Kotaku: Next Xbox will require online connection to start games


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is that the twitter exchange that has NOTHING to do with this durango dev kit based rumor about needing to be online to start games on the durango prototype dev kit. :facepalm:

The thread title is "Kotaku: Next Xbox will require online connection to start games" - this was a Twitter discussion on the same freaking subject. I didn't realise you were on some substrand of discussion that made my post invalid. Jesus H.

Actually, if you combine all the rumors about this supposed online required, and every games needs to be installed and no disc required. What you get is that every game is essentially a Digital Download. and the disc is merely a pre-packaged download, possibly with an embedded license key.

Well in my opinion, his reaction to the "always-on" is either that;

A) It is true and this is preliminary damage control, or

B) The constant rumors have gotten to him and he is now lashing.

I believe his reaction says that this is happening and that people inside MS are confused and flustered by how people have reacted to the rumors. Time will tell; but and if it is true then people will not like it. That is certain. And the only reason I personally do not like it, looking past all the things that could go wrong, is that I can not understand why my single player X-box games need to be always-on.

As for being a dick maybe he's just tired of the constant rumors. What he says petty and pathetic, I agree

And maybe we are too, which is why having clarification would be much better than being a tool and angering people. Even so, if he wants to be petty, that's absolutely fine. The gaming community along with tech enthusiasts however can be just as petty. Even if this whole thing becomes some blown out of proportion misunderstanding, you better believe this will still leave a bad taste in people's mouths. I know there are quite a few people teetering on the fence about what nex-gen console they'll be getting, myself included.

Things like this, along with an apparently incompetent PR team at Microsoft in handling the situation as a whole will certainly help establish a confident choice in which console people will be buying.

(of course I don't speak for everyone, and no, I'm still on the fence, but I can't help but laugh at this whole debacle to begin with)

How about Microsoft Creative Director defending "always-on" on twitter and being a dick to everyone? He in-adherently confirms its. Why else would he choose to defend it to such an extent.

As someone said earlier, could this not actually be MS throwing it out there to get a reaction and see how people see it? If it was something that annoyed people they wouldn't really argue back but if people truly hate a feature then yes they will do exactly this. My opinion is he was pushing for a reaction and got exactly what he wanted.

To all the morons here that see it as "no biggie", especially the retards with the Xbox Live avatards and signaturds, pop your heads out of your ass for a second and think a little bigger than your simpleton "I have a stable connection and I'm rich so no worries" approach and think what happens in 20 years when you want to replay your favorite game but MS has shut down the servers because there are already 3 generations of console ahead. Are you seriously that thick in the head? :rolleyes:

Oh wait, why would you want to do that anyway? I see the error of my logic. Who would want to replay the "classics" such Gears of War clone 128731289379 or Halo or Call a Doody 1239871203896712089376120938671293867? :rolleyes:

**** you. **** you and **** your entire "gaming" generation. You are a shame for humanity.

In all honesty, why? This is a forum where you are to give YOUR OPINION on something. If in MY OPINION it doesn't affect me, then I have ever right to say you know what, my xbox is constantly connected to the internet anyway, my internet connection is pretty stable so thankfully if this RUMOUR is true then it won't affect me. Nothing in that statement says I agree with what they are doing nor support it. But when I prefer the xbox due to things like stability and what seems to be a near perfect connection when I am gaming online so be it!

Not to change the topic here but If I could actually play an online game on my PS3 for longer then 20 minutes without dropping I may be more inclined to look at the PS4. But if MS are adopting an always online stance, and given recent issues with EA etc With Xbox current stability rate you can damn well guarantee that they will do their best to ensure there is NEVER a failure and I have to say, I trust that it will continue to work as well as it does. Sony couldnt push a feature like this as the damn PSN is so bloody flaky.

Well in my opinion, his reaction to the "always-on" is either that;

A) It is true and this is preliminary damage control, or

B) The constant rumors have gotten to him and he is now lashing.

