Recommended Posts

ok, Think this is my final test build - I have fixed some things with it, but the problem with the flag / wallpaper, well who knows ! - I have re done the wallpaper in this one with the flag again for people who don't like the last Test Build I did with the flag on the logon area.

I can't say the wallpaper flag is brilliant in this one either, - trouble is to get this right for all resolutions and have it look just like the original is difficult ! - so the flag may appear higher than what it should be.

So Updates:

* Re did Wallpaper - re added logo

* Fixed bug on User Account picture - no more glitch

* Re did colouring on the shutdown/Un dock button - (I have hidden the actual text link) so we can have a shutdown text with the drop shadow like original !

* Made menu animation faster rather than medium slow. - I prefer it faster :D

If your interested in this build just download my attachment - please leave comments - thanks !

LH_Login_4051_Beta.zip

you need to use a program like Style XP to replace your Loginui.exe - other wise it means going into safe mode to replace it. (via the system32 folder)

I am working on the go button right now - wanted it to look more like the original longhorn button. Still having a lot of difficulty with that. (why I never tried to before joining the password box and go button so it looks like one image !)

Cat.

thecat,

could you post the new user images you changed, and theres still the box inside the password field that is not white....icant seem to find how to change it... :(, btw, the reason for the glitches on the user pictures is due to the fact that the images were 32bit PNGS...xp logonui doesnt support them 24bit bmps only, thats why :)

im gonna try to find the 4051 logonui to extract the real stuff.

-BuG

Bug I already HAVE the real Loginui from Longhorn ! because I have the OS on my PC dual booting with XP ;) Believe me there wasn't that many images to extract. The way the login has been built on Longhorn 4051 is very different to the Windows XP Loginui.exe's. - hope that helps.

h99120351

Yes the colour is being read as transparent around the flag area. Use ResBuilder to edit that logo, and use an eye dropper tool to get the colour value from the area's you are seeing as black to fix it. (will re do mine to to update this bug) ;)

@bug, I dont see any glitches at all now on the user pictures. ? I completely removed the shadow on the user box. The password track is white according to my copy of Photoshop ! it says its #ffffff or 255,255,255 That is TRUE WHITE !

*just checked in resbuilder and Paintshop Pro 8 it says the user pictures are a colour depth of 24/16 million colours. - reads them as PNG too even though they are bitmaps ?! :p

But for arguments sake I will send you that source too. ;) Along with my user pictures I updated.

Cat.

Edited by thecat2000
k, mine is white to , but man, look when you type your password, the inside of the box ISNT white, thx for the bmps ill replace them with mine, could you send me the original logonui.exe of lh 4051 ?

hmm yes depends on the file size... you wont find much in there though ! - I already hacked the file too :D

Let me see.. (going off to fetch my copy of it) ;) .. bug while your at it maybe you could figure out how to get the login password track and the go button joined together ? - I got it half figured out yesterday, but then caused a failiure in the login I was working on. So had to go back to another backup copy I did.

Cat.

Erm hey by the way I am not a 'Man' :whistle: ;)

P.S @BuG please check your PM's for the REAL 4051 Loginui.exe ;)

Edited by thecat2000

how ok, looking at the go button from the original lh i see what you mean... the only thing i see would to have the bmps aligned to each others... or, we could trick it by havin the password box with the go button in 1 bmps, and put the link of the go button without, so hidden with only the link being aligned just under the pass bmp...dunno if that could work :D

@BuG what can I say ! - you were thinking just as I was ! :D on both counts.

Problem with option 1:

Have the track as ONE picture means that the REAL go button would be forced along and would need to be turned transparent to hide it. (it would still be there) but hidden. I dont want to actually try to remove that button because it will cause parsing errors on the login.

So yes it could be done that way but there will be no mouse over state for the button. Will be just one picture joined to the actual password track.

Problem 2:

I have already tried to align the bitmaps, so that they a '0' alignment, so the login password track and go button's touch each other, this can work, but you have to increase the hight and width of the images in the UIFile Via res hacker in the passwords section of that file. - reducing the number used (71rp,30rp) to increase the go button picture. Problem with that is, it then sends the login password track loopy. (Increases the size there too) See the Style sheet for more cluse on that !

<style resid=passwordpaness>
    element
    {
        background: argb(0,0,0,0);
    }
    element [id=atom(passwordpanelayer)]
    {
        padding: rect(71rp,30rp,0,0);
    }
    element [id=atom(instruct)]
    { 
        fontface: rcstr(48);
        fontsize: rcint(47) pt;
        foreground: rgb(0,0,0);
        padding: rect(57rp,0,0,3rp);
    }
    edit [id=atom(password)]
    {
        background: rcbmp(102,6,#FF00FF,0,0,1,0);
        borderthickness: rect(5,5,5,5);
        passwordcharacter: 9679;
        fontface: "arial";
        fontsize: 13pt;
    }
    button [id=atom(go)]
    {
        margin: rect(5rp,0,0,0);
        content: rcbmp(103,3,#FF00FF,29rp,29rp,0,0);
        padding: rect(0rp,1rp,0,1rp);
    }
    button [id=atom(go)][keyfocused]
    {
        content: rcbmp(104,3,#FF00FF,29rp,29rp,0,0);
    }
    button [id=atom(info)]
    {
        margin: rect(5rp,0,0,0);
        content: rcbmp(105,3,#FF00FF,29rp,29rp,0,0);
    }
    button [id=atom(info)][keyfocused]
    {
        content: rcbmp(106,3,#FF00FF,29rp,29rp,0,0);
    }
    element [id=atom(keyboard)]
    {
        cursor: arrow;
        margin: rect(5rp,0,0,0);
    }
</style>

