Kotaku: Next Xbox will require online connection to start games


Recommended Posts

is that the twitter exchange that has NOTHING to do with this durango dev kit based rumor about needing to be online to start games on the durango prototype dev kit. :facepalm:

The thread title is "Kotaku: Next Xbox will require online connection to start games" - this was a Twitter discussion on the same freaking subject. I didn't realise you were on some substrand of discussion that made my post invalid. Jesus H.

Actually, if you combine all the rumors about this supposed online required, and every games needs to be installed and no disc required. What you get is that every game is essentially a Digital Download. and the disc is merely a pre-packaged download, possibly with an embedded license key.

Well in my opinion, his reaction to the "always-on" is either that;

A) It is true and this is preliminary damage control, or

B) The constant rumors have gotten to him and he is now lashing.

I believe his reaction says that this is happening and that people inside MS are confused and flustered by how people have reacted to the rumors. Time will tell; but and if it is true then people will not like it. That is certain. And the only reason I personally do not like it, looking past all the things that could go wrong, is that I can not understand why my single player X-box games need to be always-on.

As for being a dick maybe he's just tired of the constant rumors. What he says petty and pathetic, I agree

And maybe we are too, which is why having clarification would be much better than being a tool and angering people. Even so, if he wants to be petty, that's absolutely fine. The gaming community along with tech enthusiasts however can be just as petty. Even if this whole thing becomes some blown out of proportion misunderstanding, you better believe this will still leave a bad taste in people's mouths. I know there are quite a few people teetering on the fence about what nex-gen console they'll be getting, myself included.

Things like this, along with an apparently incompetent PR team at Microsoft in handling the situation as a whole will certainly help establish a confident choice in which console people will be buying.

(of course I don't speak for everyone, and no, I'm still on the fence, but I can't help but laugh at this whole debacle to begin with)

How about Microsoft Creative Director defending "always-on" on twitter and being a dick to everyone? He in-adherently confirms its. Why else would he choose to defend it to such an extent.

As someone said earlier, could this not actually be MS throwing it out there to get a reaction and see how people see it? If it was something that annoyed people they wouldn't really argue back but if people truly hate a feature then yes they will do exactly this. My opinion is he was pushing for a reaction and got exactly what he wanted.

To all the morons here that see it as "no biggie", especially the retards with the Xbox Live avatards and signaturds, pop your heads out of your ass for a second and think a little bigger than your simpleton "I have a stable connection and I'm rich so no worries" approach and think what happens in 20 years when you want to replay your favorite game but MS has shut down the servers because there are already 3 generations of console ahead. Are you seriously that thick in the head? :rolleyes:

Oh wait, why would you want to do that anyway? I see the error of my logic. Who would want to replay the "classics" such Gears of War clone 128731289379 or Halo or Call a Doody 1239871203896712089376120938671293867? :rolleyes:

**** you. **** you and **** your entire "gaming" generation. You are a shame for humanity.

In all honesty, why? This is a forum where you are to give YOUR OPINION on something. If in MY OPINION it doesn't affect me, then I have ever right to say you know what, my xbox is constantly connected to the internet anyway, my internet connection is pretty stable so thankfully if this RUMOUR is true then it won't affect me. Nothing in that statement says I agree with what they are doing nor support it. But when I prefer the xbox due to things like stability and what seems to be a near perfect connection when I am gaming online so be it!

Not to change the topic here but If I could actually play an online game on my PS3 for longer then 20 minutes without dropping I may be more inclined to look at the PS4. But if MS are adopting an always online stance, and given recent issues with EA etc With Xbox current stability rate you can damn well guarantee that they will do their best to ensure there is NEVER a failure and I have to say, I trust that it will continue to work as well as it does. Sony couldnt push a feature like this as the damn PSN is so bloody flaky.

Well in my opinion, his reaction to the "always-on" is either that;

A) It is true and this is preliminary damage control, or

B) The constant rumors have gotten to him and he is now lashing.

I believe his reaction says that this is happening and that people inside MS are confused and flustered by how people have reacted to the rumors. Time will tell; but and if it is true then people will not like it. That is certain. And the only reason I personally do not like it, looking past all the things that could go wrong, is that I can not understand why my single player X-box games need to be always-on.