I believe his reaction says that this is happening and that people inside MS are confused and flustered by how people have reacted to the rumors. Time will tell; but and if it is true then people will not like it. That is certain. And the only reason I personally do not like it, looking past all the things that could go wrong, is that I can not understand why my single player X-box games need to be always-on.

Like I said above, I think this was intentional goading to spark opinion. I don't think he was being arrogant with his responses, to me he just seemed like he may actually have a sense of humour and was more making fun of what is a stupid argument over a rumour that as people have pointed out, may or may not be true!

Do I like the theory of having to have an always on connection so I can play a game - no, its just asking for issues

Will it stop me buying what I believe will be the better console - defiantly not, if it was in place now it would have little to no affect on me - however as others have pointed out, that is not the same for all.

So how did superDaE have one then, he was posting screenshots of the software on the machine, everything I've read and heard about nextbox points to this kind of functionality. A developer doesn't need to have an always on connection and they certainly don't need something as consumer friendly as a network troubleshooter.

If all the rumours are true the nextbox is just a trainwreck waiting to happen, its an anti-consumer machine purely made to pander to content creators.

Err. why wouldn't the dev kit need a network troubleshooter. just because they're devs doesn't mean they can do whatever they want in the hardware and/or are network gurus. and when they're testing the games they're developing, they don't want to have to go out into network land. besides the xbox already have the torubleshooter, why would they remove it for the dev kit... your arguments here make no sense.

Seriously?

Why have a 3 minute disconnect timer on a DEVELOPMENT KIT, can you imagine trying to find bugs or testing something and boom you are booted from the game, it doesn't make sense to gimp a dev kit like that.

I can't wait till they reveal all this stuff so your smug, condescending attitude gets wiped off your face.

Err. why wouldn't the dev kit need a network troubleshooter. just because they're devs doesn't mean they can do whatever they want in the hardware and/or are network gurus. and when they're testing the games they're developing, they don't want to have to go out into network land. besides the xbox already have the torubleshooter, why would they remove it for the dev kit... your arguments here make no sense.

A network troubleshooter is meant for you typical ignorant consumer. A dev isn't(or atleast shouldn't be) one of those kind of people so such a thing wouldn't serve much purpose.

Also, the level you have your microsoft fan mode set on in this thread is kinda tiring.

  • Like 4

why ? haven't we already covered this or are you just arguing to argue. for fricken security.

Why would it be wiped off my face. I don't care if it's just a dev kit security feature or if it's how the final kit will work, I've already covered this several times. If this always on is actually true and all thegames work as downloadable games, man that would be awesome, I could play my games on both xboxes in the house, without bringing the discs back and forth. I could play my games at a friends house just by logging in.

A network troubleshooter is meant for you typical ignorant consumer. A dev isn't(or atleast shouldn't be) one of those kind of people so such a thing wouldn't serve much purpose.

Also, the level you have your microsoft fan mode set on in this thread is kinda tiring.

So I'm a fanboy because I don't hate MS and Xbox now ? yes I like Xbox, and yes I don't see the big issue here. in fact I see a lot of potential OR a lot of nothing. those are pretty much the options.

So again, you're saying. MS should disable easy functionality in the xbox dev kits just because they're dev kits... yeah that makes sense.... do you guys even think about this before arguing ? And no, being a developer doesn't mean you know jack **** about networks. and game testers in special, they don't need to know jack **** about anything.

A network troubleshooter is meant for you typical ignorant consumer. A dev isn't(or atleast shouldn't be) one of those kind of people so such a thing wouldn't serve much purpose.

That's what I was trying to say.

A network troubleshooter is meant for you typical ignorant consumer. A dev isn't(or atleast shouldn't be) one of those kind of people so such a thing wouldn't serve much purpose.

Also, the level you have your microsoft fan mode set on in this thread is kinda tiring.

