Recommended Posts

Apparently, violent videogames are more dangerous than guns. That's what 67 percent of Republicans think, anyway. Over two thirds of those surveyed in a recent national poll believe plastic discs are a "bigger safety threat in America" than deadly projectile weapons. Only 14 percent found the opposite to be true, while the remaining 19 percent were unsure.

These are just opinions, of course. If there's anything the climate debate has taught us over the past decade it's that science doesn't have much of a place in modern American politics. Despite the complete lack of empirical evidence to support theories alleging videogames cause violent behavior, politicians and pundits in the media continue to drum up fear and paranoia in the public and vilify things they obviously don't understand.

National Survey Results [Public Policy Polling]

Read more at:

http://www.destructoid.com/poll-violent-videogames-more-dangerous-than-guns-244496.phtml#PFbM0FxUObqzb2GZ.99

I love the part where 19% are unsure. Really? You're not sure whether the thing that has zero evidence connecting it to real world harm and the thing that has killed 100s of millions of people, perhaps billions, since its creation is more dangerous?

Fascinating.

I can see where Violent Video Games can be the problem

What if someone Threw a PS3/Xbox controller at you.. (or Strangled you with the Controller Cable :p)

I can see where Violent Video Games can be the problem

What if someone Threw a PS3/Xbox controller at you.. (or Strangled you with the Controller Cable :p)

The only way games cause violence is when you have poor level design/unbalanced AI which makes you rage-quit :p

  • Like 9

It still baffles me as to how people can think that video games are the driving force behind violent crimes. The percentage of people who play said games versus the percentage of those people who commit crimes, let alone violent crimes, is so miniscule it borders on retarded.

  • Like 2

It still baffles me as to how people can think that video games are the driving force behind violent crimes. The percentage of people who play said games versus the percentage of those people who commit crimes, let alone violent crimes, is so miniscule it borders on retarded.

Only borders on? You're being too kind.

It still baffles me as to how people can think that video games are the driving force behind violent crimes. The percentage of people who play said games versus the percentage of those people who commit crimes, let alone violent crimes, is so miniscule it borders on retarded.

I think one problem is the ubiquity of video games. It is likely someone who does commit a horrifically violent probably played video games, but only because a hell of a lot of people play them. They probably also ate hamburgers, had sex, masturbated, watched reality T.V., watched violent movies at the cinemas etc.

  • Like 1

The question was actually "What do you think is a bigger safety threat in America: guns or violent video games?". It doesn't go into detail by asking how big, and what kind, of a threat they believe it actually posses.

Also, they didn't only poll republicans, so it's not just republicans who believe this. In fact looking at the numbers... 86% of those people who describe them selves as "Very Liberal" said chose video games over guns. The other 14% chose not sure (nobody chose guns). But sure we can read into these numbers however we want.

  • Like 2

Games are not dangerous, neither are guns. Its the morons who misuse the guns and the idiots who cannot tell real life from fantasy. Games and guns are just a cop out for those who do something wrong, and those who need something to blame.

Remember when they told us playing this would make us all violent:

Fun times.

One of my favs from back in the day. Had all the finishing moves memorized and played it every day after school on my 386sx system. Funny how I didnt turn out a criminal or someone running around ripping people's heads off our hearts out.

