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Hawkman is far too entrenched in his position to take seriously.

He is just ignoring statements and quoting scriptures -_-

The start of a post of someone with no intelligent arguments or counter arguments who are not interested in actually having an intelligent discussion. it's also called "I give up but I want to continue trolling"

And No, I've never said the game is perfect, I've had several sever issues which I've even discussed here, like the region I lost because I abandoned a secondary city in the region, yesterday I lost another city because it got rolled back, but I managed to get back to it, because I was playing with someone else, and by looking at his regions I was able to find the region and resume my city again.

Maybe you mistook me for PGHammer.

Kind of wondering what situation you think I'm entrenched in though ? playing the game ? or not trolling like Scara, who hasn't posted a single intelligent post in this thread, His post number 687 pretty much shows he has no interest in playing the game, doesn't play it and is only interested in trolling EA and SimCity.

here's an idea, what if we keep this thread to the topic, talk about SimCity, Neowin City regions to play on and the bugs we encounter and how to avoid them if you know. and not trolling, wouldn't that be a good idea.

The only differences to a PS4 port would involve them making it render using OpenGL, it's not like the PS4 is more capable than current PCs so they're not going to increase rendering complexity for it.

No, they would have to remake the UI entirely. And I honestly don't see playing this with a gamepad.

Given I haven't actually engaged you in conversation at all and am merely an outside observer as to your position, you would be complete wrong.

I merely read your responses and pointed out that you've embedded yourself in a position and haven't engaged anyone directly but have spouted rhetoric and stupidity (like the above post) before moving on to ad hominum statements that are both patently moronic and against the forums rules.

here's an idea, what if we keep this thread to the topic, talk about SimCity, Neowin City regions to play on and the bugs we encounter and how to avoid them if you know. and not trolling, wouldn't that be a good idea.

To paraphrase, let me take my shot at you, now lets go back to the topic and if you respond in turn you're a child.

I'd tell you to **** off, but that's clearly against the rules, instead I shall suggest that your conduct is unbecoming and that I think you should procreate with yourself.

The DRM is part of the game. It's driven decisions (such as the regional play model) and is something that should be debated. The anti-EA stuff is probably better kept for a different thread.

The traffic issues are enormous as you say. That's where I'd be focusing my attention.

I build trade centers right beside the mine, so it's always instantaneous >.< I've been testing this one thoroughly, it's definitely "cheeseable". I've built 2 enormously profitable cities with this model. At the moment my Neowin city is sitting on 2 million simoleons and I've only stopped because I need the rest of the region to catch up >.>

Looking forward to more fixes. I have high hopes for the game.

The problem with the above is that the game should have been much better on release.

OK, firstly, always online, is not DRM. it can act like one, but it's not. calling it DRM only takes away from true DRM issues. In this case it's a combined gameplay choice and anti piracy measure for sure. HOWEVER, it's not what's driven the regional play model. it's something that's inherited from SC4. and something most people wanted to be kept form SC4. Always online with server based MP, maybe not. would it be nice if we could host our own private servers with our own multiplayer, sure it would. THAT's Where the anti piracy comes in, and let's be honest it's been very effective.

But regional play would have been there with or without always online. it's where the game has been heading, and it helps avoid making super easy multi purpose cities that can do everything. as it is certain city types are already a lot easier to start than others. a low pollution tourist city. not nearly as easy to start as a industrial/mining city. of course the mining city runs out of date. so there's pluses and minuses for each kind of city.

Personally I haven't had any major traffic issues. I have had rush hour issues, but they solve themselves out as the rush hours pass. which is as it should be. and I have had issues in my first city where bad road design lead to terrible traffic issues.

Trade centers, I always build as close to the production facility as possible and preferably connected to big roads. same with mines and such. in this case, I'd say cheeseble is also simply good design. It's what they do in the real world to, keep storage facilities near the production site and keep it connected to good roads for the traffic. My lost mining city that I'm hoping to some day recover also had 2 million in the bank, I'm hoping adding it to the lost city bug thread will help recover it, since the live chat was beyond useless and it seemed she though I played some web based sim city or something.