So developers are some sort of tech geniuses? Because they understand a wonderful world of coding then surely they understand everything else related to the world of IT.

In all honesty this is how most "ignorant" people view the world of IT... Oh you work with computers - then you defiantly must know how to fix my printer problem.

I can't speak for every developer in the world but I work for a software company and I can tell you now, our developers are a clever bunch of people and they are good at what they do. But that does not mean they know everything, some of them still need help with what may seem like a simple task to another person.

Same goes for me, I know pieces of our software inside out and could easily discuss how and what is possible with it. Could I setup a network printer without help from google? probably not. That doesn't make me or the developers "ignorant"... we know what we need to know to get us through our job.

  • Like 2

A network troubleshooter is meant for you typical ignorant consumer. A dev isn't(or atleast shouldn't be) one of those kind of people so such a thing wouldn't serve much purpose.

Also, the level you have your microsoft fan mode set on in this thread is kinda tiring.

Why would MS remove stuff during testing because the people doing the testing aren't the typical consumer?

The whole point of testing something is you make sure EVERYTHING works, yes that includes the stupid network troubleshooter. It's far easier to leave it in there than to keep it out and then forget about it and have 2 million angry consumers being all confused.

Pre-release versions of windows shipped with help files and a control panel and the troubleshooters too didn't they? MS didn't go oh well since tech pros are using it we'll just give them a command prompt and the registry and let them figure it out.

So developers are some sort of tech geniuses? Because they understand a wonderful world of coding then surely they understand everything else related to the world of IT.

No, they have an IT department that handles all that.

The whole point of testing something is you make sure EVERYTHING works, yes that includes the stupid network troubleshooter. It's far easier to leave it in there than to keep it out and then forget about it and have 2 million angry consumers being all confused.

QA testing yes, not the people coding the games, can you imagine trying to code a game and trying to test what you've just implemented and the office network goes down?

So I'm a fanboy because I don't hate MS and Xbox now ? yes I like Xbox, and yes I don't see the big issue here. in fact I see a lot of potential OR a lot of nothing. those are pretty much the options.

So again, you're saying. MS should disable easy functionality in the xbox dev kits just because they're dev kits... yeah that makes sense.... do you guys even think about this before arguing ? And no, being a developer doesn't mean you know jack **** about networks. and game testers in special, they don't need to know jack **** about anything.

Nah. It's more so how you're so desperately trying to make this rumor seem like it'll be the best thing to ever happen to gaming if it comes true and how microsoft is doing something great by potentially implementing things that noone actually wants.

QA testing yes, not the people coding the games, can you imagine trying to code a game and trying to test what you've just implemented and the office network goes down?

And what if your game doesn't handle disconnects very well? Wouldn't you want to find out about it during testing and not after people have bought the game?

Developers still need access to all the basic **** that consumers get access to because they build their games around it.

And what if your game doesn't handle disconnects very well? Wouldn't you want to find out about it during testing and not after people have bought the game?

Developers still need access to all the basic **** that consumers get access to because they build their games around it.

During QA testing yes, not when you are trying to code the guts of the game.

During QA testing yes, not when you are trying to code the guts of the game.

But you see that's part of this rumor bull****.

You have one unnamed source going yes this will happen. And then you have other developers, aka "unnamed sources", saying they have no idea what the other people are talking about.

How do you know who to believe?

I believe someone employed by Microsoft who is being a douche in support/defence of the feature than some developer who is probably under an NDA.

It's not like its an unprecedented rumour, always on and anti used games has been going around since last year.

No, they have an IT department that handles all that....

Out of curiosity - do you work in an IT environment but not with in an IT support dept ?

Again, I am only talking for myself here so this isn't a global view of how everyone is. But if I have an issue with my laptop be it wireless connectivity, permissions etc etc... Very rarely is my first step our own IT dept. If there is a chance I can fix this myself, I will - would you?

