PS4 has no performance bottlenecks, claims Killzone developer


Recommended Posts

Everything is balanced out, says Michiel Van Der Leeuw, technical director at Guerrilla Games.

The PlayStation 4 has been so carefully designed that developers won't find a performance bottleneck, Michiel Van Der Leeuw, technical director at Guerrilla Games, has told Edge.

"The fact that the best pieces of hardware are also devised from, or optimised versions of, the stuff we find in PCs doesn't make it any less a console," Van Der Leeuw explained. "A PC is a number of parts that also [have] bridges in-between, where there are inefficiencies that may [come in if they're not] exactly the right match."

But with the PS4, Sony has - allegedly - been able to ensure these inefficiencies don't exist.

Van Der Leeuw continued: "We've got the right amount of memory, video card; everything's balanced out. It was a very conscious effort to make sure that ? with the speed of the memory, the amount of compute units, the speed of the hard drive ? there would not be any bottlenecks.

"I think it was for more than a year that we knew the main ingredients and there was just discussion after discussion trying to find a bottleneck. Take a look at this design; try to find the bottleneck."

PlayStation 4 is expected to launch later this year, with Killzone: Shadow Fall expected to be a launch title.

Source: http://www.videogamer.com/ps4/killzone_shadow_fall/news/ps4_has_no_performance_bottlenecks_claims_killzone_developer.html

step one, don't use a processor that isn't mass tested in gaming like the cell chip (Was a new idea for gaming when ps3 came out)..... check

step two, use an arch that lots of developers already understand..... check

step three, make sure graphics arch is up to date.... check

I think I picked out the parts of my build PC in probably 30 minutes,and I made sure there wasn't a bottleneck. It took sony 1 whole year? with a group of engineers? really?

It's a lot more then just picking hardware, PS4 was not designed for a Windows/Linux/MacOS.

Custom OS, with Customized Hardware.

In additions, trying to balance cost of parts in massive quantity with the fact the spec's won't change for at least 3-5 years and finding that balance of affordablity of the hardware and longevity of the hardware.

Microsoft has probably taken just as long to do the same as Sony.

  • Like 1

Same developer who claimed PS3's superiority over Xbox 360 by making (outrageous?) claims and never delivered? Yea, right.

I think I picked out the parts of my build PC in probably 30 minutes,and I made sure there wasn't a bottleneck. It took sony 1 whole year? with a group of engineers? really?

Sweet, did you design and build the chips and PCBs yourself to take heat, footprint, power consumption and cost into account as well?

  • Like 2

Same developer who claimed PS3's superiority over Xbox 360 by making (outrageous?) claims and never delivered? Yea, right.

Killzone 2 and 3 are still some of the best looking games out of any of the consoles to date. And they're fun. How has Guerrilla not delivered?

  • Like 2

Killzone 2 and 3 are still some of the best looking games out of any of the consoles to date. And they're fun. How has Guerrilla not delivered?

Killzone 2 will be impossible on Xbox 360 - didn't deliver on that.

  • Like 1

Killzone 2 and 3 are still some of the best looking games out of any of the consoles to date. And they're fun. How has Guerrilla not delivered?

with the first PS3 killzone games, is not that they didn't deliver. it's that they lied and cheated. their game looked great, not as great as their promised live pre renders though, and then there was the whole "we had to use the whole 25GB disk for this game". except they used like 1/4th of it at best, with the rest being repeated data and padding, to make it seems bigger and to fix load time issues.

They have a history of being Sony PR. if Sony needs something to sound better than it is, then they get guerilla to say something stupid and unsubstantiated.

Sweet, did you design and build the chips and PCBs yourself to take heat, footprint, power consumption and cost into account as well?

sony did not design and build the chips either. they are intel and or amd chips. a pcb just has traces that connect the pins of all the chips together, which is irrelevant to bottlenecks. and again,power consumption and price has nothing to do with this,i don't know why you're going off on a tangent just because whatever I said is not positive about sony.

Killzone 2 and 3 are still some of the best looking games out of any of the consoles to date. And they're fun. How has Guerrilla not delivered?

Yeah, exactly what I was thinking. How exactly did they not deliver? If anything they deserve even more respect as they did deliver such good looking games on a console that did have many known issues. So yeah not for nothing, I have nothing but respect for them for even pulling off what they were able to even with all the limitations of the console itself.

Not taking this in context and thinking it means there isn't limitations is staggering to see from so called tech people on a tech form.

It is quite clear the message is everything has been designed as best as possible to allow each piece of hardware to easily obtain it's potential and work in harmony with it's counterparts. Remember the PS3 split pool memory? THOSE kind of performance bottlenecks are gone.

