CVG: First party devs instrumental in making PS4 what it is


Recommended Posts

Sony's big shtick at its PS4 press event was this impression that the new console is a "super-charged PC" built with developer feedback in mind. Guerrilla reveals to CVG that - as a first-party studio - it was part of the consultation process and had a sizeable input in the final system specs."This was the first time we did this with PlayStation, where you get the entire group of core developers together and consistently give very deep, profound feedback on everything system-related, and that's really awesome," ter Heide said.

"The guys who made it are no longer in an ivory tower in Tokyo, [the development has been] shared with us and not just with us, but with Evolution, Santa Monica, Naughty Dog, everybody and together we've built the machine.

"I think because it's so embedded in the work that we do, we who make games on a daily basis, it's a gamer's machine. That's the end result of it. I think Mark Cerny said at one point [in the PS4 conference] that it's a machine by gamers, for gamers, and I really think that's the essence of it. They've made sure that all the focus is just on how we can make the games as good as possible."The console's power is only one aspect of the PlayStation 4 that Guerrilla helped design. The new controller, the DualShock 4, was also the result of a collaboration between Guerrilla and other development teams. Each team told Sony exactly what it was looking for from Sony in terms of the genres they were most familiar with working on.

Evolution Studios offered feedback on the motion control aspects with racing games in mind, while Guerrilla asked for the controller to be more suited to FPS gaming. "It's a great controller for an FPS," ter Heide says.

"We've been having these discussions about putting a headset jack in there because everybody should be able to go online and have a chat, and they put it in there and it's awesome. It sounds like a lot of really simple features that we've put in there but they make all the difference because it's in one comprehensive package."For example, there are little tweaks to the indentation on the sticks, where you have your thumbs on them, we've slightly raised them so there's a little bit more precision. They're slight changes but they make a huge difference."

Hulst agrees: "I think it's a big step forward from what we have [on PS3]. It feels incredibly accurate, in your hands it feels solid, it feels really high quality with the materials that have been used, it feels like you're in control and particularly with that feeling of being a Shadow Marshal, this big hero guy with extra capabilities, it's very suitable. And like we said earlier, we've been feeding back on what it should be for so long that I think we have what we wanted to have. It's very suitable for Killzone."

While talking to the two, one thing is clear - Sony has turned to Guerrilla to be a key software provider for both home console and handheld, as well as its new approach to peer-developed hardware.

"The number of hours of feedback we've given on [the controller] to get it exactly to what we want - with the outward curving triggers, the indentations - and from all these different studios doing the same thing, it's a lot of detailed stuff, making games but also making hardware for games," Hulst says.

"And that's great, because since we've worked on it so long and given feedback on it, that's the reason we're quite confident today as a group of developers, because we know where it was and the path it's taken so we know that once it's in the hands of users, of people who love core gaming experiences, that it'll work well."

Source: http://www.computerandvideogames.com/393510/killzone-shadow-fall-preview-ps4/?page=2#top_banner

The irony is Sony is one of the most notable failures on getting their current IP up to date on PC (dx11 and such) so they'll be coming from behind on building better quality assets.

Well, considering the PS4 won't support DX, I'm confused as to how this relates.

Well, considering the PS4 won't support DX, I'm confused as to how this relates.

...wow

They're still releasing games that look like last gen console games. Those assets could certainly be shoved right onto the PS4, but it'd look terrible. Where if you shoved assets from Battlefield 3s PC ver onto it, they'd look pretty damn good.

Not really sure how that needed an explanation, but whatever works.

...wow

They're still releasing games that still look like last gen console games. Those assets could certainly be shoved right onto the PS4, but it'd look terrible. Where if you shoved assets from Battlefield 3s PC ver onto it, they'd look pretty damn good.

Not really sure how that needed an explanation, but whatever works.

Completely different dev studios. Naughty Dog, Sucker Punch, Polyphony, Guerilla, Media Molecule -- none of those are making PC games. And only one or two SOE PC games outside of PSN ports make it anywhere near a PS3 (DC Universe and Free Realms).

