Hi-Res PS 4 Eye


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Um no, the PS Eye has existed since PS2. This is just the evolution of the technology.

Uh.. If my :p didn't make it obvious, I was merely making fun of the uncanny kinetic resemblance! I know that ps2 had a webcam but not sure if it had depth sensor like this one appears to have.

Uh.. If my :p didn't make it obvious, I was merely making fun of the uncanny kinetic resemblance! I know that ps2 had a webcam but not sure if it had depth sensor like this one appears to have.

Kinect-Eye-Specs.jpg

http://www.myce.com/news/can-the-playstation-eye-already-do-what-xbox-kinect-does-33111/

Showing that the PSEye (ps3 version) had depth sensing, and that the hardware was actually better than Kinect. Kinect had it in built-in software, hackability, and marketing.

What you quoted doesn't have anything that says a depth sensor, Kinect uses an IR sensor for it, not sure if Eye has it.

Showing that the PSEye (ps3 version) had depth sensing, and that the hardware was actually better than Kinect. Kinect had it in built-in software, hackability, and marketing.

You do know the difference between z depth and bit color depth don't you? Let me answer that for you, no you don't.

And yes, this has two cameras allowing for stereoscopic depth. Not terribly accurate and very limited in how many steps it can sense and it degrades with distance.

The kinect has a camera for the actual visual part, and then it has an ir camera sensor and a special ir diode that shoots out a funny dot pattern. The ir camera can with some kind of Doppler or interference thing fully and accurately depth map anything in front of it from this dot pattern.

Just for the record. So while Sony has upgraded the eye, they're still not taking it seriously as a controller less control. And you will still require something like the wand globe to accurately measure depth and to control the games. Whereas the kinect2's depth sensor will be ale to accurately see each of your fingers and their actual shape, as you how you are holding them. While the Sony sensor while it might see the fingers, it won't be able to see the depth of each finger, limiting its potential.

But then Sony won't abandon their stance that you need a controller and admit MS did it better. And for certain things they where right, last gen, just not for the kind of games people wanted to play with this kind of technology anyway. As those where generally games that would have been better as pure controller games.

I think we'll see Sony simply pushing this technology back to where they had it on the PS2. A toy, while they focus on controller games, and let MS and Nintendo had this market.

And yes, this has two cameras allowing for stereoscopic depth. Not terribly accurate and very limited in how many steps it can sense and it degrades with distance.

The kinect has a camera for the actual visual part, and then it has an ir camera sensor and a special ir diode that shoots out a funny dot pattern. The ir camera can with some kind of Doppler or interference thing fully and accurately depth map anything in front of it from this dot pattern.

Just for the record. So while Sony has upgraded the eye, they're still not taking it seriously as a controller less control. And you will still require something like the wand globe to accurately measure depth and to control the games. Whereas the kinect2's depth sensor will be ale to accurately see each of your fingers and their actual shape, as you how you are holding them. While the Sony sensor while it might see the fingers, it won't be able to see the depth of each finger, limiting its potential.

But then Sony won't abandon their stance that you need a controller and admit MS did it better. And for certain things they where right, last gen, just not for the kind of games people wanted to play with this kind of technology anyway. As those where generally games that would have been better as pure controller games.

I think we'll see Sony simply pushing this technology back to where they had it on the PS2. A toy, while they focus on controller games, and let MS and Nintendo had this market.

Sony have shown they are sticking with the Move controller and in all honesty I'm fine with this. The controller worked well "most" of the time and I feel when it didn't it was more related to the camera than the controller, so if this new one is an upgrade and doesn't make things look like something from the 80s VGA era on my TV when attempting AR games then I will be happy.

It got panned but Book of Spells was actually really cool in the way it worked, what wasn't good was the poor camera resolution jarringly reminding you of it's shortfalls.

you're one of those that when they turn in their laptops for service their a sticker or bandage or something taped over the camera.

I always want to ask them what they're using the computer for....

And sure they're sticking with the move, but it also seems like they're putting it very much out of focus. meanwhile MS has had much more success with the Kinect and is focusing a lot more on it.

And for me personally, controller less full body motion works a lot better for the few motion games I'm interested in playing, which is generally either exercise or dancing, well not so much, but it seems a lot more interesting than waving a disembodied sword about. or fighting games. though there aren't any that really take advantage of kinect yet.

hopefully this new camera allows them some limited full body experience in addition to the controllers as well.

you're one of those that when they turn in their laptops for service their a sticker or bandage or something taped over the camera.