Like I said above, I think this was intentional goading to spark opinion. I don't think he was being arrogant with his responses, to me he just seemed like he may actually have a sense of humour and was more making fun of what is a stupid argument over a rumour that as people have pointed out, may or may not be true!

Do I like the theory of having to have an always on connection so I can play a game - no, its just asking for issues

Will it stop me buying what I believe will be the better console - defiantly not, if it was in place now it would have little to no affect on me - however as others have pointed out, that is not the same for all.

So how did superDaE have one then, he was posting screenshots of the software on the machine, everything I've read and heard about nextbox points to this kind of functionality. A developer doesn't need to have an always on connection and they certainly don't need something as consumer friendly as a network troubleshooter.

If all the rumours are true the nextbox is just a trainwreck waiting to happen, its an anti-consumer machine purely made to pander to content creators.

Err. why wouldn't the dev kit need a network troubleshooter. just because they're devs doesn't mean they can do whatever they want in the hardware and/or are network gurus. and when they're testing the games they're developing, they don't want to have to go out into network land. besides the xbox already have the torubleshooter, why would they remove it for the dev kit... your arguments here make no sense.

Seriously?

Why have a 3 minute disconnect timer on a DEVELOPMENT KIT, can you imagine trying to find bugs or testing something and boom you are booted from the game, it doesn't make sense to gimp a dev kit like that.

I can't wait till they reveal all this stuff so your smug, condescending attitude gets wiped off your face.

Err. why wouldn't the dev kit need a network troubleshooter. just because they're devs doesn't mean they can do whatever they want in the hardware and/or are network gurus. and when they're testing the games they're developing, they don't want to have to go out into network land. besides the xbox already have the torubleshooter, why would they remove it for the dev kit... your arguments here make no sense.

A network troubleshooter is meant for you typical ignorant consumer. A dev isn't(or atleast shouldn't be) one of those kind of people so such a thing wouldn't serve much purpose.

Also, the level you have your microsoft fan mode set on in this thread is kinda tiring.

why ? haven't we already covered this or are you just arguing to argue. for fricken security.

Why would it be wiped off my face. I don't care if it's just a dev kit security feature or if it's how the final kit will work, I've already covered this several times. If this always on is actually true and all thegames work as downloadable games, man that would be awesome, I could play my games on both xboxes in the house, without bringing the discs back and forth. I could play my games at a friends house just by logging in.

A network troubleshooter is meant for you typical ignorant consumer. A dev isn't(or atleast shouldn't be) one of those kind of people so such a thing wouldn't serve much purpose.

Also, the level you have your microsoft fan mode set on in this thread is kinda tiring.

So I'm a fanboy because I don't hate MS and Xbox now ? yes I like Xbox, and yes I don't see the big issue here. in fact I see a lot of potential OR a lot of nothing. those are pretty much the options.

So again, you're saying. MS should disable easy functionality in the xbox dev kits just because they're dev kits... yeah that makes sense.... do you guys even think about this before arguing ? And no, being a developer doesn't mean you know jack **** about networks. and game testers in special, they don't need to know jack **** about anything.

A network troubleshooter is meant for you typical ignorant consumer. A dev isn't(or atleast shouldn't be) one of those kind of people so such a thing wouldn't serve much purpose.

That's what I was trying to say.

A network troubleshooter is meant for you typical ignorant consumer. A dev isn't(or atleast shouldn't be) one of those kind of people so such a thing wouldn't serve much purpose.

Also, the level you have your microsoft fan mode set on in this thread is kinda tiring.

So developers are some sort of tech geniuses? Because they understand a wonderful world of coding then surely they understand everything else related to the world of IT.

In all honesty this is how most "ignorant" people view the world of IT... Oh you work with computers - then you defiantly must know how to fix my printer problem.

I can't speak for every developer in the world but I work for a software company and I can tell you now, our developers are a clever bunch of people and they are good at what they do. But that does not mean they know everything, some of them still need help with what may seem like a simple task to another person.

Same goes for me, I know pieces of our software inside out and could easily discuss how and what is possible with it. Could I setup a network printer without help from google? probably not. That doesn't make me or the developers "ignorant"... we know what we need to know to get us through our job.

  • Like 2

A network troubleshooter is meant for you typical ignorant consumer. A dev isn't(or atleast shouldn't be) one of those kind of people so such a thing wouldn't serve much purpose.

Also, the level you have your microsoft fan mode set on in this thread is kinda tiring.

