PS3 Mass Effect out Dec. 4th, included Bring Down The Sky DLC


Recommended Posts

http://blog.bioware.com/2012/11/01/ryan-warden-an-update-on-the-mass-effect-trilogy/

Hola!

I?m Ryan Warden, the External Producer for Mass Effect Trilogy. I?ve been with BioWare for almost 9 years now ? first as a tools programmer, then working with external teams to coordinate the translation and foreign-language voice recording for the Mass Effect series. Lately I?ve been working to help bring you Mass Effect Trilogy for Xbox 360, PC, and PlayStation 3.

We began work on Mass Effect Trilogy in earnest last April, shortly after Mass Effect 3 had shipped. The trilogy was complete, but there was a slight complication ? there are people who had missed out on one (or more) titles in the series. From day one, we had announced that Mass Effect would be part of a trilogy. Jumping into the series at a midpoint could be intimidating. One thing you should know about our development team is that we?re all very passionate about the trilogy, the entire Mass Effect universe. So we started looking at ways to take away any intimidation or barriers players new to the franchise might feel, while also providing an amazing overall experience at a great price for the holidays. So the Mass Effect Trilogy was born.

Now I know that may sound like an easy thing to do, but it actually took a lot of talented people and a lot of effort to make this happen ? for every version of Mass Effect Trilogy. Even for the platforms we?ve launched all three games on before, reissuing a game isn?t easy. There isn?t a switch in the game code that you can flip and suddenly it runs on newer, completely different hardware architecture or a new online client. There is no such thing as ?just a port.? Luckily, we have great partners at Microsoft and EA who were instrumental in helping us make as seamless of an experience as possible for all three games.

Then there was building the original Mass Effect for the PlayStation 3.

Fortunately, we had a huge head start because of the work we had done with Mass Effect 2 and Mass Effect 3 for PS3. With that said, the original Mass Effect game was built completely differently than its successors, as we?ve learned a lot of lessons since then about how-to and how-not-to build a game. To be completely honest, I thought that it was unlikely that we could port Mass Effect in less than a year. It might take three years. Maybe even twenty-three! Fortunately, the team at Edge of Reality, an external team we?ve worked with in the past on many projects, thought otherwise. So we decided to try.

There were some complications. The audio technology that we originally used was no longer supported by its developer? and the engine didn?t support the PS3. ?No problem,? said Edge of Reality, and they found a solution. The levels and art assets in Mass Effect were massive and streaming into memory would probably have to work differently on the PS3 ? which is NOT a trivial issue. ?Shouldn?t be a problem?? said Edge of Reality, and they found a solution.

Then there was performance. At the outset, we didn?t know what we?d find with Mass Effect, and wouldn?t know until we were hip deep in development. We needed to see the game in motion to make fixes, and fixing performance issues isn?t easy. It?s a little like realizing you?ve lost your car keys and then trying to answer, ?When are you going to find your keys??

We found a solution, but the solution took a lot of time and effort. It wasn?t easy, but early this summer, we had the game running and feature complete ? something that made eyes bug out of heads around the office. We were near the end of the project, and had tucked in for the big push. There were definitely more than a few late nights. During (Canadian) Thanksgiving weekend, I ended up working 65 hours! But these types of deadlines and pushes are always made easier when you are working with awesome people. We all banded together. Our internal team cranked into high gear and Edge of Reality really turned on Beast Mode and started crushing bugs. We worked around the clock to ensure the game performed at, or better-than, the performance metrics that we had from the Xbox 360. And they did it. Mass Effect on the PS3 runs pretty damn well.

We have since passed the game on to manufacturing. I?m happy to announce that on December 4, 2012 PlayStation 3 owners will be able to play the original Mass Effect for the first time, either by getting the Mass Effect Trilogy in stores or downloading Mass Effect as a standalone title through the PlayStation Network. It?s a really special moment for me and everyone involved and we can?t wait for you to play the game. I hope you enjoy it, and I hope that you get the same chill down your spine that I still do when the credits begin to roll.