If you like I can do a test of your idea of making one whole image for the go button and track. Not sure everyone will like that version mind you, because it basically removes the real go button making it hidden.

hmmm yes, but in fact when you will mouse over the bmp of the go buttons there will be the hand like if it was real... in fact this will be a fake/empty link with no pictures, we just need to have it aligned just under the bmp, hard job...dang

i just had another idea...lol stupid i am..its what i did in my old login! do the passsword box full size..keep the circle but remove the go buttons..then just make the go buttons on top of it... that should work.

hope you understand what i mean...hard to explain and i cant test and help here..i need to be home for that

-BuG

K well I'll check your version out and compare notes - if thats ok ;) regardless of your release I still want to get mine finished - with bugs help of course ! :D

Actually I think it would have been more polite to have started your own thread for your release - rather trying to detract people from the release I am working on ! :crazy:

It's very old since my first PDC shot in another thread so latest ones may looks different (just may). Different points are flag is in right place with good quality, scroller looks better with resize fix, dialog placed in real center and png transparency fixed. But some sort of buttons still is M5 cuz i didn't continue this yet (Still moddin Slate).

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Spotify really have turned in to a butthole of a company. Assuming this isn't a bug then this is a low act for Premium users. Honestly, YT Premium which includes YT Music is a genuine alternative. In any event, the internet enshitification continues unabated...next up, the banning of VPN's.
    • This is why science is the only path to truth. It isn't rigid in its beliefs, rather it changes its views based on scientific discoveries.
    • A 13 billion year old secret about our Universe's origin was revealed by Sayan Sen Image by Pascal Küffer via Pexels Researchers at the Max-Planck-Institut für Kernphysik (MPIK) in Heidelberg had recreated a key chemical reaction from the early universe, producing results that could change scientists' understanding of how the first stars formed. The study focused on the helium hydride ion (HeH⁺), which is widely regarded as the first molecule to form in the universe. Scientists believe HeH⁺ appeared around 380,000 years after the Big Bang, when the universe had cooled enough for electrons and atomic nuclei to combine into neutral atoms in a period known as recombination. This marked the beginning of chemistry in the cosmos. Immediately after the Big Bang about 13.8 billion years ago, the universe was extremely hot and dense. As it expanded and cooled, hydrogen and helium became the dominant elements. Once neutral helium atoms formed, they could react with ionised hydrogen nuclei, or protons, to create helium hydride ions. Although simple in structure, HeH⁺ played an important role in the young universe. It was the first step in a chain of reactions that eventually produced molecular hydrogen (H₂), a molecule made up of two hydrogen atoms and now the most abundant molecule in the universe. Molecular hydrogen later became a key ingredient in the formation of the first stars. At the time, the universe had entered a phase often called the cosmological "dark age." Matter had become transparent to light following recombination, but there were still no stars or galaxies producing visible light. Several hundred million years would pass before the first stars appeared. For those first stars to form, large clouds of gas had to collapse under their own gravity. To do that, the gas needed to cool by releasing energy. While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. Researchers stored HeH⁺ ions in the 35-metre storage ring for up to 60 seconds at temperatures just a few kelvins above absolute zero and merged them with a beam of neutral deuterium atoms. By adjusting the speeds of the two particle beams, the team measured how the reaction rate changed with collision energy, which is directly related to temperature. The researchers found that the reaction rate remains almost constant as temperatures decrease. In other words, the reaction does not slow down at low temperatures as earlier models predicted. “Previous theories predicted a significant decrease in the reaction probability at low temperatures, but we were unable to verify this in either the experiment or new theoretical calculations by our colleagues,” explained Dr Holger Kreckel of MPIK. “The reactions of HeH⁺ with neutral hydrogen and deuterium therefore appear to have been far more important for chemistry in the early universe than previously assumed,” he continued. According to the researchers, the reaction appears to be barrierless, meaning there is no energy obstacle preventing it from taking place efficiently even at very low temperatures. The findings support recent theoretical work led by physicist Yohann Scribano, whose group identified an error in a widely used potential energy surface, a mathematical model used to describe how the energy of a system changes during a chemical reaction. The error appears to have caused previous studies to significantly underestimate reaction rates under primordial conditions. The new calculations closely match the experimental results. Together, they suggest that helium chemistry in the early universe may need to be re-evaluated. Because molecules such as HeH⁺ and molecular hydrogen played an important role in cooling primordial gas clouds, the findings could help scientists build more accurate models of how the first stars formed. By showing that helium hydride was likely destroyed more efficiently than previously thought, the study offers new insight into the chemical processes that shaped the universe during its earliest stages and helped set the conditions for the emergence of the first stars. Source: Max-Planck Institute, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • "What an interesting smell you've discovered"
    • It could EASILY be 70 for the base game BUT + lots of FOMO to make it up to 100-120, like a few days Early Access, online money, pre-order bonus cars, weapons, missions, clothing, avatars or profile stuff, etc... And still WAY TOO MANY people would buy those and make Rockstar insane money.
  • Recent Achievements

    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      164
    3. 3
      PsYcHoKiLLa
      92
    4. 4
      Steven P.
      76
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!