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Also working for a local government LE agency I can tell you the BEST way to handle this type of situation is through policy with strict warnings/actions. And as to the comment above saying that introducing wireless interference is not illegal simply because you are part of the government or government service is incorrect.

Wrong, it is correct.

http://www.telegraph...ng-devices.html

and http://stakeholders.ofcom.org.uk/enforcement/spectrum-enforcement/jammers/

Ok what I am saying is just because someone works for the government doesn't mean they can just jam cell phone signals. If a jail wants to jam cell phone signals to keep inmates from trying to make outbound calls and smuggling in cell phones, then I'm sure they have proper approval and have done the correct steps to take those actions. But just going "Oh hey I work for the government... <<turns jammer on>>" doesn't make it legal.

Yeah i'm probably "desensitized" on sensitive information... :p BUTT that said, disabling wifi is easy, installing group policies as well. Eg email SHOULDn'T if not in same domain. Most desktops shouldn't have admin. privileges to install a wifi dongle (seeing as how most desktop don't come with built in wifi) etc...
Also working for a local government LE agency I can tell you the BEST way to handle this type of situation is through policy with strict warnings/actions. And as to the comment above saying that introducing wireless interference is not illegal simply because you are part of the government or government service is incorrect.
^ exactly, its not that they can browse porn (example) on their smartphone. Its that they are bypassing the company internet filtering, connecting the work device to an unsecured network, etc. Your best bet is to lock down the work devices to only be able to connect to specific wifi APs and not allow the users to change these settings. As to warning of these hotspots popping up, yeah the netsh script should be easy enough to setup so that you get a warning and details about the hotspot that is around.
might want to remind your boss that it is better to prevent aids then try to cure the aids breakout over the network.
Ok what I am saying is just because someone works for the government doesn't mean they can just jam cell phone signals. If a jail wants to jam cell phone signals to keep inmates from trying to make outbound calls and smuggling in cell phones, then I'm sure they have proper approval and have done the correct steps to take those actions. But just going "Oh hey I work for the government... <>" doesn't make it legal.
I thought working for the government gave you unlimited power... :-(

It does, through policies :shifty: I think what we can outline here is

YOU can setup the WORK related computers so that they don't connect to someother network.

I guess we'll just have to update our IT policy forbidding the use of wireless devices not approved for use by the I.T. Department.

As above, you're wasting your time.

You can only control your own network, and "possibly" any workstations you control by a locked down SOE. If they are using laptops (likely since you mention wifi) then most likely they are "mobile" staff who would be able to connect to wifi access points while they are away from the office, so its impossible for you to lock this down.

Even if not, they would just use their own smartphones/tablets to surf the web and you have ZERO control over their own personal devices.

Unless you're part of the government or a government service (which includes fire and police) in which case it's legal :p

I doubt it, even government departments (or in this case, micro managing, control freak, managers) would need to apply and receive the appropriate communications license to use such devices.

The issue is when these people use city owned equipment along with their personal hotspots/smart phones to bypass security we have in place to protect our network.

You need to step back and look at the overall picture then.

Your issue is that you want to protect your network.

Your problem is that employees are bypassing your security because you've locked them out of facebook (or whatever) via your proxy.

Simply put, you need to

1) remove restrictions on your internet gateway, which means YOU can control inbound hacking attacks.

2) publish some policy guidelines as to what can and can not be accessed, and get your users to agree/sign to the terms, and DO NOT block what your users want to access in their down time

3) "monitor" your internet connection, and send the appropriate warnings to the people violating your policy (via their manager). Offenders of "illegal" type content would be given more than a slap on the wrist.

4) don't concern yourself with people accessing gmail, facebook, neowin, WSJ, disney etc. I'd imagine people like firemen would have LOTS of downtime, so they need to occupy themselves somehow!

You need to step back and look at the overall picture then.

Your issue is that you want to protect your network.

Your problem is that employees are bypassing your security because you've locked them out of facebook (or whatever) via your proxy.

Simply put, you need to

1) remove restrictions on your internet gateway, which means YOU can control inbound hacking attacks.

2) publish some policy guidelines as to what can and can not be accessed, and get your users to agree/sign to the terms, and DO NOT block what your users want to access in their down time

3) "monitor" your internet connection, and send the appropriate warnings to the people violating your policy (via their manager). Offenders of "illegal" type content would be given more than a slap on the wrist.

4) don't concern yourself with people accessing gmail, facebook, neowin, WSJ, disney etc. I'd imagine people like firemen would have LOTS of downtime, so they need to occupy themselves somehow!

1) Outside of porn and a few other types of sites, firemen have unfiltered access to the web.

2) Each employee signs a policy when they are hired but like stated earlier by me, we need to update it to include new technologies like hotspots and the like.

3) We do "monitor" our internet connection via our Barracuda, but how would YOU go about monitoring a connection you have no control over or are aware is in use?

4) refer to #1

Right now all the "higher ups" are attempting to do is monitor the situation. They're attempting to do two things, make sure that this is even a problem and if so, to catch people in the act.

What barracuda model do you have? They have a remote filtering option that is built in most models on current firmware.

Also

http://www.grouppolicy.biz/2010/03/how-to-use-group-policy-to-blackwhite-list-wireless-networks-in-vista-windows-7/

What barracuda model do you have? They have a remote filtering option that is built in most models on current firmware.

Also

http://www.grouppolicy.biz/2010/03/how-to-use-group-policy-to-blackwhite-list-wireless-networks-in-vista-windows-7/

Thanks for the link. We currently have a 310 and a 410v.

You would have to check the 310 but I know that the 410 does.

http://www.barracudanetworks.com/ns/downloads/Admin_Guides/Barracuda_Web_Filter_AG_5.0.pdf

Should be around page 58. You always have the option to call up support and they will walk you through it. Support is usually really good provided you get them during the day time in west coast time.

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  • Posts

    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
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