Recommended Posts

let's see.... if you go to lab for test to kill rat with real gun compare to video game has fake gun inside. if you take real gun and target at rat and kill it already, and you will see that rat is dead with a lot of blood. if you see cartoon or movies has gun too like looney tunes, star wars, and others that they are fake as video game are fake too! the video game are not real! the gun is real dangerous for people put to die in real life! I do blame on one person who has mental illness who killed innocent person put to die in real life. video game are fake as cartoon on tv! get it?!

let's see.... if you go to lab for test to kill rat with real gun compare to video game has fake gun inside. if you take real gun and target at rat and kill it already, and you will see that rat is dead with a lot of blood. if you see cartoon or movies has gun too like looney tunes, star wars, and others that they are fake as video game are fake too! the video game are not real! the gun is real dangerous for people put to die in real life! I do blame on one person who has mental illness who killed innocent person put to die in real life. video game are fake as cartoon on tv! get it?!

the difference between video games and other art forms such as music, movies, and comics is that you participate in video games and the game rewards you for that participation whether it be jumping on goombah's head, getting high note streaks in guitar hero.. or slaughtering people violently whether it be with a blade or gun.

Yet owning a gun gives you the opportunity to make it a reality. No gun, no shootings.

and this is the problem.

you're not scared of being killed. mc donalds, cars, and knives are more likely to kill you than a gun. you're just scared of guns whenever and where ever you see them.. even if you have no reason to even believe they loaded.

you're simply hoplophobic

the difference between video games and other art forms such as music, movies, and comics is that you participate in video games and the game rewards you for that participation whether it be jumping on goombah's head, getting high note streaks in guitar hero.. or slaughtering people violently whether it be with a blade or gun.

Actually, you aren't factoring everything in to your thought process about games vs other media. Let's see if I can articulate this properly.....

Games don't look real, or even showcase reality in almost any way. Doesn't matter how good your system is, games still have a "fake" feeling on them. Sure, you are part of the game, controlling the actions. But you never truely say, " Damn, I feel like I'm really in this world." There is always a seperation with games that makes you , or at least 99.9% of people, say ," This is cool, it looks awesome, but I still know it's a game." Sure, they have some things that relate to real world, but there is always some boundry, missing element, or something that gives away that it is fake.

I won't touch music, as that has a way of touching people's "soul" in a way that no other medium can. Music can drive people to suicide, to remember things that make them happy or sad, and many other ways.

Movies I'd say have a bigger impact on how people can relate to the world though. Why? Because they combine not only realistic looking scenerios, but music that can grip you and move you. I remember sitting in my apt with a few friends, where for 2 days, we watched Sopranos for abuot 30 hours out of 48 hours. After all of that, we all had this sort of "ego" and feel to the world, that was brought upon us from the show. It was able to grip us in enough, to where after watching it, we had this alternate reality of what life was for a bit. Sure, we knew it wasn't real, but because of how well it was shot, it had a huge impact on our perception.

I've never had a game bring me in, cause emotions on such a level, as to what Movies do.... Except maybe Journey... That game still moves me :p

But other than that, I don't think games have any impact on 99.9% of people who play them, in such a way that it affects their view, actions, or reality.

TL:DR : I've never had a game so bad that I had to turn away or stop playing. I've seen plenty of movies though that are so disturbing, I had to either turn away or never watch it agian.

**** I hope I said that well enough.... pain killers kicking in :p

In the end, the real truth is all of this is about how mentally stable a person is. No rules/regulations will really ever solve that. Some types of mental illnesses only show up at certain times. It is really hard to diagnose someone with a mental illness until they actually have it, and even then, with healthcare so expensive, most don't get treated.

  • Like 1

and this is the problem.

you're not scared of being killed. mc donalds, cars, and knives are more likely to kill you than a gun. you're just scared of guns whenever and where ever you see them.. even if you have no reason to even believe they loaded.

you're simply hoplophobic

Who said I was scared of the gun? I own several replicas and I have fired shotguns and target pistols.

You are erroneously saying that violent videogames are the cause, first it was books, then music, then movies, now videogames, in 10-20 years it will be something else. If by some infinitesimally small chance that they are a cause owning a gun enables that person to go shoot people, no gun, no dead children.

