- 0
[C++][MSVC] Cannot resolve this Linker error LNK2019, DirectX related
-
Recently Browsing 0 members
- No registered users viewing this page.
-
Posts
-
By hellowalkman · Posted
Microsoft finally admits its default Windows 11 25H2, 24H2 action broke key legacy component by Sayan Sen Microsoft last week released Windows 11 KB5094126 and KB5093998 as the latest Patch Tuesday updates. Following that the company also published the accompanying dynamic updates under KB5094149, KB5095971, and KB5094156. So far the company has acknowledged two known issues that have popped up after the release which include bugged-out Office apps as well as the Recycle Bin; though there could be more at play too. Speaking of bugs and issues, Microsoft seems to have finally acknowledged a problem that probably has been around for close to a year. That's because back in July of 2025 the company made a default change to the latest Windows 11 versions, wherein it switched to JScript9Legacy on Windows 11 24H2 and later releases. Hence following the release of version 25H2 in October 2025, JScript9Legacy also remained default-enabled. As a result there has been a compatibility issue ever since then. For those wondering, by switching to JScript9Legacy Microsoft intended to improve the security of modern Windows PCs by reducing vulnerabilities tied to legacy scripting like cross-site scripting (XSS), among others. XSS exploits can allow cyber-attackers to attach malicious code onto legitimate websites and use them to execute the code when a potential victim loads such a website. Hence the new JScript9Legacy engine enforced stricter execution policies and improved object handling, which should help mitigate such attacks. Microsoft today has published a new support article detailing the problem. Neowin spotted it while browsing. The company says that JScript global definitions and execution context may fail to persist across scripts, potentially breaking older dependent apps and web-based components that relied on this legacy behavior. In the article Microsoft has confirmed that the issue stems from its move away from the older jscript9.dll engine in favor of jscript9legacy.dll. As mentioned above, while the newer engine was designed to address vulnerabilities and strengthen security it also changes how JScript handles execution context. As a result functions and definitions loaded by one script could no longer remain available to subsequent scripts once execution ended. The company notes that some applications worked correctly on earlier Windows versions because the older JScript engine automatically retained global definitions and execution state between scripts. Under the newer model though that behavior is disabled by default causing certain legacy workloads and polyfill-dependent scripts to fail. Microsoft says it addressed the problem via the KB5077241 update though the fix had not been enabled automatically in the following updates. As such admins must explicitly turn on persistent JScript execution context using a Registry setting that the tech giant shared today. The configuration can be applied to individual processes or system-wide through the FEATURE_ENABLE_PERSISTENCE registry key. The steps have been outlined below: Run the following command to create the feature control registry key: reg add "HKLM\Software\Policies\Microsoft\Internet Explorer\Main\FeatureControl\FEATURE_ENABLE_PERSISTENCE" Under this key, create a new DWORD (32-bit) value. Configure the value as follows: To enable persistence for specific processes only: Set the value to 1 for each target process name. To enable persistence for all processes: Add * as the key name and set its value to 1. You can find the official support article here on Microsoft's website. -
By cleverclogs · Posted
The possibility that milk gathers back into a glass implies that gravity can be 'reversed'. -
By Copernic · Posted
VidCoder 12.20 by Razvan Serea VidCoder is a DVD/Blu-ray ripping and video transcoding application for Windows. It uses HandBrake as its encoding engine. Calling directly into the HandBrake library gives it a more rich UI than the official HandBrake Windows GUI. VidCoder can rip DVDs but does not defeat the CSS encryption found in most commercial DVDs. You’ll need the NET 8 Desktop Runtime. If you don’t have it, VidCoder will prompt you to download and install it. The Portable version is self-contained and does not require any .NET Runtime to be installed. You do not need to install HandBrake for VidCoder to work. Feature list: Multi-threaded MP4, MKV containers Completely integrated encoding pipeline: everything is in one process and no huge intermediate temporary files H.264, H.265, MPEG-4, MPEG-2, VP8, Theora video Hardware-accelerated encoding with AMD VCE, Nvidia NVENC and Intel QuickSync AAC, MP3, Vorbis, AC3, FLAC audio encoding and AAC/AC3/MP3/DTS/DTS-HD passthrough Target bitrate, size or quality for video 2-pass encoding Decomb, detelecine, deinterlace, rotate, reflect, chroma smooth, colorspace filters Powerful batch encoding with simultaneous encodes Customizable Pickers to automatically pick audio and subtitle tracks, destination, titles and more Instant source previews Creates small encoded preview clips Pause, resume encoding VidCoder 12.20 changes: Updated HandBrake core to 1.11.2. Download: VidCoder 12.20 | 47.0 MB (Open Source) Download: Portable VidCoder 12.19 | 89.3 MB Link: VidCoder Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware -
By +Nik Louch · Posted
They will -
By +Nik Louch · Posted
Too soon, I'm still not over this death!