So, again, not sure how this relates to PS4.

Completely different dev studios. Naughty Dog, Sucker Punch, Polyphony, Guerilla, Media Molecule -- none of those are making PC games. And only one or two SOE PC games outside of PSN ports make it anywhere near a PS3 (DC Universe and Free Realms).

So, again, not sure how this relates to PS4.

The dev studios make the game the publisher pays for. They obviously didn't pay for decent assets.

And although the PS3 would be a difficult proposition for an MMO that wasn't built with it in mind, the PS4 is capable of any of them.

See Planetside 2. It should be better than it is...it is not.

Completely different dev studios. Naughty Dog, Sucker Punch, Polyphony, Guerilla, Media Molecule -- none of those are making PC games. And only one or two SOE PC games outside of PSN ports make it anywhere near a PS3 (DC Universe and Free Realms).

So, again, not sure how this relates to PS4.

Also none of that refutes my point, since all of those studios were building lower quality assets that can't be easily used in the newer consoles.

I'm confused why lower quality assets matter on the new consoles?

It's unlikely they will re-use old graphics engines and in the process of either updating or coding new graphics engines they will recreate assets?

I think its far more likely that they have high resolution/quality assets and downscaled from there, GT5 for example all the "premium" cars were created at higher than PS3 capable detail ready for next gen.

As for Planetside 2 its a f2p MMO, the graphics are low enough so that people with crap PCs can also get in on the act, the whole point is to be compatible and playable on as many PCs as possible to rake in microtransaction money, hence why it doesn't look next gen.

It will take longer to create better assets for studios who aren't already doing it.

The dev pipeline isn't something you can just flip a switch with, your engines have to be ready for it, graphics teams, shader programmers, etc. It takes time. Of course, they've had time to learn it, but that wouldn't be an issue if their teams were ready for it in advance.

As for Planetside 2 its a f2p MMO, the graphics are low enough so that people with crap PCs can also get in on the act, the whole point is to be compatible and playable on as many PCs as possible to rake in microtransaction money, hence why it doesn't look next gen.

You can have dx9 and dx11 engines and make everyone happy. Many devs do! And people with crap PCs can still get in on the act!

I'm confused why lower quality assets matter on the new consoles?

It's unlikely they will re-use old graphics engines and in the process of either updating or coding new graphics engines they will recreate assets?

I think its far more likely that they have high resolution/quality assets and downscaled from there, GT5 for example all the "premium" cars were created at higher than PS3 capable detail ready for next gen.

As for Planetside 2 its a f2p MMO, the graphics are low enough so that people with crap PCs can also get in on the act, the whole point is to be compatible and playable on as many PCs as possible to rake in microtransaction money, hence why it doesn't look next gen.

Unlikely they will reuse old engines and assets ...

is this your first new console launch ? you can't be serious.

and the GT5 premium cars where created at the detil level the PS3 could handle. for a limited number of cars. whenever in 2020 they release GT6 for the PS4 they won't reuse any high detail GT5 models, they will remake everything.

As for Planestide, ummm, it's called LOD. it's heavily employed in games allowing gamers with low end computers to play the game at crap graphics will players with new computers can play with awesome settings.

No need to be so condescending like you are the font of all knowledge, getting real tired of your attitude.

I meant reusing old engines in the sense that they are hardly going to just leave the engine as is and put a game out using PS3 assets.

The GT5 premium cars were created at the detail level that SURPASSES the PS3, they were downscaled for use on the PS3.

A few more interesting quotes have emerged from the GT5 article in the latest ?PlayStation: The Official Magazine (UK)?. According to Kazunori Yamauchi, Polyphony Digital has essentially future-proofed the game?s 200+ ?Premium Cars?:

?The level of precision we?ve achieved [in GT5] is actually more suited to the next generation of machines. The detail that goes into a premium model [has] gone beyond the level of the current PlayStation.?

