Next Mass Effect Will Use Frostbite Engine, DA3 Systems


Recommended Posts

Mass Effect 4 will use the Frostbite engine and incorporate systems developed for Dragon Age 3.

BioWare Montreal studio director Yanick Roy revealed in a recent blog that the next Mass Effect game will use DICE's Frostbite engine while also incorporating many systems developed for the recently announced Dragon Age 3: Inquisition. Casey Hudson will remain as the Executive Producer, he said, but will have a Project Director under him who will be working in Montreal and leading the development team, making day-to-day decisions.

"While [Mass Effect 4] will be very respectful of the heritage built over the course of the first three games, with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both on the gameplay and story fronts," Roy said. "You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling."

With the core team in place, the next step in the Mass Effect 4 development stage will be to cram even more developers into the studio over the next year to support the production of another AAA Mass Effect title. Naturally that leads to a link to BioWare's job postings site, and a comment about how fans won't hear anything else from the studio for a long time to come.

The first trilogy of Mass Effect titles was created by BioWare's original studio in Edmonton. However news of a developmental shift to Montreal arrives after BioWare founders Ray Muzyka and Greg Zeschuk retired from the company to pursue other non-gaming careers. Star Wars: The Old Republic creative director Daniel Erickson and writer Alexander Freed have also departed.

"In January of 2006, I was lucky enough to join my favorite game company," Roy said in the blog. "I was immediately assigned to the original Mass Effect, which was in very early production at the time, as its Senior Development Director. I worked closely with Casey Hudson and the Leads team through the rest of ME1 and the first half of ME2, when BioWare decided to open another studio in Montreal. I was honored to be asked to lead the team, so I wrapped up my work in Edmonton and moved back to Montreal in the summer of 2009, where our small team was being put in place."

To read the full blog, head here. Note that Roy doesn't mention the Frostbite 2 engine specifically, meaning the studio may use the next-generation version of DICE's engine instead. Dragon Age III: Inquisition is slated for a late 2013 release, and currently does use the Frostbite 2 engine.

http://www.tomshardware.com/news/Mass-Effect-4-Frostbite-Dragon-Age-3-PC-Gaming-BioWare-Montreal,19061.html

... [Mass Effect 4] will be very respectful of the heritage built over the course of the first three games...

Why didn't he do that for the third game then?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Wow, spoken like a true blind hater, you don't even provide arguments. Please, go check my comment above to @seacaptain and you'll find out why what you say doesn't make sense in this context...
    • Get used to this, with AI tooling now uncovering new vulns and getting them exploitable far faster than has ever been possible before software is going to need to be updated far more frequently. Back in the day it may take reseachers weeks or months to do what AI can now do in hours. Once its a threat is discovered it's weaponsized far more quickly, meaning you simply can't be waiting 2, 3, 4 weeks to deploy a patch, it needs to be patched immediately. Going to be interesting handling this in the enterprise space where traditionally patching has been steady, but very staged (and rightly so up until now), that is going to have to change.
    • You don't need to "close all browser sessions constantly" or wait for updates to install. The updates download in the background while you use the browser, without interrupting you, they install automatically the next time you launch the app. And they install very fast (depending on your storage speeds, of course), you have to wait at most 2-3 extra seconds, if any. Seems like you haven't used Edge in a loooooooong time...
    • Segra 1.6.0 by Razvan Serea Segra is a free, open-source OBS-powered game recorder offering fast gameplay capture, instant clips, AI highlights, deep game integration, and seamless uploads—perfect for gamers, streamers, and content creators. Lightweight, fast, zero bloat. Segra key features: Automatic Game Recording: Begin capturing gameplay the moment your game launches, with zero manual setup. Instant Clipping: Save important moments instantly using a customizable hotkey—perfect for highlights, montages, or quick shares. Segra AI Highlights: Let Segra automatically detect kills, assists, deaths, and key events to generate polished highlight reels without manual editing. Gameplay Uploads: Upload recordings and clips directly to Segra.tv for fast sharing and cloud access. Deep Game Integration: Enjoy advanced game-data tracking across hundreds of supported titles, enabling smart highlight generation and stat-informed clipping. High-Performance Capture: Record up to 4K at 144 FPS using OBS-powered technology with minimal performance impact, supporting NVENC, AMD VCE, and custom quality controls. Segra Editor: Edit recordings easily with timeline controls, segment management, and event-based navigation to build the perfect clip. Customization Options: Adjust hotkeys, output formats, storage paths, codecs, capture quality, and performance settings for a tailored recording experience. Segra 1.6.0 changelog: Recording: Added HDR support. Grand Theft Auto: Added game integration for deaths (FiveM and RAGE MP supported). Highlights: Added customizable padding for highlights. Replay Buffer: Added a shockwave visual effect when a replay buffer clip is saved. Audio: Increased the maximum sound effects volume from 100% to 200%. Hotkeys: Fixed hotkeys not triggering while unrelated keys were held. Installer: Added code signing to verify publisher identity, branded the installer, and reduced OS security warnings. OBS: Updated the supported OBS version to 32.1.2. Download: Segra 1.6.0 | 74.4 MB (Open Source) View: Segra Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Month Later
      Clizby earned a badge
      One Month Later
    • One Month Later
      Timaximus earned a badge
      One Month Later
    • Week One Done
      Timaximus earned a badge
      Week One Done
    • Rookie
      FBSPL went up a rank
      Rookie
    • First Post
      davidbazooked earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      508
    2. 2
      PsYcHoKiLLa
      175
    3. 3
      +Edouard
      163
    4. 4
      Steven P.
      86
    5. 5
      ATLien_0
      79
  • Tell a friend

    Love Neowin? Tell a friend!