Recommended Posts

This game desperately needs to pull a "Windows Vista" and just get the newer, better, liked version out NOW.

 

At this point they are desperately trying to fix the glitch.  Bigger city sizes?  We can't do that, but how about TALLER cities!  Uhh... no.   Offline mode?  Sure, but has constraints... sorry, I'm just not buying it.  It's stupid, myopic, selfish coding to fit a framework that only benefits the developer.  End users won't complain about massive cities that bog down their systems.  You know what they'll say?? "Wow, this city is so huge it's bogging down my system!  WOW!"

 

At this rate I expect the next SimCity to have system specs so small it doesn't cause lag on iPads, just "to make the customer experience good".  Screw that.  It's like having a flight simulator on rails -- sometimes you want to crash on purpose.

Taller cities?  Obviously you have NOT seen the Cities of Tomorrow ULC.  It adds MegaTowers - of several different sorts, and two general types (standard and Elite).  You can specialize each floor (residential, shopping, office, public safety, parks, power, etc.)  I've used at least three in every Sandbox city I've built since I got the ULC - because it lets me have maximum population in minimum space.  I haven't even BEGUN to push the limits on what can be done with them yet. (Even more telling, at no WORSE than $19.99USD, it's far from pricey.)

 

Offline mode has come with Update 10 - and it ALSO works with any version of Simcity with Update 9 installed (with or without CoT unlocked).  Since both are, in fact, needed updates, what's the real beef other than size issues with individual cities?

Not going to say it is impossible, but I doubt it'll happen this version. Maybe SimCity (2015). Or they may do a DLC for it, but they're going to want $$$ for it if it is even possible.

 

I tend to believe that it might be a major strain on resources. I have a 2.7GHz i7 with 16GB of RAM, but a fairly crappy Radeon HD 6630M video card and zooming in kills my system with ~100K Sims living in my city. I know this statement would be true for my system, "The system performance challenges we encountered would mean that the vast majority of our players wouldn?t be able to load, much less play with bigger cities."

It's the GPU.  I have far less (apparently) CPU by today's standards - Ye Olde 2.4 GHz Q6600 - bone-stock Kentsfield - along with just 4 GB of DDR2 (maxed out the motherboard in the process, as it has no more DIMM slots), but have an nVidia GTX550Ti (refurbished), which itself replaced an AMD HD5450 single-slot passively-cooled CPU (the direct ancestor of your HD630M - the HD5450 is a Mobility part in desktop clothes).

 

My next planned upgrades WILL likely result in my firewalling the game graphics-wise:

 

Motherboard: MSI Z87-G41 PC Mate

CPU: Intel i5-4670K

RAM: 8 GB DDR3-1333

GPU: nVidia GTX750 Ti 2 GB

 

The hold-up with my current hardware is the GPU, and I COULD upgrade it first; however, I've had the upgrade of the rest of the hardware in abeyance since the economy turned south.

I've always suspected they would lock larger cities behind DLC, but I think if they announced that now it would just be asking for trouble, even by EA's standards.

I agree, that's why I don't think it'll happen until a new version arrives, whenever that happens. They've backtracked and screwed up so many times with this release, I don't think, even if it were possible, that they'd release larger cities at this point.

Taller cities?  Obviously you have NOT seen the Cities of Tomorrow ULC.  It adds MegaTowers - of several different sorts, and two general types (standard and Elite).  You can specialize each ... [snip]

 

Did Cities of Tomorrow increase the basic size of a city in any form except customization upwards?  That's my point.

 

People want cities as large as regions.  People want cities that can keep growing as big as they want.  Megatowers is expanding in the wrong direction.  I don't care about density... density isn't the same thing at all.  People want to re-create the city they actually live in, and there's no way they can do that with the model Sim provides, it's way too small.  Extremely.

  • Like 2

 

My only real complaint about Simcity 2013 (from a mayoral/city management standpoint) is the unrealistically LOW cost of wind power - and I'm not even talking about pollution of any sort, let alone radiation.

 

An even bigger sin (in Sim City 4 - even fully patched), is the non-support of 1920x1080 - let alone anything taller.

yeah cities XL is pretty bad in terms of graphics.

 

Also, some cities/ states get heavily subsidized for using "green" energy, so cheap is justifiable :P to some extent.

Did Cities of Tomorrow increase the basic size of a city in any form except customization upwards?  That's my point.

