Do you want the start menu in Windows 8?


Do you want the start menu in Windows 8  

631 members have voted

  1. 1. Do you want the start menu in Windows 8?

    • Yes
      351
    • No
      280


Recommended Posts

When I look at my Start Screen, I see organization. I took the time to make my app launcher MY app launcher. That's what you're supposed to do.

Sorry. When I look at YOUR start screen, I see a complete mess, honestly, I do, nothing personal.

'Swipe' over a bit more, and lets see the rest, it may get better? ;)

Anyway, poll speaks for itself :)

  • Like 2

you failed to read that post at all. I wasn't killing the right click menu at all. And look a few posts above, how is the default start screen disorganized?

I didn't fail at anything, it seems apparent to me though that you think people are not allowed to have their own opinions. Not once have I said you aren't entitled to your opinion, you however...

Also if the point and click mechanism is removed in the future (as you have stated), how would one go about doing this organising that you speak of without a touch screen?

I didn't fail at anything, it seems apparent to me though that you think people are not allowed to have their own opinions. Not once have I said you aren't entitled to your opinion, you however...

Also if the point and click mechanism is removed in the future (as you have stated), how would one go about doing this organising that you speak of without a touch screen?

I never called for the death of the right click, just integrating it into Metro. Again, go back and read the post.

Install Nero, you'll soon see how deficient it's design is.

Why? There's better alternatives to Nero out there.

Sooooo......let me get this straight. It is Nero's fault that the Start Screen gets cluttered........not Microsoft's? Your response is that there are other alternatives out there?

Geez you make it sound like Windows 8 is PERFECT and ANYBODY saying ANYTHING bad about it obviously does not know what they are doing. No OS is perfect.

Start Menu organized things ON ITS OWN. I DO NOT need to spend time organizing the Start Menu like I do with the Start Screen. It is nice and organized by default.

The fact that you keep saying "Just take the time and organize it yourself" means it is a more disorganized system. The fact that the Start Menu did all the organization itself and the Start Screen does not tells us that the Start Screen is not that useful.

Sooooo......let me get this straight. It is Nero's fault that the Start Screen gets cluttered........not Microsoft's? Your response is that there are other alternatives out there?

Geez you make it sound like Windows 8 is PERFECT and ANYBODY saying ANYTHING bad about it obviously does not know what they are doing. No OS is perfect.

Start Menu organized things ON ITS OWN. I DO NOT need to spend time organizing the Start Menu like I do with the Start Screen. It is nice and organized by default.

The fact that you keep saying "Just take the time and organize it yourself" means it is a more disorganized system. The fact that the Start Menu did all the organization itself and the Start Screen does not tells us that the Start Screen is not that useful.

Does Microsoft develop Nero? No? Ok, then...

Start Screen is user customizable, as any app launcher should be.

Does Microsoft develop Nero? No? Ok, then...

......

Ok, so Microsoft has done NOTHING wrong here? Windows 8 is the absolute perfect OS ever made? There is NOTHING wrong with it at all? If the start screen gets filled with stuff that was NICELY ORGANIZED in the Start Menu, it is in NO WAY Microsoft's fault?

Did Microsoft develop the Start Screen? Yes? Ok, then.....

They should have made the Start Screen more organized like the Start Menu

......

Ok, so Microsoft has done NOTHING wrong here? Windows 8 is the absolute perfect OS ever made? There is NOTHING wrong with it at all? If the start screen gets filled with stuff that was NICELY ORGANIZED in the Start Menu, it is in NO WAY Microsoft's fault?

Did Microsoft develop the Start Screen? Yes? Ok, then.....

They should have made the Start Screen more organized like the Start Menu

****ty third party app development isn't Microsoft's fault. That same crap that clutters the Start Screen, clutters the Start Menu as well, but somehow that is OK? If you want to be mad, be mad at Nero. Ask them to clean up their act, because Microsoft can't control that.

Please come back when you have a better argument.

I never called for the death of the right click, just integrating it into Metro. Again, go back and read the post.

Okay, just did a search for the post I was sure I would find. Couldn't find it so if I'm wrong I apologise.

I still seem to remember you saying that the mouse is going to be obsolete in a future Windows environment. This was in another thread not this one. The search functions here leave a lot to be desired IMO.

****ty third party app development isn't Microsoft's fault. That same crap that clutters the Start Screen, clutters the Start Menu as well, but somehow that is OK?

Please come back when you have a better argument.

Really, it clutters up the Start Menu? It is in a nice folder so it is not IN YOUR FACE all the time. With the Start Screen, you have to MANUALLY remove the stuff it pins to the Start Screen. The Start Menu showing only what 5 most recent programs by default is much better than having your 30" monitor completely filled with crap until you MANUALLY remove it from there. Then the All Apps portion of the Start Screen is ridiculous as well. The Start Menu had things in folders, sub-folders, and maybe sub-sub-folders. NICE.....ORGANIZED.....SYSTEM.

  • Like 2

Really, it clutters up the Start Menu? It is in a nice folder so it is not IN YOUR FACE all the time. With the Start Screen, you have to MANUALLY remove the stuff it pins to the Start Screen. The Start Menu showing only what 5 most recent programs by default is much better than having your 30" monitor completely filled with crap until you MANUALLY remove it from there. Then the All Apps portion of the Start Screen is ridiculous as well. The Start Menu had things in folders, sub-folders, and maybe sub-sub-folders. NICE.....ORGANIZED.....SYSTEM.

