

In the end, the game you will play will not be the game depicted.

 

You two speak of technologies that will be available in 5 years. What were the roadmaps and technological innovation 5 or 10 years ago? Did what was predicted happen? Computer and predictions are often falling flat or far apart.

What happened to Longhorn or Itanium or HD-DVD ?

Will we just still be there in 5 years?

 

I had rather low expectations trying the hangar module: I know what is an alpha is: it just compiles, does not crash on start-up and display something other than black. I know my PC is not a top of the line machine but for a game developed on the CryEngine 3, I still I expected a certain level of fluidity.

Does it make sense to target hyper high end hardware for Roberts? The game is supposedly to be released in end of 2015. We can assume that the ultra high end of today will be slightly more affordable in 18 months, So instead of a $6000 computer, it may be a $4500 gaming rig.

That will limit the audience of the game to the few people who can afford that and therefore the success. Star Citizen's success will be determined by the number of people playing it. I am sorry: I gave up the computer components arms race long ago.

 

Its being aimed at a 780 to max 1080p which atm is about ?380-500 so when the new high end maxwells come out that should drop to ?300-400 so not that expensive. It started on cryengine 3 but being built upon modified cryengine 4 now. I wasnt talking about new technologies available in 5 years its simple if its aimed at a 780 now in 5 years that 780 will be a low end gfx card and the price will reflect that so itll be alot more affordable to max it then. If you were taking my point about 4K well the new gfx cards like 290x's and high end maxwells are built for 4K in mind so youll prolly need a sli/xfire to max 4K now with a good framerate in 5 years itll be cheaper and may even be able to do it on a single GPU as the cards get more powerful, especially with Volta, nvidias next card after maxwell with stacked DRAM having bandwidth of upto 1TB/sec. itll be insane

 

For the game so much is being put into even the smallest of details so do you really think hes going to let the gameplay suck? nope, hes got some of the best people in the world working on this so it is going to be good

What makes the success of a game? Music? Graphics? Storylines? What about meeting the expectations of the player?

 

You can have plenty of wonderful screenshots with amazing renders and everything but what happens if there is a small print below: this image was rendered on a $6000 gaming rig.

In the end, the game you will play will not be the game depicted.

 

You two speak of technologies that will be available in 5 years. What were the roadmaps and technological innovation 5 or 10 years ago? Did what was predicted happen? Computer and predictions are often falling flat or far apart.

What happened to Longhorn or Itanium or HD-DVD ?

Will we just still be there in 5 years?

 

I had rather low expectations trying the hangar module: I know what is an alpha is: it just compiles, does not crash on start-up and display something other than black. I know my PC is not a top of the line machine but for a game developed on the CryEngine 3, I still I expected a certain level of fluidity.

Does it make sense to target hyper high end hardware for Roberts? The game is supposedly to be released in end of 2015. We can assume that the ultra high end of today will be slightly more affordable in 18 months, So instead of a $6000 computer, it may be a $4500 gaming rig.

That will limit the audience of the game to the few people who can afford that and therefore the success. Star Citizen's success will be determined by the number of people playing it. I am sorry: I gave up the computer components arms race long ago.

 

 

  I don't think you understand the prices of computer components come down way faster then that of consoles. Nobody is paying $6000 dollars for computer to play the game.  In my opinion the PS4 and xbox one are way underpowered for truly next generation.  There is going to be huge differences between the consoles and PC much larger in fact then last generation.

Its being aimed at a 780 to max 1080p which atm is about ?380-500 so when the new high end maxwells come out that should drop to ?300-400 so not that expensive.

They won't drop that much, not unless AMD undercuts them on price. That won't happen with current cryptocurrency bull and retailers heavily inflating prices.

They won't drop that much, not unless AMD undercuts them on price. That won't happen with current cryptocurrency bull and retailers heavily inflating prices.

 

Well considering mt gox has just lost nearly $500 million of coins and has filed for bankruptcy protection and thats a major coin exchange, and even a bloke that works at overclockers who does crypto mining on litecoin says the bubble has pretty much burst on it so prices should come down and they already have in the UK on that type of stuff. 280x's are stablizing and so are the 290's and 290x's so prices are pretty much back to normal

 

also 290x beats a 780 easily and prices just looking on overclockers you can buy a 780 for under ?400 right now. Obviously bin pushed down by 780Ti and the 290/290x's so should get pushed down even further when the maxwells and pirate islands come out giving even more performance per pound

  • 1 month later...

So, new milestones reached and Robert it's further segregating the player base adding feature that will be inaccessible for those who didn't donate.

It's like they're making several different games one for those who can and are willing to throw money at products who don't exist and one for those who just wish to buy his product.

Meh.

So, new milestones reached and Robert it's further segregating the player base adding feature that will be inaccessible for those who didn't donate.

It's like they're making several different games one for those who can and are willing to throw money at products who don't exist and one for those who just wish to buy his product.

Meh.

Eh?  I haven't heard of this.

 

As to last months discussion, hangar module runs great on my 660 so I don't think you quite need a supercomputer.

So, new milestones reached and Robert it's further segregating the player base adding feature that will be inaccessible for those who didn't donate.

It's like they're making several different games one for those who can and are willing to throw money at products who don't exist and one for those who just wish to buy his product.

Meh.

I don't get that impression at all. The extras being given to backers are the equivalent of pre-order bonuses and understandable given that the game isn't being supported by a publisher. Most of the extras can be acquired in-game. Without people backing it the game wouldn't be close to the scale that it is now.

 

If we were talking about a major publisher like EA doing this I could understand the criticism but we're talking about a developer responding to what the community wants. It's the community that is voting for a lot of these perks and making suggestions in the forums.

