Recommended Posts

Apparently, violent videogames are more dangerous than guns. That's what 67 percent of Republicans think, anyway. Over two thirds of those surveyed in a recent national poll believe plastic discs are a "bigger safety threat in America" than deadly projectile weapons. Only 14 percent found the opposite to be true, while the remaining 19 percent were unsure.

These are just opinions, of course. If there's anything the climate debate has taught us over the past decade it's that science doesn't have much of a place in modern American politics. Despite the complete lack of empirical evidence to support theories alleging videogames cause violent behavior, politicians and pundits in the media continue to drum up fear and paranoia in the public and vilify things they obviously don't understand.

National Survey Results [Public Policy Polling]

Read more at:

http://www.destructoid.com/poll-violent-videogames-more-dangerous-than-guns-244496.phtml#PFbM0FxUObqzb2GZ.99

I love the part where 19% are unsure. Really? You're not sure whether the thing that has zero evidence connecting it to real world harm and the thing that has killed 100s of millions of people, perhaps billions, since its creation is more dangerous?

Fascinating.

I can see where Violent Video Games can be the problem

What if someone Threw a PS3/Xbox controller at you.. (or Strangled you with the Controller Cable :p)

I can see where Violent Video Games can be the problem

What if someone Threw a PS3/Xbox controller at you.. (or Strangled you with the Controller Cable :p)

The only way games cause violence is when you have poor level design/unbalanced AI which makes you rage-quit :p

  • Like 9

It still baffles me as to how people can think that video games are the driving force behind violent crimes. The percentage of people who play said games versus the percentage of those people who commit crimes, let alone violent crimes, is so miniscule it borders on retarded.

  • Like 2

It still baffles me as to how people can think that video games are the driving force behind violent crimes. The percentage of people who play said games versus the percentage of those people who commit crimes, let alone violent crimes, is so miniscule it borders on retarded.

Only borders on? You're being too kind.

It still baffles me as to how people can think that video games are the driving force behind violent crimes. The percentage of people who play said games versus the percentage of those people who commit crimes, let alone violent crimes, is so miniscule it borders on retarded.

I think one problem is the ubiquity of video games. It is likely someone who does commit a horrifically violent probably played video games, but only because a hell of a lot of people play them. They probably also ate hamburgers, had sex, masturbated, watched reality T.V., watched violent movies at the cinemas etc.

  • Like 1

The question was actually "What do you think is a bigger safety threat in America: guns or violent video games?". It doesn't go into detail by asking how big, and what kind, of a threat they believe it actually posses.

Also, they didn't only poll republicans, so it's not just republicans who believe this. In fact looking at the numbers... 86% of those people who describe them selves as "Very Liberal" said chose video games over guns. The other 14% chose not sure (nobody chose guns). But sure we can read into these numbers however we want.

  • Like 2

Games are not dangerous, neither are guns. Its the morons who misuse the guns and the idiots who cannot tell real life from fantasy. Games and guns are just a cop out for those who do something wrong, and those who need something to blame.

Remember when they told us playing this would make us all violent:

Fun times.

One of my favs from back in the day. Had all the finishing moves memorized and played it every day after school on my 386sx system. Funny how I didnt turn out a criminal or someone running around ripping people's heads off our hearts out.

This topic is now closed to further replies.
  • Posts

    • What? They aren't removing the disc drive and charging $800 for questionable performance upgrades that are better suited to a new generation console? How outrageous!
    • Bummer it's only 1TB instead of 2. I had one of those - the "Halo Special Edition" OG Xbox. This looks like a cool update.
    • KillerPDF 1.4.3 is out.
    • Google's NotebookLM gets some useful features you may have been waiting for by Aditya Tiwari It's been three years since Google introduced its AI-powered note-taking and research app, NotebookLM. Just when Apple is about to kick off WWDC 2026, the search giant has announced a platter of new NotebookLM features that add agentic capabilities in chat and more advanced reasoning. For starters, NotebookLM now draws its fuel from Gemini 3.5 and Antigravity to improve accuracy and reliability. One of the things people have been asking for a long time is more transparency into the thinking steps. NotebookLM now shows expanded thinking steps in chat, providing better visibility into the thinking process. Google compared the upgraded NotebookLM with prior versions and found that it "achieved an average win rate of over 65% — a 15% point margin above parity — across our top five core evaluation dimensions," including accuracy & quality, multilingual support, large document analysis, document creation, and advanced research. It showed substantial improvements in analyzing large documents, achieving a 69.9% win rate. The system also delivered "exceptional performance" in advanced web research and source discovery with a 78.2% win rate. The AI research tool now generates outputs in more formats. You can give instructions to guide the outputs and download the generated files from the studio panel. Here are the newly supported formats: PNG and SVG for data visualizations and charts PDFs, docx, markdown, and text files for documents PNG, JPG, and GIF for images JSON and CSV for structured data XLSX for Microsoft Excel PPTX for Microsoft PowerPoint You can make edits after the outputs are generated. The feature is available globally; therefore, you can provide directions in one language and create outputs in another. Google said that it's also making it easier to get started with a project in NotebookLM. Instead of having a list of sources beforehand, you can even start with loose ideas, and NotebookLM can help build the repository of sources through the chat. For instance, you can find primary sources in other languages to get new perspectives or explore related works of an author. All of these new features are rolling out globally for those who can loosen up their pockets. They are available to users with Google AI Ultra and all Workspace business customers with AI Ultra access. Google has plans to expand them to more users in the future.
  • Recent Achievements

    • Very Popular
      Captain_Eric earned a badge
      Very Popular
    • One Month Later
      amusc earned a badge
      One Month Later
    • One Month Later
      DJC50PLUS earned a badge
      One Month Later
    • Week One Done
      DJC50PLUS earned a badge
      Week One Done
    • Proficient
      Eric Biran went up a rank
      Proficient
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      238
    3. 3
      ATLien_0
      76
    4. 4
      Steven P.
      75
    5. 5
      +Edouard
      69
  • Tell a friend

    Love Neowin? Tell a friend!