IGN hit with layoffs


Recommended Posts

IGN was hit with editorial layoffs today, with sites 1UP, UGO and Gamespy expected to be shut down.

"We are focusing on our two flagship brands, IGN and AskMen. Unfortunately, as a result, we have made the decision to close sites and restructure our teams accordingly," a company spokesperson confirmed to Joystiq.

The news comes less that a month after IGN was purchased by j2 Global through its Ziff Davis subsidiary.

R.I.P Gamespy

Link to comment
https://www.neowin.net/forum/topic/1137938-ign-hit-with-layoffs/
Share on other sites

this is terrible news. i love IGN, they're my go-to site for gaming news, and if their sister outlets are hit...i hope this doesn't mean anything beyond. seriously, first it's the paper publications, now SITES are going bust? what the hell?

I wonder how that will affect Gamespy powered games?

They sold that part of the business on a while back. Don't you remember the **** storm a few months ago when the new company started turning off the servers and demanded more money - http://games.slashdot.org/story/12/12/07/2250252/gamespys-new-owners-begin-disabling-multiplayer-without-warning

Polygon.com is probably going to become the best from all these!

Become the best? IMO it already is the best, but I'm not really in place to judge as Polygon is really the only place I go for game news aside from Rock, Paper, Shotgun (which is rare).

  • Like 1

They sold that part of the business on a while back. Don't you remember the **** storm a few months ago when the new company started turning off the servers and demanded more money - http://games.slashdo...without-warning

I actually missed that story. Crazy.

As for this article, I can't say I'm surprised. Gamespy has been on life-support for years and IGN isn't exactly a quality publication.

Become the best? IMO it already is the best, but I'm not really in place to judge as Polygon is really the only place I go for game news aside from Rock, Paper, Shotgun (which is rare).

I only started following Polygon a couple of months ago, but they're definitely one of my favourites; for me, the top spot is between them and Eurogamer.

I only started following Polygon a couple of months ago, but they're definitely one of my favourites; for me, the top spot is between them and Eurogamer.

Don't really visit Eurogamer that much, unless I've followed a link from somewhere else. Didn't really visit IGN that much either.

Poor Matt Rorie, how will he fund his all-puppy diet now?

Matt Rorie what now? He worked for Gamespy or 1UP or something? I've been a fan of his for years, been following him especially since Screened.com switched over and he didn't go with them to the new bosses. Thought he was still doing opinion pieces and what not along with freelancing?

Matt Rorie what now? He worked for Gamespy or 1UP or something? I've been a fan of his for years, been following him especially since Screened.com switched over and he didn't go with them to the new bosses. Thought he was still doing opinion pieces and what not along with freelancing?

He joined GameSpy in January

http://pc.gamespy.co.../1227156p1.html

http://matthewrorie.tumblr.com/post/43666606743/its-been-well-its-been-a-pretty-short-road

