Dark Souls is the worst console port


Recommended Posts

When Dark Souls first came out on consoles, I played it, and loved every minute of it. It was a new experience for me, as I was not familiar with this genre and hadn't played much, or any game like it before.

Now, when it was out for PC, I was extremely happy, because I wanted to play more and if possible, finish it. (Not too many games in my system have the privilage to be finished :p )

So I went out a few days ago and bought it. Installed it, and then finished my assignment earlier so that I would be able to play it in the night.

So when I started it, the very first thing to notice was that it had those XBOX buttons, and not the keyboard ones, at the bottom, for page navigation thing. No worries. Somehow, I managed to get through and started the game

And there it was. After the initial promo video, I was struck by surprise that how bad it really was.

The controls are just plain awful. Even when I wanted to pause the game, I had to hit almost every single key on the keyboard to fing the one that pauses the game.

My thoughts exactly match this comment

You want the game for your platform? Oh ok, they say..but we really can't be bothered with much else, because we're inexperienced. Experienced enough though to charge full price for an ass-backwards menu system, useless mouse controls and woeful graphics options, with nothing really to support the best gaming platform. We seriously can't be bothered hiring someone with experience with PC games in all that time. Some modder who can satisfy the legion of steam users. Oh and heres Games for Windows slapped on to top it off. Here's your damn game, make of it what you will while we take your damn money

After five frustrating minutes, I quit it by Alt+F4 and un-installed it instantly.

Also, I would like to add that this is not the first time, I am playing a game that was ported to PC from consoles. I've, infact, played many, but this one, unfourtunately supersedes them

I'd rather want a game to stay console exclusive than turning it into a nightmare

While the standard version is pretty terrible, still playable. Also this game should be played with a controller anyway.

You can mod the game quite easily which makes the game more playable.

DSfix is a must - http://blog.metaclassofnil.com/?tag=dsfix

Then head over to Dark Souls Nexus to get other mods - http://darksouls.nexusmods.com

I believe there is even a mod the replaces the xbox button inputs with keyboard inputs.

If I remember correctly, the developers stated that they didn't have any PC development experience. But they still delivered a playable game to the fans. I commend them for listening to the fans and giving them something which is certainly better than nothing. It falls well below my standards for a PC game but that doesn't mean other people won't enjoy it.

If I remember correctly, the developers stated that they didn't have any PC development experience. But they still delivered a playable game to the fans. I commend them for listening to the fans and giving them something which is certainly better than nothing. It falls well below my standards for a PC game but that doesn't mean other people won't enjoy it.

If they were aware that it was going to be a such a ****ty port, it should have been free then.

Dark Souls works perfectly fine? Not sure what people are complaining about. Plays exactly like the console version.

:|

I essentially agree with the OP. If you honestly can't offer a good, or even decent, quality PC port then you shouldn't bother with it at all. Accept console exclusivity. This is about knowing your limits and your capabilities. From Software over-reached and the shabby port is the proof.

It's a real shame a game like Dark Souls, which has had universal praise, now has this black-mark against them.

:|

I essentially agree with the OP. If you honestly can't offer a good, or even decent, quality PC port then you shouldn't bother with it at all. Accept console exclusivity. This is about knowing your limits and your capabilities. From Software over-reached and the shabby port is the proof.

It's a real shame a game like Dark Souls, which has had universal praise, now has this black-mark against them.

Except there is absolutely no difference between the PC and console versions of the game. They play EXACTLY THE SAME.

Except there is absolutely no difference between the PC and console versions of the game. They play EXACTLY THE SAME.

:rolleyes: People don't choose to game on their PCs to have the exact same experience as on a console.

In GameSpy's review of the PC version, the port was referred to as "shabby", citing the game's limit of 30 frames per second, poor mouse and keyboard controls, and nonadjustable resolution,

:rolleyes: People don't choose to game on their PCs to have the exact same experience as on a console.