 

People want cities as large as regions.  People want cities that can keep growing as big as they want.  Megatowers is expanding in the wrong direction.  I don't care about density... density isn't the same thing at all.  People want to re-create the city they actually live in, and there's no way they can do that with the model Sim provides, it's way too small.  Extremely.

In short, they want Sim City 4 - improved, but without regional play.

 

And do you REALLY think that such cities where they exist in ANY city simulation game (for example - Sim City 3000 included several real-world cities - the favorite was New York City) are realistic?  That has been an issue with ALL city simulation games - while Sim City has been the best of them, even it was incapable of doing a true metropolis  - let alone a megalopolis, such as NYC or Tokyo - justice.   Even Sim City 4 (the last pre-Glass Box Engine version) still can't do it - even with mods and hacks galore.  CitiesXL can't even get to where Sim City 3000 can - let alone Sim City 4.  Is what you are asking for even realistic?

 

MegaTowers are mega-skyscrapers on the scale of the future of skyscraper buildings; One World Trade (AKA Freedom Tower) is merely the first in the United States.  You cannot build such a structure in any other city simulation game - not even as a custom building; it is unique to Simcity.

 

Hence my understanding what the real peeve is with this version of Simcity - it's too realistic.  It's no longer an escapist game for the would-be Mayor - you're facing the sort of issues that a real mayor would (even though your city is actually more of a city-state - on the order of pre-Empire Rome); the buck still stops with you.  However, unlike any previous version of Sim City (yes, I am including SC4), a lot more stops at your desk - and you must deal with it.

 

The hunger is still for "improved old" - not really new anything.

yeah cities XL is pretty bad in terms of graphics.

 

Also, some cities/ states get heavily subsidized for using "green" energy, so cheap is justifiable :p to some extent.

The subsidy comes from the notional national government - basically, it's a bribe/carrot for doing what the level above you wants.  (This is, in fact, something I pointed to back during the second beta.)

 

However, once the growth kicks in, you run into the practical limits of wind as a power source - you can't stay with wind alone and grow. When I hit the wind wall, I start adding nuclear reactors (fission) - however, I park them in the industrial zone OR in regular MegaTowers.  Why not fusion?  Regardless of where you put them, a fusion reactor STILL requires a hefty power SURPLUS to even light the bottle - and when you're in the position where you're trying to choose, fission is easier to build when you are either barely even or running a power deficit - it makes no sense to build a fusion reactor with an existing power shortfall.

 

Coal?  Oil?  While I'll drill for oil and mine coal, neither is used for power generation - oil is refined into gasoline and other petroproducts and both used locally AND exported; coal is used in metal manufacture (and also is exported itself).

 

To offset notional radiation issues (and to ensure an operating power surplus, which is also sold), I take advantage of both power-generating/pollution-abatement capabilities of certain MegaTower Crowns (Solar Collector Crowns are my favorites).

The more of a certain type of Crown there is in a region, the greater the cumulative effect.

See in real cities and in SC, you can light the bottle by getting power from neighbouring cities. no city in the world makes it's own power. 

In short, you import power (thereby forcing you to either increase taxes, resort to a cheat, or run an operating deficit) or you do what Greater Tokyo does if wind is not an option (they went whole-hog on nuclear fission; the result was Fukishima).  However, despite Fukishima, Greater Tokyo actually DOES export power (to the exurbs and neighboring prefectures) - just not as much as pre-Fukishima (which was part of GT's power-exportation infrastructure).

Fukishima itself is a semi-independent suburb built for the sole purpose of power generation (the Japanese equivalent of a "company town") - there are many such all over Japan (in fact, such are commonplace in Asia).  Yes - that is very much likely the inspiration for the Simcity "regional model" - such specialized cities were also common in the United States pre-Great Depression.

 

Thing is, I don't even NEED fusion if I plan my growth correctly - hence my using MegaTowers (of both regular AND Elite sorts).  MegaTowers both bring max population in minimum space, and they also have power-generation/pollution-amelioration capabilities (due to both specialized floors, such as Pollution-Abatement, and Power Generation, Air Scrubbing, and other sorts of Crowns).

 

However, most of the angst comes from European and US-based players, where the "company town" is looked on with derision, if not outright scorn - same applies to specialization in terms of cities.  (Such specialization was common in Europe pre-World War II, and especially in Germany - however, both the Battle of Britain and the massive counterassault against Germany - from the air AND on the ground - led to more generalization of German cities, and on purpose, even in the old Ruhr Industrial Zone.

