Recommended Posts

I read somewhere that the average human has a frame rate of 80 ish FPS. So I'm wondering, is it possible to overclock my eyes to get a higher FPS?

I've tried to focus on something spinning in a washing machine, but as soon as the RPM's get high it just becomes a blur. Being biological maybe there's a way to train the brain / eyes into higher frame rates.

And also, is there some kind of benchmarking tool out there I can use to measure my current FPS?

I would like to OC in the region of around 120+ FPS.

Link to comment
https://www.neowin.net/forum/topic/1126436-overclocking-my-eyes/
Share on other sites

It is much lower, its somewhere around 30 fps iirc (can't remember the exact figure)

that is why when you pump out more FPS on your PC it only makes the game look a little bit smoother and why films are usually shown at around 35fps

And no I don't believe you can "overclock" your eyes, even if you could there are other more pressing design faults with the human eye that you would probably want to address before hand

It is much lower, its somewhere around 30 fps iirc (can't remember the exact figure)

that is why when you pump out more FPS on your PC it only makes the game look a little bit smoother and why films are usually shown at around 35fps

And no I don't believe you can "overclock" your eyes, even if you could there are other more pressing design faults with the human eye that you would probably want to address before hand

Films are 24 FPS, no?

It is much lower, its somewhere around 30 fps iirc (can't remember the exact figure)

that is why when you pump out more FPS on your PC it only makes the game look a little bit smoother and why films are usually shown at around 35fps

And no I don't believe you can "overclock" your eyes, even if you could there are other more pressing design faults with the human eye that you would probably want to address before hand

Thats myth, not fact. Human eyes can view between 80-120fps just fine. Most people can see dips below 60/70 fps and notice it.

Films are only 24fps because they're not moving as fast as games, even in action based heavy hitters. The hobbit was filmed at 48fps.

I read somewhere that the average human has a frame rate of 80 ish FPS. So I'm wondering, is it possible to overclock my eyes to get a higher FPS?

I've tried to focus on something spinning in a washing machine, but as soon as the RPM's get high it just becomes a blur. Being biological maybe there's a way to train the brain / eyes into higher frame rates.

And also, is there some kind of benchmarking tool out there I can use to measure my current FPS?

I would like to OC in the region of around 120+ FPS.

can't tell if serious or not...

i think my physics teacher back in secondary school said it was something like 60Htz.. but a brief bit of research on the web suggests 100Htz upper limit on discernible difference.

meh

Thats myth, not fact. Human eyes can view between 80-120fps just fine. Most people can see dips below 60/70 fps and notice it.

Films are only 24fps because they're not moving as fast as games, even in action based heavy hitters. The hobbit was filmed at 48fps.

lool the eyes don't see in FPS. It's a continuous fluid motion as the eye aperture is always open. You could go either way if you wanted a numeric answer though. You could go by how often the average person blinks which averages between 4 - 12 times a minute. Other than that you would look at the brain but the brain has the ability to discern they say up to and around 100FPS but the brain does a lot of extra processing, composing from 2 images and assumption of the data from the eyes because it's too 'lazy' for it to process raw. From about 25FPS the brain goes 'screw this, I'm just going to assume it's one fluid motion'. It puts less strain on the brain I suppose it's like mpeg compression. Information gets lost but you can still see enough to know what you are looking at.

I would say if you wanted to overclock your eyes, you cannot. But you could possibly overclock your brain to be able to reach a higher 'FPS' if I were to use that term.

I read somewhere that the average human has a frame rate of 80 ish FPS

You read wrong, as has everyone else in this thread quoting FPS.

We can only distinguish about 35 FPS, but we don't see in "frames per second". We are not digital. Our eyes don't tun on and off. We see continuously, in a fluid manner!

So if anything, it's your brain that would need "overclocking", as that is what is responsible for detecting the changes.

  • Like 3

And a lot of people are making the mistake of confusing the necessary fps to see something as a fluid motion (around 24-30) with the ability of the human eye to see flickering which is much higher and depends a lot on the contrast. For example most people would be able to distinguish one white frame if played between a lot of black frames at 250hz

It is much lower, its somewhere around 30 fps iirc (can't remember the exact figure)

that is why when you pump out more FPS on your PC it only makes the game look a little bit smoother and why films are usually shown at around 35fps

And no I don't believe you can "overclock" your eyes, even if you could there are other more pressing design faults with the human eye that you would probably want to address before hand

30 fps is what I heard too, although its easy to see the difference between a game running at 30fps vs 60fps, to be able to see each frame individually I think its 30

Human eyes don't see in FPS they seen in perception of vision due to how the cones and rods in the back of the eye are triggered.

No you cannot 'overclock' your eyes, they are fired at set speeds like all the body's electrical signals are.

  • Like 2

Human eyes don't see in FPS they seen in perception of vision due to how the cones and rods in the back of the eye are triggered.

No you cannot 'overclock' your eyes, they are fired at set speeds like all the body's electrical signals are.

Fire them more often! Done!

FWIW, biologically, yes, there are definitely people out there whose brains do less "visual smoothing", such as a baseball player who can pick up the stitches on a thrown ball. I don't know about washing machine fast, but maybe spinning record fast.

Thats myth, not fact. Human eyes can view between 80-120fps just fine. Most people can see dips below 60/70 fps and notice it.

