Recommended Posts

One of the things that bugged me about RTM is the loss of the depth effect given by the drop shadows on windows. It looks messy when there are a lot of overlapping windows, since it was more of an effort to discern the window edges.

I resorted to yzShadow, but since that is a win32 utility, it only worked for 32-bit programs.

With the RP theme, the drop shadows are back.

They are not as pronounced as on Win 7, which is what I like.

Now that this niggle is gone, I am enjoying Windows 8 more than ever.

My only remaining beef is that I cannot change the colour of the window title.

I like dark backgrounds and borders, but because of this, I have to lighten up the borders so that the window titles become readable.

I installed the RP in a VM and copied over the msstyles and .theme file.

Modified the .theme file to point to the msstyles file (renamed to aeroRP.msstyles), and was all set.

Good thing I remembered to do this, since I believe the RP expires soon. :)

Link to comment
https://www.neowin.net/forum/topic/1118780-love-windows-8-rp-theme-on-rtm/
Share on other sites

For anyone that want to change back, the RP theme has been up on deviantart for sometime now. No patch needed, just save it to your theme folder.

http://pasquiindustr...ows-8-330467841

This page says you need uxtheme patch.

  • 3 weeks later...

WTF, that msstyle doesn't work here, it's just loading the default RTM aero, and I have uxstyle installed so it's not that.

have you installed updates since applying the uxstyle patch? i found that a few updates a little while back broke the patch causing things to not work correctly when changing themes again

i found that uninstalling uxstyle and reinstalling it again fixed my problem just fine (don't just run the installer again as that won't work and will cause your computer to crash next time you restart)

Just out of curiosity, can that theme or visual style be used in Windows 7?

No it can't be. Hell in the past taking a theme from a beta and using it on RTM wasn't possible, this is proof that the theme format didn't change between RP and RTM, they just removed glass from DWM and changed some PNGs in the msstyle.

  • 2 months later...

WTF, that msstyle doesn't work here, it's just loading the default RTM aero, and I have uxstyle installed so it's not that.

Edit: NVM, it needs to be in its own folder and it needs an associated MUI file as well.

THe same thing is happening to me on Windows 8 Pro on my laptop whereas it had worked (still works) fine on my Windows 8 Enterprise on the desktop. Can you please detail the step with instructions as to what you meant by "NVM, it needs to be in its own folder and it needs an associated MUI file as well."

:D

Yeah, that Windows RP theme isn't working for me. Installed UXStyle but still won't work. I'm on Windows 8 Pro x64.

Ah, figured it out. Do it the following way to make it work :

1. Open the AeroRP.theme file with Notepad (!!make sure you run notepad with administrative priviliges!!) and find the following line in the file :

; Windows - IDS_THEME_DISPLAYNAME_AERO[/CODE]

and add the following line directly below it :

[CODE]DisplayName=AeroRP[/CODE]

2. Save the file and exit and then copy it to [b]%windir%\Resources\Themes[/b]

3. Create a folder named [b]AeroRP[/b] in the [b]Themes[/b] folder mentioned in step 2 above.

4. Inside the [b]AeroRP[/b] folder, paste the [b]AeroRP.msstyles [/b]file.

5. From the [b]aero[/b] folder in [b]Themes[/b], copy the three folders, namely [b]en-us[/b], [b]Shell[/b] and [b]VSCache[/b] and paste it in the [b]AeroRP[/b] folder created in step 4.

6. Open the [b]en-us[/b] folder in the [b]AeroRP[/b] folder that you just copied and make a copy of the aero.mssyles.mui and rename the new copy to AeroRP.msstyles.mui

7. Try applying the AeroRP theme now by double-clicking the [b]AeroRP.theme[/b] file in the Themes folder. It should work now. It worked for me!

  • Like 1

Ah, figured it out. Do it the following way to make it work :

1. Open the AeroRP.theme file with Notepad (!!make sure you run notepad with administrative priviliges!!) and find the following line in the file :

; Windows - IDS_THEME_DISPLAYNAME_AERO[/CODE]

and add the following line directly below it :

[CODE]DisplayName=AeroRP[/CODE]

2. Save the file and exit and then copy it to [b]%windir%\Resources\Themes[/b]

3. Create a folder named [b]AeroRP[/b] in the [b]Themes[/b] folder mentioned in step 2 above.

4. Inside the [b]AeroRP[/b] folder, paste the [b]AeroRP.msstyles [/b]file.

5. From the [b]aero[/b] folder in [b]Themes[/b], copy the three folders, namely [b]en-us[/b], [b]Shell[/b] and [b]VSCache[/b] and paste it in the [b]AeroRP[/b] folder created in step 4.

6. Open the [b]en-us[/b] folder in the [b]AeroRP[/b] folder that you just copied and make a copy of the aero.mssyles.mui and rename the new copy to AeroRP.msstyles.mui

7. Try applying the AeroRP theme now by double-clicking the [b]AeroRP.theme[/b] file in the Themes folder. It should work now. It worked for me!

Oooh, thanks, that worked perfectly! Thanks a lot! :D
  • 3 weeks later...

This step is a stumbling block.

5. From the aero folder in Themes, copy the three folders, namely en-us, Shell

and VSCache and paste it in the AeroRP folder created in step 4.

Windows throws up File Access Denied errors when trying to copy certain files in those folders.

AeroRP--File-Access-Denied--error.png

Because Windows is being an awkward little **** (as usual) that method doesn't work.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I don’t get why if I bought the game on the last get I needed to pay $40 to upgrade to the new version in the first place and people who love the game and play a lot would have upgraded already so this is just PR and a chance to grab new players who forgot the game long time ago I think
    • The term "use" is doing a lot of heavy lifting in that headline. "Use" can mean opening ChatGPT occasionally to ask for the definition of a word or information about a specific topic. If you frame the question around how many people use it as a daily driver in their work or personal lives, that number is a lot smaller. Those are the people who pay for AI. Nearly everyone else is happy to use it for free, but doesn't see enough value in it to pay for it.
    • No support for Windows Hello!
    • I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers.
    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      502
    2. 2
      +Edouard
      162
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      67
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!