As for PS2, what I said was poorly worded, my point was they have to make the game run on a massive variation of power and specs.

what level they created the car models at is pure marketing speak. anyone who does 3D modeling especially for games can tell you that.

you don't create models with more details than you need, especially not on mechanical stuff like cars, since you can't do automatic poly reduction on them without horrible deformations. So making models at a higher detail level than you need means one thing. you wasted time and thousands of dollars making a useless model you can't use, as the lower level model has to be made from "scratch" anyway.

What they mean is that they scanned a point cloud that's far more detailed than they need, or they crafted a high res "skeleton"/proxy car model from photos to use as references when building the actual game model.

Neither of those models are at all suitable to be used in a game, next gen or future gen, they're to high poly for it, and more importantly in this case, they're not built to be game models and don't have the "mechanics".

or to put it simply, they lied. they do that. all of them. besides, they use the premium models in the game so obviously that's not really true either. it was just a scapegoat for them instead of saying "It would cost to much to create high res models of all the cars"

As for

I meant reusing old engines in the sense that they are hardly going to just leave the engine as is and put a game out using PS3 assets.

you must have forgotten the PS3 and 360 launch, that was EXACTLY what happened last time, and it'll happen again. You won't see a true next gen platform game until months down the road, and even then they'll be Next gen lite, there may be a couple of first or "second" party exceptions, but in general... new console launches are generally very dissapointing in this regard. the xbox has the advantage of directX so it might adapt "next gen" faster, but in general it's gonna be a while. it doesn't get exciting until after 6-12 months.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Onkyo Dolby Atmos AV receivers are really solid deals by Sayan Sen Recently we covered great deals on several soundbar models from the likes of Sony, JBL, Samsung and others for really good prices (the lowest in several months). Aside from that we also reported on the Edifier S3000MKII, a hi-fi two-way bookshelf monitor that's available for only $800. Today we bring a list of AV receivers from Onkyo that are available at great prices including the Onkyo NR7100, RZ30, and 8470 (purchase links under the specs table down below). The Onkyo TX-NR7100 and Onkyo TX-RZ30 are both 9.2-channel AV receivers designed for immersive home theater setups but they occupy slightly different tiers within Onkyo’s lineup with the RZ30 positioned as the more advanced model. The TX-NR7100 is a THX Certified 9.2-channel receiver offering up to 100 W per channel (8 ohms, 2 channels driven). It supports Dolby Atmos, DTS:X, and IMAX Enhanced formats, with flexible configurations such as 5.1.4 or 7.1.2 speaker layouts. A key highlight is its built-in Dirac Live Room Correction which should help optimize sound based on your room and its acoustics. In comparison, both models share several core capabilities though the RZ30 is geared toward enthusiasts seeking more precise calibration and system flexibility, while the NR7100 is positioned as a slightly more accessible, value-focused option with strong all-round performance. The technical specs of the RZ30 and NR7100 9.2 AVRs are given in the table below: Specification Onkyo TX-RZ30 Onkyo TX-NR7100 Power Output (FTC, 2ch driven) ~100 W/ch (8Ω, 20Hz–20kHz, 0.08% THD) 100 W/ch (8Ω, 20Hz–20kHz, 0.08% THD) Dynamic / Peak Power 9 × 170 W (6Ω, 1kHz, 1% THD, 1ch driven) 220 W/ch (6Ω, 1kHz, 10% THD, 1ch driven) Frequency Response 5 Hz – 100 kHz (+1/-3 dB) 10 Hz – 100 kHz (+1/-3 dB) THD 0.08% 0.08% Room Correction Dirac Live (full bandwidth) Dirac Live (with AccuReflex support) Immersive Audio Dolby Atmos, DTS:X, IMAX Enhanced Dolby Atmos, DTS:X, IMAX Enhanced Speaker Layout Support Up to 7.2.2 / 5.2.4 / 9.2 processing Up to 7.2.4 / 5.2.4 / 9.2 processing HDMI Inputs / Outputs 6 inputs / 