Would you honestly run straight to your IT dept if you had a problem or would you like to try and fix it yourself. Especially if you get a pop up wizard that could, and I emphasis the word could as lets be honest a lot of these actual wizards don't really get you that far, get you to that fix quicker?

I am taking this way off topic though - I have to agree with Razorfold, why not have things "tested" all be it sneakily by outside dev's however frustrating it might be? Speaking from personal experience, your own QA team will NEVER find every glitch and getting an external test is very beneficial.

During QA testing yes, not when you are trying to code the guts of the game.

Nonsense. If the Developers are not considering and able to test network disconnections in core code (and its the intention to have this as some kind of security mechanism) then they need to rethink their strategy.

I believe someone employed by Microsoft who is being a douche about it than some developer who is probably under an NDA.

But he never really stated anything. He just mentioned what his own beliefs were. Doesn't mean that the product is going to be completely built around what he wants.

Yeah and it doesn't mean that it isn't going to be built around it either. As I posted earlier it's not exactly an unprecedented rumour, it's been rumoured since last year that always on, anti used games is going to be built into the console.

He set his twitter private now as well with some half arsed excuse about trying to "troll a friend", his comments must have at least a shred of truth to it.

Nonsense. If the Developers are not considering and able to test network disconnections in core code (and its the intention to have this as some kind of security mechanism) then they need to rethink their strategy.

You don't need to test that if you are doing animation, level building, texturing, etc..

Nah. It's more so how you're so desperately trying to make this rumor seem like it'll be the best thing to ever happen to gaming if it comes true and how microsoft is doing something great by potentially implementing things that noone actually wants.

No, I just don't see how it's a problem, and I can see a lot of possibilities.

As for something no one really wants, people have wanted to be able to play without the disk and to be able to download and play their games since the 360 launched. It's some of the most requested features.

You don't need to test that if you are doing animation, level building, texturing, etc..

But Microsoft is testing it. They can't send out xbox consoles to every person so their only form of testing is in-house and the feedback they get from devs.

Now they could make a separate version for QA people, developers, level designers etc but that would just be a ****ing nightmare to maintain. Might as well just do one version and ship them out and get feedback.

Yeah and it doesn't mean that it isn't going to be built around it either. As I posted earlier it's not exactly an unprecedented rumour, it's been rumoured since last year that always on, anti used games is going to be built into the console.

He set his twitter private now as well with some half arsed excuse about trying to "troll a friend", his comments must have at least a shred of truth to it.

You don't need to test that if you are doing animation, level building, texturing, etc..

Fact is the only way MS will block used games is, and I've mentioned this many times before, if one of two things are true.

1: Sony is also blocking used games. and remember, tey NEVER said they won't block used games, they specifically said "you can play used games". which just means, "sure, there's like one or two games that doesn't use our used game blocker you can play, but we have it built in and everyone will use it"

2: MS has an exclusivity deal with EA(they're the only ones big enough), and maybe more publishers, that as long as they are the only ones blocking used games, they will either get exclusive released or timed exclusives with a long delay. (do note, there has also been rumors that on the MS even, EA and MS will announce an exclusivity deal for a lot of their games which may be as long as 6 months. and as long as we're believing every negative rumor about the next box and everything is candy and soda about the PS4....)