The BD drive is getting a speed increase, and the hard drive will no doubt be 7200RPM if not SSD (probably too expensive), or a hard drive/on board flash memory combo.

But yes tech people, there will be limitations like there is on any piece of hardware :rolleyes:

Yeah, exactly what I was thinking. How exactly did they not deliver? If anything they deserve even more respect as they did deliver such good looking games on a console that did have many known issues. So yeah not for nothing, I have nothing but respect for them for even pulling off what they were able to even with all the limitations of the console itself.

Compare the pre release "this is what we're going to release, this is real time" bullshot mobvies of KZ2 to the final game. as I Said before, yeah the game looks great, BUT it's not even close to what they promised.

And this idiot statement of theirs that there's no bottlenecks go right in line with their Sony-told-us-to-say-this-stupid-**** PR bull such as our game needed the whole BD and Can't be done on Xbox. It has nothign to do with reality, and all to do with Sony doing FUD smear PR against MS and using Guerilla to do it.

Not taking this in context and thinking it means there isn't limitations is staggering to see from so called tech people on a tech form.

It is quite clear the message is everything has been designed as best as possible to allow each piece of hardware to easily obtain it's potential and work in harmony with it's counterparts. Remember the PS3 split pool memory? THOSE kind of performance bottlenecks are gone.

The BD drive is getting a speed increase, and the hard drive will no doubt be 7200RPM if not SSD (probably too expensive), or a hard drive/on board flash memory combo.

But yes tech people, there will be limitations like there is on any piece of hardware :rolleyes:

So as I said before, Sony/Guerilla should have said the PS4 is a well balanced machine. not that it doesn't have bottlenecks. one is true, the other is not.

Not taking this in context and thinking it means there isn't limitations is staggering to see from so called tech people on a tech form.

It is quite clear the message is everything has been designed as best as possible to allow each piece of hardware to easily obtain it's potential and work in harmony with it's counterparts. Remember the PS3 split pool memory? THOSE kind of performance bottlenecks are gone.

The BD drive is getting a speed increase, and the hard drive will no doubt be 7200RPM if not SSD (probably too expensive), or a hard drive/on board flash memory combo.

But yes tech people, there will be limitations like there is on any piece of hardware :rolleyes:

How dare clearly and concisely speak in logical terms! This is the internet. /s

Well put, some (other) posters just like to watch the forums burn by way of their pointless comments. I do not see how people do not realize exactly what you said: It is quite clear the message is everything has been designed as best as possible to allow each piece of hardware to easily obtain it's potential and work in harmony with it's counterparts. I hope as much thought was put into the next Xbox console, not because I'm here trolling but so that the market stays competitive, I'd love to make this the first generation of consoles I am able to purchase both an Xbox console as well as my first Playstation console.

So as I said before, Sony/Guerilla should have said the PS4 is a well balanced machine. not that it doesn't have bottlenecks. one is true, the other is not.

Everything is balanced out, says Michiel Van Der Leeuw, technical director at Guerrilla Games.

The PlayStation 4 has been so carefully designed that developers won't find a performance bottleneck, Michiel Van Der Leeuw, technical director at Guerrilla Games, has told Edge.

"The fact that the best pieces of hardware are also devised from, or optimised versions of, the stuff we find in PCs doesn't make it any less a console," Van Der Leeuw explained. "A PC is a number of parts that also [have] bridges in-between, where there are inefficiencies that may [come in if they're not] exactly the right match."

But with the PS4, Sony has - allegedly - been able to ensure these inefficiencies don't exist.

Van Der Leeuw continued: "We've got the right amount of memory, video card; everything's balanced out. It was a very conscious effort to make sure that ? with the speed of the memory, the amount of compute units, the speed of the hard drive ? there would not be any bottlenecks.

"I think it was for more than a year that we knew the main ingredients and there was just discussion after discussion trying to find a bottleneck. Take a look at this design; try to find the bottleneck."

PlayStation 4 is expected to launch later this year, with Killzone: Shadow Fall expected to be a launch title.

HDD and Blu-ray aren't a bottleneck in PERFORMANCE, they affect LOAD TIMES. It's clear they were talking about the CPU/GPU/RAM, 6x Blu-Ray and 7200RPM drive shouldn't affect PERFORMANCE one iota.

So as I said before, Sony/Guerilla should have said the PS4 is a well balanced machine. not that it doesn't have bottlenecks. one is true, the other is not.

No one believes or said that though, at least not in your understanding that this somehow makes the PS4 immortal to hardware limitations/becoming outdated. What people do believe is

"I think it was for more than a year that we knew the main ingredients and there was just discussion after discussion trying to find a bottleneck. Take a look at this design; try to find the bottleneck."

means there are no bottlenecks that hinder the hardware from reaching it's optimal output, or as you want it put, no bottlenecks that affect the balance. Which is quite clearly what the developer is referring to, why would a "year" be spent on this task otherwise?

