Recommended Posts

http://www.rockpaper...-not-necessary/

When folks like Notch have come out and said they can play the game offline, you know something is up. I hope the gaming press keep the heat on EA/Maxis.

why would I care more about what notch says than anyone else ?

Why have the dirty industries to begin with?

I just build windmills until I've saved up enough for a nuclear plant for my energy needs.

And once I have enough cashflow to build a recycling plant, I can have a supply of metals, plastics and whatnot that I can sell and profit from without harming the environment (and decreasing the land value).

because he got very lucky with ONE game, which wasnt even an original concept, So hes a uber game genius, so his opinion matters. :rolleyes:

I was able to save my first city from going debt. By putting in some oil, ore, and coal factories.

Now im trying to clean up land pollution. Parks don't seem to do anything to it but put me in debt.

plop trees/forest, and keep doing it as they die.

why would I care more about what notch says than anyone else ?

Because he is neither press nor a "Maxis insider". If it was someone else mentioned in the article, I would have referred to them just as well.

because he got very lucky with ONE game, which wasnt even an original concept, So hes a uber game genius, so his opinion matters. :rolleyes:

Oh, I see. So, to you, anyone who doesn't come up with something completely original shouldn't be taken seriously?

Oh, I see, so. to you, anyone who has success with ONE product is some how a genius and we should care about their thoughts and opinions on unrelated/and more successful game franchises?

No, we're saying who cares about what he has to say about simcity, dont get all hurt about it.

"well notch said!!" :rofl:

I've seen you on this board for years, I respect your opinion, so nobody is getting hurt I would just appreciate it if you would not put words in my mouth and to also not misquote me. I've never played his game, couldn't care less, but I don't think its going too far saying he might have an idea about how the game (SimCity) is functioning in the background. You might not give a damn but there are some folks to whom it does matter.

I've seen you on this board for years, I respect your opinion, so nobody is getting hurt I would just appreciate it if you would not put words in my mouth and to also not misquote me. I've never played his game, couldn't care less, but I don't think its going too far saying he might have an idea about how the game (SimCity) is functioning in the background. You might not give a damn but there are some folks to whom it does matter.

Notch and his repeated ignorant ramblings about other games, people and companies show that he really doesn't know what he's talking about.

How the game actually works in the background and what it does where is completely irrelevant anyway, MAXIS has said it's an online game, they made it online, the game is online. would it be nice if it also had an offline mode, sure for a very few people and the pirates I'm sure it would, but you would have to juggle between at least 3 cities to play offline, it's kind of annoying to play solo in a region.

Also the point is that in the modern world there is no such thing as a fully self providing and multi purpose city. When was the last time you saw a city that had mines for ore, coal, drilled oil, was a top import/export capital, and had multiple processor foundries and electronics factories, with a bustling Manhattan like shopping area and surrounded by skyscrapers.

Notch and his repeated ignorant ramblings about other games, people and companies show that he really doesn't know what he's talking about.

That's funny, that's what my friend keeps saying about Boyd. I'm sure there's something to be said there.

I'll at least give Notch some credit for doing something unique, but he still has a lot to prove before I give a ****.

This makes a lot of sense In regards to stupid traffic

http://answers.ea.co...ken/td-p/737060

A++ AI

Wow, I knew traffic algorithms were already bad, but didn't know they were THIS bad. Why even look for the closest house in the first place? It's like the programmer just discovered Dijkstra's and really wanted to show it off.

Don't take it personally, You're not the first person to bring up what Notch thinks about something, my quotation was of people who post his unsolicited comments as if they matter. Like he's some uber game dev that knows all.

All we are saying is that they don't and he's not, thats it. No reason to have 5 replies about it.

Anyways, I guess the way to be successful at simcity 5/13 is to treat a region as you would treat a city before, since each city has to do something specialized to help the other cities out. i don't really like the idea, and it's taking me some time to adjust to it.

Hopefully they do release an addon/expansion that lets us have full multipurpose cities.

Exactly.

The smaller city-and-region concept is how larger cities and regions work in the real world - look at London, Paris, or even Istanbul or Ankara. Would ANY of these non-insignificant cities be squat on its own?

What you really mean by full multipurpose cities are the old-style large cities from previous versions of Simcity.

Nostalgic, but NOT realistic.

There's a reason WHY such cities are not commonplace in the real world - in the real world they are a GPB to manage.