2 outputs (eARC) 6 inputs / 2 outputs (Main + Sub/Zone 2) HDMI 2.1 Support 8K/60, 4K/120, VRR, ALLM, QFT, DSC, eARC 8K/60, 4K/120, VRR, ALLM, QFT, DSC, eARC Video Formats HDR10+, Dolby Vision, HDCP 2.3 HDR10+, Dolby Vision, HDCP 2.3 Streaming / Network Wi-Fi, AirPlay 2, Chromecast, Bluetooth, DTS Play-Fi Wi-Fi, AirPlay 2, Chromecast, Bluetooth, DTS Play-Fi Get them at the links below: Onkyo TX-RZ30 9.2-Channel AV Receiver: $797.00 (Sold and shipped by Electronic Expo) Onkyo TX-NR7100 9.2-Channel AV Receiver: $699.00 (Sold and shipped by Adorma) Onkyo TX-8470 2 Ch Stereo Receiver: $449.00 (Sold and Shipped by Adorma) Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links or authorized dealer links (at the time of article publishing); ensure that you purchase from such links only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • A different thing with Russia. When you say is it better, depends on things. It is better that we don't have the E.U making rules and laws that have nothing to do with them. Is the trading part better? No, that is really mucked up, but then we knew that was going to happen and we would have make agreements, like we do with other parts of the world. Freedom of movement is certainly better, but could be improved, we still need more control over our borders. do you live in the U.K?
    • So what am I quoting from them? I never listened to what Farage or his cronies said. I wanted the U.K to leave the E.u years before the referendum and it had nothing to do with Farage and his cronies. So what country do you live in? Did we work much better together? We were always at logger heads with the E.U because we disagreed with them so much. Maggie was always on at them. I would have thought the E.U was glad to get rid of us as we stopped the integration or made it a two tier. Now without us they can integrate more. I would not have voted out if it was just a trading block and we can still work together on somethings.
    • MPC-BE 1.9.0 by Razvan Serea Media Player Classic - BE is a free and open source audio and video player for Windows. Media Player Classic - BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. The BE mod (Black Edition Mod) is a skinned version of Media Player Classic Home Cinema, much better looking than the plain old MPC. MPC-BE 1.9.0 changelog: Splitters Fixed crashes in some situations. AudioSplitter Added support for the RF64 format. Fixed reading of channel layout for some WavPack files. Added support for ID3 tags for Wave64 files. Unknown Wave64 chunks are now ignored. AviSplitter Added support for 'y408' video. Improved support for 'HEVC' video. FLVSplitter Added support for VVC video. MP4Splitter Improved handling of corrupted files. MatroskaSplitter Expanded support for V_UNCOMPRESSED video codecs. Fixed support for frame rotation (ProjectionPoseRoll). Improved support for "V_MS/VFW/FOURCC / HEVC". MpcDvdVideoDecoder Fixed conversion to YUY2. Fixed display of menus for some DVD-Videos. RoQVideoDecoder Output in NV12 and YV12 formats is allowed. Full range is used. MPC Video Decoder RGB32 format will be output as a top-down bitmap by default. Added support for the "IID_MediaSideDataDOVIMetadataV2" interface. Removed support for the deprecated "IID_MediaSideDataDOVIMetadata" interface. Fixed retrieving the name of the video adapter when using NVDEC. Fixed crashes in some situations. MPC Video Converter Added support for AYUV video format. MpcAudioRenderer Improved input format validation. Optimized retrieval of supported formats for exclusive mode. Added the "Keep audio device active when paused" setting. Fixed crashes and freezes in various situations. Subtitles Added the ability to open the properties of an external subtitle renderer in the "Subtitles" settings panel. Fixed external subtitle connections for VSFilter. Fixed a crash when rendering PGS/SUP subtitles when using AVX2. YouTube Improved support for yt-dlp. The built-in YouTube parser is no longer used. Player The HTTP read strategy has been changed. If the playlist contains one entry, more key combinations can be used to control the player (jump through chapters, adjust volume). Improved support for reading ASX playlists. The translation of the MediaInfo report for Chinese, Korean and Japanese has been removed. Added blocking of 32-bit filter "PICVideo Lossless JPEG Decompressor" (pvljpg20.dll), because it crashes. Added blocking of the system filter "AVI Decompressor", which will eliminate the crash of VFW codecs. Fixed a rare crash when using the "/slave" key. Fixed a crash when getting a list of fonts for OSD. Added the ability to load an external audio file using hotkeys. Fixed opening a network path starting with \?