So according to your qoute... exactly like the console version. Now we are knocking companies for consistancy? Jesus christ has the gaming community become retarded? It's a no win environment. No wonder companies aren't listening to customers anymore. Damned if you, damned if you don't.

Holy hell that is one hell of an unplayable game O.o

Just googled this,

http://segmentnext.com/2012/08/24/dark-souls-pc-crashes-low-fps-fix-controls-errors-freezes-and-gfwl-fixes/

"Make sure you don?t have two hard-drives and especially an external second hard drive as a general program drive. If you have it and you are trying to install Dark Souls on your secondary hard-drive, edit the registry to make that drive your primary install location."

I would try it for the lolz, but alas my hardware is about 4 times under the sys req.

So according to your qoute... exactly like the console version. Now we are knocking companies for consistancy? Jesus christ has the gaming community become retarded? It's a no win environment. No wonder companies aren't listening to customers anymore. Damned if you, damned if you don't.

You can't reason with Die-hard PC Gamers, they're some of the most stuck up, elitist people on the internet.

1336651881895.jpg

From Software has never made a PC game before muchless ported a console game to a PC. The game is a port of Xbox version which is a port of the PS3 version. With that, they did strongly recommend using a controller instead of a mouse and keyboard since the game was originally designed for a controller.

I wouldn't call it the worst port. It's mouse and keyboard controls aren't any good. I have several gamepads for my PC so that wasn't an issue. You got to let go of the mouse and keyboard, it's not optimal for certain genres.

So according to your qoute... exactly like the console version. Now we are knocking companies for consistancy? Jesus christ has the gaming community become retarded? It's a no win environment. No wonder companies aren't listening to customers anymore. Damned if you, damned if you don't.

This isn't simply a "OMG WE HAZ 2 UZE CONTROLLA!?!" issue. There were a raft of issues with the PC release. If they felt they couldn't bring a half-way decent port to the PC then they shouldn't have bothered. The community had to offer basic **** like changing the resolution. WTF!?

You've completely missed the point. I'm not surprised.

You can't reason with Die-hard PC Gamers, they're some of the most stuck up, elitist people on the internet.

I'm not a die-hard PC gamer. I just think it sucks that game companies completely phone in development for the PC platform. If you're forking out a substantial amount of cash for a game you expect some rudimentary features and compatibility.

Your comment added nothing and was entirely arrogant. Oh, like you're accusing PC gamers of being. Interesting.

I'm not a die-hard PC gamer. I just think it sucks that game companies completely phone in development for the PC platform. If you're forking out a substantial amount of cash for a game you expect some rudimentary features and compatibility.

Your comment added nothing and was entirely arrogant. Oh, like you're accusing PC gamers of being. Interesting.

I was referring to the idea that this game being on par with the console version "not being good enough" was arrogant.

Yup, damn us for having higher standards or actually expecting it to run decently on our platform. Even with a controller this port stinks and requires the community to be playable. Tobac's statement that its the same (which it isn't) on the console and PC so its consistent rather than unoptimized is laughable.

Its a frustrating enough game at times to not have technology issues compound that.