Even New York City (a common *model large city* - it's been in the three previous versions as an example) in reality acts more like a super-region than a single city - Gracie Mansion (official residence of the Mayor and home to the City Council's offices) handles ONLY region-wide services and regulation. Certain other regionwide services (such as public safety) have their own bureaucracies and offices (NYPD, for example). A lot of the major stuff that impacts the city resident doesn't get decided at Gracie Mansion - instead, it's handled at the Borough Halls (the equivalent of the Town and City Halls in a Simcity region); these are actually city halls acting as regional headquarters (in the case of New York City, and in any OTHER large city with a semi-decentralized governance structure, these were, at one point, real city halls due to these regions actually being cities in their own right - it's rather obvious in the case of Brooklyn). You can't micromanage a large city - in fact, you can't really micromanage ANY city above a certain size; there will be overlooked details somewhere that WILL come back and bite you in the bum. One major change as SImcity progressed (and that was before the reboot) is that you have more and more information coming at you and your City Advisory Council (in the City Hall of each city you are managing). In previous versions you were managing strictly a single city at a time in real-time.

Now comes the rather significant reboot. You have even more information coming at you just at the City Hall/CAC level (and that's despite the smaller tile size). The Sims themselves are more vocal and vociferious than even those of SImCity 4. And you can manage an entire three-city region - at once, and entirely in real-time. (Basically a tougher job than Michael Bloomberg OR Rudy Guliani.) Leaving the controversy about the necessity of online completely out of the picture, do you really WANT to tackle a headache that size? Bloomberg (and Guliani before him) didn't keep the rolls of Tums and munchie bowls on the desk for show. Yes; you have more help - the CAC has also been improved since SC4. Still, the Simoleon stops at YOUR desk, Mayor. Be glad of the small tile size - it may well keep you from figuratively (or literally) blowing your brains out at your desk.

The population of Manhattan is 1,601,948, according to Google, you'd think you'd at least be able to model that in game. Not to mention, the people in New York city usually go from their house to their job and back to the same house that they came from. In fact, I think that's a pretty fundamental model of all cities, large or small.

I am so damn annoyed right now. Started a new city based on coal mining. I slowly migrated mining off my main income, and made some very successful casinos, and had a high mayor ranking.

Then all of a sudden some asteroids started hitting, and now i have a radiation leak some how (no nuclear power plants), water is contaminated, and everything seems to think germs are all over the place.

I had something similar happen to me. I built a very successful city and then I had three random disasters hit within a few minutes of each other. First was an earthquake which ruined a lot of my industrial area, then I had zombies kill a third of my city and to top it all off I had aliens attack.

The realistic disasters I don't have a huge problem with, but I hate the sci-fi ones. But I don't think they should be on by default. I wouldn't mind it so much if I could revert using a previous save, but since I can't, I don't want disasters, there's enough issues running these cities, getting the right balance, with such a small area, to begin with.

Speaking of witch, Mashable has a cartoon up making fun of the disaster issues: http://mashable.com/...y-diaster-comic

The population of Manhattan is 1,601,948, according to Google, you'd think you'd at least be able to model that in game. Not to mention, the people in New York city usually go from their house to their job and back to the same house that they came from. In fact, I think that's a pretty fundamental model of all cities, large or small.

You CAN have a Manhattan (or a Brooklyn, Bronx, or even Queens) - there's nothing in Simcity that prevents that, not even the current tile size. What is the AREA of the borough of Manhattan?

Further, Manhattan is a semi-specialized borough - it's the economic hub of the region; while there IS some residency there, there's very little of it compared to Brooklyn or Queens (or especially the Bronx, which is the physically-closest borough to Manhattan). How much manufacturing takes place in Manhattan, for example? (I'm talking compared to even the Bronx or Queens.) So Manhattan is doable, even though you can't have larger regions enough to do NYC entire.

While you can't model the subway system (or the adjunct elevated rail system), you CAN model the interborough ROAD system (even to the point of including the interborough major highways envisioned by Robert Moses, but blocked by community opposition) - such a model is, in fact, far EASIER to do in this Simcity than any of the previous versions. (That is, in fact, why I commented earlier on wasted space in designing a road grid.) The tools are, in fact, there; however, it's up to you to get the layout right.

Further, Manhattan is a semi-specialized borough - it's the economic hub of the region; while there IS some residency there, there's very little of it compared to Brooklyn or Queens (or especially the Bronx, which is the physically-closest borough to Manhattan). How much manufacturing takes place in Manhattan, for example? (I'm talking compared to even the Bronx or Queens.) So Manhattan is doable, even though you can't have larger regions enough to do NYC entire.

