Recommended Posts

  • 3 weeks later...
  • 3 weeks later...

Does anyone still play this game? I tried it out on my PS4 over the launch weekend and it was...not as good as people made it out to be. Melee, especially, was frustrating because I couldn't target an enemy. Whenever I tried melee'ing enemies, I wound up running in circles around them. Am I missing something?

Does anyone still play this game? I tried it out on my PS4 over the launch weekend and it was...not as good as people made it out to be. Melee, especially, was frustrating because I couldn't target an enemy. Whenever I tried melee'ing enemies, I wound up running in circles around them. Am I missing something?

I still play it pretty much every day.  Don't know anything about the PS4 version.

I still play it pretty much every day.  Don't know anything about the PS4 version.

It doesn't have to be specific to the PS4 version. Is there lock-on targeting in the PC version? Or am I missing some fundamental that is making melee more difficult than it should be?

It doesn't have to be specific to the PS4 version. Is there lock-on targeting in the PC version? Or am I missing some fundamental that is making melee more difficult than it should be?

Nope.  You won't see people using melee much in general, but it's there if you need it.

 

Generally one doesn't move around while trying to swing at someone, but it might be more awkward with a controller.  I don't know.

Nope.  You won't see people using melee much in general, but it's there if you need it.

 

Generally one doesn't move around while trying to swing at someone, but it might be more awkward with a controller.  I don't know.

Well that's unfortunate. I guess I was hoping that having a melee focused build was a possibility, and that I was seriously missing something about targeting or controls. I guess I wasn't. :/ Thanks.

Well that's unfortunate. I guess I was hoping that having a melee focused build was a possibility, and that I was seriously missing something about targeting or controls. I guess I wasn't. :/ Thanks.

 

Melee is the only major flaw for me right now. This is quite excellent on the PC. Generally not my thing, but I like this. Might even get a few micro transactions out of me.

  • 10 months later...

Update 15 just landed and looks awesome so far.  What I've seen from just trying to get the Archwing quest done is amazing.

 

(We have two Warframe threads and neither of them outside of Computer Gaming?  Hee.)

 

I can't wait to see more of it, the 'wing parts I need are building and I am falling asleep.

Update 15 just landed and looks awesome so far.  What I've seen from just trying to get the Archwing quest done is amazing.

 

(We have two Warframe threads and neither of them outside of Computer Gaming?  Hee.)

 

I can't wait to see more of it, the 'wing parts I need are building and I am falling asleep.

 

We have three topics, but only 2 on the game itself. The last activity in this topic was before either console version launched so I was just waiting.

 

It can be Moved now :P

We have three topics, but only 2 on the game itself. The last activity in this topic was before either console version launched so I was just waiting.

 

It can be Moved now :p

Fair enough.  The game looked good before, but they changed the ice and metals and stuff to look so much better.  And they finally made the storage locker lighting far more distinct.

 

I don't have my Archwing built yet, but will tonight.

 

They also added Syndicates you can gain rank with which are at odds with each other (so you lose rank with others at the same time) and each has unique mods to give you if you rank up enough.  Neat stuff.  Warframe was fairly plotless until recently so I'm looking forward to seeing where they're going with it.

  • Like 1
  • 9 months later...
  • 11 months later...

Well this is going to be a bit of a thread resurrection but I am SOOOoooooo late to this game!! Is anyone still playing on the PC? If so look out for me.

 

The game looks incredible for free to play, great game play too although a little repetitive at times. Still trying to find all the parts for my first Arcwing, cant get to the place where they get dropped so working my way towards it.

This topic is now closed to further replies.
  • Posts

    • Was it too much to ask to show the icon in this article?
    • Frankly, I blame whoever is writing such articles. "A big improvement/update and/or new feature is now available to everyone! Also, use this unofficial tweak tool to enable it because it actually isn't available to you yet officially and might not in fact even be entirely ready or whatever, hence why it is perhaps not enabled for you*. But it's great and you should enable it!" I mean there's nothing wrong with sharing info about some feature you might need to enable via unofficial means, of course. It's just that these articles tend to essentially end up being two news pieces in one, and one of them tends to be a bit misleading. (*Yes, yes, the "it's a controlled rollout!" thing. Not a fan of that one either. The argument, not the actual rollout.)
    • Thank you. Will do. I read in the release notes that editor config might be at play here.
    • Actually, I think even Microsoft doesn't know how to control it
    • OpenAI is making Codex more useful in Chrome and the cloud by Pradeep Viswanathan OpenAI's Codex now has more than 5 million users, up nearly 4x from earlier this year. To further accelerate Codex's growth among developers, OpenAI today announced that it has agreed to acquire Ona, a company that builds secure cloud execution and orchestration technology for developers. Ona will enable developers to run Codex with persistent and controlled cloud infrastructure for long-running agentic workflows. Right now, most Codex execution happens locally on developers' laptops and PCs, and the agents work continuously for hours. Through Ona, OpenAI aims to make Codex agents keep working for days without being tied to a user’s local machine or an active session. This will be an important capability for enterprises that want to deploy AI agents in production while maintaining control over infrastructure, data, security boundaries, credential scope, logging, and review workflows. Like any acquisition, the deal is still subject to customary closing conditions, including regulatory approvals. Until the deal closes, OpenAI and Ona will continue to operate as separate companies. After closing, Ona’s team will join the Codex team to improve developer workflows. Alongside the Ona acquisition announcement, OpenAI today introduced a few Codex updates. Developers can now save Codex rate limit resets and use them later instead of losing them when they are not needed immediately. OpenAI is also adding a referral option where users can invite a friend to Codex and get a saved rate limit reset. OpenAI today also announced a developer mode for browser use in Chrome and the Codex in-app browser. With this mode, Codex can use the Chrome DevTools Protocol to debug web apps, inspect pages, and work more directly with browser-based development workflows. Developers can use this when they want Codex to profile JavaScript, inspect console output and network traffic, examine web page states including the DOM and applied styles, and more.
  • Recent Achievements

    • Week One Done
      davidbazooked earned a badge
      Week One Done
    • One Month Later
      Jamswaz earned a badge
      One Month Later
    • Week One Done
      Jamswaz earned a badge
      Week One Done
    • Rookie
      Marzoid went up a rank
      Rookie
    • Community Regular
      coch went up a rank
      Community Regular
  • Popular Contributors

    1. 1
      +primortal
      509
    2. 2
      PsYcHoKiLLa
      186
    3. 3
      +Edouard
      157
    4. 4
      Steven P.
      83
    5. 5
      ATLien_0
      75
  • Tell a friend

    Love Neowin? Tell a friend!