Recommended Posts

The information can be found in the game, but the nice easy to use UI. Is only for early backers.

As for independent, after the initial funding they also got funding from other sources, so the game is being developed with more funds than just the crowd funding.

As for indie, technically they're "indie" in spirit they're not an indie studio. They're two big and at this point they're so big they can be considered a publisher in their own right.

I'm not saying he's corporate or that, but he's something else in between the small indies and the regular publisher games. It doesn't matter anyway. I'm just glad to finally get a arcade space combat game again, even if as a regular customer at release they'll treat me as a second(or rather fifth at this point) rate customer.

  • 1 month later...
  • 2 weeks later...

Samsung 4K monitor, 280X 6GB, Core i7-4790...medium settings in 4K? Or will i be able to push for high settings?

 

Honestly depends on what FPS  you are looking for, I have to run a single 770 2GB at 1080p on high to get decent FPS (ie the one screenshot with fraps on caught it at 37FPS), 4K on that 280X at medium is probably wishful thinking, I'd imagine only SLI/Crossfire the high end GPUs (780 Ti, 290x) to get something useful out of 4K for this game.  And SLI/Crossfire is broken right now to boot.  I sure hope you have that monitor connected via DisplayPort 1.2 and have that turned on the monitor to enable MST mode, because 30Hz would just be aweful, I don't mind the 60Hz refresh rate on my IPS monitors as I love the color reproduction.

Honestly depends on what FPS  you are looking for, I have to run a single 770 2GB at 1080p on high to get decent FPS (ie the one screenshot with fraps on caught it at 37FPS), 4K on that 280X at medium is probably wishful thinking, I'd imagine only SLI/Crossfire the high end GPUs (780 Ti, 290x) to get something useful out of 4K for this game.  And SLI/Crossfire is broken right now to boot.  I sure hope you have that monitor connected via DisplayPort 1.2 and have that turned on the monitor to enable MST mode, because 30Hz would just be aweful, I don't mind the 60Hz refresh rate on my IPS monitors as I love the color reproduction.

 

Thanks for the feedback, that's what i expected. No, the connection is HDMI so it's 30fps for me, which i'm generally OK with as i'm getting older and not as responsive as before...but i figured the 280X may not even be able to do medium settings at 4K. No desire to go CrossFire, single GPU for me as i can't justify the cost and complexity of two. It's fine, i guess next year we will start seeing single GPU cards that can handle 4K more respectably.

You mean for GPUs? I think the next ones from NV and AMD are supposed to be 4K-focused? Anyway, sorry to have interrupted with my DIY questions...hopefully will be able to run this in 4K as i do want to support Roberts and new tech as much as i can afford to

You mean for GPUs? I think the next ones from NV and AMD are supposed to be 4K-focused? Anyway, sorry to have interrupted with my DIY questions...hopefully will be able to run this in 4K as i do want to support Roberts and new tech as much as i can afford to

Well 4K can be deceptive depending on the game, there was always the phrase "But can it run Crysis?" and this is a Crysis 3.6 engine game, so it will be pushing hardware for sure.  I'd expect 2-3 generations before a high end single card would be good at 4K, depending on the title.  Some of it will depend on them beefing up the VRAM as well.  Honestly I'd wait until the persistent universe comes out where the game will be a bit more optimized (it should be for Squadron 42) and then maybe pick up a newer generation card.  Honestly 4K is still fairly new in the gaming world and it'll take a bit of time for GPU's to catch up.

  • Like 1

Well 4K can be deceptive depending on the game, there was always the phrase "But can it run Crysis?" and this is a Crysis 3.6 engine game, so it will be pushing hardware for sure.  I'd expect 2-3 generations before a high end single card would be good at 4K, depending on the title.  Some of it will depend on them beefing up the VRAM as well.  Honestly I'd wait until the persistent universe comes out where the game will be a bit more optimized (it should be for Squadron 42) and then maybe pick up a newer generation card.  Honestly 4K is still fairly new in the gaming world and it'll take a bit of time for GPU's to catch up.

 

Thanks, and I think you're right. Looks like even the upcoming 20nm cards (when TSMC can finally get their act together) will offer the usual 20% to 30% boost in performance compared to current cards, and logic dictates that 4K in high settings would need at least double the performance of something like a 280X/6GB. So yeah, two generations away sounds about right! However, this does not satisfy the craven and depraved shopaholic within me, and I keep fantasizing about Star Citizen in glorious 4K with no anti-aliasing needed cause I have all the pixels! :drool:

Thanks, and I think you're right. Looks like even the upcoming 20nm cards (when TSMC can finally get their act together) will offer the usual 20% to 30% boost in performance compared to current cards, and logic dictates that 4K in high settings would need at least double the performance of something like a 280X/6GB. So yeah, two generations away sounds about right! However, this does not satisfy the craven and depraved shopaholic within me, and I keep fantasizing about Star Citizen in glorious 4K with no anti-aliasing needed cause I have all the pixels! :drool:

 

I'm sticking to 1440P for now, is a bit more feasible with current tech and next generation or two.  Plus I want to see 4K IPS 60Hz displays that are true 10bit without dithering and do not use dual tcons and dual panels to get that resolution.  The Dell I was looking at doesn't scale properly with DP 1.2 mode turned on due to the two scalers.  4K is a bit too new for my blood.