  • 3 months later...

So I had my first couple of hours with this yesterday.

 

After being forced to watch some sort of video (man I hate that!), and going through some never-ending tutorial, I finally got to building my own "city".

 

However I am not sure I should get into it.  I love the updated graphics, water and electric follow roads but there are so many things that aren't quite right :/

 

Zoning for instance is good as you only have the one type.  But then I never know how far apart to space my roads.  I want to maximise the amount of houses being built but ended up with huge gaps everywhere.  When building roads, it turned out that I had build a number of them wonky, which also led to a large gap.

My town was crying out for commercial, yet the commercial area was moaning they had no customers.  I only built a trading hub near the end of my game, which seemed to help the industrial sector, but I don't know now if I should build another area for water, power, garbage collection, then build my town and buy stuff from the one next door.

 

I can see how EA are desperate to "share" and "play neighbours" but the one single factor that will drive me away from this game is the "city" limit... as nearly everyone has mentioned.

 

However it won't be long until Train Fever is out, which looks to be a modern version of Traffic Giant, which is a fun game.... (I never really got on with Cities in Motion).

  • Like 1

So I had my first couple of hours with this yesterday.

 

After being forced to watch some sort of video (man I hate that!), and going through some never-ending tutorial, I finally got to building my own "city".

 

However I am not sure I should get into it.  I love the updated graphics, water and electric follow roads but there are so many things that aren't quite right :/

 

Zoning for instance is good as you only have the one type.  But then I never know how far apart to space my roads.  I want to maximise the amount of houses being built but ended up with huge gaps everywhere.  When building roads, it turned out that I had build a number of them wonky, which also led to a large gap.

My town was crying out for commercial, yet the commercial area was moaning they had no customers.  I only built a trading hub near the end of my game, which seemed to help the industrial sector, but I don't know now if I should build another area for water, power, garbage collection, then build my town and buy stuff from the one next door.

 

I can see how EA are desperate to "share" and "play neighbours" but the one single factor that will drive me away from this game is the "city" limit... as nearly everyone has mentioned.

 

However it won't be long until Train Fever is out, which looks to be a modern version of Traffic Giant, which is a fun game.... (I never really got on with Cities in Motion).

I use commercial as either a buffer between residential and industrial, or I checkerboard it alongside residential and have an unzoned area between it and industrial.  Putting residential alongside industrial is ALWAYS a Bad Idea  - which all versions of Simcity would punish you for.  Some municipal services (like the city dump and sewage) SHOULD go in the industrial area (which should be, naturally, upwind of the residential area).  Industry IS needed - like it or not; how MUCH industry is the real question.

 

Mountains/valleys are a major barrier to early rapid population growth - however, they also tend to be resource-rich (useful if you are going to roll heavy with manufacturing OR Omega); just don't plan on such an area having a big population.

So I had my first couple of hours with this yesterday.

 

After being forced to watch some sort of video (man I hate that!), and going through some never-ending tutorial, I finally got to building my own "city".

 

However I am not sure I should get into it.  I love the updated graphics, water and electric follow roads but there are so many things that aren't quite right :/

 

Zoning for instance is good as you only have the one type.  But then I never know how far apart to space my roads.  I want to maximise the amount of houses being built but ended up with huge gaps everywhere.  When building roads, it turned out that I had build a number of them wonky, which also led to a large gap.

My town was crying out for commercial, yet the commercial area was moaning they had no customers.  I only built a trading hub near the end of my game, which seemed to help the industrial sector, but I don't know now if I should build another area for water, power, garbage collection, then build my town and buy stuff from the one next door.

 

I can see how EA are desperate to "share" and "play neighbours" but the one single factor that will drive me away from this game is the "city" limit... as nearly everyone has mentioned.

 

However it won't be long until Train Fever is out, which looks to be a modern version of Traffic Giant, which is a fun game.... (I never really got on with Cities in Motion).

Sir Topham - there is a diagram that you can follow when doing road layout (it is, in fact, the default) - did you turn it off?

 

I use high-end water towers (they cost minimally more than the basic sort AND they help "futurize" the city) - sewage and all power generation - including wind, though it doesn't pollute except for being an eyesore - go in the industrial area; the same applies to the city dump.