This topic is now closed to further replies.
  • Posts

    • Simple answer is yes, you will still get the Windows updates and as long as browser is up to date, you will be good. Only thing secure boot does is protect you against boot level threats and make it harder to install other OS's. I've been looking into this pretty thoroughly lately myself as wifes computer has secure boot disabled plus my other, older computers that run Linux, don't have secure boot enabled. Have seen all kinds of questions about this on the Linux Mint and MX Linux forums. Just don't suddenly enable secure boot now.
    • How many other companies will follow Ford's lead? Or, have they already gotten lazy and become enslaved to AI--and now can't figure out how to get out of that mess.
    • Why would any self-respecting intelligent person follow any recommendation by Donald's GOP administration? With almost two years of fabrications, deceit, and blatantly illegal behavior, why believe them now? They had best be gone after the November 2026 election, so we'll wait and see.
    • AltSendme 0.4.1 by Razvan Serea AltSendme is a minimal, cross-platform application designed for fast, secure, and private peer-to-peer file transfers. It allows users to send files or entire directories directly between devices without relying on cloud servers, accounts, or any personal information. Everything is encrypted end-to-end using modern protocols like QUIC and TLS 1.3, ensuring both strong security and low-latency performance. Transfers are verified with BLAKE3 for data integrity, and interrupted downloads automatically resume, making the experience reliable even on unstable connections. You can transfer anything—images, videos, documents, and more. Integrity checks are performed on both ends, so your files are automatically verified for correctness during both sending and receiving. AltSendme works seamlessly across local networks or long-distance links, capable of saturating multi-gigabit connections for extremely fast delivery. With built-in NAT traversal and encrypted relay fallback, it connects devices almost anywhere. The app integrates with the Sendme CLI and will soon support mobile and web platforms. Fully free and open-source, AltSendme offers a lightweight, privacy-first alternative to traditional cloud-based services, removing size limits, upload costs, and unnecessary data exposure. AltSendme 0.4.1 changelog: Release Highlights Self-hosted relays: Run your own iroh relay so transfers don't rely on public infrastructure. Includes a full deployment template in deploy/relay/ with Docker Compose for a VPS and configuration examples for production use. Fly.io support: One-click deploy template for Fly.io, including a quick-start config (fly.dev.toml) for testing without a custom domain, plus production setup with Let's Encrypt and your own hostname. Relay settings UI: New Settings → Network panel to choose how AltSendme connects: automatic public relays, custom self-hosted URLs (with optional auth token), or disabled. Test connections, verify latency, and see live relay status in the footer. Disable relays: Turn off relay servers entirely when you only need same-network transfers (e.g. LAN). Direct connections only. No relay hop required when devices can reach each other. Android graduates from beta: Android is now part of the regular release cycle alongside desktop. APKs ship with each version (universal, arm64, and armv7). Other improvements Private relay access control via shared auth token Relay fallback notifications when a custom relay is unreachable Broadcast mode toggle in sharing settings Android release build fixes (split-per-ABI APKs, universal APK preservation) UI polish: mobile safe-area insets, dropzone layout, transfer progress animation Bug fixes for minification-related serialization issues and system tray icon loading What's Changed feat(relay): add relay status functionality and settings UI (a120cdf) feat(relay): implement custom relay server configuration and verification (51276c7) feat(relay): add configuration for private relay access and enhance observability features (48fbabf) feat(relay): enhance relay URL validation, display connection status (d4fffa0) feat(relay): add RelayChangeGuard component and enhance relay-related translations (16ba514) feat(broadcast): add toggle setting for broadcast mode in sharing UI (ca6d977) fix(relay): correct QUIC discovery port, pin image, templatize fly.dev (52a2ba5) fix: More broken serialization due to minification (67491a9) fix(android): preserve true universal APK across per-ABI builds (e9f256f) fix(ui): conditional safe-area insets padding on mobile (1182f0e) refactor(transfer): CircularRing component animation fix (944572b) chore(android): drop x86 and x86_64 release APKs, keep universal+arm64+armv7 (34ada0b) Download: AltSendme 0.4.1 | ARM64 | ~9.0 MB (Open Source) Download: AltSendme for MacOS | Android Links: AltSendme Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • You are mostly right about the ephemeral nature of it. As I mention in the article, if you dont add a second device or take a backup of your account before uninstalling it, then yes you will lose access to your account. That said, in terms of actual user experience when you sync multiple devices your message history carries across and there's also a Saved Messages chat like there is on Telegram to send messages and attachments between your installs. But yh, what you point out are correct and its not trying to emulate Messenger or Telegram.
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      495
    2. 2
      +Edouard
      225
    3. 3
      PsYcHoKiLLa
      150
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!