Very sensible, and thanks for the info. It may be too premature to make the jump, though if we all do that it will take longer to transition. I think at least wait for cards and screens that work with HDMI 2.0, to avoid the 30Hz max

This topic is now closed to further replies.
  • Posts

    • Sony announces Bungie layoffs that will affect "significant number of employees" by Pulasthi Ariyasinghe Sony today announced that major layoffs are happening at its first-party studio Bungie, the developer that has spawned series like Halo, Destiny, and Marathon over the past decades. The news arrives just weeks after Bungie delivered the final update to Destiny 2, and it's that team being hit with the layoffs the most. CEO of Sony Interactive Entertainment Hermen Hulst revealed the staff reduction today, calling it "painful news." "Over the past several months, together with Bungie leadership, we reviewed the studio’s long-term direction, development priorities, resource needs, and role within our broader portfolio strategy," said Hulst, explaining the decision. "We explored multiple alternatives before concluding that a reduction was necessary to align the studio’s resources with its current priorities and long-term goals." The layoffs will be hitting "a significant number of employees" across most of the Destiny franchise development team. It doesn't look like Sony is planning to continue the series following Destiny 2's sunsetting update. The studio is said to be in early stages of looking at other projects to pivot to, but it's said that keeping the size of the team at current levels is no longer feasible. "We know this decision has a profound impact on the people affected, their families, friends, and teammates," said Bungie leadership in a separate message on social media. "While these changes are necessary to best position the studio now and for the future, that does not lessen the difficulty of this moment or the impact it has on those affected." At the same time, "some" of the Marathon development team are also affected by the layoffs. The recently released multiplayer-only extraction shooter title hasn't seen a big boom of players either, but the company is reportedly hoping that the live service experience will pick up players with future updates.
    • Microsoft adds reusable skills and finance data connectors to Copilot in Excel by Karthik Mudaliar Microsoft is giving Copilot in Excel a collection of new features aimed squarely at finance teams. The update introduces reusable instructions for common tasks, connections to services such as FactSet and Morningstar, and a better way to review what Copilot intends to do before it starts changing a workbook. The most interesting addition is 'Skills' finally coming to Copilot in Excel. Skills let companies teach Copilot how to handle a recurring process, so employees do not need to write the same detailed prompt every month. Users can create skills that can specify the steps Copilot should follow, along with the required layout, formulas, and formatting. Microsoft says users can create their own skills by saving a SKILL.md file in OneDrive. The file is written using Markdown and tells Copilot when and how to perform the task. Once it is available, a user can select the skill in the Copilot pane or mention it in a prompt using the @ symbol. There is also a library of prebuilt finance skills for customers who do not want to create their own. Microsoft plans to let developers distribute additional skills through the Microsoft Marketplace and the Microsoft 365 Admin Center, with LSEG, Ramp, Rogo, samaya.ai, Velixo, and Vena among the first partners involved. The company says that it is also expanding the external data that Copilot can access from inside Excel. New connectors are being added for CB Insights, Daloopa, FactSet, Morningstar, PitchBook, and S&P Global data through technology developed by Kensho. There is a catch, however. Accessing these services may require a separate subscription from the relevant data provider, so a Microsoft 365 Copilot licence will not necessarily unlock all of them. FactSet is also only available in preview for now, with general availability planned for July. Microsoft is also trying to make Copilot’s workbook edits easier to inspect. Users can switch to a planning mode that shows which sheets, cell ranges, formulas, and assumptions Copilot intends to work with before it begins making changes. Once the work is complete, the Show Changes pane can distinguish edits made by Copilot from those made by human collaborators. The update continues Microsoft’s push to turn Excel Copilot from a chatbot into an agent that can carry out longer tasks. The company previously added an Agent Mode capable of planning and completing multi-step Excel work. Microsoft also recently acquired financial AI startup Fintool, another indication that finance is becoming a key target for its Excel AI strategy. Prebuilt skills, personalization, workbook rules, external connectors, planning mode, and Copilot attribution in Show Changes are generally available to Microsoft 365 Copilot customers using Excel on the web, Windows, and macOS. Custom skills are initially available to Microsoft 365 Insiders on Windows and Mac starting today. Microsoft plans to make them generally available across Windows, Mac, and the web over the next month. Partner-built skills are expected during the third quarter of the year. Availability may still differ depending on region and licensing.
    • Exactly. They serve different (although related) purposes.
    • Do not enter the code under any circumstances, or you will be sorry. It's definitely and most likely a hacking attempt.  That happened to me a couple of years ago, and I kept receiving those prompts for months. It's simply the attacker trying to get you tired of the constant requests, so you just give up and enter the code, so they can log in to your account. 
  • Recent Achievements

    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      438
    2. 2
      +Edouard
      169
    3. 3
      PsYcHoKiLLa
      134
    4. 4
      Xenon
      77
    5. 5
      Michael Scrip
      75
  • Tell a friend

    Love Neowin? Tell a friend!