I don't get that impression at all. The extras being given to backers are the equivalent of pre-order bonuses and understandable given that the game isn't being supported by a publisher. Most of the extras can be acquired in-game. Without people backing it the game wouldn't be close to the scale that it is now.

 

If we were talking about a major publisher like EA doing this I could understand the criticism but we're talking about a developer responding to what the community wants. It's the community that is voting for a lot of these perks and making suggestions in the forums.

The new special UI, which may or may not be just for some kind of I. Game encyclopedia(they don't explain it very well) is not for anyone else. Only those who donated before they hit 42 million will ever get it.

And honestly I don't care who treats their customers as ###### and segregates based on economy and when they pay. It's a ###### move whoever it is. You don't get a re pass because you're "independent" which they're really not.

The new special UI, which may or may not be just for some kind of I. Game encyclopedia(they don't explain it very well) is not for anyone else. Only those who donated before they hit 42 million will ever get it.

And honestly I don't care who treats their customers as #### and segregates based on economy and when they pay. It's a #### move whoever it is. You don't get a re pass because you're "independent" which they're really not.

How are they not independent? They're crowdfunded and have no publisher - they're the epitome of independent.

 

As for the mobiGlas bonus, it's just a "visually distinctive" custom design that comes preloaded with additional information - it states very clearly that the content can be found in-game. Here's the relevant quote:

 

This backer-exclusive mobiGlas kit will come pre-loaded with additional galactic information that new players would ordinarily need to explore or barter to fill out; it?s our way of honoring the information you?ve collected about the Star Citizen universe through the RSI site and community over the past year!

This topic is now closed to further replies.
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    • AIMP 5.40 Build 2721 by Razvan Serea AIMP is a powerful audio player that allows you to listen to your favorite music with an outstanding sound quality. Its appearance resembles that of another classical audio player (Winamp). The program includes a 20-band equalizer, a visualization window to display rhythmic visual effects and a playlist editor to organize your audio files. A nice fading effect makes your list of songs look like an endless music loop and a handy volume normalizing feature avoids drastic volume changes between tracks. Also, the players main functions can be conveniently controlled by global hotkeys. Besides playing music, AIMP features three extra utilities which also enable you to record any sound on your computer, convert audio files from one format to another and view or edit tags. AIMP is based on the well-known audio engine BASS, so its easy to connect new plug-ins (from the plug-in library included in the program) and expand the players functionality. 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Content Protection: Provides the ability to block content from changes. File Search: Enables searching files across all opened playlists. AIMP 5.40 Build 2721 changelog: Audio converter: WavPack - support for 32-bit float samples format General: localizations has been updated General: WavPack codec has been updated to v5.9 Plugins: scrobbler - Last.fm - in case of an access denied error, the Track Info dialog displays links to web-version of the catalog Fixed: General - error creating a file in a folder created by template if the folder name ends with a dot Fixed: general - menu cannot be scrolled via mouse wheel if the "scroll inactive windows when I hover over them" option is switched off Fixed: General - port number is not extracted from URL if there is no "/" after the port token (regression 5.40) Fixed: audio converter - statistics are not taken into account if the "delete sources files" option is switched on and target folder equals to source Fixed: audio converter - dither does not switched off when processing files in 24-to-24-bit format Fixed: Sound engine - VST - changing the sample rate leads to certain plugins to hanging up Fixed: player - does not read disc numbers for CUE that specified as custom tag fields stored in the audio file Fixed: player - manual invoking the jump to next track action does not work if the next file is not exists and the "track repeat" option is switched on Fixed: plugins - BASS_AAC - does not play certain files to the end Fixed: plugins - CDDA - MusicBrainz - wrong artist name is extracted for certain releases Fixed: issues from incoming crash-reports Download: AIMP 64-bit | Standalone | ~20.0 MB (Freeware) Download: AIMP 32-bit | Standalone View: AIMP Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Notion is shutting down its email client one year after launch by David Uzondu In April 2025, Notion launched Notion Mail, an AI-powered email client that acted as a customizable overlay for your existing accounts. Instead of replacing Gmail entirely, it reimagined how users interacted with their inboxes by offering features like intelligent auto-labeling alongside automated calendar scheduling. Now, a little over a year later, Notion has announced that it is shutting it all down on September 22. Since Notion Mail is a frontend client, most of your Gmail data will remain safe inside your Google account, but the company said that you must export stuff specific to Notion Mail, like snippets, custom auto-label instructions, email drafts, and scheduled drafts, before the deadline. Starting today, June 25, you can export that data directly from the app or the web interface, and this grace period will last all the way until September 21. Once September 22 arrives, Notion will permanently delete all unsaved local assets, including files you attached to snippets. Your existing database syncs and mail blocks will persist, though they will stop receiving new messages after the shutdown. Notion advises that if you or your company operate within a regulated environment, you must transition off earlier than the general shutdown date to maintain compliance. Companies that rely on HIPAA coverage face an even tighter timeline and must transition away from the platform by June 30th. Notion, in its X announcement post, basically said that it doesn't see the point of maintaining a standalone email client, especially when users have shifted their habits toward automation. The platform pointed to its Notion agents, which it claims "more than half of Notion Mail users" already employ to manage emails without ever opening an actual inbox, so it is "going all in" on using these agents to run your inbox. Notion introduced Notion Agents last September at the "Make With Notion" conference, giving users AI-powered digital assistants that can do stuff like run in the background on specific schedules (e.g., summarizing your daily open tasks every morning at 8 AM).
    • OK, but isn't nvidia still planning to cut off win10 support this year?
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