Mass Effect 4 runs on Frostbite


Recommended Posts

Mass Effect 4 runs on Frostbite

BioWare confirms next entry in space RPG series will run on Battlefield tech, says game will be respectful of history, but also explore new story and gameplay fronts.

BioWare has opened up on the next entry in the Mass Effect series. BioWare Montreal studio director Yanick Roy explained in a blog posttoday that the next new Mass Effect game will run on the Frostbite game engine. This proprietary Electronic Arts technology has been used in a range franchises, including Battlefield, Need for Speed, and Medal of Honor.

With regards to the next Mass Effect, BioWare will take advantage of "many of the systems" that the Dragon Age III: Inquisition team has spent time developing for Frostbite. These were not named specifically.

Roy also said that while the new Mass Effect game will be "very respectful" of the franchise's history, BioWare is pursuing "new directions" for the series with regards to gameplay and story. BioWare had previously confirmed that Commander Shepard would not return.

"You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling," Roy said.

Roy did not share what stage of development the new Mass Effect game is in, but did say BioWare Montreal is planning to staff up over the course of the next year. The studio currently has 16 open positions posted to its website.

Gamers excited for more Mass Effect news may want to temper their eagerness. Roy said it is "probably going to be quite a while before you hear from us again."

Link to comment
https://www.neowin.net/forum/topic/1119058-mass-effect-4-runs-on-frostbite/
Share on other sites

Sounds good to me! They did a fantastic job with Unreal Engine but it's time to move on. Look forward to what they can do with Frostbite 2! (Y) Also glad the new game will be new, Shepard (and the Reapers) had their time in the limelight, time to shake things up with something new :happy:

  • Like 1

It makes sense for them to use a more advanced game engine. Unreal Engine 3 is great; however, it's archaic compared to engines like Frostbite 2 and CryENGINE 3. Both those engines have the potential to be scaled up for next-gen consoles.

I look forward to Dragon Age 3: Inquisition and Mass Effect 4.

It makes sense for them to use a more advanced game engine. Unreal Engine 3 is great; however, it's archaic compared to engines like Frostbite 2 and CryENGINE 3. Both those engines have the potential to be scaled up for next-gen consoles. I look forward to Dragon Age 3: Inquisition and Mass Effect 4.

The irony is that UE3 is fully capable of games with the features people are expecting, so I'm really not sure why the studios using it haven't bothered to update their ****.

The irony is that UE3 is fully capable of games with the features people are expecting, so I'm really not sure why the studios using it haven't bothered to update their ****.

Though I suppose they did just add the support in 2011 from what I can tell, so probably just not enough time to properly implement it. It's possible that's what soured people on UE as well.

I'm kinda annoyed that they're making a fourth one. I got the impression that Mass Effect 3 would be the final one. :s

The first 3 games were the Commander Shepard story arc and they said it would span 3 games and no more, on that they delivered. They never promised they wouldn't make another game based in the Mass Effect universe. So not sure why your annoyed?

The irony is that UE3 is fully capable of games with the features people are expecting, so I'm really not sure why the studios using it haven't bothered to update their ****.

Though I suppose they did just add the support in 2011 from what I can tell, so probably just not enough time to properly implement it. It's possible that's what soured people on UE as well.

A lot of the recent features are PC-specific so it's no surprise that we don't see a lot of developers utilizing them. There are some exceptions like certain PC-only titles or games like Batman: Arkham City (DX11 support) and Star Wars 1313 (possible DX11 support).

Remember the Samaritan tech demo? The features used to make that demo were made available in the March 2011 release. I don't think a single developer out there has made use of those features in a finished game though. As for the fate of UE3, it's likely that Epic Games has stopped updating it with major features. It's no secret that they're working on UE4. They've already shown a tech demo and announced a UE4 title for PC called Fortnite. Also, Crytek believes that CryENGINE 3 is next-gen ready. So far, it looks pretty damn good in Crysis 3.