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However, if you need to access the NAND Flash card or CMOS battery, then eight more screws (four on each side) need to be removed in order to take off the rear panel with the 120mm fan, and then the motherboard can be lifted off and removed from the SATA connector PCB. There's also no risk of threading the screw holes, because the four that hold the shell in place are metal on metal, while the screws that hold the rear panel on do screw into plastic. Either way, like last time when I reviewed the F4-425 plus, I was just happier to see larger screws being used. Overall, it follows some great improvements in build quality from the 2024 series and earlier. Setup BIOS The F4-425 Pro includes an Aptio BIOS from American Megatrends [1, 2], and you can setup pretty much everything here including the boot order, which is locked to the UEFI OS, however above that choice you can enable or disable booting to the USB bootloader so this would still allow you to switch to a USB stick with an alternative bootloader and boot from it, or disable it to instead always start from the first disk with an OS installed on it. Initial Setup Setup is roughly the same as the F4-425 Plus, along with the new TOS 7 setup dialogs, so there will be no surprises here. Upon connecting to the LAN and booting up, the F4-425 Pro can be reached by navigating to http://tnas.local. If that doesn't work, you can use the local address assigned via DHCP, which you can find using the TNAS PC desktop application, which is essentially a TerraMaster NAS finder. The setup process is pretty straightforward, through a wizard, and in full below: TOS 7 Initialization As you can see, TOS 7 received a new coat of paint, and the initialization requires fewer interactions. Happily, TOS no longer decides to throw all disks into the same Storage Pool; 2.5-inch HDDs are allocated into Storage Pool 1. This is because two of the HDDs are allocated to hold system files. Previously (with TOS 5 and 6), if you pre-installed HDDs and SSDs, they were all placed into Storage Pool 1, even if you did not select the SSDs for inclusion during the onboarding. TOS 7 Setup On first boot, there is a tutorial and some steps to take to harden the TNAS (or not), which includes an immediate update from TOS 7.0.0616 to 7.0.0706, of which the changelog screenshot is also included in the above gallery. It must be noted that the Security Advisor still contains (in my opinion) a pretty major bug in that if you enable SPC and then do the required rebooting, the Security Advisor still says that SPC is disabled. TerraMaster provided the following statement about it: It is disappointing that TOS 7 has been in beta since December, and this OOBE issue is still there. Shutdown option has moved Instead of a Taskbar option to manage the NAS, all of these options have been moved to a "Start panel", initially I didn't see it and my contact had to show me how to power off the F4-425 Pro. To logout, reboot or power off you can find those controls at the top right of the Panel. It is also possible to power off through the TNAS mobile app beta. Storage setup Above, you can see the steps I took to create the Storage Pools and Volumes. I made a second Storage Pool using TRAID on two 4TB MP44Q SSDs (which, in this instance, is similar to RAID 5), and finally, I added the 250GB 970 Evo Plus drive as Hyper Cache on Storage Pool 1 in Balanced mode. Registering If you decide not to lock down the F4-425 Pro in Security Isolation Mode (blocking all external connections), then you could set up a TNAS device ID through the Remote Access setting in the Control Panel (which must be unique). This works in combination with an online TerraMaster account. TOS 7 TNAS Online Creating a TerraMaster account and linking the device online activates the warranty when you provide proof of purchase and the serial number, but it also gives you access through the TNAS mobile app, which allows you to complete certain operationsб including powering off and restarting the NAS remotely. A TNAS mobile update is required to gain access through TOS 7, and this is provided on the TerraMaster website, as it is not yet on Google Play. The app is evolving all the time and has made leaps and bounds since I first started reviewing TerraMaster devices almost three years ago. It is not quite there yet if you are comparing the likes of Synology, which, sadly, a lot of users online do all the time. OpenClaw setup One of the main selling points of the new F4-425 Pro is the inclusion of OpenClaw, with TerraMaster claiming that it is "powered by the world's first AI-native TOS 7 OS, supporting local-first smart workflows and independent data control." However, I immediately ran into problems trying to enable OpenClaw. After waiting 20 minutes at the "Enabling" message of the OpenClaw app following installation, I decided to do some searching online and discovered that it couldn't complete the installation