This topic is now closed to further replies.
  • Posts

    • What OS is that? It looks a bit like Mac OS but the command line suggests it isn't, either way I like it!
    • Outlook classic is inherently better than new outlook, for a number of reasons. That said, if the only reason people need office is to read email, they should just use thunderbird.
    • Windows 11 is a big thumbs down from me. I used for a period of a few days while it was in insider and windows 10 was the main OS, and realised it wasn't for me. I am still waiting for Windows to be tolerable again, a shame as at one point I was very pro Microsoft.  
    • Classic outlook, not only does it have a much fuller feature set, it doesn't include Microsoft attempting to sync my emails from my servers to theirs. If classic outlook is ever removed from office, and the version I paid for in 2021 stops working for some reason, I'll use Thunderbird.
    • Kdenlive 26.04.2 by Razvan Serea Kdenlive is an acronym for KDE Non-Linear Video Editor. It works on GNU/Linux, Windows and BSD. Through the MLT framework, Kdenlive integrates many plugin effects for video and sound processing or creation. Furthermore Kdenlive brings a powerful titling tool, a DVD authoring (menus) solution, and can then be used as a complete studio for video creation. Kdenlive supports all of the formats supported by FFmpeg or libav (such as QuickTime, AVI, WMV, MPEG, and Flash Video, among others), and also supports 4:3 and 16:9 aspect ratios for both PAL, NTSC and various HD standards, including HDV and AVCHD. Video can also be exported to DV devices, or written to a DVD with chapters and a simple menu. Video editing features: Multi-track editing with a timeline and supports an unlimited number of video and audio tracks. A built-in title editor and tools to create, move, crop and delete video clips, audio clips, text clips and image clips. Ability to add custom effects and transitions. A wide range of effects and transitions. Audio signal processing capabilities include normalization, phase and pitch shifting, limiting, volume adjustment, reverb and equalization filters as well as others. Visual effects include options for masking, blue-screen, distortions, rotations, colour tools, blurring, obscuring and others. Configurable keyboard shortcuts and interface layouts. Rendering is done using a separate non-blocking process so it can be stopped, paused and restarted. Kdenlive also provides a script called the Kdenlive Builder Wizard (KBW) that compiles the latest developer version of the software and its main dependencies from source, to allow users to try to test new features and report problems on the bug tracker. Project files are stored in XML format. An archiving feature allows exporting a project among all assets into a single folder or compressed archive. Built-in audio mixer Kdenlive 26.04.2 changelog: Remove not needed actions from render info, fix rough size calculation for rendering. Fix clip sometimes not inserted in timeline when moving vertically in bin drag. Fix transcoding from clip properties. Cleanup render profile audio quality. Use percent based value for audio quality, and adjust the range accordingly per codec. Fixes bug #520750 Enforce even numbers for render width/height. Fixes bug #520737 Fix nightly flatpak - disable rnnoise until implemented. Fix missing initialization. Edit mediacapture.cpp. Fix document unnecessarily marked as modified on opening, triggering a backup request. Fix incorrect detection of missing and remote clips causing unwanted backups. Fixes issue #2194 Fix tests. Fix tmp files copied to wrong location when setting project folder. Fixes bug #467740 Fix color clips not selected on creation. Use QFileInfo instead of QUrl/QDir to try fixing Windows shared drives. Fixes bug #451413 Fix timeline preview incorrectly invalidated when a track with effect duration changed. Fixes bug #514541 Fix missing var. Display paths in native format in render widget. Fixes bug #520428 Simple splash: fix pressing return always triggered the same button. Minor update to simple splash. Fix unwanted clips added to timeline and cleanup. Fixes issue #2190 Minor layout improvements to welcome screen, add Quit and Open shortcuts. Fix broken welcome dialog layout in tiling compositors. (craft) Limit the number of CPU cores used during a Windows build with mingw as some .cpp files are memory intensive to build. (kde-ci) Limit the number of CPU cores used during a build as some .cpp files are memory intensive to build. (kde-ci) Cleanup old entries. Another fix for animation crash. Fix uninitialized function - crash on create animation. Another attempt to fix MacOS permissions. MacOS: fix bundle release version. Fix MacOS plist path. Fix MacOS build. Explicitely link against Qt::Core. Download: Kdenlive 26.04.2 | 128.0 MB (Open Source) Download: Standalone Executable View: Kdenlive Home page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      250
    3. 3
      Steven P.
      74
    4. 4
      FloatingFatMan
      69
    5. 5
      +Edouard
      69
  • Tell a friend

    Love Neowin? Tell a friend!