Anyway, I hope they make Frostbite 2 look even better in Mass Effect 4. It seems like they haven't updated it in Medal of Honor: Warfighter and Dead Space 3.

The first 3 games were the Commander Shepard story arc and they said it would span 3 games and no more, on that they delivered. They never promised they wouldn't make another game based in the Mass Effect universe. So not sure why your annoyed?

I just got the distinct impression that ME3 was going to be the last game in the series, and I'm sure many others would probably agree. However I was not aware that they intended to carry on the series with different characters. I don't think I'll be following it until the reviews come in though.. as far as I'm concerned I've had enough of it for now. :p

I just got the distinct impression that ME3 was going to be the last game in the series, and I'm sure many others would probably agree. However I was not aware that they intended to carry on the series with different characters. I don't think I'll be following it until the reviews come in though.. as far as I'm concerned I've had enough of it for now. :p

Fair enough I guess. To be honest though, considering it's owned by EA and was very successful it was pretty much a given it would be on the "milk list" :laugh: Games seem to suffer one of two fates with EA; a one hit wonder (like Mirror's Edge) that was a commercial flop (but well loved by it's fans) or it's successful enough to be milked forever more (like C&C, Need for Speed etc).

I just got the distinct impression that ME3 was going to be the last game in the series, and I'm sure many others would probably agree. However I was not aware that they intended to carry on the series with different characters. I don't think I'll be following it until the reviews come in though.. as far as I'm concerned I've had enough of it for now. :p

I believe that was true, BEFORE EA purchased them. You know EA, milk till there's blood, then milk it till it's dead and toss the limp lifeless corpse into the ditch and move on to the next studio.

I always thought it would be done after the trilogy. Oh well, I guess some people just don't know when to stop.

Might as well call it Mass Effect and the Kingdom of the Crystal Skull.

you're confused - ME4 wont be about Shepard or his entourage at all. it's just set in the ME universe. there are zero details of the story or plot yet. that's like saying you cant make a good Star Wars game b/c it'll just continue the story of luke and han.

as for the graphics engine, Frostbite 2 will be outdated by the time ME4 comes out :p

A lot of the recent features are PC-specific so it's no surprise that we don't see a lot of developers utilizing them. There are some exceptions like certain PC-only titles or games like Batman: Arkham City (DX11 support) and Star Wars 1313 (possible DX11 support).

Anyway, I hope they make Frostbite 2 look even better in Mass Effect 4. It seems like they haven't updated it in Medal of Honor: Warfighter and Dead Space 3.

Considering the impressive amount of DX10/11 only games lately at least that chapter of gaming where we have a bunch of awesome games that look outdated on launch day should be almost over.

I don't think Frostbite 2 really needs an update given that they've pretty well maxed out current tech.

It makes sense for them to use a more advanced game engine. Unreal Engine 3 is great; however, it's archaic compared to engines like Frostbite 2 and CryENGINE 3. Both those engines have the potential to be scaled up for next-gen consoles. I look forward to Dragon Age 3: Inquisition and Mass Effect 4.

First and foremost, it's about money. Using Frostbite 2 is cheaper because its an EA owned engine. They could have used a later iteration of UE3 or even UE4, but it's owned by Epic Games and licensing money then goes outside EA.

As long as the game lives up to the quality of the rest of the Mass Effect games, and as long as the same people that did the endings for ME3 don't write the endings for ME4 i'll be happy. The scope for the Mass Effect universe is enormous, I'm not surprised they are deciding to carry it on.

  • Like 1

As long as the game lives up to the quality of the rest of the Mass Effect games, and as long as the same people that did the endings for ME3 don't write the endings for ME4 i'll be happy. The scope for the Mass Effect universe is enormous, I'm not surprised they are deciding to carry it on.

Sure as hell beats more licensed **** like Star Wars/Trek or more fantasy games. If they're still going past Mass Effect 6 I'll be disappointed.