You are erroneously saying that violent videogames are the cause, first it was books, then music, then movies, now videogames, in 10-20 years it will be something else. If by some infinitesimally small chance that they are a cause owning a gun enables that person to go shoot people, no gun, no dead children.

I never have seen any reliable data that proves that. I agree with you, it always seem to be something to blame for violence. How about a little personal responsibility?

I can see where Violent Video Games can be the problem

What if someone Threw a PS3/Xbox controller at you.. (or Strangled you with the Controller Cable :p)

We've gone wireless. No more controller cable strangling, only blunt force trauma.

I can't believe that people here feel games can lead to violence but still feel that it's ok for pretty much everybody to own a gun.

If you feel that movies, music, games, ... can lead to violence you should also be for stronger checks and more regulations on guns.

People with the tendency for violence should not be allowed to own weapons, hence you need longer and more thorough back ground checks

in 1990's, I watched one of the simpsosn called Itchy & Scratchy & Marge. does anyone remember that one?

Convinced that the images on The Itchy & Scratchy Show are a bad influence on kids, Marge wages a one-woman campaign against the show that eventually forces the creator, Roger Meyers, Jr., to curb the violence in favor of bland, lovey-dovey plots. The new format bombs and the show's ratings plunge. Meanwhile, Marge is asked to comment on The Springfield Art Museum's exhibition of Michelangelo's David. Not finding it at all objectionable, Marge loses her standing with the anti-free speech brigade that once supported her

see that one?! the video game, cartoon, book, and movies are not blamed. it is in the person's illness mental. I read history about school shooting history too. I knew that it is not blamed on video game.

I can't believe that people here feel games can lead to violence but still feel that it's ok for pretty much everybody to own a gun.

If you feel that movies, music, games, ... can lead to violence you should also be for stronger checks and more regulations on guns.

People with the tendency for violence should not be allowed to own weapons, hence you need longer and more thorough back ground checks

the problem in your logic is that guns don't lead to violence, guns are a means of carrying out violence once people have already decided to be violent.

the problem in your logic is that guns don't lead to violence, guns are a means of carrying out violence once people have already decided to be violent.

There is nothing wrong with my logic. You can't say that video games, movies,... lead to violence. And then for those people still feel it's their god given right to own guns.

People with violent tendencies should not be allowed to buy guns, that's why background checks should take much longer, and involve much more follow ups

There is nothing wrong with my logic. You can't say that video games, movies,... lead to violence. And then for those people still feel it's their god given right to own guns.

People with violent tendencies should not be allowed to buy guns, that's why background checks should take much longer, and involve much more follow ups

how do you figure out who has violent tendancies until they do something? We already screen for stuff like that when we don't let the mentally disabled and felons have guns.

and this is the problem.

you're not scared of being killed. mc donalds, cars, and knives are more likely to kill you than a gun. you're just scared of guns whenever and where ever you see them.. even if you have no reason to even believe they loaded.

you're simply hoplophobic

Yes, we regularly see an excess of 9,000 people a year dropping dead after eating a McDonalds :laugh:

And when was the last time someone went on a Big Mac rampage and killed 30 people with it? :D

the problem in your logic is that guns don't lead to violence, guns are a means of carrying out violence once people have already decided to be violent.

The problem in your logic is that games don't lead to violence, games are simply a means of giving people entertainment. Games only influence people that have already decided to be violent or are mentally deranged.

Isn't logic fun?

The problem in your logic is that games don't lead to violence, games are simply a means of giving people entertainment. Games only influence people that have already decided to be violent or are mentally deranged.

Isn't logic fun?

Erm, why else would I (we) be playing violent games?

how do you figure out who has violent tendancies until they do something? We already screen for stuff like that when we don't let the mentally disabled and felons have guns.

Maybe have house visits, regular check ups, make sure the police in your neighborhood knows when somebody buys a gun.

Make it mandatory for gun owners to show up at a shooting range at least once a month. Check how people handle guns, and make sure that at any time when a professional finds that you are not adequate you loose your license to own guns,....

I can't wrap my head around the fact that you will blame games for violence, but still find it ok for pretty much everybody to just have a gun. Those two just don't match for me. But then again I'm not from the USA so what do I know about your culture.

