PS4 has no performance bottlenecks, claims Killzone developer


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You were the one banging on about how you specced your pc in 30 mins and Sony took a year, your original post had NOTHING to do with the topic at hand and you have the gall to try and lecture me?????????

its obvious you have no idea what bottleneck is. And my post has every thing to do with the article. you're going off track and mentioning things like heat,power and price. let me explain to you what a performance bottleneck is. If I have a GTX titan,and I pair it with a lower end core processor, this cpu is going to be a little slow to do some calculations,so my GPU will be sitting idle waiting for the cpu to finish before it can do its renders. That is a bottleneck. Another bottleneck is that if I used slow memory with a fast cpu and fast gpu, everything waits on the slow memory because of lack of bandwidth,and cant perform to their maximum capacity.

What sony is saying is it took them a year to make sure they don't have any bottlenecks,which is marketing speak. I responded that it took me all 30 minutes to pick out parts for a system that wont have any bottlenecks. get it now? we're not talking about designing things here,or manufacturing. they picked parts that have to work together. this doesn't take a year to do. it sounds like something nice to the uninformed,but its marketing and those who understand these things see right through this.

if the gpu is a modified gpu core,you start there,day 1. that's the only thing that's modified. everything else is off the shelf chips. cpu,ram,controllers,etc... so if starting with gpu,they took a year to carefully plan all the other components?

I give up, your parts were off the shelf guaranteed performance, the PS4 has beefed up gpu with extra ALU, it also has an extra APU which is purely ALU focused which isn't off the shelf, they aren't saying they took a year to test for bottlenecks, it took them a year to design the hardware and to get it all meshed together properly, which takes size, heat, power consumption, price into consideration. They can't just take the fastest cpu, fastest gpu, fastest ram, biggest cpu cooler, biggest psu like you can which is why it only took you 30 mins.

its obvious you have no idea what bottleneck is. And my post has every thing to do with the article. you're going off track and mentioning things like heat,power and price. let me explain to you what a performance bottleneck is. If I have a GTX titan,and I pair it with a lower end core processor, this cpu is going to be a little slow to do some calculations,so my GPU will be sitting idle waiting for the cpu to finish before it can do its renders. That is a bottleneck. Another bottleneck is that if I used slow memory with a fast cpu and fast gpu, everything waits on the slow memory because of lack of bandwidth,and cant perform to their maximum capacity.

What sony is saying is it took them a year to make sure they don't have any bottlenecks,which is marketing speak. I responded that it took me all 30 minutes to pick out parts for a system that wont have any bottlenecks. get it now? we're not talking about designing things here,or manufacturing. they picked parts that have to work together. this doesn't take a year to do. it sounds like something nice to the uninformed,but its marketing and those who understand these things see right through this.

When it comes to putting the hardware together they are inside a "small" enclosed case which has no easy way to be cleaned (you cannot open a console without voiding warranty), and said parts usually end up initially selling for a loss (making it a minimal loss is paramount). I'm sure you can see why Sony would view heat, power and price as potential bottlenecks.

The amount of heat generated in consoles is what caused the major hardware issues of last gen. We are getting powerful boxes this gen, there is going to be some amount of heat needing to be properly dealt with.

Creating a console is in no way as simple as putting a PC together, if you think 30 minutes is enough.... well... maybe MS put the original 360 together in 30 minutes hence the RROD... That is in fact a joke to try and let you see how silly it is to think this is an easy task to get 100% right. And they have to.

Glad it's going well but, no bottlenecks? I think someones stretching the truth a tad.

The only way you could honestly claim no bottlenecks is if you bring everything down to the same speed as the slowest common denominator.

I give up, your parts were off the shelf guaranteed performance, the PS4 has beefed up gpu with extra ALU, it also has an extra APU which is purely ALU focused which isn't off the shelf, they aren't saying they took a year to test for bottlenecks, it took them a year to design the hardware and to get it all meshed together properly, which takes size, heat, power consumption, price into consideration. They can't just take the fastest cpu, fastest gpu, fastest ram, biggest cpu cooler, biggest psu like you can which is why it only took you 30 mins.

like i said,it doesn't matter if it has an extra ALU or whatever,in the end,each part also has a performance level. you look at each part and you match until theres no bottleneck. maybe you're talking about something completely different than me,but what im saying,the process of selecting the components to fit doesn't take as long as they make it seem.