The problem I have with them making another Mass Effect (other than the obvious: they butchered the end of ME3 and ruined the entire series) is continuing the universe based on your choices from the last game. Every ending in ME3 fundamentally changed the ME universe to the point that any sequal (direct or set long after the events of ME) won't be able to follow all three endings well enough.

For instance, if you took the synthesis ending, all life in the universe is now part organic and part synthetic. That opens the door for HUGE story-telling and plot differences versus, say, the ending where you just destroy the reapers. The back-stories, interactions between characters/species, technology, driving forces are all entirely different; and so the resulting story would be (should be) entirely different. Including continuations for all of the ME3 endings isn't as simple as connecting ME1 to ME2, or 2 to 3. The rules are completely different in each ending. It's not practical, from EA's standpoint, to develop three wholly-different stories.

So, as I see it EA can do one of four things. 1 - develop a prequel series that takes place before ME1 (lame, who cares?). 2 - develop a new series that takes place during the same time period as ME1-3. (again lame, we already have the multiplayer for something like that, and who cares about characters that aren't central to Shepard's plot?) 3 - develop three entirely different universes, and therefore entirely different stories, characters, and mechanics based each ending of the three endings from ME3. (impractical, not fiscally sound for EA; so it won't happen) 4 - pick a "canon" ending and go with that for the aftermath of ME3 (lame. renders the story of every player who played the originals and didn't pick that option moot)

I'm all for more Mass Effect, assuming they can keep the same level of detail and polish. But, I just don't see any good way of building off of ME3 in any meaningful way.

This. The gameplay is pretty damn derivative.

Also, calling this game/series an RPG is a bit of a stretch too.

Mass Effect is every bit an RPG as any other game you can name. In fact, it's more of an RPG than most other RPGs.