Before I go, I wanted to address another question we have been seeing a lot of ? about DLC and how that?s weaved into each edition of the Mass Effect Trilogy.

The PlayStation 3 version of Mass Effect Trilogy will have the original Mass Effect with Bring Down the Sky integrated into the game, both on-disc and on the PSN download. Mass Effect 2 will still have the same DLC on-disc that it was originally shipped with: Cerberus Network; Kasumi; Overlord; and Lair of the Shadow Broker. Finally, Mass Effect 3will also be exactly as it originally shipped.

The Xbox 360 version will include all DLC that came with the original games ? Cerberus Network with Mass Effect 2and Mass Effect 3 remains unchanged as well. The PC is the same as Xbox 360, except both Bring Down the Sky and Pinnacle Station are available for free ? just as they are for all PC players who purchases each standalone product today.

Mass Effect Trilogy was a great opportunity to provide value for people who had always wanted to get into the Mass Effect series, but didn?t know where to begin. The late nights in the office, the countless emails and cups of coffee were all worth it because now you or one of your friends can experience all three Mass Effect titles for the price of a single game ? on Xbox 360 and PC on November 6th (November 9th in Europe), and on PS3 on December 4th(December 7th in Europe).

I?m incredibly proud to have worked on each game in this series, and to be able to bring the whole trilogy to you. I hope you enjoy it!