-
-
Recent Achievements
-
Jordan Smith earned a badge
Week One Done
-
BizSAR earned a badge
Reacting Well
-
AndreaB earned a badge
First Post
-
Huge Trailer earned a badge
Week One Done
-
Classifyskilleducation earned a badge
Week One Done
-
-
Popular Contributors
-
Tell a friend
Question
The Teej
Okay guys and gals, I am absolutely 100% stumped on this one. I genuinely cannot seem to resolve this one. I've been trying for 5 days, experimenting, googling, all to no avail. I usually like to solve my own coding problems and try for as long as I can to resolve it, but this time I need some outside advice!
Basically, I'm using DirectX for my input. I have a CInput class using dinput.h to grab keyboard inputs. My compiler is MSVC++ 2010.
CInput.h
CInput.cpp
// input.cpp: implementation of the Cinput class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Input.h"
#include <windows.h>
#include <OBJBASE.H>
extern HWND g_hWnd;
extern HINSTANCE hInst;
LPDIRECTINPUT lpdi; //pointer to direct input object
LPDIRECTINPUTDEVICE lpdikey; //the keyboard device
//storage for keyboard state
UCHAR keystate[256];
UCHAR oldkeystate[256];
bool keydown[256];
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CInput::CInput()
{
if (DirectInputCreateA(hInst, DIRECTINPUT_VERSION, &lpdi, NULL)!=DI_OK)
{
// DirectInput not available; take appropriate action
}
//create keyboard device
if(lpdi->CreateDevice(GUID_SysKeyboard, &lpdikey, NULL)!=DI_OK)
{
//error
}
//set cooperation level
if(lpdikey->SetCooperativeLevel(g_hWnd, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)!=DI_OK)
{
//error
}
//set data format
if(lpdikey->SetDataFormat(&c_dfDIKeyboard)!=DI_OK)
{
//error
}
//acquire the keyboard device
if(lpdikey->Acquire()!=DI_OK)
{
//error
}
}
CInput::~CInput()
{
//unaquire keyboard
lpdikey->Unacquire();
lpdi->Release();
}
//this method refreshes the CInput class's data on which keys are currently down
//this data is stored in an array called keystate[ ]
void
CInput::GetInput()
{
//copy old keystate array
int i;
for (i=0;i<256;i++)
{
oldkeystate[i]=keystate[i];
}
if (lpdikey->GetDeviceState(256,keystate)!=DI_OK)
{
//error
}
//now check which keys are now down that weren't down last time
for (i=0;i<256;i++)
{
if ((keystate[i]>0)&&(oldkeystate[i]==0))
{
//key is now down and it wasn't before
keydown[i]=1;
}
else
{
keydown[i]=0;
}
}
}
//use this method with DirectX character constants
//which are defined in dinput.h such as DIK_SPACE
//relies on the GetInput( ) method being called first to
//update the data on which keys are currently down
//if this method doesn't seem to work then make sure you
//are calling GetInput( ) first!!!
bool
CInput::GetIfKeyDown(int whichkey)
{
if ((whichkey>256)|(whichkey<0)) return 0;
return (bool)(keystate[whichkey] & 0x80);
}
//method returns 1 or 0 depending on whether
//specified key has just been pressed
bool
CInput::GetIfKeyDownEvent(int whichkey)
{
if ((whichkey>256)|(whichkey<0)) return 0;
return (bool)(keydown[whichkey]);
}
CInput * CInput::Instance()
{
if (0==_instance)
{_instance=new CInput();
}
return _instance;
}
CInput * CInput::_instance=0;
[/CODE]
When I go to make a build, however, it compiles the code but throws up the linker error which I told you about. Here's my output from building:
1> Generating Code...
1>Input.obj : error LNK2019: unresolved external symbol _DirectInputCreateA@16 referenced in function "protected: __thiscall CInput::CInput(void)" (??0CInput@@IAE@XZ)
1>D:\Developer\ttSideScrollerWin32 - 2011 version\Debug\ttSideScrollerWin32.exe : fatal error LNK1120: 1 unresolved externals
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
[/CODE]
From what I've read, LNK2019 usually gets thrown when something isn't being included in your project or hasn't been defined. However, the CInput Constructor has definitely been defined in my header, with both CInput.h and CInput.cpp included in my project. DirectX SDK is definitely installed, my Linker Input in my Project Properties includes dxguid.lib, dinput.lib and dinput8.lib. My VC++ Directories for Input and Libraries explicitly include DirectX SDK's folders for Input and Libraries. I've gone through everything I can think of, but everything seems to be in place. I presume it's some sort of compiler issue of some kind, and one that's probably beyond my expertise. However, I'm open to any suggestions. I'm returning to programming after a fair few months of inactivity and so I'm a little rusty, which probably hasn't helped me solve this issue.
So, please Neowin, help me!!!
Link to comment
https://www.neowin.net/forum/topic/1123272-cmsvc-cannot-resolve-this-linker-error-lnk2019-directx-related/Share on other sites
2 answers to this question
Recommended Posts