206489.jpg7f09_023.jpg

you see this picture after Maggie hits Homer on the head with a mallet, Marge discovers that The Itchy and Scratchy Show is a bad influence on kids and forms a pro-censorship brigade, which doesn't last when the brigade wants to attack Michaelangelo's David for glorifying nudity and Marge refuses, and you see that Itchy and Scratchy were fighting over with guns, then Maggie use her toy gun and aim at Homer's head on his picture.

Don't blame on video games, movies, tv show, books, and others! It is blame on person who has illness mental!

Maybe have house visits, regular check ups, make sure the police in your neighborhood knows when somebody buys a gun.

Make it mandatory for gun owners to show up at a shooting range at least once a month. Check how people handle guns, and make sure that at any time when a professional finds that you are not adequate you loose your license to own guns,....

I can't wrap my head around the fact that you will blame games for violence, but still find it ok for pretty much everybody to just have a gun. Those two just don't match for me. But then again I'm not from the USA so what do I know about your culture.

I don't blame games for violence. But blaming violent imagery and ideas in mass media makes a whole lot more sense than blaming a tool that has ZERO conscience will of it's own. Sure the violence in media won't drive most people to murder... but those that are already on the edge.. it could be what tips them over the sanity cliff.

sure if violent videogames are more dangerous then real guns then.....

porn videos can get you pregnant

you're making a false equivalency.

porn videos can't **** you..

but it could convince you to get a machine that will **** you in real life.

the idea was put there by the porn.

just as video games could implant the idea for violence.

I don't blame games for violence. But blaming violent imagery and ideas in mass media makes a whole lot more sense than blaming a tool that has ZERO conscience will of it's own. Sure the violence in media won't drive most people to murder... but those that are already on the edge.. it could be what tips them over the sanity cliff.

you're making a false equivalency.

porn videos can't **** you..

but it could convince you to get a machine that will **** you in real life.

the idea was put there by the porn.

just as video games could implant the idea for violence.

There are people who argue porn incites rape and/or sexual violence. I think there is about as much evidence for that assertion as there is that interactivity increases the likelihood of someone committing real world violence.

There are people who argue porn incites rape and/or sexual violence. I think there is about as much evidence for that assertion as there is that interactivity increases the likelihood of someone committing real world violence.

I would have to assume those people have no experience with porn, just like people arguing video games make you killers have no experience with video games.

http://www.pbs.org/kcts/videogamerevolution/impact/myths.html

I don't get why people keep repeating the 'video games are evil and should be destroyed' FUD no matter how many times it's debunked.

Probably because they don't know a better way to keep politicians from gun laws. Heh.