process due to SPC being enabled, which is something TOS 7 immediately recommends to be enabled on first boot. SPC for NAS (TOS 7) is basically the same principle as UAC in Windows; it blocks executables from being launched by non-Super Users. After reaching out to my contact about these issues, I received the following response: Anyway, this only became clear when I closed the OpenClaw app screen and clicked on the OpenClaw icon in the taskbar; that is when I saw the message about disabling SPC. I think, due to the fact that this is a requirement, this should be a prompt during the installation process, not when closing the App Market and then trying to launch OpenClaw. There's also no 'Getting started' guide for people like me who have never used OpenClaw. I tried to add an LLM and discovered the tutorial led nowhere. That's when I started looking around the official TerraMaster forums, and I found a guide that helpfully explains that you won't get anywhere with OpenClaw unless you have a paid plan, which is disappointing because I imagined there would be an option to use a local LLM as I do in SubtitleEdit with Whisper-XXL. In addition, with the marketing imagery on the official site, it says that the OpenClaw feature is "all processed 100% locally for absolute privacy." which led me to believe that I could install a local LLM, not one that required paid tokens. In any case, TerraMaster does not provide guidance for this new feature, which was also a selling point of the F4-425 Pro! My contact also provided clarification about the above points I raised with TerraMaster Since it is not in the scope of the review to add paid services, I'll leave that to the people who are more qualified with OpenClaw. F4-425 Pro Surveillance App TOS also comes with a Surveillance app, which is not installed by default; it can be found in the App Market recommended section. In addition, after installing, it doesn't drop a shortcut on the Desktop or top taskbar, but you can "Send to Desktop" from the App Market listing for the app for a quick way to open it. Adding my Reolink POE doorbell camera was painless. TerraMaster doesn't appear to have a repository of preconfigured cameras; instead, the camera must be added using ONVIF or RTSP. No mobile Surveillance app TerraMaster still doesn't have a dedicated Surveillance app, although from searching online, Surveillance can be used and managed through the TNAS mobile app. I tried this with the updated TNAS mobile app beta in combination with TOS 7 and got a message that Surveillance was "Only accessible through web browser," so I reckon this must be limited to the stable versions of TOS 6 and the mobile app. More quirks In addition, whenever I minimized the Live View window in the browser Surveillance app, the feed appeared to switch to the Low-bandwidth stream, and there was no way to get the High-quality stream back. To get the High-quality stream back, I had to close Live View and then reopen it. Benchmarking A pretty cool feature of the TOS 7 is that it allows you to install directly to the NVMe M.2 SSD. In order to do that, you would have to leave out any HDDs during initialization, and even then, the system partitions are always written to two HDDs when they are eventually added. With three NVMe slots, this also gives an interesting scenario where you could build a TRAID storage Pool for installing all your apps and Docker on, and keep the third for SSD cache on the HDD pool. Limitless options! SATA PCIe 3.0 X1 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 5 GbE hub was well within acceptable ranges. Although the read result on SATA was a little less than with the F4-425 Plus, for some reason, while writes were generally better. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 5GbE connection. Of course, you can also opt to bond the two 5 GbE connections for a bit more umph, but I didn't do that. TOS 7, which, as of testing, is still in Beta, comes with an App Center that has a bunch of handy programs you can install right off the bat, such as Emby, Plex, Docker, as well as in-house Backup and Surveillance solutions. As you can imagine, any media streaming services you would want to host off the F4-425 Pro will work great, thanks to the Intel Core N350 CPU and its 16 GB of DDR5 memory. Accessing from mobile is only possible if Security Isolation Mode is disabled, which can put your NAS at risk from external sources, so there was no way to access it from the TNAS Mobile app. It's also quiet. I had this sat next to my computer on my work desk for the past week, and I did wonder if the noise I was accustomed to with NAS devices would annoy me, but all I could hear was a soft whirring of the rear fan (which was a little annoying) when the disks were not actively copying or reading data. Conclusion So what have I learned? Unfortunately, this release raises a few important questions and concerns that I feel haven't been adequately addressed. What I didn't like Our