This topic is now closed to further replies.
  • Posts

    • UniGetUI 2026.2.1 by Razvan Serea UniGetUI is an application whose main goal is to create an intuitive GUI for the most common CLI package managers for Windows 10 and Windows 11, such as Winget, Scoop and Chocolatey. With UniGetUI, you'll be able to download, install, update and uninstall any software that's published on the supported package managers — and so much more. UniGetUI features Install, update and remove software from your system easily at one click: UniGetUI combines the packages from the most used package managers for windows: WinGet, Chocolatey, Scoop, Pip, Npm and .NET Tool. Discover new packages and filter them to easily find the package you want. View detailed metadata about any package before installing it. Get the direct download URL or the name of the publisher, as well as the size of the download. Easily bulk-install, update or uninstall multiple packages at once selecting multiple packages before performing an operation Automatically update packages, or be notified when updates become available. Skip versions or completely ignore updates in a per-package basis. Manage your available updates at the touch of a button from the Widgets pane or from Dev Home pane with UniGetUI Widgets. The system tray icon will also show the available updates and installed package, to efficiently update a program or remove a package from your system. Easily customize how and where packages are installed. Select different installation options and switches for each package. Install an older version or force to install a 32bit architecture. [But don't worry, those options will be saved for future updates for this package] Share packages with your friends to show them off that program you found. Here is an example: Hey @friend, Check out this program! Export custom lists of packages to then import them to another machine and install those packages with previously-specified, custom installation parameters. Setting up machines or configuring a specific software setup has never been easier. Backup your packages to a local file to easily recover your setup in a matter of seconds when migrating to a new machine Devolutions UniGetUI 2026.2.1 changelog: This release brings several quality-of-life improvements, new troubleshooting features, privacy enhancements, and a collection of fixes and stability improvements across UniGetUI. New Features Added an operation counter to provide better visibility into ongoing package operations. Added a setting to automatically redact usernames from exported logs, making it easier to share diagnostic information while protecting personal data. UniGetUI now opens the release notes page after updating by default, helping users discover new features, improvements, and fixes. This behavior can be disabled from Settings. Expanded diagnostics and troubleshooting capabilities to simplify issue reporting and support. Improvements Improved update reliability and handling of update-related edge cases. Enhanced installer behavior when updating running UniGetUI instances. Improved package manager integrations and package metadata processing. Refined various user interface elements for a more consistent experience. Updated package screenshots, icons, and bundled resources. Improved logging and error reporting throughout the application. Bug Fixes Fixed multiple issues affecting application updates and self-update workflows. Resolved several package installation and upgrade edge cases. Fixed UI inconsistencies and unexpected behaviors across different pages. Improved handling of package manager responses and failure scenarios. Addressed issues affecting package discovery and metadata retrieval. Fixed a number of stability issues reported by the community. Performance & Stability Improved overall application stability during package operations. Reduced the likelihood of update interruptions and inconsistent update states. Various reliability and performance optimizations across the codebase. Download: UniGetUI 64-bit | Portable | ~200.0 MB (Open Source) Download: UniGetUI ARM64 | Portable Links: UniGetUI Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • PDF4QT 1.6.0.0 by Razvan Serea PDF4QT is a free and open-source application created to provide a complete solution for working with PDF documents in a simple, flexible, and effective way. It offers all the essential tools you need to handle your files: you can view PDFs with smooth navigation, edit content, annotate pages, and highlight key sections for better collaboration. It also allows you to compare two versions of a document, making it easy to spot changes. Built-in security features give you control over protecting sensitive information and managing access. Applications PDF4QT Viewer Profi: Advanced PDF browsing with encryption, digital signature verification, annotation editing, regex text search, page-to-image conversion, and plugin support. PDF4QT Viewer Lite: Lightweight viewer with essential, user-friendly PDF viewing functions. PDF4QT DocPage Organizer: Merge, split, move, clone, or add pages easily with an intuitive interface. PDF4QT DocDiff: Compare two PDFs, highlight differences page-to-page, and export results to XML. Key Features Multithreading Support for faster PDF processing Hardware Accelerated Rendering for smooth, high-quality display Encryption to secure documents Color Management to preserve accurate color profiles Optional Content Handling to control visibility of content Text Layout Analysis for better text extraction and editing Signature Validation for verifying digital signatures Annotations and Form Filling for interactivity Text-to-Speech Conversion to listen to PDFs Advanced Annotation Tools (images, text, etc.) File Attachments Management to view and save attachments Optimization to reduce file size without losing quality Command Line Tool for automation Audio Book Conversion from PDFs Internal Structure Inspector to explore PDF structure Compare Documents to detect differences Redaction to remove sensitive information Document Signing for digital authentication PDF4QT 1.6.0.0 release