This topic is now closed to further replies.
  • Posts

    • Glow 26.9 by Razvan Serea Glow provides detailed reporting on every hardware component in your computer, saving you valuable time typically spent searching for CPU, motherboard, RAM, graphics card, and other stats. With Glow, all the information is conveniently presented in one clean interface, allowing you to easily access and review the comprehensive hardware details of your system. Glow provides detailed information on various system aspects, including OS, motherboard, processor, memory, graphics card, storage, network, battery, drivers, and services. The well-organized format ensures easy access to the required information. You can export all the gathered data to a plain text file, facilitating sharing with others for troubleshooting purposes. No installation needed. Just decompress the archive, launch the executable, and access computer-related information. Glow runs on Windows 11 and Windows 10 64-bit versions. Glow 26.9 changelog: New Features The processor hardware detection engine has been significantly enhanced beyond traditional Intel and AMD architectures. Native support is now available for modern platforms such as Apple Silicon (M-Series) and the newly introduced NVIDIA Spark. In addition, all ARM-based processors can now be accurately distinguished between ARM32 and ARM64 architectures, providing precise hardware reporting. This marks a major milestone for Glow's hardware detection capabilities. The RAM manufacturer identification algorithm has been expanded. JEDEC vendor codes for popular brands such as Patriot, PNY, Team Group, GeIL, Lexar (Longsys), and Asgard/Gloway have been integrated into the database. This significantly reduces the likelihood of incorrect or "Unknown Manufacturer" results and improves overall hardware detection accuracy. New Public IP Address and Internet Service Provider (ISP) features have been added to the Network section. To ensure reliability, this information is retrieved from the trusted service ipwho.is. When Hiding Mode is enabled, no requests are sent and these features remain hidden, as they may expose sensitive information. The search engine used in the Installed Drivers, Installed Services, and Installed Applications sections has been enhanced. You can now perform more flexible and accurate searches using initials, partial matches, and loosely arranged character sequences. The TS Preloader loading bar has been rebuilt using our modern TS Custom Controls graphics library, developed entirely in-house. As a result of this infrastructure upgrade, the loading bar now features smooth rendering and rounded corners that align with the visual style of Windows 11. [TS Updater] A new validation algorithm has been added to check whether the target application is currently running before the update process begins. Bug Fixes Resolved a condition that could prevent TS Preloader from shutting down safely during rare application crash scenarios. Fixed a text alignment issue in the Network section affecting the display of DNS addresses. Alignment is now rendered correctly. [TS Updater] Fixed an issue that could prevent the updated application's executable "*.exe" file from being located after the update process. [TS Updater] Fixed a bug that could leave outdated "*.sha256" files in the application directory after an update. [TS Updater] Fixed a rare issue that could cause subfolders to be moved into the root directory after an update. [TS Updater] Fixed an issue during the first launch that could cause flickering and a temporary white window appearance due to Windows Defender interactions. Changes A small improvement has been made to the internet connectivity detection algorithm. Connectivity checks are now performed in the background with minimal impact on the user interface thread. The keyboard shortcuts in the top menu have been reorganized and simplified to provide a consistent experience across all Türkaysoft applications and to avoid potential conflicts with standard Windows shortcuts. The TS Preloader splash image has been updated with a Türkiye-themed stadium design to celebrate Türkiye's qualification for the 2026 FIFA World Cup—its first appearance in 24 years. Congratulations, Türkiye! The TS Custom Controls module has been updated to version 26.6, delivering improved stability and a more polished visual appearance. [TS Updater] The application icon has been redesigned to provide a more modern and refined look. Note: Always unzip the program before using it. Otherwise you may get an error. Download: Glow 26.9 | 1.8 MB (Open Source) Links: Glow Homepage | Screenshot | Github Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • DWARF mini review: the world's smallest smart telescope for night and day sky captures by Steven Parker DWARFLAB reached out to me asking if I was interested in checking out the DWARF mini, which is a portable astronomy telescope designed for amateur astronomers. Why do I say it's for amateurs? Well, for starters, it's not what you'd call "high end"; it's more of a professional-grade starting point for amateurs serious about capturing what's up there in our night and day skies. A typical amateur astronomer is most likely thousands of dollars deep into the hobby, and I will make no claims that this DWARF mini (at a fraction of the cost) could