I am also taking an Artificial Intelligence class so I decided to add AI to my c++ project.Unfort I used abunch of IF statements to it.... Is there a better way to do this?
} } /* Declare Windows procedure */ LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM); /* Make the class name into a global variable */ char szClassName[ ] = "WindowsApp"; int WINAPI WinMain (HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nFunsterStil) { HWND hwnd; /* This is the handle for our window */ MSG messages; /* Here messages to the application are saved */ WNDCLASSEX wincl; /* Data structure for the windowclass */ /* The Window structure */ wincl.hInstance = hThisInstance; wincl.lpszClassName = szClassName; wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */ wincl.style = CS_DBLCLKS; /* Catch double-clicks */ wincl.cbSize = sizeof (WNDCLASSEX); /* Use default icon and mouse-pointer */ wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION); wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION); wincl.hCursor = LoadCursor (NULL, IDC_ARROW); wincl.lpszMenuName = NULL; /* No menu */ wincl.cbClsExtra = 0; /* No extra bytes after the window class */ wincl.cbWndExtra = 0; /* structure or the window instance */ /* Use Windows's default color as the background of the window */ wincl.hbrBackground = (HBRUSH)CreateSolidBrush(RGB(255,3,3)); //http://cboard.cprogramming.com/windows-programming/113200-window-background-color.html /* Register the window class, and if it fails quit the program */ if (!RegisterClassEx (&wincl)) return 0; /* The class is registered, let's create the program*/ hwnd = CreateWindowEx ( 0, /* Extended possibilites for variation */ szClassName, /* Classname */ "Tony's Amazing Tic Tac Toe", /* Title Text */ WS_OVERLAPPEDWINDOW, /* default window */ CW_USEDEFAULT, /* Windows decides the position */ CW_USEDEFAULT, /* where the window ends up on the screen */ 380, /* The programs width */ 395, /* and height in pixels */ HWND_DESKTOP, /* The window is a child-window to desktop */ NULL, /* No menu */ hThisInstance, /* Program Instance handler */ NULL /* No Window Creation data */ ); CreateWindow("button", "1", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 50, 10, 50, 50, hwnd, (HMENU)BUTTON1, GetModuleHandle (NULL), NULL); CreateWindow("button", "2", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 150, 10, 50, 50, hwnd, (HMENU)BUTTON2, GetModuleHandle (NULL), NULL); CreateWindow("button", "3", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 250, 10, 50, 50, hwnd, (HMENU)BUTTON3, GetModuleHandle (NULL), NULL); CreateWindow("button", "4", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 50, 110, 50, 50, hwnd, (HMENU)BUTTON4, GetModuleHandle (NULL), NULL); CreateWindow("button", "5", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 150, 110, 50, 50, hwnd, (HMENU)BUTTON5, GetModuleHandle (NULL), NULL); CreateWindow("button", "6", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 250, 110, 50, 50, hwnd, (HMENU)BUTTON6, GetModuleHandle (NULL), NULL); CreateWindow("button", "7", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 50, 210, 50, 50, hwnd, (HMENU)BUTTON7, GetModuleHandle (NULL), NULL); CreateWindow("button", "8", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 150, 210, 50, 50, hwnd, (HMENU)BUTTON8, GetModuleHandle (NULL), NULL); CreateWindow("button", "9", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 250, 210, 50, 50, hwnd, (HMENU)BUTTON9, GetModuleHandle (NULL), NULL); CreateWindow("button","Start Game!", WS_CHILD | WS_VISIBLE |BS_DEFPUSHBUTTON, 130, 300, 100, 50, hwnd, (HMENU)BUTTON10, GetModuleHandle (NULL), NULL); /* Make the window visible on the screen */ ShowWindow (hwnd, nFunsterStil); disablebuttons(hwnd); /* Run the message loop. It will run until GetMessage() returns 0 */ while (GetMessage (&messages, NULL, 0, 0)) { /* Translate virtual-key messages into character messages */ TranslateMessage(&messages); /* Send message to WindowProcedure */ DispatchMessage(&messages); } /* The program return-value is 0 - The value that PostQuitMessage() gave */ return messages.wParam; } /* This function is called by the Windows function DispatchMessage() */
} switch(LOWORD(wParam)) { case BUTTON10:{ srand (time(NULL)); /* generate secret number between 1 and 10: */ v1 = rand() % 10 + 1; enablebuttons(hwnd); if (v1 <= 4){ MessageBoxA(hwnd,"computer goes first!","TicTacToe",MB_OK|MB_ICONINFORMATION); computerturn(hwnd); }
if (v1 >= 5){ MessageBoxA(hwnd,"Person goes first!","TicTacToe",MB_OK|MB_ICONINFORMATION);}
} }
break;
case WM_DESTROY: PostQuitMessage (0); /* send a WM_QUIT to the message queue */ break; default: /* for messages that we don't deal with */ return DefWindowProc (hwnd, message, wParam, lParam); } return 0; } [/CODE]
I made a new Cinematic/Trailer for the game, this will be the intro, still a work in progress!
I also updated the Steam page with a ton of new screenshots! 👀
https://store.steampowered.com/app/3925340/Incoherence_Dark_Rooms/
Closed-loop cooling and a custom 800G network protocol let the $7.3B campus run as one AI training machine.
Microsoft confirmed June 23, 2026, that its Fairwater campus in Mount Pleasant, Wisconsin, is fully operational — and the engineering behind it makes the facility something fundamentally different from every data center that came before it. Where conventional cloud infrastructure racks up general-purpose servers and parcels out workloads to each one independently, Fairwater links hundreds of thousands of NVIDIA GB200 Blackwell GPUs into a single, coherent cluster using a two-story building design, 800-gigabit-per-second Ethernet fabric, and a proprietary networking protocol co-developed with OpenAI and NVIDIA. The result, according to Microsoft, is the closest thing to a purpose-built AI supercomputer that any company has ever placed in commercial operation.
https://www.techtimes.com/articles/319205/20260627/microsoft-opens-fairwater-wisconsin-ai-campus-runs-one-supercomputer-via-800g-ethernet.htm
Last comment on this article
Decades of serving as a global manufacturing hub have allowed China to build a massive talent pool in the production sector that is almost unmatched worldwide.
Decades of using "forced labor" have allowed China.................
UN experts alarmed by reports of forced labour of Uyghur, Tibetan and other minorities across China
https://www.ohchr.org/en/press...ibetan-and-other-minorities
Question
togermano
I am also taking an Artificial Intelligence class so I decided to add AI to my c++ project.Unfort I used abunch of IF statements to it.... Is there a better way to do this?
download here:
http://togermano.com/homework/cpp/tonysAItictactoe.exe
Link to comment
https://www.neowin.net/forum/topic/1148860-now-my-c-tictactoe-has-some-ai-to-it-and-will-play-against-a-computer/Share on other sites
13 answers to this question
Recommended Posts