Why would MS remove stuff during testing because the people doing the testing aren't the typical consumer?

The whole point of testing something is you make sure EVERYTHING works, yes that includes the stupid network troubleshooter. It's far easier to leave it in there than to keep it out and then forget about it and have 2 million angry consumers being all confused.

Pre-release versions of windows shipped with help files and a control panel and the troubleshooters too didn't they? MS didn't go oh well since tech pros are using it we'll just give them a command prompt and the registry and let them figure it out.

So developers are some sort of tech geniuses? Because they understand a wonderful world of coding then surely they understand everything else related to the world of IT.

No, they have an IT department that handles all that.

The whole point of testing something is you make sure EVERYTHING works, yes that includes the stupid network troubleshooter. It's far easier to leave it in there than to keep it out and then forget about it and have 2 million angry consumers being all confused.

QA testing yes, not the people coding the games, can you imagine trying to code a game and trying to test what you've just implemented and the office network goes down?

So I'm a fanboy because I don't hate MS and Xbox now ? yes I like Xbox, and yes I don't see the big issue here. in fact I see a lot of potential OR a lot of nothing. those are pretty much the options.

So again, you're saying. MS should disable easy functionality in the xbox dev kits just because they're dev kits... yeah that makes sense.... do you guys even think about this before arguing ? And no, being a developer doesn't mean you know jack **** about networks. and game testers in special, they don't need to know jack **** about anything.

Nah. It's more so how you're so desperately trying to make this rumor seem like it'll be the best thing to ever happen to gaming if it comes true and how microsoft is doing something great by potentially implementing things that noone actually wants.

QA testing yes, not the people coding the games, can you imagine trying to code a game and trying to test what you've just implemented and the office network goes down?

And what if your game doesn't handle disconnects very well? Wouldn't you want to find out about it during testing and not after people have bought the game?

Developers still need access to all the basic **** that consumers get access to because they build their games around it.

And what if your game doesn't handle disconnects very well? Wouldn't you want to find out about it during testing and not after people have bought the game?

Developers still need access to all the basic **** that consumers get access to because they build their games around it.

During QA testing yes, not when you are trying to code the guts of the game.

During QA testing yes, not when you are trying to code the guts of the game.

But you see that's part of this rumor bull****.

You have one unnamed source going yes this will happen. And then you have other developers, aka "unnamed sources", saying they have no idea what the other people are talking about.

How do you know who to believe?

I believe someone employed by Microsoft who is being a douche in support/defence of the feature than some developer who is probably under an NDA.

It's not like its an unprecedented rumour, always on and anti used games has been going around since last year.

No, they have an IT department that handles all that....

Out of curiosity - do you work in an IT environment but not with in an IT support dept ?

Again, I am only talking for myself here so this isn't a global view of how everyone is. But if I have an issue with my laptop be it wireless connectivity, permissions etc etc... Very rarely is my first step our own IT dept. If there is a chance I can fix this myself, I will - would you?

Would you honestly run straight to your IT dept if you had a problem or would you like to try and fix it yourself. Especially if you get a pop up wizard that could, and I emphasis the word could as lets be honest a lot of these actual wizards don't really get you that far, get you to that fix quicker?

I am taking this way off topic though - I have to agree with Razorfold, why not have things "tested" all be it sneakily by outside dev's however frustrating it might be? Speaking from personal experience, your own QA team will NEVER find every glitch and getting an external test is very beneficial.

During QA testing yes, not when you are trying to code the guts of the game.

Nonsense. If the Developers are not considering and able to test network disconnections in core code (and its the intention to have this as some kind of security mechanism) then they need to rethink their strategy.

I believe someone employed by Microsoft who is being a douche about it than some developer who is probably under an NDA.

But he never really stated anything. He just mentioned what his own beliefs were. Doesn't mean that the product is going to be completely built around what he wants.

Yeah and it doesn't mean that it isn't going to be built around it either. As I posted earlier it's not exactly an unprecedented rumour, it's been rumoured since last year that always on, anti used games is going to be built into the console.

He set his twitter private now as well with some half arsed excuse about trying to "troll a friend", his comments must have at least a shred of truth to it.

Nonsense. If the Developers are not considering and able to test network disconnections in core code (and its the intention to have this as some kind of security mechanism) then they need to rethink their strategy.

