PS4 games to start at $99?


Recommended Posts

Not sure if this is "guess" pricing but one of the 1st pre-orders is the Watch Dogs from Ubisoft.

However, Amazon has pre-order as $99.99 (Ps4 edition)

This doesn't even look like a special / collector's edition.

I wonder if this is the new price point that publishers are going to attempt next generation.

It's showing $60 for the other console's.

(Edit) Link for proof - http://www.amazon.co...ref=pd_sim_vg_1

Link to comment
https://www.neowin.net/forum/topic/1138716-ps4-games-to-start-at-99/
Share on other sites

Please note that the current price on Watch Dogs for PlayStation 4 is a placeholder price until we receive more information from our first party and third party partners.

That is from the page you linked to so no, it will not be 99.99.

Games shouldn't even be close to what they are now which is why I don't game much anymore.

Movies that cost 200 hundred million to make are $20 and even if you throw in the theater price it's $30 but video games that cost maybe 5 million to make are $70?

  • Like 2

Sony has already answered this question.

http://metro.co.uk/2013/02/25/no-price-hike-for-playstation-4-games-says-sony-america-3512761/

Sony America boss Jack Tretton has said that games for the PlayStation 4 will not see a price increase and will still cost $0.99 to $60.

Games shouldn't even be close to what they are now which is why I don't game much anymore.

Movies that cost 200 hundred million to make are $20 and even if you throw in the theater price it's $30 but video games that cost maybe 5 million to make are $70? Something is very wrong there.

Exactly, and you don't hear the movie industry complaining about used dvd/bluray sales either, and disc versions are 20/30 dollars.

In the past they could make the argument that the market isn't as big for video games, so they have to charge more and restrict resale, but that's not true at all now

Price for games should be going down, but that's not how the market works anymore, it'll get to a point where something will snap.

I remember when Shadows of the Empire came out on N64 in the USA and it was $79.95... and I thought that was outrageous and was the highest priced game I ever saw at time time

wasn't the original Zelda game like $60 when if first came out too?

i'm pretty sure i read that somewhere. either way though, that shows prices for games really haven't changed all that much. and i doubt any radical changes will happen this generation either

Games shouldn't even be close to what they are now which is why I don't game much anymore.

Movies that cost 200 hundred million to make are $20 and even if you throw in the theater price it's $30 but video games that cost maybe 5 million to make are $70?

BS. If you buy a DVD movie, after you watch it, it goes on your shelf and maybe you'll watch it again in a few years, and a lot of times, never again.

When you buy call of duty,how many times do you play it? online? it has massive replay value. its worth the price.

and theres also something called supply and demand. comparing video game prices to movie prices is absurd.

Exactly, and you don't hear the movie industry complaining about used dvd/bluray sales either, and disc versions are 20/30 dollars.

In the past they could make the argument that the market isn't as big for video games, so they have to charge more and restrict resale, but that's not true at all now

Price for games should be going down, but that's not how the market works anymore, it'll get to a point where something will snap.

if anything,game prices should be going up soon. games are getting more complex to make.

Games shouldn't even be close to what they are now which is why I don't game much anymore.

Movies that cost 200 hundred million to make are $20 and even if you throw in the theater price it's $30 but video games that cost maybe 5 million to make are $70?

video games today cost as much as a movie to make, Also a movie is shown millions and millions of times in movie theaters, and then it's rented an sold to hundreds of millions.

a game is a top seller if it passes 2 million. 5 million then you have a real super seller on your hands.

you can't compare movie and game prices. on top of that, a movie is 2 hours of entertainment, even short games are at least 3 times that, usually plus multiplayer.

wasn't the original Zelda game like $60 when if first came out too?

i'm pretty sure i read that somewhere. either way though, that shows prices for games really haven't changed all that much. and i doubt any radical changes will happen this generation either

NES and SNES games cost as much and often more than games today do. HOWEVER. counting inflation, a 60 dollar game back 20 years ago, was a LOT more expensive than a 60 dollar game today. and back then you didn't have big chains giving you release date rebates on the first week, or bargain bins after a couple of months.

Is this is true and games START at $99, I won't be buying a PS4 unless the games are motion picture quality graphics, which they are not. Hopefully MS has more sense.

But in order to know that people would have to read through more than the first post before commenting. :/

so people can't read 2 posts down now?

because the $99 price is debunked in post 3

I remember when Shadows of the Empire came out on N64 in the USA and it was $79.95... and I thought that was outrageous and was the highest priced game I ever saw at time time

wasn't the original Zelda game like $60 when if first came out too?

i'm pretty sure i read that somewhere. either way though, that shows prices for games really haven't changed all that much. and i doubt any radical changes will happen this generation either

Virtual Racer for the Genesis was $100 in 1994 because of the Sega Virtua Processor chip included in the cartridge. I think Strider was expensive for the Genesis also but I cant find the price when it first came out.

Virtual Racer for the Genesis was $100 in 1994 because of the Sega Virtua Processor chip included in the cartridge. I think Strider was expensive for the Genesis also but I cant find the price when it first came out.

ouch

Virtual Racer for the Genesis was $100 in 1994 because of the Sega Virtua Processor chip included in the cartridge. I think Strider was expensive for the Genesis also but I cant find the price when it first came out.

completely forgot about that, which lead to the 32X expansion after that...

video games today cost as much as a movie to make, Also a movie is shown millions and millions of times in movie theaters, and then it's rented an sold to hundreds of millions.

a game is a top seller if it passes 2 million. 5 million then you have a real super seller on your hands.

you can't compare movie and game prices. on top of that, a movie is 2 hours of entertainment, even short games are at least 3 times that, usually plus multiplayer.

NES and SNES games cost as much and often more than games today do. HOWEVER. counting inflation, a 60 dollar game back 20 years ago, was a LOT more expensive than a 60 dollar game today. and back then you didn't have big chains giving you release date rebates on the first week, or bargain bins after a couple of months.

I was all ready to quote and make the same points you did. Thanks for saving me the trouble :p

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
  • Recent Achievements

    • One Month Later
      Sharbel earned a badge
      One Month Later
    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      598
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      79
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!