Neowin's Official Minecraft Server


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Usually when I play Tekkit I build my quarries a couple of blocks underground and then build something on top so that people don't dig down and fall into them :p I do agree that Tekkit with a lot of users can be rather chaotic though, the most I've ever played it with was 10 which was okay but people were always moaning about there not being enough oil, that didn't really bother me though because I usually just use solar power and geothermal generators.

Long story short Tekkit would be cool but I'd play anything really. I probably wouldn't be that active though but I'd definitely pop on from time to time.

Survival please, don't really want Tekkit though!

If you run it with Bukkit Server, I could code you a plugin in Java for Bukkit to automatically whitelist and only allow people from neowin.net to access the server.

K, so far looks to be survival.

Any mod suggestions, would like to keep this low, but of course cause of griefers (this is neowin of course), will need some permission based ones.

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Yeah the server I normally play on had a crash and all of the non-standard Minecraft blocks disappeared upon a backup restore.. so I'm just waiting for this now. :0

That's why I hate mods.

Always try to stay as vanilla as possible apart from maybe modifications that are not permanent to the game. (double exp, etc etc)

Glassed Silver:ios

an friend of me has a server, we hav a survival and a creatice, and we have a portal between both worlds :)

yeah the MultiWorld bukkit plugin is nice :)

also it's seems rather mixed, maybe a poll to see what the majority wants?

Hunger is easy to control, plenty of ways to farm ways to get a lot of food

It's less about easiness to control the hunger, but rather the added annoyance.

Glassed Silver:mac

No more hunger mod would be great.

http://dev.bukkit.or...s/nomorehunger/

I demand this to be installed in Africa permanently.

Glassed Silver:mac

It's less about easiness to control the hunger, but rather the added annoyance.

Glassed Silver:mac

if you removed hunger it wouldnt really be a survival server, a more annoyance then hunger is creeper damage, now that is annoying

I vote for survival mode with no plugins (or minimally invasive plugins if you must).

Also, if you are taking tangential suggestions on how to setup the server, I definitely recommend checking out Minecraft Server Manager. It is "A comprehensive start up script for Minecraft and Bukkit servers. Designed by admins, for admins." I have been using it on my CentOS 6 server for a couple of months, and I am very impressed. It definitely makes the job of setting up, backing up, running (daemonized), and updating your server very easy. It should run out-of-the-box on Debian or Ubuntu; I had to make minimal modifications to make it work properly on my CentOS box. PM me if you want my personal installation documentation or other specifics of how I set it up (such as iptables rules and SELinux security policy).

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When I used to play minecraft, the server I used was Dinnerbone's (he fixed the original multiplayer nether bug before notch did and notch stole the patch! Now he works for mojang) and he's got bukkit and whatnot on it, locks player areas so that only that player can destroy blocks there, has lockable chests, etc.

It was pretty good actually.

I don't think you would allow me in the server..... I got minecraft for my android phone and joined my friends game... I only ended up building block statues of ###### all along his island.

Every circle of friends needs a dick (builder). :p

Glassed Silver:mac

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Because CR3 contains so few of these heavier elements, researchers say it closely resembles what scientists expect the earliest galaxies in the universe may have looked like. The discovery is significant because it could offer clues about Population III (Pop III) stars, the first generation of stars thought to have formed after the Big Bang. These stars are believed to have formed from gas made almost entirely of hydrogen and helium, before heavier elements were created inside stars and spread across the universe through supernova explosions. Hence this is why CR3 has been referred to as a "living fossil." Scientists have long believed that Population III stars existed only in the very early universe. As more generations of stars formed and died, they enriched surrounding gas with heavier elements, making the conditions needed for metal-free star formation increasingly rare. Because of this, researchers expected the formation of such stars to have largely ended after the epoch of reionization, a period when radiation from the first stars and galaxies transformed the neutral hydrogen filling the universe and made it largely transparent to ultraviolet light. CR3 appears to challenge that idea. The galaxy was observed at a redshift of z = 3.193 ± 0.016. Redshift measures how much light from a distant object has been stretched as the universe expands and helps astronomers determine how far back in time they are looking. In this case, the redshift corresponds to roughly 11.5 billion years ago during cosmic noon. Although the universe was already several billion years old by that point, CR3 shows characteristics more commonly associated with much earlier galaxies. Observations revealed exceptionally strong emissions from hydrogen and helium, including Lyα, Hα, and He I λ10830. Lyα, or Lyman-alpha emission, is a specific wavelength of light produced by hydrogen and is widely used to study distant galaxies. Hα emission is another hydrogen signature commonly used to trace active star formation, while He I λ10830 is produced by helium and can indicate the presence of very hot, young stars. The measured equivalent widths of EW₀(Lyα) = 822 ± 101 Å and EW₀(Hα) = 2814 ± 327 Å are among the highest ever observed in star-forming galaxies. Equivalent width is a measure of the strength of an emission line relative to the surrounding light, and such large values are typically associated with intense and very recent star formation. At the same time, researchers found no statistically significant detections of metal emission lines, including [O III] λλ4959, 5007 and C IV λλ1548, 1550. Emission lines act as chemical fingerprints that reveal which elements are present in a galaxy. Oxygen and carbon lines are commonly seen in galaxies that have already undergone significant chemical enrichment. Their absence in CR3 suggests an unusually pristine environment. Using abundance calibration methods developed with JWST observations, the team placed a 2σ upper limit on the galaxy's gas-phase metallicity of 12+log(O/H)<6.52, corresponding to less than 0.7% of the Sun's metallicity (Z < 7 × 10⁻³ Z⊙). Gas-phase metallicity measures the abundance of heavy elements in a galaxy's gas. A 2σ upper limit indicates that the true value is very unlikely to be higher than the quoted threshold. Even when accounting for uncertainties in the calibration methods, the most conservative limit remains 12+log(O/H)<6.95, making CR3 the most metal-poor galaxy identified at cosmic noon. The galaxy also appears to contain very little dust. 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