Recommended Posts

Hawkman is far too entrenched in his position to take seriously.

He is just ignoring statements and quoting scriptures -_-

The start of a post of someone with no intelligent arguments or counter arguments who are not interested in actually having an intelligent discussion. it's also called "I give up but I want to continue trolling"

And No, I've never said the game is perfect, I've had several sever issues which I've even discussed here, like the region I lost because I abandoned a secondary city in the region, yesterday I lost another city because it got rolled back, but I managed to get back to it, because I was playing with someone else, and by looking at his regions I was able to find the region and resume my city again.

Maybe you mistook me for PGHammer.

Kind of wondering what situation you think I'm entrenched in though ? playing the game ? or not trolling like Scara, who hasn't posted a single intelligent post in this thread, His post number 687 pretty much shows he has no interest in playing the game, doesn't play it and is only interested in trolling EA and SimCity.

here's an idea, what if we keep this thread to the topic, talk about SimCity, Neowin City regions to play on and the bugs we encounter and how to avoid them if you know. and not trolling, wouldn't that be a good idea.

The only differences to a PS4 port would involve them making it render using OpenGL, it's not like the PS4 is more capable than current PCs so they're not going to increase rendering complexity for it.

No, they would have to remake the UI entirely. And I honestly don't see playing this with a gamepad.

Given I haven't actually engaged you in conversation at all and am merely an outside observer as to your position, you would be complete wrong.

I merely read your responses and pointed out that you've embedded yourself in a position and haven't engaged anyone directly but have spouted rhetoric and stupidity (like the above post) before moving on to ad hominum statements that are both patently moronic and against the forums rules.

here's an idea, what if we keep this thread to the topic, talk about SimCity, Neowin City regions to play on and the bugs we encounter and how to avoid them if you know. and not trolling, wouldn't that be a good idea.

To paraphrase, let me take my shot at you, now lets go back to the topic and if you respond in turn you're a child.

I'd tell you to **** off, but that's clearly against the rules, instead I shall suggest that your conduct is unbecoming and that I think you should procreate with yourself.

The DRM is part of the game. It's driven decisions (such as the regional play model) and is something that should be debated. The anti-EA stuff is probably better kept for a different thread.

The traffic issues are enormous as you say. That's where I'd be focusing my attention.

I build trade centers right beside the mine, so it's always instantaneous >.< I've been testing this one thoroughly, it's definitely "cheeseable". I've built 2 enormously profitable cities with this model. At the moment my Neowin city is sitting on 2 million simoleons and I've only stopped because I need the rest of the region to catch up >.>

Looking forward to more fixes. I have high hopes for the game.

The problem with the above is that the game should have been much better on release.

OK, firstly, always online, is not DRM. it can act like one, but it's not. calling it DRM only takes away from true DRM issues. In this case it's a combined gameplay choice and anti piracy measure for sure. HOWEVER, it's not what's driven the regional play model. it's something that's inherited from SC4. and something most people wanted to be kept form SC4. Always online with server based MP, maybe not. would it be nice if we could host our own private servers with our own multiplayer, sure it would. THAT's Where the anti piracy comes in, and let's be honest it's been very effective.

But regional play would have been there with or without always online. it's where the game has been heading, and it helps avoid making super easy multi purpose cities that can do everything. as it is certain city types are already a lot easier to start than others. a low pollution tourist city. not nearly as easy to start as a industrial/mining city. of course the mining city runs out of date. so there's pluses and minuses for each kind of city.

Personally I haven't had any major traffic issues. I have had rush hour issues, but they solve themselves out as the rush hours pass. which is as it should be. and I have had issues in my first city where bad road design lead to terrible traffic issues.

Trade centers, I always build as close to the production facility as possible and preferably connected to big roads. same with mines and such. in this case, I'd say cheeseble is also simply good design. It's what they do in the real world to, keep storage facilities near the production site and keep it connected to good roads for the traffic. My lost mining city that I'm hoping to some day recover also had 2 million in the bank, I'm hoping adding it to the lost city bug thread will help recover it, since the live chat was beyond useless and it seemed she though I played some web based sim city or something.

Personally the fix I'm looking most forward to is the city processing. rollbacks are really annoying. Funny thing is, my latest city in the neowin region Windi City was kinda weird. Let's say the city was at State A, then I did some stuff and the city got to state B1. I kept playing and got it to state C1. whereby the city got to the processing error and got reset to state A, so I kept playing. Again for a long time and got to State B2 and C2, and got the processing error again at some point. this time, on the region screen I was unable to join the city as it kept saying it was being rolled back, so I restarted the game, and the city and region was gone. I checked my friends list and his regions and found the region there, and could resume my city. When I did, the city was at state B1. So it seems the regions are in fact stored separately for each player, and don't get synced until both are online or something. I also believe my city got reset to B2 once before I lost it as well, I I know the B2 state was on the server.

of course the game should have been better on release, no one is arguing that. Was it good enough... eh, outside of the server issues probably, I suspect a lot of desync problem relate to the server issues. The problem was that with the 1 hour thing, their server never got a stress test since everyone played their one hour at different times and there wasn't enough testers. and after that the game sold out on all the DD series and most physical disc locations, so their pre-order numbers weren't indicative of the true numbers they would sell. people have changed, it used to be that you could use pre orders as a good indication, but today, people are less inclined to pre order, especially with the ease of digital downloads. Not really an excuse, and they probably should have used a system where the storage servers where separate from the game servers, so people could play on any game server and find all their regions and people could play together across regions.