What sony is saying is it took them a year to make sure they don't have any bottlenecks,which is marketing speak. I responded that it took me all 30 minutes to pick out parts for a system that wont have any bottlenecks. get it now? we're not talking about designing things here,or manufacturing. they picked parts that have to work together. this doesn't take a year to do. it sounds like something nice to the uninformed,but its marketing and those who understand these things see right through this.

if the gpu is a modified gpu core,you start there,day 1. that's the only thing that's modified. everything else is off the shelf chips. cpu,ram,controllers,etc... so if starting with gpu,they took a year to carefully plan all the other components?

Where do you get the right to call people uninformed when you then go on to claim that "everything else" is off-the-shelf? Have you taken a look at the inside of a console before? Because I'm not sure if you've noticed but they tend to use bespoke mainboards along with custom SKUs or modified chips/chipsets that are directly soldered to said mainboard. There is nothing "off-the-shelf" about them.

Can you also honestly say you've built a gaming PC recently that could fit into a console form factor?

Seriously, I'm a hardcore PC-nut by the standards of some of the other posters in this thread, but you're just being ignorant.

like i said,it doesn't matter if it has an extra ALU or whatever,in the end,each part also has a performance level. you look at each part and you match until theres no bottleneck. maybe you're talking about something completely different than me,but what im saying,the process of selecting the components to fit doesn't take as long as they make it seem.

How do you know the off the shelf cpu, custom gpu and custom added alu cruncher is going to work together in such a small enclosed space, its not something you can half ass as is evident with the 360 and RROD. Things can crop up over long term testing due to wear and tear and constant heating and cooling of components.

Where do you get the right to call people uninformed when you then go on to claim that "everything else" is off-the-shelf? Have you taken a look at the inside of a console before? Because I'm not sure if you've noticed but they tend to use bespoke mainboards along with custom SKUs or modified chips/chipsets that are directly soldered to said mainboard. There is nothing "off-the-shelf" about them.

Can you also honestly say you've built a gaming PC recently that could fit into a console form factor?

Seriously, I'm a hardcore PC-nut by the standards of some of the other posters in this thread, but you're just being ignorant.

calm down. off the shelf doesn't necessarily mean you can buy it from bestbuy,it means its a product that's already designed and developed that you can order. you can buy a cpu that has pins to fit in a socket on a home build, or you can order the exact same cpu in on a BGA carrier to solder on your board to take up less space.pc boards usually have sockets and components are mounted on daughtercards so they take up so much room, so no one here is suggesting you can use these hefty socketed variants and fit them in a console sized box. you can use the exact same components in bga or other package though and fit them in a console.

How do you know the off the shelf cpu, custom gpu and custom added alu cruncher is going to work together in such a small enclosed space, its not something you can half ass as is evident with the 360 and RROD. Things can crop up over long term testing due to wear and tear and constant heating and cooling of components.

ever heard of Thermal Design Power (TDP)??? components have this rating and this tells board assemblers what kind of cooling system they need to build. using this rating,they can exclude certain components and focus on the ones that fit the bill. If they start with their gpu for example, then they can act accordingly based on the size of the box they want to build and choose the other components.

3. Runs WinRT apps

Really? I hadn't heard that. Not so sure that would be a good thing, but it is interesting. Can we assume Windows 8 will run NextBox games?

calm down. off the shelf doesn't necessarily mean you can buy it from bestbuy,it means its a product that's already designed and developed that you can order. you can buy a cpu that has pins to fit in a socket on a home build, or you can order the exact same cpu in on a BGA carrier to solder on your board to take up less space.pc boards usually have sockets and components are mounted on daughtercards so they take up so much room, so no one here is suggesting you can use these hefty socketed variants and fit them in a console sized box. you can use the exact same components in bga or other package though and fit them in a console.