I always want to ask them what they're using the computer for....

Haha. I have a piece of blu-tack covering my webcam on my laptop. I don't know, there is something unsettling about having a camera pointed at you all the time. :p

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And yes, this has two cameras allowing for stereoscopic depth. Not terribly accurate and very limited in how many steps it can sense and it degrades with distance.

The kinect has a camera for the actual visual part, and then it has an ir camera sensor and a special ir diode that shoots out a funny dot pattern. The ir camera can with some kind of Doppler or interference thing fully and accurately depth map anything in front of it from this dot pattern.

Just for the record. So while Sony has upgraded the eye, they're still not taking it seriously as a controller less control. And you will still require something like the wand globe to accurately measure depth and to control the games. Whereas the kinect2's depth sensor will be ale to accurately see each of your fingers and their actual shape, as you how you are holding them. While the Sony sensor while it might see the fingers, it won't be able to see the depth of each finger, limiting its potential.

But then Sony won't abandon their stance that you need a controller and admit MS did it better. And for certain things they where right, last gen, just not for the kind of games people wanted to play with this kind of technology anyway. As those where generally games that would have been better as pure controller games.

I think we'll see Sony simply pushing this technology back to where they had it on the PS2. A toy, while they focus on controller games, and let MS and Nintendo had this market.

Guy, if you really don't know about the subject don't talk. I'm a PhD "Candidate" student, as a result I have to read quite a lot of papers in this area, both stereoscopic cameras and kinnect sensors are used in tracking, I can tell you one thing now... none of them is better, what actually does the magic is the algorithm behind them (I actually would like to give more points to the PSEye, having 1280x800 resolution pictures @ 60 fps can really do wonders, but this requires intense parallelism processing to avoid processing overhead, kinnect avoids this having already a way to measure depth)

Guy, if you really don't know about the subject don't talk. I'm a PhD "Candidate" student, as a result I have to read quite a lot of papers in this area, both stereoscopic cameras and kinnect sensors are used in tracking, I can tell you one thing now... none of them is better, what actually does the magic is the algorithm behind them (I actually would like to give more points to the PSEye, having 1280x800 resolution pictures @ 60 fps can really do wonders, but this requires intense parallelism processing to avoid processing overhead, kinnect avoids this having already a way to measure depth)

Your post

my head.....

Your post

my head.....

I... think it may have sounded a bit arrogant, but I have seen so much miss information from both sides in every single console war that I have seen, truth is, none of them is out and only then we will find how powerful their algorithms are, until then we are just speculating and boasting how much people "knows" about the subject, when in reality none of them even try to read beyond the specifications of the devices.

I... think it may have sounded a bit arrogant, but I have seen so much miss information from both sides in every single console war that I have seen, truth is, none of them is out and only then we will find how powerful their algorithms are, until then we are just speculating and boasting how much people "knows" about the subject, when in reality none of them even try to read beyond the specifications of the devices.

I didn't think your post was arrogant :) I'm just not that well educated :p

Tree pretty, fire bad.

Guy, if you really don't know about the subject don't talk. I'm a PhD "Candidate" student, as a result I have to read quite a lot of papers in this area, both stereoscopic cameras and kinnect sensors are used in tracking, I can tell you one thing now... none of them is better, what actually does the magic is the algorithm behind them (I actually would like to give more points to the PSEye, having 1280x800 resolution pictures @ 60 fps can really do wonders, but this requires intense parallelism processing to avoid processing overhead, kinnect avoids this having already a way to measure depth)

Stereoscopic is nowhere near as good at depth mapping as the Doppler effect thing they use on the ir sensor thou, especially as you get further away.

For just 2d tracking sure the camera res is to some degree more important, but for actual z depth, stereoscopic can't match the ir depth mapping. Sereoscopic can somewhat tell how far away an object is, but not details.

For those comparing the Eye to Kinect, you do realise MS will make an updated version of Kinect for the new console so comparing old with new is not really important, would be best to wait for the Kinect 2.0 to feature and see what that brings to the table.

I know the Eye thing has been around since the PS2 but this does look and function a lot like the Kinect. :p

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