variant shipped with TOS 7 beta, and it's advised not to use it in a production environment. I feel that's a bit limiting on an $800 device. The mobile app is also still in beta and does not support some of the first-party apps, like Surveillance, and it still has quite a few bugs. I am a bit confused about the OpenClaw marketing along with the F4-425 Pro. I feel like that if it's going to be a main selling point, then offer official guidance on how to get started with it. TerraMaster recommends enabling SPC, but then markets the NAS for use with OpenClaw, which requires disabling SPC to be able to use it, opening up genuine security concerns for the NAS; and that's before you get into the security concerns of OpenClaw itself. Of course, the above issues won't be a problem if you decide to install something else on it, or even go back to the stable TOS 6. I wish TerraMaster had just given TOS 7 as opt-in rather than shipping with it. TOS 7 has been available as a preview since December 2025 (so well before my last TerraMaster review), and according to a thread on Reddit where a user shared a screenshot from the TerraMaster Facebook page, it is scheduled to launch today, June 23, but there's nothing about that in the TerraMaster news blog. My contact confirmed over email that TOS 7 exits beta today. The rubber feet also deserve a mention as they continue to be a problem, with them coming unstuck the moment you shift the F4-425 Pro anywhere on your desk. What I liked What it comes down to, though, aside from what I already mentioned, you are still getting a quality, affordable device here, so recommending it will depend on the individual's use case. If you're just looking for a relatively small NAS device to manage virtual machines on, backup your files, and take care of your home theater streaming, then it is a great device that will certainly futureproof you for some time. It provides good performance, takes up little space, and is, on the whole, very quiet. Four bays afford proper redundancy using TRAID or RAID 5, and you can even expand on storage capacity by adding the 2-bay D5, or 4-bay D8 Hybrid DAS over a USB 3.2 (10Gbps) link. Considering the 2024 releases were more about power, with the likes of an Intel Core i5-1235U high-end laptop CPU under the hood, I asked my contact last time if we could expect more of the same in higher-end models and was told: It makes a lot of sense to use Intel's N350 chip inside a NAS; it is more than capable of doing what the F4-425 Pro is intended for, media streaming and backup. The only downside is still the clear lack of community and even staff support on the official forums. In the past, I have had topics go unanswered for days, or there would be generic-type "we've noted this and passed it onto our developer team" type responses. Along with the other things I mentioned, it all ends up costing it a couple of points. If you are comfortable with the command line, Docker, and setting up TrueNAS or Unraid, you'll be fine. You can do great things with this hardware. In TOS, the apps are a bit lacking, and things don't always work as expected.\ AI NAS?! What has become clear to me this year is that we are going to start seeing all kinds of "AI NAS" come to market, and while that might be good for us consumers, be diligent and research these claims. Although the F4-425 Pro technically comes with AI, it is really using a cloud service that is externally sourced off-device through the third party OpenClaw app. My colleague did review a newcomer to the NAS space earlier this year, and it includes a local AI assistant inside the Zettlab D4 NAS, and they do not even use AI in the product name, check out Chris' review here. Where to buy and a discount coupon However, it does not change the fact that this is truly a great entry-level home media-class NAS that you can buy right now. TerraMaster is having a 20% off launch discount, plus you can also still apply our unique 10% off coupon on checkout, which only works on the official website. So here is a breakdown of the pricing that is only valid on the official TerraMaster website. TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = $575.99 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = $503.99 TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = £525.59 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = £460.79 Use NEOWIN coupon code during checkout for 10% discount Over on Amazon US and UK, the F4-425 Pro also gets a 20% launch discount, but here, the above 10% coupon cannot be applied. TerraMaster F4-425 Pro (N350) for $639.99 at Amazon US (was $799.99) TerraMaster F4-425 Pro (N305) for $559.99 at Amazon US (was $699.99) TerraMaster F4-425 Pro (N350) for £583.99 at Amazon UK (was £729.99) TerraMaster F4-425 Pro (N305) for £511.99 at Amazon UK (was £639.99) As an Amazon Associate, when you purchase through links on our site, we earn from qualifying purchases.
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