You don't need to test that if you are doing animation, level building, texturing, etc..

Nah. It's more so how you're so desperately trying to make this rumor seem like it'll be the best thing to ever happen to gaming if it comes true and how microsoft is doing something great by potentially implementing things that noone actually wants.

No, I just don't see how it's a problem, and I can see a lot of possibilities.

As for something no one really wants, people have wanted to be able to play without the disk and to be able to download and play their games since the 360 launched. It's some of the most requested features.

You don't need to test that if you are doing animation, level building, texturing, etc..

But Microsoft is testing it. They can't send out xbox consoles to every person so their only form of testing is in-house and the feedback they get from devs.

Now they could make a separate version for QA people, developers, level designers etc but that would just be a ****ing nightmare to maintain. Might as well just do one version and ship them out and get feedback.

Yeah and it doesn't mean that it isn't going to be built around it either. As I posted earlier it's not exactly an unprecedented rumour, it's been rumoured since last year that always on, anti used games is going to be built into the console.

He set his twitter private now as well with some half arsed excuse about trying to "troll a friend", his comments must have at least a shred of truth to it.

You don't need to test that if you are doing animation, level building, texturing, etc..

Fact is the only way MS will block used games is, and I've mentioned this many times before, if one of two things are true.

1: Sony is also blocking used games. and remember, tey NEVER said they won't block used games, they specifically said "you can play used games". which just means, "sure, there's like one or two games that doesn't use our used game blocker you can play, but we have it built in and everyone will use it"