replace it all, okay? Well, if you read on, it will be clearer what I am trying to convey. Disclosure: DWARFLAB provided a free sample without any editorial input or review pre-approval. I have always been interested in looking up and observing the night sky. I see satellites crossing the sky above my garden most nights, and I am always looking at the moon. Yeah, I have a 200MP camera on my phone, but at 200X zoom, AI takes over and makes the pretty moon pictures that I snap, the DWARF mini does not, you get an actual true picture of what you can barely see with the naked eye. Before we start, let's share the highlights of the DWARF mini in bite-sized format: Pocket-Sized & Ultra-Lightweight Weighing just 1.85 lbs (840g), the DWARF mini easily fits into a backpack or large pocket. Its all-in-one, compact design makes it the ultimate grab-and-go digital telescope for hiking, camping, or traveling to dark-sky locations. Intuitive App Control & Built-in Sky Atlas Go from unboxing to your first shot in just 3 minutes! The DWARFLAB App provides a seamless experience with an interactive star map. Simply select your target and start exploring without the steep learning curve of traditional setups. Auto GOTO & 360° Pivot Freedom Enjoy pinpoint automated tracking with full 360° rotation. Powered by a high-sensitivity Sony IMX662 sensor (1/2.8-inch, 2.9μm pixels), it captures amazing, low-noise astro details, bringing faint nebulas and star clusters to life with stunning clarity. Pro-Level EQ Mode & Long Exposure Unlock advanced deep-space imaging with Equatorial (EQ) Mode. Supporting impressive single-frame exposures up to 90 seconds and featuring built-in light pollution filters, it easily cuts through city glow to reveal intricate celestial structures. Smart Cloud Processing & All-Ages Fun Effortlessly enhance your raw data with integrated cloud processing for professional-grade results. Perfect for beginners, kids, and adults, this telescope makes exploring and sharing the wonders of the universe an exciting, family-friendly adventure. The packaging is a pretty minimal affair with the outer box opening like a flap to reveal the plastic mould of the DWARF mini sitting in it. Below, the Sun filter, charging cable, cleaning cloth, and documentation can be found. DWARFLAB also provided a Mini Hydraulic Tripod ($89.99), and I highly recommend getting it if you plan on purchasing the DWARF mini, as it fully supports the motorized tracking feature of the telescope; plus, at 840g, the weight of the telescope, you will need a tripod that supports more than the weight of a smartphone anyway. What's in the box DWARF Mini Smart Telescope × 1 Sun Filter x 1 Type-C to Type-C Cord x 1 Cleaning Cloth x 1 User Guide With that out of the way, here are the full specs: DWARF mini Dimensions (DWH): 60.70 mm x 100.38 × 183.61 (2.39" x 3.95" x 7.23") Weight: 840g (1.85lbs) Aperture diameter: 30 mm (telephoto), 3.4 mm (wide angle) Image Sensor: SONY IMX662 1/2.8" (Telephoto) OmniVision OS02K10 1/2.8" (Wide-angle) Focal length: 150 mm (telephoto), 6.7 mm (wide-angle) Equivalent focal length: 1016 mm (telephoto), 45 mm (wide-angle) Shutter Speed: Tele - 1/10000-90s, Wide - 1/10000-30s Maximum exposure time: 90s (telephoto & wide-angle), Both in EQ mode Rotation range: Lens: 225°, Base: 360° Effective Pixels: 2.07M Maximum Resolution: 1920 × 1080 (Telephoto & Wide-angle) Built-in filters: Astro, Dark, Duo-Band (Telephoto), Astro (Wide-angle) Output: JPG, FITS, TIFF, MP4 Shooting Mode: Photos, Videos, Astronomy, Burst Shooting, Time-lapse Photography Storage: 64 GB Battery: Built-in 7000 mAh, supports external USB charging Charging Port: Type-C NPU: 1 TOPS Features: WiFi, NFC NFC One-Touch Connection Astronomy Post-Processing/Appointment Shooting/Astronomy Mosaic Wi-Fi Transmission Range: 15m (open environment) Color: Black Compatibility: iOS & Android smartphones/tablets Warranty: 2-years (24-months) MSRP: $399 Design Charge port On/off button Lens On the DWARF mini itself, it is a pretty minimal affair. On one side, there is a Type-C USB port to charge the non-removable 7000 mAh battery, and on the other side, a large button to power on or off the telescope. The button is flanked by an LED that is green when connected via the DWARFLAB app, or lights up red when being powered off. Below the button, there are four LEDs that indicate battery power. The DWARF mini does not have any sharp edges as all sides are rounded off; it has a good heft to it, but the weight of it feels quite balanced in the hand, so it isn't top or bottom-heavy. On the front there is the DWARFLAB logo which is quite small and there are no other markings on it. The tripod offers full 360° rotation of the motorized base, which allows for tracking for the time-lapse mode, but also for the 90-second captures of nearer objects in the sky, such as the Sun or the moon. Usage To get started, simply power on the DWARF mini and open the DWARFLAB app, tap on Connect, and it will scan for the DWARF mini over the Wi-Fi network. The device supports both 2.4 GHz and 5 GHz Wi-Fi, as well as Bluetooth for discovery, so connection issues were minimal in my experience with it. As previously noted in the specs, the DWARF mini will stay connected with a phone or tablet up to 15 meters in an open environment, such as a backyard. Lighting status