Films are only 24fps because they're not moving as fast as games, even in action based heavy hitters. The hobbit was filmed at 48fps.

No eyes are around 24-30 ish.

HOWEVER, you will be able to see a difference between 30 and 60 fps. though it's not so much seeing it as it's perceiving it. this is simple due to the fact that ayes don't have a "shutter" perfectly defining a frame, and you will therefore desync with the frames on the TV, and because of motion blur. though, what you actually see as a difference between a 30 and 60FPS movie picture is that the 60 FPS one is sharper due to the shutter being twice as fast. When it comes to games the difference is easier to see since games don't have a shutter, but they perfectly capture the instance of movement 30 times a second, with not blur, this makes the pictures jump inside your eyes to since there's no movement in between the naturally motion blur the picture in your brain. Even in games with motion blur, the motion blur used in games is vector based cheating, and is easily detected by your brain and eyes even if you don't truly "see" it.

So robots have frame rate eyes?

Why can't they develop a "fluid" monitor which has no FPS. I wonder if in the future we can get drugs to incread brain pulses to OC eyes.

a camera sensor is essentially operating in "fluid" motion, the shutter is applied either mechanically or electronically by flushing the buffer or taking a snapshot of the buffer. it's more of a software issue. however it's easier in the digital world to operate in frames.

You can!

http://flowstateengaged.com/

I'm buying one once they are released, in-fact was thinking about building one using the schematics

"...2.5x increase in learning rate..." That's really interesting. LOL! I want one, now! I signed up for their news letter and bookmarked their site. How much do you think they would go for? Your standard $19.99 or more than that?

Human eyes don't see in FPS they seen in perception of vision due to how the cones and rods in the back of the eye are triggered.

No you cannot 'overclock' your eyes, they are fired at set speeds like all the body's electrical signals are.

But what if I could increase the voltage of these electical signals? If it worked, would I have to wear a heatsink to cool my brain?

kid_cooler.jpgSource

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Windows 10 IoT LTSC is supported until 2032, Windows 11 LTSC until 2029. So oddly enough the Windows 10 version is supported longer.
    • Latest Rufus update improves new Windows 11 install method by Taras Buria Pete Batard, the maker of Rufus, a very popular app for creating bootable Windows (and other OS) media, has released a new beta version of its app. Rufus 4.15 beta is now out, and while it offers no new features, there are all sorts of improvements and fixes, including for the new Windows 11 installation method that was introduced in version 4.14 in early May. The "Silent Windows 11 installation" is a new feature whose goal is to automate operating system installation. All you have to do is boot from the drive, and then Rufus takes over, doing all things for you, such as setting up a new account, skipping ads and prompts, and more. It is a very handy tool, but initially, it had some bugs and issues that required addressing. With version 4.15 beta, Rufus is fixing that, particularly a bug with installation failing at 75%, crashes on Snapdragon X-based PCs, and more. Here is the changelog: Rufus 4.15 beta is now available for download from its GitHub repository. If you have never used Rufus before, you can check out our guide here. It is a very useful utility to have, as it allows you to deal with plenty of Windows 11's annoyances, which are still there, despite Microsoft's ongoing efforts to fix them.
    • Microsoft fixes one of Excel Copilot's most frustrating limitations by Usama Jawad Microsoft began integrating Copilot into Excel a couple of years ago and has been upgrading it with new functionalities since then. While some changes have been controversial, Microsoft is hoping to win over users by allowing them to be more productive via Copilot. To that end, it has now announced a Copilot improvement that may actually be appreciated by people who use it regularly. Excel customers often use the Copilot prompt box to issue instructions to format and customize their data, but it can become quite tiring to keep repeating the same instructions again and again. Microsoft now allows you to define Copilot personalization rules for formatting, naming conventions, formulas, and report styles. These can be accessed via Settings > Personalization, where you can explain your rules in natural language like "Always format currency in USD with no decimals", and just let Copilot take care of the rest. Microsoft is going a step further in this direction by allowing you to set workbook rules too. These rules are stored as a .Rules sheet, and are preserved while the workbook is shared. This fosters collaboration while making sure that standard rules govern the Copilot editing experience across the organization. Other advantages of this capability include pointing it to specific examples, defining dynamic formulas, and referencing an entire sheet and asking Copilot to infer rules based on that. You can leverage this feature by opening Copilot in Excel, clicking on "+", and selecting Create workbook rules. If you have an existing .Rules sheet, you can simply start listing the rules in column A as well. Personalization features are available to all Copilot in Excel users across the web, Mac, and Windows. Meanwhile, workbook rules are currently being previewed for Windows and Mac customers on the Insiders channel. General availability is scheduled after a few weeks, but a concrete date is currently unknown. Overall, the Excel capability is quite similar to ChatGPT's memory features, which allow you to permanently store items in the AI model's context window.
    • Imagine you still haven't discovered Total Commander that is doing all those things for three decades already...
    • This sounds like underneath the nice marketing spin, either someone at Adobe got tired of their lazy devs and asked Microsoft to help them sort at least some of Adobe's ancestral spaghetti code to make it go faster, or Microsoft wanted Adobe's crap to run better on Windows to make it look better when compared to Apple, so they offered to intervene. Either way, GOOD.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      515
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      90
    4. 4
      Steven P.
      78
    5. 5
      ATLien_0
      68
  • Tell a friend

    Love Neowin? Tell a friend!