notes: PDF4QT 1.6.0.0 brings a major image compression and optimization update, especially for PageMaster and assembled output documents. Image compression is now integrated into the assembly/export workflow, backed by new optimizer infrastructure, UI controls, feedback fixes, and tests. This should make PageMaster much more useful for producing smaller output PDFs directly from assembled or reorganized documents. The release also contains a large PageMaster refresh with improved drag and drop, recent files, crop pages, save/restore functionality, rotation and size indicators, a reworked icon set, and faster output preview rendering. Viewer and Editor workflows were improved with wildcard Advanced Find, Enter-to-search behavior, better outline keyboard selection, startup settings, fullscreen support, side-to-side scrolling, smoother scrolling, text selection, snapping, and expanded annotation controls. Compatibility and platform behavior were improved as well, including fixes for embedded files, fonts, checkboxes, invisible text, menu colors, highlights, XMP metadata, Windows color management, AppImage packaging, MSIX generation, installer behavior, translations, and newer compiler/Qt warnings. The commit history also includes a new scan-and-edit plugin foundation and color management performance work. Changelog: Highlights Image compression for PageMaster / DocPage Organizer and assembled output documents (#92) Major PageMaster UX refresh, including drag and drop, recent files, crop pages, save/restore, icons, and output preview performance (#383, #18) Improved image optimization feedback, including final resolution and DPI updates (#384) Better Viewer and Editor navigation: fullscreen, side-to-side scrolling, smoother scrolling, text selection, snapping, and outline keyboard selection (#242, #368, #136, #321, #250, #373) Advanced Find wildcard mode and Enter-to-search behavior (#379, #378) PDF compatibility fixes for embedded files, fonts, checkboxes, invisible text, form content suppression, and Windows color management (#225, #356, #256, #230, #326, #224, #385, #388) Startup settings, custom settings directory support, Linux double-click viewer separation, and packaging/build fixes (#382, #380, #381) Scan-and-edit plugin foundation and broader translation updates from the 1.6.0.0 development cycle Resolved Issues Issue #389: Adding hyperlink to internal object in PDF Issue #388: Update Windows color management system Issue #385: PDFTextLayoutGenerator::isContentKindSuppressed(ContentKind kind) is missing ContentKind::Form Issue #384: In the "Optimize Images" dialog, the info on the final image resolution and final DPI does not update Issue #383: UX improvements for PDF4QT PageMaster tool (v1.5.3.1) (ex. DocPage Organizer) Issue #382: Startup Settings Issue #381: Separated apps for double-click viewer in Linux Issue #380: Ability to run app with custom settings directory - executable parameter with path Issue #379: Advanced Find - Wildcard Mode Issue #378: Advanced Find - Should start searching if Enter key is pressed Issue #376: Deleting a note jumps to Outline Issue #375: Not enough maximum compiled page cache Issue #373: Ctrl/Shift keyboard selection for Outline Issue #372: Option to not color images Issue #370: Extracting pages within a range Issue #369: Keeping redact box on Issue #368: Side-to-side scrolling Issue #357: Bulk delete/add/edit of page labels Issue #356: Compatibility issues - font problems Issue #354: Color blend mode for highlights Issue #352: Icon size of the sidebar Issue #349: Add inherit zoom to bookmark zoom options Issue #338: Editor toolbox higher than editor window Issue #334: Impossible to set French language Issue #326: Checkboxes don't render in PDF4QT Issue #324: Menu text not rendered with correct color Issue #321: Select text in Viewer Issue #291: Support for editing XMP metadata or exporting to PDF/UA format Issue #282: Editor outline view: always zooms to around 50% Issue #256: PDF4QT cannot show some specific fonts correctly Issue #253: Undo/redo doesn't work in "edit page content" mode Issue #250: Snapping Issue #242: Full screen Issue #234: Setting font, font size and area of text annotations Issue #230: Garbled characters when opening PDF files with PDF4QT Issue #225: PDF4QT cannot open PDF files with embedded files Issue #224: Option to remove invisible text Issue #194: Change page size Issue #160: Color | Custom (green/black) does not work Issue #136: Smooth scrolling of document with mouse middle wheel - flywheel Issue #92: Add image compression to PDF DocPage Organizer Issue #18: Performance optimization - OutputPreview Renderer Download: PDF4QT 1.6.0.0 | Portable | ~30.0 MB (Open Source) Download: PDF4QT MSIX | 29.4 MB Links: PDF4QT Home Page | PDF4QT @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Same here or that Opera Max was not a thing anymore. Nothing lost... Who the hell would be considering Opera or Samsung when needing a VPN? LOL
    • If you go to the game developer website you can see that indeed Cyril Paciullo is the game director and developer https://www.pluralys.ca/about-us/ and when clicking on his name it lists Messenger Plus! as part of his CV. In case you wondered what happened to Patchou
    • A difficult position to be in. Either they cater to us users or they cater to news curators to potentially increase traffic. Personally, I wasn't being sarcastic. Hosting a website isn't free, so without traffic this site stops existing, and if you want traffic you have to play the game. I legitimately thought the title was good. Not because I like it, but because it's the kind of title people will click on. This site needs that.
  • Recent Achievements

    • Veteran
      branfont went up a rank
      Veteran
    • Reacting Well
      Almohandis earned a badge
      Reacting Well
    • First Post
      Cosminus earned a badge
      First Post
    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      472
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      120
    4. 4
      Steven P.
      85
    5. 5
      neufuse
      73
  • Tell a friend

    Love Neowin? Tell a friend!