Personally the fix I'm looking most forward to is the city processing. rollbacks are really annoying. Funny thing is, my latest city in the neowin region Windi City was kinda weird. Let's say the city was at State A, then I did some stuff and the city got to state B1. I kept playing and got it to state C1. whereby the city got to the processing error and got reset to state A, so I kept playing. Again for a long time and got to State B2 and C2, and got the processing error again at some point. this time, on the region screen I was unable to join the city as it kept saying it was being rolled back, so I restarted the game, and the city and region was gone. I checked my friends list and his regions and found the region there, and could resume my city. When I did, the city was at state B1. So it seems the regions are in fact stored separately for each player, and don't get synced until both are online or something. I also believe my city got reset to B2 once before I lost it as well, I I know the B2 state was on the server.

of course the game should have been better on release, no one is arguing that. Was it good enough... eh, outside of the server issues probably, I suspect a lot of desync problem relate to the server issues. The problem was that with the 1 hour thing, their server never got a stress test since everyone played their one hour at different times and there wasn't enough testers. and after that the game sold out on all the DD series and most physical disc locations, so their pre-order numbers weren't indicative of the true numbers they would sell. people have changed, it used to be that you could use pre orders as a good indication, but today, people are less inclined to pre order, especially with the ease of digital downloads. Not really an excuse, and they probably should have used a system where the storage servers where separate from the game servers, so people could play on any game server and find all their regions and people could play together across regions.

To paraphrase, let me take my shot at you, now lets go back to the topic and if you respond in turn you're a child.

Seriously... :no:

I could see SC being popular on both current and next gen consoles. and they may not need to remake the UI as much as you'd think. At the moment I think they're happy with their PC sales though. but we'll see. and remember the net xbox will be sold with the next gen kinect that can read really fine movement and fingers, and EA is rumoured to have an exclusivity deal with MS on next gen(most think it's a limited timed exlcusive deal, but it'll be interesting to see). The UI isn't the hardest part to rework in any case, and it wouldn't be the first time they adapted to consoles.

gah, to many processing failures on my city today, and the weird thing is, it keeps resetting between different states. as if there's two timelines of my city stored on the server and it switches between them. Even weird. I took up a 50k bond in say State B2, which I used to build a water tower and gambling HQ. when it reset to B1. I still had the bond, but not the HQ or water tower...

This article is worth a read: http://arstechnica.c...eal-all-wounds/

Be forewarned it's written in a really wanky format.

They pretty much said what I've been thinking: Even when they scaled back on what the game could do, they didn't scale back on telling people what it could do.

DirectX11 won't benefit you much in this given how nicely the game runs on DX9 >.> Might get a little prettier, but a lot of the advantage of DX11 is the improved unit number rendering.

/shrugs

The same was said of Civilization V (which also added DX11) - and got seriously whacked for it. Even SC2 Wings of Liberty (which also supports DX11) got whacked for it.

The taking of both games to task is part of why I think a LOT of folks in all of computing don't really want things to advance in place (I'm referring to users); they want *improved old*.

The same was said of Civilization V (which also added DX11) - and got seriously whacked for it. Even SC2 Wings of Liberty (which also supports DX11) got whacked for it.

The taking of both games to task is part of why I think a LOT of folks in all of computing don't really want things to advance in place (I'm referring to users); they want *improved old*.

SC2 has never supported DX11 afaik. I don't think it even supports 10, although I'm not sure.

The only differences to a PS4 port would involve them making it render using OpenGL, it's not like the PS4 is more capable than current PCs so they're not going to increase rendering complexity for it.
PS4 doesn't have DX9 or 32 bit software. It doesn't cater to people with 1GB of RAM. The baseline is far higher. It wouldn't make sense of them to build it the same as it is now.

It may not be more capable than a decent gamer spec PC, but it sure is a hell of a lot more capable than your average PC games dev target.

The start of a post of someone with no intelligent arguments or counter arguments who are not interested in actually having an intelligent discussion. it's also called "I give up but I want to continue trolling"

Kind of wondering what situation you think I'm entrenched in though ? playing the game ? or not trolling like Scara, who hasn't posted a single intelligent post in this thread, His post number 687 pretty much shows he has no interest in playing the game, doesn't play it and is only interested in trolling EA and SimCity.

You kinda like that word don't you? 'trolling', its your main answer for most things in this thread, and mostly used when you have no clue how to answer certain statements that don't fit in with your way of thinking.

I'll not resort to getting 'personal', as you have done with myself, and let your statement wash of my back, as that is all it deserves.

I will say this...

I'm interested in playing the game, that is why I bought it.

I'm still playing the game, despite its shortcomings.

I loath EA/Maxis for reasons I stated previously.

There. Enjoy my 'trolling' once again, if that is how you like to categorize it.

Have a nice day :)

The same was said of Civilization V (which also added DX11) - and got seriously whacked for it. Even SC2 Wings of Liberty (which also supports DX11) got whacked for it.

The taking of both games to task is part of why I think a LOT of folks in all of computing don't really want things to advance in place (I'm referring to users); they want *improved old*.

What...?

There's no downside to DX9 users having the game support DX11..?

I don't know if I've misunderstood him >.>

Great five sucks, but what about previous ones?

Which Sim City allows larger cities - 3 or 4? I am thinking seven digit population.

To me SimCity 4 was the best one out there, and there are TONS of mods for it... SC5 is good, just has some problems, like the server issues, and map size

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