To paraphrase, let me take my shot at you, now lets go back to the topic and if you respond in turn you're a child.

Seriously... :no:

I could see SC being popular on both current and next gen consoles. and they may not need to remake the UI as much as you'd think. At the moment I think they're happy with their PC sales though. but we'll see. and remember the net xbox will be sold with the next gen kinect that can read really fine movement and fingers, and EA is rumoured to have an exclusivity deal with MS on next gen(most think it's a limited timed exlcusive deal, but it'll be interesting to see). The UI isn't the hardest part to rework in any case, and it wouldn't be the first time they adapted to consoles.

gah, to many processing failures on my city today, and the weird thing is, it keeps resetting between different states. as if there's two timelines of my city stored on the server and it switches between them. Even weird. I took up a 50k bond in say State B2, which I used to build a water tower and gambling HQ. when it reset to B1. I still had the bond, but not the HQ or water tower...

This article is worth a read: http://arstechnica.c...eal-all-wounds/

Be forewarned it's written in a really wanky format.

They pretty much said what I've been thinking: Even when they scaled back on what the game could do, they didn't scale back on telling people what it could do.

DirectX11 won't benefit you much in this given how nicely the game runs on DX9 >.> Might get a little prettier, but a lot of the advantage of DX11 is the improved unit number rendering.

/shrugs

The same was said of Civilization V (which also added DX11) - and got seriously whacked for it. Even SC2 Wings of Liberty (which also supports DX11) got whacked for it.

The taking of both games to task is part of why I think a LOT of folks in all of computing don't really want things to advance in place (I'm referring to users); they want *improved old*.

The same was said of Civilization V (which also added DX11) - and got seriously whacked for it. Even SC2 Wings of Liberty (which also supports DX11) got whacked for it.

The taking of both games to task is part of why I think a LOT of folks in all of computing don't really want things to advance in place (I'm referring to users); they want *improved old*.

SC2 has never supported DX11 afaik. I don't think it even supports 10, although I'm not sure.

The only differences to a PS4 port would involve them making it render using OpenGL, it's not like the PS4 is more capable than current PCs so they're not going to increase rendering complexity for it.
PS4 doesn't have DX9 or 32 bit software. It doesn't cater to people with 1GB of RAM. The baseline is far higher. It wouldn't make sense of them to build it the same as it is now.

It may not be more capable than a decent gamer spec PC, but it sure is a hell of a lot more capable than your average PC games dev target.

The start of a post of someone with no intelligent arguments or counter arguments who are not interested in actually having an intelligent discussion. it's also called "I give up but I want to continue trolling"

Kind of wondering what situation you think I'm entrenched in though ? playing the game ? or not trolling like Scara, who hasn't posted a single intelligent post in this thread, His post number 687 pretty much shows he has no interest in playing the game, doesn't play it and is only interested in trolling EA and SimCity.

You kinda like that word don't you? 'trolling', its your main answer for most things in this thread, and mostly used when you have no clue how to answer certain statements that don't fit in with your way of thinking.

I'll not resort to getting 'personal', as you have done with myself, and let your statement wash of my back, as that is all it deserves.

I will say this...

I'm interested in playing the game, that is why I bought it.

I'm still playing the game, despite its shortcomings.

I loath EA/Maxis for reasons I stated previously.

There. Enjoy my 'trolling' once again, if that is how you like to categorize it.

Have a nice day :)

The same was said of Civilization V (which also added DX11) - and got seriously whacked for it. Even SC2 Wings of Liberty (which also supports DX11) got whacked for it.

The taking of both games to task is part of why I think a LOT of folks in all of computing don't really want things to advance in place (I'm referring to users); they want *improved old*.

What...?

There's no downside to DX9 users having the game support DX11..?

I don't know if I've misunderstood him >.>

Great five sucks, but what about previous ones?

Which Sim City allows larger cities - 3 or 4? I am thinking seven digit population.