2: MS has an exclusivity deal with EA(they're the only ones big enough), and maybe more publishers, that as long as they are the only ones blocking used games, they will either get exclusive released or timed exclusives with a long delay. (do note, there has also been rumors that on the MS even, EA and MS will announce an exclusivity deal for a lot of their games which may be as long as 6 months. and as long as we're believing every negative rumor about the next box and everything is candy and soda about the PS4....)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Elgato Stream Deck+ is now available at the lowest price by Taras Buria During Amazon Prime Day 2026, Elgato is offering a big discount on its Stream Deck+ accessory. This streaming and productivity accessory is now available for $141.99, thanks to a 21% discount. For those unfamiliar, the Stream Deck+ is a console-like device that features eight buttons with built-in displays. You can map these buttons to various actions and specify what each display shows. Unlike "classic" Stream Decks, the Plus model features four additional knobs for adjusting zoom, brightness, volume, microphone, and more. Above the knobs, there is a wide display that shows various values and sliders. Elgato's Stream Deck devices are highly customizable devices, and you can expand their capabilities using hundreds of plugins from the official Elgato Marketplace. You can create your own presets or use pre-made profiles to save time when configuring the device for specific apps. In the box, you get the Stream Deck+ itself, a USB Type-C to Type-C cable, and a user manual. The Stream Deck+ is a single-cable device, and all you need to set it up is to connect it to your computer and install the official Elgato app. Elgato Stream Deck+ - $141.99 | 21% off for Prime Members Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Can you give an example of when you would want to use Rufus over the other or vice versa? Just wondering which is the "best".
    • Oh no...the wallet is already screaming. So many games and so little time. Being old and responsible is awful!
    • LibreWolf 152.0.2-1 by Razvan Serea LibreWolf is an independent “fork” of Firefox, with the primary goals of privacy security and user freedom. It is the community run successor to LibreFox. LibreWolf is designed to increase protection against tracking and fingerprinting techniques, while also including a few security improvements. This is achieved through our privacy and security oriented settings and patches. LibreWolf also aims to remove all the telemetry, data collection and annoyances, as well as disabling anti-freedom features like DRM. LibreWolf features: Latest Firefox — LibreWolf is compiled directly from the latest build of Firefox Stable. You will have the the latest features, and security updates. Independent Build — LibreWolf uses a build independent of Firefox and has its own settings, profile folder and installation path. As a result, it can be installed alongside Firefox or any other browser. No phoning home — Embedded server links and other calling home functions are removed. In other words, minimal background connections by default. User settings updates Extensions firewall: limit internet access for extensions. Multi-platform (Windows/Linux/Mac/and soon Android) Community-Driven Dark theme (classic and advanced) LibreWolf privacy features: Delete cookies and website data on close. Include only privacy respecting search engines like DuckDuckGo and Searx. Include uBlockOrigin with custom default filter lists, and Tracking Protection in strict mode, to block trackers and ads. Strip tracking elements from URLs, both natively and through uBO. Enable dFPI, also known as Total Cookie Protection. Enable RFP which is part of the Tor Uplift project. RFP is considered the best in class anti-fingerprinting solution, and its goal is to make users look the same and cover as many metrics as possible, in an effort to block fingerprinting techniques. Always display user language as en-US to websites, in order to protect the language used in the browser and in the OS. Disable WebGL, as it is a strong fingerprinting vector. Prevent access to the location services of the OS, and use Mozilla's location API instead of Google's API. Limit ICE candidates generation to a single interface when sharing video or audio during a videoconference. Force DNS and WebRTC inside the proxy, when one is being used. Trim cross-origin referrers, so that they don't include the full URI. Disable link prefetching and speculative connections. Disable disk cache and clear temporary files on close. Disable form autofill. Disable search and form history...and more. Download: LibreWolf 64-bit | Portable 64-bit | ~100.0 MB (Open Source) Download: ARM64 | Portable ARM64 Links: LibreWolf Home Page | Addons | Screenshot | Reddit Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Hands on with iFlyTek AINote 2 E-Ink tablet: insanely thin and smart by Taras Buria During Amazon Prime Day 2026, iFlyTek is offering its E-Ink tablets with big discounts. The AINOTE 2 is now available at 20% off, allowing you to save quite a lot on one of the thinnest E-Ink tablets out there. I was offered a chance to look at the device, so here are my impressions. The AINOTE 2 is a large 10.65-inch E-Ink tablet that strikes you the moment you take it out of the box. It is extremely thin. At just 4.2 mm, this tablet is at the edge of what is possible for a device with a USB Type-C port. It is also very light, which makes it comfortable and enjoyable during long reading sessions. The tablet has a gold metal chassis with the front and back made of plastic. The back also features four rubber feet that prevent it from sliding around your desk when writing. Besides a USB Type-C port and an LED indicator, there are two buttons mounted on the top edge: a power button with a built-in fingerprint scanner and a dedicated AI button. I would say the fingerprint scanner is quite mid. Given that iFlyTek positions the device as a digital notebook, it makes sense to have a biometric scanner to protect sensitive information. However, it is not the fastest fingerprint reader, and sometimes it fails to recognize my finger. I assume that is due to the tablet's insane thinness. A dedicated AI button is an interesting choice, especially in the middle of the top edge. I can see this button being useful for those who heavily rely on AI and use it frequently, but I cannot help but think its placement is impractical. Having it on one of the longer sides would make so much more sense. The AINOTE 2 is a very pretty device. Gold finish with thin chassis and nearly symmetrical front bezels create a fantastic combination, and iFlyTek cleverly hides the front chin with a section that looks like an extension of the screen, housing two touch-capacitive buttons: one for AI and one for quick notes. This section