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Frankly, I blame whoever is writing such articles. "A big improvement/update and/or new feature is now available to everyone! Also, use this unofficial tweak tool to enable it because it actually isn't available to you yet officially and might not in fact even be entirely ready or whatever, hence why it is perhaps not enabled for you*. But it's great and you should enable it!" I mean there's nothing wrong with sharing info about some feature you might need to enable via unofficial means, of course. It's just that these articles tend to essentially end up being two news pieces in one, and one of them tends to be a bit misleading. (*Yes, yes, the "it's a controlled rollout!" thing. Not a fan of that one either. The argument, not the actual rollout.)
    • Thank you. Will do. I read in the release notes that editor config might be at play here.
    • Actually, I think even Microsoft doesn't know how to control it
    • OpenAI is making Codex more useful in Chrome and the cloud by Pradeep Viswanathan OpenAI's Codex now has more than 5 million users, up nearly 4x from earlier this year. To further accelerate Codex's growth among developers, OpenAI today announced that it has agreed to acquire Ona, a company that builds secure cloud execution and orchestration technology for developers. Ona will enable developers to run Codex with persistent and controlled cloud infrastructure for long-running agentic workflows. Right now, most Codex execution happens locally on developers' laptops and PCs, and the agents work continuously for hours. Through Ona, OpenAI aims to make Codex agents keep working for days without being tied to a user’s local machine or an active session. This will be an important capability for enterprises that want to deploy AI agents in production while maintaining control over infrastructure, data, security boundaries, credential scope, logging, and review workflows. Like any acquisition, the deal is still subject to customary closing conditions, including regulatory approvals. Until the deal closes, OpenAI and Ona will continue to operate as separate companies. After closing, Ona’s team will join the Codex team to improve developer workflows. Alongside the Ona acquisition announcement, OpenAI today introduced a few Codex updates. Developers can now save Codex rate limit resets and use them later instead of losing them when they are not needed immediately. OpenAI is also adding a referral option where users can invite a friend to Codex and get a saved rate limit reset. OpenAI today also announced a developer mode for browser use in Chrome and the Codex in-app browser. With this mode, Codex can use the Chrome DevTools Protocol to debug web apps, inspect pages, and work more directly with browser-based development workflows. Developers can use this when they want Codex to profile JavaScript, inspect console output and network traffic, examine web page states including the DOM and applied styles, and more.
    • Camtasia 2026.1.3 by Razvan Serea TechSmith Camtasia is the complete professional solution for high-quality screen recording, video editing and sharing. Camtasia 2026 makes editing your videos easier, and faster than ever. The new editor is packed with enhanced video processing, all-new production technology, an innovative library, and stock videos and other creative assets to help you create more polished, professional videos. No video experience needed. Anyone can create informative, engaging videos. Create professional, eye-catching videos: Add special video effects - Apply Behaviors that are perfectly designed to animate your text, images, or icons. Get a crisp, polished look without being a professional video editor. Drag-and-drop your edits - What you see is what you get. Every effect and element in your video can be dropped and edited directly in the preview window. And you can edit at resolutions up to beautiful 4K, for clear video at any size. Get exceptional performance - Camtasia takes full advantage of your computer’s processor with 64-bit performance. You’ll get fast rendering times and enhanced stability—even on your most complex projects. Camtasia 2026.1.3 changelog: Feature Updates Improved keyboard navigability in tool panels. Improved screen reader accessibility of headings in Preferences. Tool panels can now be resized using a keyboard-navigable control. Updated color of folder icon in User Library tab for better visibility. Grouped media now render a composite waveform considering all audio media within that group. Added Long Path Aware to the manifest of Editor and Recorder. Performance Improvements Improved performance for editing groups on the timeline. Improved the project loading performance when timeline has lots of trec media with cursor data. Updates for IT Administrators Updated cpp-httplib from 0.38.0 to 0.43.3. Updated expat from 2.7.4 to 2.8.0. Updated freetype from 2.13.3 to 2.14.3. Updated harfbuzz from 13.0.1 to 14.2.0. Updated libpng16 from 1.6.55 to 1.6.58. Updated pango from 1.57.0 to 1.57.1. Updated girepository from 2.86.3 to 2.88.0. Updated pcre2-posix from 10.47.0 to 12.0.2. Added new harfbuzz-gpu.dll. Updated FFmpeg from 7.1.1 to 7.1.2. Updated aom from 3.11.0 to 3.13.1. Updated dav1d from 1.5.0 to 1.5.1. Updated ogg from 1.3.5 to 1.3.6. Updated SDL2 from 2.32.4 to 2.32.10. Updated zlib from 1.3.1 to 1.3.2. Updated Nalpeiron binaries to version 4.4.69.3. Bug Fixes Fixed an issue which prevented some user submitted crash reports from being sent. Fixed a potential memory leak when decoding HEVC or VP9 video. Fixed a potential crash when trying to delete a range selection on a magnetic track. Fixed a bug with the Properties Panel showing stale properties when only a caption is selected on the timeline. Fixed an issue that could prevent the Opacity and Blur properties from being changed in the Background Removal effect. Fixed an issue where larger Camtasia online projects may fail to open in Camtasia Editor. Table of contents thumbnails are no longer created for Smart Player exports with no table of contents. Fix resetting skew revert to revert just skew and not scale as well. Fixed editing in Snagit with snagX file with Unicode characters. Fixed a bug where grouped visual media could be cropped in some cases. Fixed importing SnagX files with Unicode characters. Localization fixes. Download: Camtasia 2026.1.3 | 309.0 MB (Shareware) View: Camtasia Homepage | Tutorials | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Month Later
      Jamswaz earned a badge
      One Month Later
    • Week One Done
      Jamswaz earned a badge
      Week One Done
    • Rookie
      Marzoid went up a rank
      Rookie
    • Community Regular
      coch went up a rank
      Community Regular
    • One Year In
      slackerzz earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      511
    2. 2
      PsYcHoKiLLa
      188
    3. 3
      +Edouard
      157
    4. 4
      Steven P.
      83
    5. 5
      ATLien_0
      75
  • Tell a friend

    Love Neowin? Tell a friend!