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • MPC-BE 1.9.0 by Razvan Serea Media Player Classic - BE is a free and open source audio and video player for Windows. Media Player Classic - BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. The BE mod (Black Edition Mod) is a skinned version of Media Player Classic Home Cinema, much better looking than the plain old MPC. MPC-BE 1.9.0 changelog: Splitters Fixed crashes in some situations. AudioSplitter Added support for the RF64 format. Fixed reading of channel layout for some WavPack files. Added support for ID3 tags for Wave64 files. Unknown Wave64 chunks are now ignored. AviSplitter Added support for 'y408' video. Improved support for 'HEVC' video. FLVSplitter Added support for VVC video. MP4Splitter Improved handling of corrupted files. MatroskaSplitter Expanded support for V_UNCOMPRESSED video codecs. Fixed support for frame rotation (ProjectionPoseRoll). Improved support for "V_MS/VFW/FOURCC / HEVC". MpcDvdVideoDecoder Fixed conversion to YUY2. Fixed display of menus for some DVD-Videos. RoQVideoDecoder Output in NV12 and YV12 formats is allowed. Full range is used. MPC Video Decoder RGB32 format will be output as a top-down bitmap by default. Added support for the "IID_MediaSideDataDOVIMetadataV2" interface. Removed support for the deprecated "IID_MediaSideDataDOVIMetadata" interface. Fixed retrieving the name of the video adapter when using NVDEC. Fixed crashes in some situations. MPC Video Converter Added support for AYUV video format. MpcAudioRenderer Improved input format validation. Optimized retrieval of supported formats for exclusive mode. Added the "Keep audio device active when paused" setting. Fixed crashes and freezes in various situations. Subtitles Added the ability to open the properties of an external subtitle renderer in the "Subtitles" settings panel. Fixed external subtitle connections for VSFilter. Fixed a crash when rendering PGS/SUP subtitles when using AVX2. YouTube Improved support for yt-dlp. The built-in YouTube parser is no longer used. Player The HTTP read strategy has been changed. If the playlist contains one entry, more key combinations can be used to control the player (jump through chapters, adjust volume). Improved support for reading ASX playlists. The translation of the MediaInfo report for Chinese, Korean and Japanese has been removed. Added blocking of 32-bit filter "PICVideo Lossless JPEG Decompressor" (pvljpg20.dll), because it crashes. Added blocking of the system filter "AVI Decompressor", which will eliminate the crash of VFW codecs. Fixed a rare crash when using the "/slave" key. Fixed a crash when getting a list of fonts for OSD. Added the ability to load an external audio file using hotkeys. Fixed opening a network path starting with \?\UNC. The "Determine duration when adding" playlist setting now works for YouTube video URLs. The "Online media services" settings panel has been redesigned. Added a "Merge files using FFmpeg" option to the file saving dialog. This option is activated when playing multiple streams obtained using yt-dlp. Added loading of local .dpl playlists ("DAUMPLAYLIST"). Fixed a hang when the user closes the player during the URL opening process. Various interface fixes. Installer Updated MPC Video Renderer 0.10.5. Updated MPC Script Source 0.2.17. Added MPC Image Source 0.3.6. Translations Updated Japanese translation (by tsubasanouta). Updated Chinese (Traditional) and Dutch translation (by beter). Updated Romanian translation (by Andrei Miloiu). Updated Hungarian translation (by mickey). Updated Turkish translation (by cmhrky). Updated German translation (by Klaus1189). Updated Chinese (Simplified) translation (by wushantao). Updated Italian translation (by mapi68). Updated Korean translation (by Hackjjang). Updated Chinese (Traditional) (by udfbe). Updated libraries dav1d 1.5.3-6-g04b69f9; ffmpeg n8.2-dev-1857-g4653e68aab; libpng git-v1.6.55-9-g7d52a8087; Little-CMS git-lcms2.18-26-gf739cda; MediaInfo git-v26.05-38-g702c9b7fd; ZenLib git-v0.4.41-91-g073f297; zlib 1.3.2. Download: MPC-BE 64-bit | Portable MPC-BE 64-bit | ~20.0 MB (Open Source) Download: MPC-BE 32-bit | Portable MPC-BE 32-bit Link: Media Player Classic - BE Home Page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Apple reportedly looks to blacklisted Chinese memory chips as RAM prices climb by Karthik Mudaliar Image via Apple Apple is reportedly trying to get a clearance from the Trump administration to buy memory from ChangXin Memory Technologies (CXMT) to get some relief from soaring DRAM prices. As per a report by the Financial Times, Apple approached the Commerce Department more than a month ago and also spoke to other officials and allies in Washington. For starters, CXMT is a company that's already been placed on the Pentagon's list of Chinese military companies. The Chinese company is the country's top DRAM maker. For Apple, the timing is certainly awkward but not surprising. Tim Cook had recently warned that Apple would have to raise prices because AI companies are buying up large amounts of memory for data centers, and just like that, Apple raised MacBook and iPad prices. Micron also recently revealed that customers have committed billions of dollars to secure memory supply years in advance, which shows us how aggressive securing infrastructure has become. This gives suppliers such as Samsung, SK Hynix, and Micron more leverage, while pushing hardware makers to look for alternatives. CXMT is one of those alternatives, but not the simplest one. Apple has spent many years trying to diversify parts of its supply chain away from China, especially for final assembly, while still depending heavily on Chinese manufacturing and suppliers. Even domestic brands from China are moving towards CXMT and YMTC instead of relying on Samsung, Micron, and SK Hynix. For Apple, though, it would invite more scrutiny than local Chinese companies. For now, this is more like a lobbying effort rather than a confirmed supply deal. There's no official statement from either of the parties. What is clearer, though, is the pressure behind such a request. AI demand has certainly made hardware a bottleneck, and companies are trying everything they can to bring things back to normal, even if that means making politically sensitive choices. Source: Financial Times
    • I did test it a month or so back, but ... the results I expect to be on the first page are not there.
    • Neowin is saying these are good prices? Thats crazy. As others have said they are just ######. Time for big tech to bring down the prices for real not this fake crap.
    • The iFlyTek AINote 2 is among the thinnest E-Ink tablets. It has an EMR stylus, a built-in fingerprint reader, and plenty of built-in AI features. You had me until "and plenty of built-in AI features." That and any company that still does the iProduct naming trope is an immediate pass. It suggests the company isn't very imaginative or creative and is trying to piggyback off another company's success. Extremely lame. Also kind of expensive. Better choices at lower prices out there.
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      486
    2. 2
      +Edouard
      220
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      Steven P.
      74
    5. 5
      FloatingFatMan
      70
  • Tell a friend

    Love Neowin? Tell a friend!