Any stupid design decisions need to be eradicated as all they do trouble development/create man-made bottlenecks, etc. Much like the PS3 split memory pool. The PS3 is a rushjob (thanks crazy Ken!) when it compares to the time that seems to be going into making PS4 development efficient.

  • Like 2
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Disabling open on hover, great! That was so stupid! They need to do a fix, where if a network share is disconnected, it doesn't hang when opening "This PC" for 20 seconds.
    • Microsoft releases major feature updates for stock Windows 11 apps by Taras Buria In addition to releasing new Windows 11 preview builds, Microsoft announced that inbox Windows apps now have dedicated release notes in the official documentation. At long last, users have access to all the release notes for each app, with changes listed in chronological order. Microsoft used to announce feature updates for stock apps with each build. Now, with Windows Insider release notes hosted on the Microsoft Learn website, each app has a dedicated space for its changelog, which is very useful for those who want to track new features and improvements. Alongside that, Microsoft dropped massive feature updates for six stock apps: Clock, Media Player, Calculator, Voice Recorder, Photos, and Paint. Each app packs quite a lot of changes and new capabilities, so here are the release notes. Here are quick notes so that you can jump to the app you are interested in the most: Calculator Camera Clock Media Player Paint Photos Sound Recorder Here is what is new for the Calculator in version 11.2605.9.0: More accurate square-root results — Fixed rare cases where a calculation that should equal zero (like sqrt(2.25) - 1.5) returned a tiny leftover value instead. Readable text in High Contrast themes — Settings text now shows the correct colors in the High Contrast Aquatic and Desert themes. Fixed layout for right-to-left languages — For languages like Arabic and Hebrew, the graph, number pad, equation fields, and scroll buttons now appear correctly oriented. Reliable launch after upgrading — Fixed an issue where upgrading from much older versions could leave outdated settings that stopped the app from opening. Here is what is new for the Camera app (version 2026.2605.7.0): Zoom slider works on more cameras — The zoom slider now works on the latest cameras, respects your system zoom settings, and updates instantly when you change those settings. Full range of zoom levels — Fixed an issue where the zoom slider only showed three steps on some devices that zoom in finer increments. Front camera works on more devices — Resolved a problem that blocked the front-facing camera on certain wide-angle devices. More video resolution choices — You can now pick video resolutions that were previously hidden; the app shows a heads-up warning instead of removing them. QR links you can still use — When a scanned QR code points to something with no matching app, the link is now copied to your clipboard (with a notification) while still offering a Store search. Smarter default settings — When you haven't set a preference, the app now follows your system settings by default. The Clock app has a massive changelog with the following improvements in version 11.2605.9.0: Timers keep counting after they hit zero — When a timer runs out, it now keeps counting up (for example, -00:27:31) so you can see how far past the time you've gone. You can turn off the daily goal — Focus Sessions now include an "Off" option so you can skip setting a daily goal entirely. New 15-minute snooze option — Alarms now offer a 15-minute snooze interval. Run up to 3 countdowns at once — The Countdown Widget now supports three simultaneous countdowns, up from two. Timer Widget notifications now appear — Fixed an issue where the "timer finished" notification didn't show when the timer was started from the widget. Less clutter in Focus Sessions — Tasks you've already completed no longer show up in the Focus Session task list. More accurate focus progress — Fixed a rounding issue that could show your daily focus progress as a minute short (for example, 49 minutes instead of 50). Smoother World Clock comparisons — The World Clock compare page now loads dates as you scroll, so it feels more responsive. Up-to-date World Clock locations — Refreshed country and city names to match their current names. Correct sun and moon icons during midnight sun — Fixed an icon that wrongly showed a moon during all-day daylight in polar regions. Fixed back-button behavior in clock comparisons — Pressing back once now takes you back as expected, instead of jumping the date to 1926. Corrected the Newfoundland time zone — Newfoundland now uses the right time zone (St. John's). Disabled alarms stay looking disabled — Editing a turned-off alarm no longer makes it appear turned on. Cleaner timer cards — The expand button is now turned off on timer cards that have no time set, preventing actions that wouldn't do anything. Clearer theme setting — Updated the wording to "Choose your preferred app theme." Smoother Settings links — The "About" links in Settings no longer trigger an unexpected "switch apps" prompt. Fixed spacing in Spotify settings — Corrected uneven spacing in the Spotify settings card. Better focus visibility in High Contrast — The focus highlight in World Clock is now clearly visible in the High Contrast Aquatic and Desert themes. No more double announcements — Screen readers no longer read the timer value twice. Countdown