To me SimCity 4 was the best one out there, and there are TONS of mods for it... SC5 is good, just has some problems, like the server issues, and map size

This topic is now closed to further replies.
  • Posts

    • 5-year subscription to AdGuard VPN price-dropped now 90% off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where you can save 88% off a 5-year subscription to AdGuard VPN. In the digital age where internet privacy is paramount, AdGuard VPN emerges as an essential tool. This virtual private network (VPN) is your encrypted gateway to the internet, helping your data stay secure and your online activities remain private, regardless of your location. More than just a privacy tool, AdGuard VPN is a robust solution packed with features that cater to a variety of internet needs. Why AdGuard VPN subscription deal over other VPNs: Exhaustive List of Locations: With 60+ locations available worldwide, you have the freedom to connect from anywhere you want, effectively bypassing geographically restricted content. Check complete list of servers here. Advanced Security Protocol: AdGuard VPN uses its own security protocol, guaranteeing a faster and safer VPN connection. This means you can browse, stream, and download with peace of mind knowing your data is secure. Zero-Logging Policy: Rest assured, your personal data is not collected and your internet traffic stays private at all times, thanks to AdGuard's strict zero-logging policy. Simultaneous Connections: Connect up to 10 devices simultaneously, providing protection for all your devices under just one account. Trusted Developer: AdGuard is a renowned name in the world of computer security, bringing their expertise and commitment to privacy and security to their VPN service. What You Get: Up to 10 devices connected simultaneously All locations Light-speed servers Unlimited data No logs policy Trusted developer Available on all platforms Privacy Created by a team from Russia, AdGuard software Limited is headquartered in Limassol, Cyprus. While the country does follow European privacy laws, it's not part of the 5/9/14 Eyes Alliance. Adguard may not properly work in China. Good to know Length of access: 5 years This plan is only available to new users Redemption deadline: redeem your code within 30 days of purchase Device per license: 10 Access options: desktop & mobile Updates included 5- years of AdGuard VPN normally costs $359.40 without discounts, but it can be yours just $39.97, that's a saving of $324.43 (90%) off. For full terms, specifications, and license info please click the link below. Get this 5-year AdGuard VPN deal for just $34.97 (was $359.40) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • KillerPDF 1.5.1 by Razvan Serea KillerPDF is a lightweight, portable PDF editor for Windows built for users who want full control without subscriptions, installers, or telemetry. It runs as a single executable, making it ideal for USB use and field work. You can view PDFs with smooth PDFium rendering, navigate quickly with thumbnails, zoom, and shortcuts, and reorganize pages using drag-and-drop. It supports merging multiple PDFs, splitting documents, and extracting selected pages. KillerPDF also allows inline text editing with font matching to preserve the original layout, plus annotations like text boxes, freehand drawing, highlights, and reusable signatures. You can search full text, copy content easily, and print documents with flattened annotations. Designed as a free and open alternative to bloated PDF tools, it works fully offline on Windows 10/11 x64. No runtimes install. Everything needed is inside the EXE (targets .NET Framework 4.8, which ships with every supported Windows release). KillerPDF key features: High-quality PDF rendering via PDFium Edit PDF text inline (double-click to modify text) Page thumbnails and fast navigation with zoom and shortcuts Merge multiple PDFs into one Split PDFs and extract selected pages Drag-and-drop page reordering Font matching to preserve original document appearance Text boxes for notes Freehand drawing tools Highlight overlays with adjustable color, size, opacity Undo actions and clear per-page annotations Create, draw, and save reusable signatures Click-to-place signatures anywhere Full-text search with highlighted results Drag-select or Ctrl+A to copy text Print with annotations flattened Portable single-file app (~10 MB) No installer, no admin rights required No account, no telemetry KillerPDF 1.5.1 changelog: Performance Save Flattened PDF now uses multiple CPU cores. Page rasterization is parallelized (PNG encoding runs across cores; the PDFium render step stays serialized since the library isn't thread-safe), so large documents flatten significantly faster while the UI stays responsive (#68). Fixed PDFs that failed to open with "Unexpected EOF" now open (#72). The failure was PdfSharpCore's Flate inflater (SharpZipLib) rejecting the FlateDecode cross-reference stream on multi-revision PDFs - files that open fine in browsers, Acrobat, and Foxit. KillerPDF now detects this and re-opens the file losslessly through PDFium, preserving selectable text. Thanks to @javajon for the report and a detailed reproduction. Grid view renders every page. It was capped at the first 26 pages, so longer documents stopped loading partway through. Tiles also stream in progressively now instead of blocking until the whole document is rendered. Grid Ctrl+Scroll no longer reloads every page when the zoom is already at its limit and nothing would change. Removed a stray horizontal scrollbar (a thin green line) that could appear across the bottom of grid view. Files on UNC / network shares (including the WSL \\wsl$ filesystem) are copied locally before opening, avoiding partial-read failures on network filesystems. Changed Minimum zoom lowered from 10% to 5%, so grid view can pack more columns (helpful for wide/landscape pages) and single-page view can zoom out further. Download: KillerPDF 1.5.1 | 6.3 MB (Open Source) Link: KillerPDF Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • You can enable the Nova redesign in Firefox 152 stable, under about:config.
    • You can enable the Nova redesign in Firefox 152, under about:config
  • Recent Achievements

    • One Year In
      Console General earned a badge
      One Year In
    • One Year In
      Twozo Technologies earned a badge
      One Year In
    • One Month Later
      Twozo Technologies earned a badge
      One Month Later
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
    • Veteran
      branfont went up a rank
      Veteran
  • Popular Contributors

    1. 1
      +primortal
      520
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Steven P.
      89
    5. 5
      Nick H.
      71
  • Tell a friend

    Love Neowin? Tell a friend!