I think it's very likely that Microsoft will go with a custom APU route in the same manner that they with Xbox 360 and Sony will probably do the same. Microsoft would want to own the silicon so that they can make it on their "own".

Really? I hadn't heard that. Not so sure that would be a good thing, but it is interesting. Can we assume Windows 8 will run NextBox games?

It's a rumor and it can mean anything until Microsoft says one way or the other.

Independent of the gameplay, itself, I was amazed at how at the technical ability of Final Fantasy XIII.

For a game that did not install to the hard drive, minimal loading times, and impressed how smooth the game loaded on the fly.

You should be able to cache the optical and HDD, preload in background, etc. I've been quite impressed with the graphics and performance of the Uncharted Series. Heavenly Sword is probably my favorite PS3 game but definitely had performance issues. Would love to see it re-released now that developers better know how to take advantage of the PS3's architecture.

I'll be honest, with a system that's easier to develop for, Naughty Dog will probably produce some absolutely stunning games. Xbox Live and the controller are Xbox's biggest advantage. But I have allowed my 4yr Gold to lapse.

The mods on this forum are doing an outstanding job.

Oh my gosh! Thank you so much, compl3x. You're too kind. You can can really help us by reporting a post that broke the rules. For some reason, our all-seeing eye doesn't actually see everything because... it doesn't exist. That's right, we don't have an all-seeing eye so we can't catch all instances of rule breakage. We try though! :) :happy: :D :yes:

As for this thread, I just cleaned it.

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APU = integrated graphics. I hope Microsoft will stick a discrete gpu in theirs.

Integrated 7970M based gpu roughly equivalent to desktop 7850 but with beefed up ALU on all 18CUs and an extra APU with 4CUs purely for ALU crunching. AMD APUs are pretty impressive compared to "integrated" graphics on Intels chips.

Nextbox is meant to have a 12CU gpu so yeah gluck with that.

Sigh I remember when discussions used to be informative and fun. Now it's just full of pure nonsense with people using rumores and opinions as facts and made up "facts". Get a hold of yourselves guys....lets all be logical

This extra credits episodes "Why Console Specs Don't Matter"

http://www.penny-arcade.com/patv/episode/why-console-specs-dont-matter

Seems pretty applicable here.

calm down. off the shelf doesn't necessarily mean you can buy it from bestbuy,it means its a product that's already designed and developed that you can order. you can buy a cpu that has pins to fit in a socket on a home build, or you can order the exact same cpu in on a BGA carrier to solder on your board to take up less space.pc boards usually have sockets and components are mounted on daughtercards so they take up so much room, so no one here is suggesting you can use these hefty socketed variants and fit them in a console sized box. you can use the exact same components in bga or other package though and fit them in a console.

By that logic every single product in existence qualifies as "off-the-shelf", you're just grasping at straws. Not only that but you've completely avoided my point regarding the bespoke mainboards.

By that logic every single product in existence qualifies as "off-the-shelf", you're just grasping at straws.

pcs,phones,tablets,TVs most parts are off the shelf. its not a surprise or anything.its common knowledge. in a phone for example,you often hear how the lcd is from lg, the memory is from Samsung, the cpu is from QUALCOMM, the wifi is from Broadcom,and so on. is this not true?

Not only that but you've completely avoided my point regarding the bespoke mainboards.

what about them? motherboards are nothing but boards that have copper traces that connect parts and chips together. Those are designed by the company making the product, yes.

pcs,phones,tablets,TVs most parts are off the shelf. its not a surprise or anything.its common knowledge. in a phone for example,you often hear how the lcd is from lg, the memory is from Samsung, the cpu is from QUALCOMM, the wifi is from Broadcom,and so on. is this not true?

No, it's not true. Because not only is it not always the case, but you're also vastly oversimplifying it.

what about them? motherboards are nothing but boards that have copper traces that connect parts and chips together. Those are designed by the company making the product, yes.

This confirms it, you don't even remotely know what you're talking about at all.