 

As you "futurize", some city facilities and services gain upgrades/augmentations - such as the garbage atomizer for the city dump; naturally, if you have the Academy, such upgrades are researchable.

 

MegaTowers and the Academy - this tag-team relies on ControlNet for maximized leverage; site one ControlNet facility per MegaTower at a minimum.  If you have a MegaCluster (two or more Towers grouped together/connected), put ControlNet facilities in the Cluster as well.  Also, ALWAYS put Education Services floors in every Tower.

 

Public Regions  - Do you have both an Academy AND OmegaCO in your region? Park Drone Hangars and ControlNet Facilities in your city until you can grow your own Academy.  Then you can re-use the ControlNet facilities, and retire the Drones

This topic is now closed to further replies.
  • Posts

    • Microsoft faces shareholder lawsuit over masking AI costs and slowing Azure growth by Karthik Mudaliar Microsoft is facing a class action lawsuit from shareholders who allege that the company intentionally overhyped its artificial intelligence initiatives to distract from slowing cloud revenue and an exploding infrastructure bill. The complaint was filed in a Seattle federal court by the Michigan-based City of St. Clair Shores Police and Fire Retirement System. The plaintiffs argue that Microsoft’s leadership painted an overly optimistic picture of its Copilot rollout and complex OpenAI partnership. They say that the company did this while downplaying the harsh reality that building the data centers required to power these next-generation tools requires a huge amount of capital. Back at the company's Q2 2026 earnings report from late January, Microsoft revealed that its flagship Azure cloud growth had slipped to 39% (down from 40% the prior quarter) and guided investors to expect a further deceleration to 37% or 38% for the first three months of 2026. Now, under normal circumstances, a slight percentage point drop in cloud growth is a minor operational hiccup. But the Redmond giant paired that guidance with $37.5 billion in quarterly capital expenditures. This figure, which is a 66% year-over-year surge, blew past any analyst estimates at that time. Much of this amount went into buying high-priced GPUs and custom silicon that were required to train and run large language models. This is why the market reacted violently and just a day after its earnings call on January 29, the company's stock plummeted 10%, and wiped out $357 billion of capital in just a trading session. Microsoft is doing better now, though. Its Q3 2026 results showed its run rate from its AI business was hitting $37 billion, proving that enterprise demand for its infrastructure is very real and continuing to scale. Microsoft isn't the only company pouring billions into infrastructure for the AI boom. We've seen most Big Tech companies, including Amazon and Google, also get the results of these **** with stronger-than-ever growth and increased income. via Reuters
    • Firefox 152.0 by Razvan Serea Firefox is a fast, full-featured Web browser. It offers great security, privacy, and protection against viruses, spyware, malware, and it can also easily block pop-up windows. The key features that have made Firefox so popular are the simple and effective UI, browser speed and strong security capabilities. Firefox has complete features for browsing the Internet. It is very reliable and flexible due to its implemented security features, along with customization options. Firefox includes pop-up blocking, tab-browsing, integrated Google search, simplified privacy controls, a streamlined browser window that shows you more of the page than any other browser and a number of additional features that work with you to help you get the most out of your time online. Firefox key features Enhanced Tracking Protection (ETP) – Blocks trackers, cookies, cryptominers, and fingerprinters by default. Private Browsing Mode – Deletes history, cookies, and temporary files when closed. Lightweight & Fast Performance – Optimized memory usage with efficient page loading. Cross-Platform Sync – Sync bookmarks, passwords, history, and open tabs across devices. Customizable Interface – Toolbars, themes, and extensions can be tailored to user needs. Strong Privacy Controls – Options to manage cookies, permissions, and site data easily. Reader Mode – Strips away clutter for distraction-free reading. Pocket Integration – Save and read articles offline with Pocket built into Firefox. Picture-in-Picture (PiP) – Watch videos in a floating window while multitasking. Extensions & Add-ons – Vast library for productivity, security, and personalization. Built-in PDF Viewer – No need for external software to view PDFs. Firefox Monitor – Alerts users if their email is part of a known data breach. Multi-Account Containers – Isolate browsing sessions (e.g., work, personal, shopping). Performance & Resource Efficiency – Uses fewer system resources than some competitors. Open Source & Community-Driven – Transparent development with global contributions. Download: Firefox 64-bit | Firefox 32-bit | ARM64 | ~70.0 MB (Freeware) Download: Firefox for MacOS | 145.0 MB View: Firefox Home Page | Release Notes Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Microsoft