names read correctly — Screen readers now properly announce the name of each countdown. Keyboard focus stays put — Focus no longer disappears after you press the Timer Reset button. Clearer alarm toggle for screen readers — Tidied up how the alarm on/off switch is announced. The Media Player app received plenty of changes as well (version 11.2605.14.0): Custom captions — You can now personalize how closed captions appear, with caption styling tied to your Windows caption settings, plus a quick link to open those settings directly. "Indexing" banner in the play queue — When your media library is still being scanned, a banner now explains why some items may not appear yet. Fixed the look of selected items — Corrected a layout glitch with selected items in lists. Fewer playback failures — Improved how the app recognizes supported file types, so more files play without issues. Playlists need a name — You can no longer accidentally save a playlist with a blank name. Cleaner look for empty playlists — Improved how a playlist appears when it has no items yet. More stable play queue edits — Fixed a crash that could happen when changing the play queue while the app was switching between sessions. Clearer "missing codec" message — Improved the dialog that appears when a file needs a codec you don't have, with clearer guidance on what to do. A big update is also available for Paint in version 11.2605.61.0: Adjustable eraser transparency — You can now control how transparent the eraser is. Cleaner stamp brush strokes — Fixed visible color shifts and artifacts when using stamp-style brushes. JPEG photos save in place — Opening a rotated JPEG and pressing Save now overwrites the original instead of unexpectedly prompting "Save As." No more crash on bad image files — Opening a damaged or invalid image, from within the app, by double click, or commandline, now shows a clear error message instead of closing the app. Classic selection behavior restored — The selection outline now hides while you move, resize, or rotate a selection, just like in classic Paint. Tidier AI image panel — Fixed missing spacing at the bottom of the AI image generation panel for a cleaner layout. Visible button hover in light theme — Toolbar split buttons now show a clear hover highlight in the light theme. Snappier toolbar — Streamlined how the ribbon lays out, giving a small speed boost at startup. Fewer background crashes — Fixed a crash that could happen while background tasks were finishing up. Stable app shutdown — Prevented rare crashes when closing the app. Fixed layer removal glitch — Deleting the active layer no longer leaves the layers list in an inconsistent state. Here is what is new in the Photos app (version 2026.11060.2004.0): AI watermarking — AI-generated or edited images can now carry a visible Copilot watermark. You choose Never, Always, or Ask Every Time in Settings, with a confirmation when saving. The watermarking is off by default in settings. Better viewing of small images and pixel art — Tiny images (like 16×16 pixel art) now zoom in far more to fill the screen and stay crisp instead of looking blurry. Select scanned text with the keyboard — When text is detected in an image, you can now navigate and select it using the arrow keys, Shift+Arrow, Home/End, and Ctrl+A, with a clear focus highlight. Fixed a crash in text recognition — Resolved a crash that could close Photos while detecting text in images; the app now recovers gracefully. Easier keyboard navigation — Tabbing through the navigation bar no longer stops on hidden controls, so it takes a single Tab to move past it instead of three. And finally, here is the Sound Recorder (version 11.2605.1.0): Waveform shows with Bluetooth mics — The live waveform now displays correctly when you record using a Bluetooth audio device. No more stray scrollbar — A non-working horizontal scrollbar no longer appears at the bottom of the waveform unless you've zoomed in. Mark button ready right away — The Mark button no longer looks grayed out until you hover over it after opening the app. Markers hidden for WAV files — Markers are now turned off for WAV recordings, since that format can't store them — so they're no longer lost silently. Smoother deleting — Quickly pressing Delete and Enter to remove several recordings in a row no longer triggers a "file doesn't exist" error. Fixed a memory issue — Resolved a memory leak that occurred each time a recording started. You can find all these changelogs in the official documentation here.
    • again, an article about Microsoft Edge and ridicules hater's comments
    • From this very same article: "For organizations that prefer a “more deliberate pace”, the Extended Stable channel remains an option."
    • Or every other browser, because they all behave the same, at least the mainstream ones. Firefox does exactly the same: background updates, restart to install them. Haters gotta hate, I guess.
  • Recent Achievements

    • Very Popular
      AndrewSteel earned a badge
      Very Popular
    • Veteran
      Taliseian went up a rank
      Veteran
    • One Month Later
      Clizby earned a badge
      One Month Later
    • One Month Later
      Timaximus earned a badge
      One Month Later
    • Week One Done
      Timaximus earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      514
    2. 2
      PsYcHoKiLLa
      170
    3. 3
      +Edouard
      162
    4. 4
      Steven P.
      84
    5. 5
      ATLien_0
      78
  • Tell a friend

    Love Neowin? Tell a friend!