can also scroll pages when you swipe from the middle to the left or right. It is a cool idea, and very handy when you need to scroll tens of pages at once. AINOTE 2's elegant look extends from its exterior to its software. The user interface is very clean and not cluttered with an abundance of buttons. The tablet prioritizes the note-taking experience, and when you unlock it, it defaults to the list of all notes and folders. Additionally, there is a separate "Schedule" section with your calendar, tasks, memos, and other productivity features. You can connect your Outlook or Google account or use a local calendar. The tablet has quite a lot of AI features powered by OpenAI's GPT-5 and Google's Gemini 3. Besides a standard app with all your chats, you can invoke AI by pressing its dedicated button and dictating your request. It is not limited to just chats. It works with the built-in calendar, and you can tell it to create events, tasks, notes, and more. Additionally, AI features are integrated into the built-in notepad, allowing you to summarize notes, ask questions about your notes, and more. The tablet can OCR handwritten text in different languages (about 120 languages, which is very impressive), and it surprised me with very good accuracy. Voice note transcription is also available, including a "multiplayer" mode where the tablet detects each speaker. Unfortunately, the AINOTE 2 has no built-in speakers (even though it somehow makes a tapping noise when you flip pages using the Quick Bar), so the only way to listen to something is to connect a Bluetooth speaker or headphones. However, there are four front-facing mics for dictation, voice notes, AI chats, and more. Unfortunately, certain features require a Pro subscription that costs $5.99/mo or $59.99/year. Those include offline voice transcription, access to better AI models, the ability to edit notes on a PC or mobile app, and extended service coverage similar to Apple Care. It is a bummer to see yet another app, especially in a device that costs $649, but at least they give a free 90-day trial so that you can see if the benefits justify the price. As for the reader, it supports PDF, EPUB, TXT, MOBI, AZW3, DOC(X), XLS(X), PPT(X), JPEG, JPG, and PNG. The app is quite customizable, with features like text contrast/boldness/size adjustments, margins and spacing customization, and the ability to load custom fonts. Plus, you can annotate books with the stylus, add text notes, and use AI to work with them. Just keep in mind that most AI features require an active internet connection. Like with other E-Ink tablets with Android inside, you can load any other reader you want from the Google Play Store or a third-party source. Despite its hefty price tag of $629 or $519 by the time of publishing this article during Prime Day 2026, the AINOTE 2 has quite modest hardware inside. There is only 4 GB of RAM and about 42GB of storage. It is powered by the RockChip RK3576 processor with 8 cores at 2.2 GHz. Given that the tablet runs Android 14 and has Google Play, you can install Android apps, but do not expect much from this thing performance-wise. As for the battery, there is a 4,000 Li-Ion battery, which, on full charge, lasted me for about one week of active daily use of reading and note-taking. The screen has a resolution of 1920x2560 pixels, which equals 300 PPI, a perfect spot for a sharp, nice-to-read display. It supports EMR styluses that do not require charging, and I have to say that the note-taking experience on this tablet is fantastic. Stylus lag is nearly imperceivable, creating a very natural, paper-like feel. The stylus comes in the box (including two extra nibs), and it features an extra button for various actions and an eraser on top. It magnetically attaches to the tablet and stays safely secured. The stylus has a very nice coarse texture, and thanks to using Wacom tech, you can swap it for any other EMR pen if you wish. The AINOTE 2 has no front light, and because of that, the display sits very close to the screen surface, reducing the distance between the stylus tip/your finger and the display to a minimum. No front light is certainly an inconvenience in certain scenarios, but the screen makes up for that with a seriously impressive paper-like feel and writing experience. In dark conditions, you will have to find a lamp, but the good thing is that the screen has a solid anti-glare surface that diffuses light. The display has two modes: Crisp and Fast. Crisp ensures the image stays, well, crisp and sharp, while Fast speeds up refresh rate and response by toning down display resolution and making everything a bit more jagged. In my testing, I only used Fast mode when browsing the web for a much faster render time. The iFlyTek AINOTE is an impressive device, but it's not flawless. A few things disappointed me during a week of using it. Software localization has a bunch of not necessarily broken, but certainly awkward, machine-translated English. System navigation is not good, as there is no universal "Home" gesture. To go to the main page, you have to swipe up and then press the Home button from the multi-tasking window. There are many gestures for various actions, such as display cleanup, screenshot, undo/redo, but no back/forward or Home gestures. I really hate that the tablet won't let me update its software without creating an iFlyTek account first. Finally, privacy could be a concern for some, as most tablets' features require an active internet connection, an iFlyTek account, and sharing data when using AI. If you can overlook its quirks, some of which could be addressed with software updates (I received two with massive changelogs over a single week), and accept a $519 price tag (with a discount), you will be happy with the AINOTE 2. However, if you do not need that many AI features in an E-Ink reader or you want something a bit more affordable, you'd better look at cheaper competitors from BOOX or Amazon, such as the BOOX Go 10.3 Gen 2 or the Kindle Scribe, which is currently 24% off during Prime Day sales. Buy iFlyTek AINOTE 2 on Amazon - $519 | 20% off with Prime What I liked What I disliked Very impressive hardware Beautiful design Fantastic display with an EMR stylus Supports offline voice transcription Easy-to-use software Clever, useful, and well-made AI features A fingerprint scanner Very expensive Some features require a subscription Poor system navigation Mandates a user account No speakers Privacy could be a concern Note: iFlyTek provided the review unit without any editorial input or review guidance. As an Amazon Associate, we earn from qualifying purchases.
  • Recent Achievements

    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      416
    2. 2
      +Edouard
      168
    3. 3
      PsYcHoKiLLa
      132
    4. 4
      Xenon
      73
    5. 5
      Michael Scrip
      73
  • Tell a friend

    Love Neowin? Tell a friend!