Wow. Clicking "unpin" takes all but two seconds, and the tiles are gone forever, you'll never have to see them again. That's not a broken system, that's the power of user customization.

Perhaps because of this one developer (out of millions), Microsoft should go back to a user uncustomizable OS? Maybe like Windows 95?

Okay, just did a search for the post I was sure I would find. Couldn't find it so if I'm wrong I apologise.

I still seem to remember you saying that the mouse is going to be obsolete in a future Windows environment. This was in another thread not this one. The search functions here leave a lot to be desired IMO.

To me, the mouse isn't king anymore. With new technologies around the corner, I don't see it lasting much longer.

Dot will fight till the day he dies, saying Win8 is the best thing ever guy's, you ain't gonna win any argument with him, unfortunately :) He will come back, repeatedly, with nonsense he believes in, regardless of what one thinks otherwise. I tired of it ages ago. ;)

To me, the mouse isn't king anymore. With new technologies around the corner, I don't see it lasting much longer.

So you admit that everyone will need to get rid of their current systems just to purchase a lovely touch screen?

Not going to happen here.

The Start Screen is a user interface designed for casual use, information consumption, small screens and a touch interface. While those are all great things for tablet users, it's not for anyone doing serious work on the desktop.

Yeah I do not understand why he thinks the mouse will go away....

Anyway, it is like talking to a brick wall. He says the Start Screen is better in every way.....but then says I need to select Unpin.....The Start Menu did not require this....so how is the start screen "better in EVERY way" if I need to unpin every time I install something? Or spend 10-20 minutes organizing things?

I do not have that kind of time. The Start Menu was neatly organized and I NEVER.....NEVER had to do ANYTHING to mess with the organization of the Start Menu.

So you admit that everyone will need to get rid of their current systems just to purchase a lovely touch screen?

Not going to happen here.

Not now, no. But 20 years down the line, it's almost guaranteed we'll be using something different along with our keyboards.

Yeah I do not understand why he thinks the mouse will go away....

Because technology evolves, and depreciates. That mouse your cradling? Yeah, that too will depreciate (and has already begun to), just like the CLI did before it, and just like punch cards did before that.

I do not have that kind of time.

Yet, you have the time to be on here.

Not now, no. But 20 years down the line, it's almost guaranteed we'll be using something different along with our keyboards.

20 years? lol.

Well, I'll be dead by then, but then, we can all say most things will be vastly different in that time, I suppose, maybe.

How far have we come since 1993? (20 years ago)

20 years? lol.

Well, I'll be dead by then, but then, we can all say most things will be vastly different in that time, I suppose, maybe.

How far have we come since 1993? (20 years ago)

You and me both. :D

Sweet that it won't affect me then.

****ty third party app development isn't Microsoft's fault. That same crap that clutters the Start Screen, clutters the Start Menu as well, but somehow that is OK? If you want to be mad, be mad at Nero. Ask them to clean up their act, because Microsoft can't control that.

Please come back when you have a better argument.

****ty 3rd party app development??? The start screen sucks up shortcuts meant for the "Start Menu" from any application that is not made for the modern UI, which is EVERY WINDOWS APPLICATION MADE BEFORE WINDOWS 8!! That's a lot of ****ty 3rd party app developers!

****ty 3rd party development.??? The start screen sucks up shortcuts meant for the "Start Menu" from any application that is not made for the modern UI, which is EVERY WINDOWS APP MADE BEFORE WINDOWS 8!!

Agreed. So a program in Windows 7 is perfectly fine, but in Windows 8 they are considered crappy 3rd party developers?

So if I wanted to install an old program, it will suddenly be "crappy third party developers"? It is Microsoft's job when creating an OS where they change something, to make the existing installers work well with the new system.

****ty 3rd party app development??? The start screen sucks up shortcuts meant for the "Start Menu" from any application that is not made for the modern UI, which is EVERY WINDOWS APPLICATION MADE BEFORE WINDOWS 8!! At the CES 2010 Steve Ballmer said that more than 4 million apps were available for the Windows Platform.... That's a lot of ****ty 3rd party app developers!

The only icons to be directly placed on the Start Screen will be the application's corresponding EXE shortcuts. I don't know what kind of cruddy apps you're using that is supposedly barfing up icons all over the place, but the few that I still use, don't do that, and as you can see a few posts, above Office 2010 didn't clutter my screen either.

The only icons to be directly placed on the Start Screen will be the application's corresponding EXE shortcuts. I don't know what kind of cruddy apps you're using that is supposedly barfing up icons all over the place, but the few that I still use, don't do that, and as you can see a few posts, above Office 2010 didn't clutter my screen either.

They also don't look like Windows Modern Tiles, so while it's only "Exe Shortcuts" it looks like crap!

What is your excuse about the All Apps section? I have seen readme's shortcuts to websites, and other things in there. With Windows 7, they were all neatly tucked away in folders. Some programs put it in a sub-folder labeled Additional Resources. But.....now they are always visible when I go to All Apps.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
  • Recent Achievements

    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      +Edouard
      75
    4. 4
      Skyfrog
      74
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!