1.6 million people live in Manhattan. More than the Bronx. Can you make a city with 1.6 million people?

I'm not sure why anyone would be interested in a city simulator that can't do Manhattan (or even better, New York as a whole).

1.6 million people live in Manhattan. More than the Bronx. Can you make a city with 1.6 million people?

I'm not sure why anyone would be interested in a city simulator that can't do Manhattan (or even better, New York as a whole).

As much as I'd like to get a city beyond 200k people, considering how crappy the traffic management system is, my city would never get unclogged. I don't care what traffic patterns I do or what mass transit I use, by the time I get to 100k, the streets are clogged.

1.6 million people live in Manhattan. More than the Bronx. Can you make a city with 1.6 million people?

I'm not sure why anyone would be interested in a city simulator that can't do Manhattan (or even better, New York as a whole).

Indeed you can - that is why I asked about Manhattan's physical AREA. Tile-size is irrelevant - it's mapping scale that matters. (Where tile size is important is *graphically* - whether or not the buildings, Sims themselves, etc. are scaled correctly. Mapping scale is entirely different - where it correllates WITH tile size is how fine-grained the building size - and even building design - can be.) The issue with previous versions of SC compared to the reboot is while they had larger tile sizes, they also pretty much HAD to due to graphical limits present either in the underlying game engine, or even in the graphical architecture of the core OS itself it was running on (Windows, DOS, or MacOS). The reboot gives far greater control over city-block size than any previous version - and you need it, as some buildings require custom city blocks for ploppage reasons. So, the issue in reality is scale (mapping scale) - not tile-size.

Another reason this is important is that city block size can even differ WITHIN a city - are all city blocks, even within Manhattan, the same size? (Yes - it's a DELIBERATELY facetious question, as anyone that has seen Manhattan screenshots knows that block sizes - and even block SHAPES - in Manhattan can differ quite wildly - which is why you have such interesting building architectures as the Flatiron Building.) That is why I'm really interested in the scale used at different resolutions by the reboot.

I am so damn annoyed right now. Started a new city based on coal mining. I slowly migrated mining off my main income, and made some very successful casinos, and had a high mayor ranking.

Then all of a sudden some asteroids started hitting, and now i have a radiation leak some how (no nuclear power plants), water is contaminated, and everything seems to think germs are all over the place.

So basically my city is ruined.Wasted all that time. AHH!

Oh well, i suppose i learned alot. For one, i learned to not play with disasters on.

But i learned alot about how to get my city going well, and not rely on drilling/mining, or taxes. SO my next city should be great.

But what if i stay on this city? Is it possible to clean it up? Someone suggested some how using high schools, collages, and universities would clean it up.

I'm not sure how.

I know i could install some filters on my water pumps, but what about the dab of radiation?

So annoying how crap like that can randomly happen. I'm okay with a fire, or tornado, but stuff that completely ruins your city is bull****.

Should have a super hard setting for people who enjoy that.

if you had fun building the city, the time wasn't wasted.

and ground pollution and radiation can be removed planting trees/forest from the nature park. and replant them as they die.