Visio 2024 Professional for Windows is still at 90% off by Steven Parker Created by ChatGPT Today's highlighted Neowin Deal comes from our Apps & Software section of the Neowin Deals store, where you can save 90% on Microsoft Visio 2024 Professional for Windows [Digital License]. Microsoft Visio: Turn Complex Ideas into Clear Visuals Microsoft Visio 2024 is a robust diagramming software designed to empower individuals and businesses to visually represent complex data, processes, and workflows. With a host of advanced features, it caters to professionals from various industries, including IT, engineering, business, and architecture. Visio 2024 makes it easy for individuals and teams to create and share clear, professional diagrams that simplify complex information. It offers updated shapes, templates, and styles, along with a new search bar to improve your experience. Visio 2024 also has a fresh design that matches other Office apps you use. Create stunning diagrams Extensive Diagramming Capabilities: Visio 2024 offers a wide array of diagram types, including flowcharts, process maps, floor plans, network diagrams, and organizational charts. The software comes with a comprehensive set of pre-built templates and shapes, making it easier to get started on projects quickly. Professional Templates and Shapes: The software includes over 250,000 shapes across multiple diagram types, ensuring that users from any field-whether creating a simple flowchart or a complex engineering design-have the tools they need to represent their ideas visually. Data-Linked Diagrams: One of the most powerful features of Visio 2024 is its ability to link data to diagrams, allowing users to visualize real-time data directly within their diagrams. Whether you're pulling data from Excel, SQL Server, or other databases, the software ensures that your diagrams are automatically updated as data changes, giving users better insights and control. Advanced Formatting Options: Visio 2024 comes equipped with a range of formatting tools to create highly customized diagrams. These include shape formatting, text adjustments, and the ability to apply various themes, ensuring diagrams not only serve their functional purpose but also look professional. Enhanced Visual Styles: This version of Visio includes new visual styles and layouts that make complex diagrams easier to interpret. Whether you're designing an IT network, a business process flow, or a floor plan, the enhanced visual options improve clarity and presentation quality. Easy, secure collaboration Real-Time Collaboration: With Visio 2024's improved collaboration tools, multiple users can work on the same diagram simultaneously from anywhere, with changes being tracked in real-time. This makes it a highly efficient tool for teams working remotely or across different locations. Mobile and Cloud Access: Users can view and edit diagrams on the go with the Visio web app. This ensures that even when you're away from your desktop, you can access and make critical changes to diagrams via mobile devices. Integration with Microsoft 365: Visio 2024 integrates seamlessly with the Microsoft 365 suite, allowing users to easily embed diagrams into PowerPoint presentations, Word documents, or Teams chats. You can also store diagrams in OneDrive or SharePoint for easy sharing and access from any device. Security and Compliance: Built with enterprise-grade security, Visio 2024 ensures that your diagrams are protected. Microsoft's trusted cloud infrastructure means that your data is encrypted and safeguarded, with compliance with international standards. Good to know Length of access: lifetime Redemption deadline: redeem your code within 7 days of purchase Access options: desktop Bound to account - Limited to one device activation at a time Only available to existing and new users Version: 2024 Updates included Click here to verify Microsoft partnership Microsoft Visio 2024 Professional for Windows normally costs $579.99, but it can be yours for just $39.97 for a limited time, that's a saving of $520 (90%). For terms, specifications, and license info please click the link below. Microsoft Visio 2024 Professional for Windows for $54.97 (was $579.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • I totally disagree. Very little good comes out of governments all around the world manipulating everything they can and usually the people are not the benefactors. What you say about being restricted and expensive sounds almost like the arguments against firearms and why banning them will protect people as if making something illegal somehow will prevent the criminals from having and using them. AI being far less mainstream could simply mean the average person will not benefit, but "big brother" and the corporations will benefit, which is almost for sure NOT a good thing.
    • I do apologize to the author Mr. Sen for my rude comment, questioning his knowledge of the subject. It is I whom lacked knowledge of the subject. Sorry!
  • Recent Achievements

    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      500
    2. 2
      +Edouard
      201
    3. 3
      PsYcHoKiLLa
      127
    4. 4
      Steven P.
      81
    5. 5
      ATLien_0
      76
  • Tell a friend

    Love Neowin? Tell a friend!