No, it's not true. Because not only is it not always the case, but you're also vastly oversimplifying it.

the majority of the time it is. this is fact. shows me products that all or most of their parts are custom, and said parts are not available for distribution to any company or entity to order. Its rare to find this kind of thing.

This confirms it, you don't even remotely know what you're talking about at all.

really? motherboards are not PCBs that have traces that connect all the chips together? and you are telling me I don't know what im talking about? please enlighten us then what they really are then.

the majority of the time it is. this is fact. shows me products that all or most of their parts are custom, and said parts are not available for distribution to any company or entity to order. Its rare to find this kind of thing.

Tell you what, why don't you go and buy all the individual components for your phone that you so proudly display in your signature and build a working device with it. It doesn't have to be pretty - it just has to work. If it's really as simple as you like to claim it is, you should be fine right? :rofl:

really? motherboards are not PCBs that have traces that connect all the chips together? and you are telling me I don't know what im talking about? please enlighten us then what they really are then.

Here's another challenge for you, open up your PC and pull everything off your motherboard that isn't a IC or a trace and get back to us on how well it works afterwards, oh and don't forget to wipe any OEM firmware that came with the board. (You can keep any on-chip firmware, but anything provided by the motherboard vendor specifically for that motherboard has to go)

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Once the highlights are done, the mode offers the opportunity to take over a deciding fight from the superstars. It’s an impressive transition. Going from the real-life televised event with crowds and commentary to immediately taking over in the game has some real hype behind it. Performance and visuals It’s clear to see that UFC 6 is going for a photo-realism look with its visuals compared to any other fighting game. The fighters don’t look great in selection screens. But inside the arenas, under the flood lights, surrounded by crowds, and facing an opponent, the visuals are more than impressive. As ghastly as it is to witness, things like blood spraying into the mat and muscles reddening as they get pummeled keep improving the immersion. The fluid animations help sell the illusion even further. A missed kick carries the momentum to require a corrective step. Hard punches that glance off blocks give off the air of a hit that still took some wind off the opponent’s guard. The special moves with flips and spins look mega awkward when missing, just as they do in real life. Suffice to say, the Frostbite Engine powering this game is one of the biggest strengths of EA development studios. Playing on the Xbox Series X, the 60 FPS gameplay did not miss the mark or cause any slowdowns that I could detect. I still wish this series were on PC to see just how far the developer can push the engine. One area I continue to have issues with, surprisingly enough, is the menus. The game has fast loading screens, but almost every menu I click through has a large amount of noticeable lag before it registers. This is immensely painful in the career mode, since I have to go through multiple menus between fights to train and do sponsorships, and having a 3-second pause when selecting a simple move between pages is the only time that made me quit the game. Thanks to Xbox’s quick resume, though, I was able to instantly jump back in the next day to the same point (and wade through more laggy menus). Conclusion My primary mission going into this EA Sports UFC 6 review as a newcomer to the series was to find out if this is a good jumping-in point for someone like me. Suffice it to say, the game passed that test with flying colors. Despite the high skill ceiling, the legacy mode introduction campaign, multiple types of accessible controls, and streamlined career had me picking up the basics and fighting styles much faster than I expected. I wish I had gotten to try out competitive multiplayer during my time with the game, too, but the lack of players in the pre-release version prevented this. The impressive visuals and animations, coupled with the impact physics that let me feel every punch and kick easily, made this the most immersive fighting game I have played. The only part that gave me pause was the grappling gameplay, which killed the momentum in most fights. The Flow State amplifying system didn’t hamper the experience, but I also felt like it made more sense for an arcade fighter, not this. Easily the most annoying thing about UFC 6 was its laggy menus, which I hope get some sort of fix later. Returning series veterans might have a completely different experience from me. But for a new fan like me looking to climb ranks and see fighters get floored in spectacular ways, UFC 6 doesn’t miss a step. EA Sports UFC 6 is releasing on June 19 across Xbox Series X|S and PlayStation 5 for $69.99. Ultimate Edition owners can already jump in via advanced access. This review was conducted on the Xbox Series X version of the game provided by EA.
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