Powering on: The green circular light will rotate and breathe in turn Powering off: The red circular light is gradually extinguished Connecting: Green light strip rotating Connected: Green light strip solid/always on 4 lights 1= 0-25%, 2= 25-50%, 3= 50-75%, 4= 75-100% battery power To view the full lighting status, such as tracking mode and connection failure, you can check the user guide on the official DWARFLAB page. DWARFLAB app Above, you can see the steps undertaken to connect the DWARFLAB app to my Galaxy S26 Ultra. Weirdly, I got an alert that a firmware update failed to get uploaded to the DWARF mini the first time, but upon retrying, it worked. Then place the DWARF mini outside, make sure your smartphone or tablet is connected to it, and then head back inside, because you can manage it from the comfort of your home. Simply enter the Atlas tab in the app and search for what you want to capture, and then tap on the camera icon; the DWARF mini will then attempt to track the object and give you a live view right on your connected device. Results I've had the DWARF mini since April, but even though my garden is south-facing, I had a lot of trouble trying to capture a good image of the moon. In the end, it was possible after I took it with me on a trip to my parents in Southend, UK, at the end of May. Here is a capture of the moon, resulting from 20 stacked images over a 90-second exposure. What you are seeing here is not AI-assisted. A good example of what I mean is the latest flagships with their 200MP cameras claiming to capture things like closeups of the moon, and while they are not as good as the above example on the DWARF mini, the resulting image on smartphones is actually AI-assisted above 30X zoom. Here is an example of a similar shot at the moon at 200X zoom using an HONOR Magic8 Pro. The difference is clear. Next, here we have a shot of the daytime moon. Here is a shot of Arcturus, the red giant star, which is the fourth brightest in the night sky. As previously mentioned, it could be a bit clearer, but clouds passing in front of it muddied the shot a bit. The Sun The DWARF mini also ships with a sun filter, meaning you can take great shots of the sun as well. Tracking Sun Resulting (stacked) shot Live zoom The pictures themselves are limited to Full HD, and some of the examples actually came out in HD (1280x720), but this is because the standard telescopic result is in 720p while "Wide" is in 1080p. Above you can see how in the app the Sun is tracked, the resulting capture, and Live zoom. I have only scratched the surface of what is possible with this telescope; I found several examples online of shots of the Milky Way, among others, such as nebulae and galaxies. All of this requires patience and knowledge, although if you know what you are looking for, simply enter it in the Atlas tab in the DWARFLAB app, tap the camera icon, and the telescope will attempt to track it. Conclusion The good The DWARF mini definitely places itself in a price point that makes astrology accessible to anyone looking to get started in the hobby. Say you want to have a closer look at the moon, simply enter it in the Atlas, and the Live view also lets you zoom in and snap pictures. The bad Some issues I came across while operating the DWARF mini were that it sometimes failed to connect unless I held my smartphone right next to it, and finding and tracking sometimes took several attempts to get it calibrated. I discovered that it helped if I sort of positioned and pointed the telescope in the general area it was supposed to detect, but this obviously wouldn't work with objects you can't see with the naked eye; more testing is required for that. Another bit of advice is to ensure that the lens is clean. While making the examples of live zooming on the sun, I discovered that the telescope lens and sun filter were not completely clean, and only after cleaning with a microfiber cloth was I able to get a decent shot of the sun. Where to buy and a coupon Okay, $399 is not cheap for a side hobby, but nor is a $1,500 smartphone flagship that you'll most likely have for a couple of years. This is a one-time entrance into astrology, and it won't become obsolete in one year like a smartphone. It's a thumbs up from me. The DWARF mini is available to buy right now in the U.S. and U.K. at the links below. DWARF mini for $399 on the official site DWARF mini for $399 on Amazon U.S. Use the NEOWIN5OFF coupon code for an additional 5% off at checkout (expires June 21) As an Amazon Associate, I earn from qualifying purchases.
    • Adobe Acrobat Reader Dis Continued
    • The name, you mean? If so, it's actually the objects common name. There's another one called NGC 7293 which is also known as Helix Nebula (because we're looking at a helix structure top down) but other times also known as the Eye of God. You'll understand when you see it
    • Welcome to Neowin! Enjoy your stay!
  • Recent Achievements

    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
    • One Month Later
      pestcontrol46 earned a badge
      One Month Later
    • Week One Done
      pestcontrol46 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      505
    2. 2
      PsYcHoKiLLa
      272
    3. 3
      Skyfrog
      74
    4. 4
      +Edouard
      71
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!