This topic is now closed to further replies.
  • Posts

    • EA launches in-game advertising platform for brands to "connect with audiences" by Pulasthi Ariyasinghe The gaming giant Electronic Arts is exploring more ways to inject real-life brands into its games. Announced today as EA Advertising, the new platform is attempting to make it easier for brands to reach out for deals with the company and put their products inside titles like EA Sports FC, Madden, NHL, Skate, or The Sims. EA revealed that its EA Sports side of the company brings in "hundreds of millions of players across console, PC, and mobile" every year. Fan engagement of these titles was also touted as being "extraordinary," with 23,000 NFL seasons worth of games being played in Madden NFL daily, while EA Sports FC sees over a billion matches a day. “Players come to EA’s games and live experiences every day to play, watch, create and connect,” said David Tinson, Chief Experiences Officer at Electronic Arts. “That gives brands a meaningful opportunity to show up in ways that add value and respect the player experience, while maintaining authenticity in the worlds our teams are building. With EA Advertising, we’re helping brands become part of those moments in ways that are relevant and built for players.” Using the new program EA Advertising, brands will be able to inject their products into games in real-time via dynamic placement. EA says partners will have access to everything from stadium signage in sports games and targeted adverts to in-game content custom-made for the brands. These are described as additions designed to "enhance, not disrupt" experiences. "In these interactive gameplay environments, brands become part of the game itself, reflecting how players engage with advertising in real-world contexts," adds the company "Brands can activate across live environments, tailoring placements to meet campaign objectives, and update campaigns with ongoing optimization informed by aggregated engagement insights." Current real-world brand partnerships EA has built into its games include Visa (EA Sports FC and College Football), Lowe's (EA Sports FC, Madden NFL, and College Football), Red Bull (EA SPORTS FC), Xfinity and Peacock (EA SPORTS FC), and Mountain Dew’s (College Football).
    • Will be surprised if there isn't a new ver of youtube just for labelled educational content
    • UK to ban under-16s from social media following a six-week trial with teenagers by Paul Hill Credit: Pexels A few months ago, Neowin reported that the UK was trialing a social media ban with 300 teenagers for six weeks, that testing has come to an end, and Prime Minister Keir Starmer has announced that the country will ban under-16s from social media. Starmer said that this technology is making children unhappy and making it easier for bullies to harass and abuse them. He continued to talk about the addictive nature of social media, saying that it uses an infinite scroll designed to lock users in for hours. He said this interferes with children doing their homework, reading, playing with friends outside, and going to bed on time. Tackling the idea that nothing can be done about social media, Starmer said: The government’s action won’t stop at social media either, the PM said. It plans to take action on gaming services and livestreaming platforms. Right now, he said, strangers can contact any child unchecked. He said this wouldn’t happen in real life, and the government is going to stop it from happening online, too. The Labour government has overseen the introduction of the Online Safety Act, a big change to the internet which includes age verification on adult websites. This has led to a fair bit of backlash, but overall, the government is pushing ahead with these changes.
    • Still using Hexchat every day but i would not consider it Retro 😛
    • HONOR Robot Phone unveils first Cinematic Video at Shanghai International Film Festival by Steven Parker Global AI device ecosystem company HONOR announced on June 13 that its revolutionary HONOR Robot Phone made its professional imaging debut at the 28th Shanghai International Film Festival (SIFF), demonstrating the result of its mobile videography capabilities for the first time. As the official mobile photography and videography partner of the 28th Shanghai International Film Festival, HONOR empowers this premier cinematic event with cutting-edge mobile imaging technology. Marking the global debut of the first cinematic video it captured, Robot Phone breaks down the boundaries between mobile imaging and professional filmmaking, ushering in a new paradigm for the deep integration of technology and cinematic art. In the video published on HONOR’s official channel (above), Robot Phone was used byELLEMEN to capture cinematic video portraits for the SIFF jury members. With its exceptional stability and cinema-grade imaging capabilities, the device redefines the art of portrait filmmaking, faithfully reproducing the rich tonal gradations and nuanced color transitions associated with film photography. The result is a new level of visual sophistication, creating high-end cinematic imagery that seamlessly blends atmosphere with narrative tension. The video released for the Robot Phone showcases the powerful stabilization capabilities of its built-in gimbal system, delivering exceptionally smooth handheld camera movement while preserving full image quality. By minimizing reliance on electronic image stabilization, the device effectively avoids the image cropping and quality loss typically associated with digital stabilization methods. Representing an innovative leap in form factor, the HONOR Robot Phone features the industry's smallest titanium alloy gimbal, delivering ultra-precision, extreme flexibility, and superior stability. Driven by high-performance motors, the gimbal rises dynamically, breaking free from the physical limitations of traditional camera modules. Combined with advanced AI algorithms that enable intelligent object tracking and various movements with stable shots, the device significantly simplifies video creation and reshapes both the equipment choices and creative habits of modern users. Notably, the Robot Phone will be the first product that features the results of HONOR's strategic technological partnership with ARRI, the world-renowned designer and manufacturer of professional camera technology for cinematic storytelling. From Cannes to Shanghai, the HONOR Robot Phone continues to lead the mobile imaging industry into an entirely new stage of development. Moving forward, HONOR will leverage cutting-edge AI and mobile imaging technologies to unlock new creative possibilities and extend cinematic standards for visual expression from the world of high-end filmmaking to the next generation of content creators. Learn more about the HONOR Robot Phone here: https://www.honor.com/global/events/honor-robot-phone/
  • Recent Achievements

    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      511
    2. 2
      +Edouard
      200
    3. 3
      PsYcHoKiLLa
      137
    4. 4
      ATLien_0
      89
    5. 5
      Steven P.
      84
  • Tell a friend

    Love Neowin? Tell a friend!