\UNC. The "Determine duration when adding" playlist setting now works for YouTube video URLs. The "Online media services" settings panel has been redesigned. Added a "Merge files using FFmpeg" option to the file saving dialog. This option is activated when playing multiple streams obtained using yt-dlp. Added loading of local .dpl playlists ("DAUMPLAYLIST"). Fixed a hang when the user closes the player during the URL opening process. Various interface fixes. Installer Updated MPC Video Renderer 0.10.5. Updated MPC Script Source 0.2.17. Added MPC Image Source 0.3.6. Translations Updated Japanese translation (by tsubasanouta). Updated Chinese (Traditional) and Dutch translation (by beter). Updated Romanian translation (by Andrei Miloiu). Updated Hungarian translation (by mickey). Updated Turkish translation (by cmhrky). Updated German translation (by Klaus1189). Updated Chinese (Simplified) translation (by wushantao). Updated Italian translation (by mapi68). Updated Korean translation (by Hackjjang). Updated Chinese (Traditional) (by udfbe). Updated libraries dav1d 1.5.3-6-g04b69f9; ffmpeg n8.2-dev-1857-g4653e68aab; libpng git-v1.6.55-9-g7d52a8087; Little-CMS git-lcms2.18-26-gf739cda; MediaInfo git-v26.05-38-g702c9b7fd; ZenLib git-v0.4.41-91-g073f297; zlib 1.3.2. Download: MPC-BE 64-bit | Portable MPC-BE 64-bit | ~20.0 MB (Open Source) Download: MPC-BE 32-bit | Portable MPC-BE 32-bit Link: Media Player Classic - BE Home Page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Apple reportedly looks to blacklisted Chinese memory chips as RAM prices climb by Karthik Mudaliar Image via Apple Apple is reportedly trying to get a clearance from the Trump administration to buy memory from ChangXin Memory Technologies (CXMT) to get some relief from soaring DRAM prices. As per a report by the Financial Times, Apple approached the Commerce Department more than a month ago and also spoke to other officials and allies in Washington. For starters, CXMT is a company that's already been placed on the Pentagon's list of Chinese military companies. The Chinese company is the country's top DRAM maker. For Apple, the timing is certainly awkward but not surprising. Tim Cook had recently warned that Apple would have to raise prices because AI companies are buying up large amounts of memory for data centers, and just like that, Apple raised MacBook and iPad prices. Micron also recently revealed that customers have committed billions of dollars to secure memory supply years in advance, which shows us how aggressive securing infrastructure has become. This gives suppliers such as Samsung, SK Hynix, and Micron more leverage, while pushing hardware makers to look for alternatives. CXMT is one of those alternatives, but not the simplest one. Apple has spent many years trying to diversify parts of its supply chain away from China, especially for final assembly, while still depending heavily on Chinese manufacturing and suppliers. Even domestic brands from China are moving towards CXMT and YMTC instead of relying on Samsung, Micron, and SK Hynix. For Apple, though, it would invite more scrutiny than local Chinese companies. For now, this is more like a lobbying effort rather than a confirmed supply deal. There's no official statement from either of the parties. What is clearer, though, is the pressure behind such a request. AI demand has certainly made hardware a bottleneck, and companies are trying everything they can to bring things back to normal, even if that means making politically sensitive choices. Source: Financial Times
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      491
    2. 2
      +Edouard
      224
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      70
  • Tell a friend

    Love Neowin? Tell a friend!