Gran Turismo 6 Comes to PS3 for the Holidays, Trailer Inside


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Gran Turismo 6 is headed for the PlayStation 3 this holiday season.

The game will feature 1,200 cars in its fleet at launch, along with seven new racing locations for a total of 33 tracks (with dozens of layouts.) There are plans for additional cars and tracks as downloadable content after release. The UK's Silverstone Circuit also will appear for the first time.

The statement officially announcing Gran Turismo 6 did not mention a PlayStation 4 version.

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News of GT6 dribbled out this morning as overseas news outlets jumped the gun on an embargoed announcement time of noon today. Further, a Toyota rep got very chatty on Twitterat a Gran Turismo event at Silverstone today.

Sony's statement added that the game will have smartphone and tablet connectivity to support social and community features.

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Source: http://kotaku.com/gr...dium=Socialflow

FACTS:

New Game Engine

? Refactoring

? Compact, nimble operation

? Flexible expandability

? A new rendering engine that pushes the limits of the PS3

? Adaptive Tesselation

New Physics Engine

? New suspension and kinematics model

? New tyre model

? New aerodynamics model

? Technical partnership with Yokohama Rubber and KW Automotive

1200 Cars, abundant custom parts, and on-going DLC

? From historic cars to the latest racing cars, the game contains a total of 1200 cars.

? Multiple aerodynamic parts and custom wheels will be available for almost all cars.

? Players can create their own personalised custom car in the game.

? Cars will be continually added online

33 locations, 71 layouts

? 33 Locations and 71 layouts will be provided from day1 (7 more locations and 19 more layouts than GT5)

? More new tracks will continue to be provided online

New Course Maker

? Massive scenery spanning several tens of square kilometers

? A new course generation algorithm

Community/Club/Race Organizer

? Players can form their own communities

? Various community levels from local and domestic to global

? Players themselves can create and manage their own online events

New User Interface

? Balancing directional key operation and touch operation

? Quick response

? Shortening of loading times

Multi Device Compatibility

? PlayStation?

? Smart Phone

? Tablet

? PC

At the same time as the PS3 version of GT6 the ?Real Driving Simulator? launches, a mobile version and web application version of GT6, will be created to enjoy Gran Turismo?s massive community space.

Real/Virtual "Edge Effect" Activity

A variety of "Edge Effects", the chemical reactions between the real world and the virtual world for which the Gran Turismo series is famous, are also planned for GT6. Exciting collaborations between various automotive manufacturers and collaborations with brands crossing different industries will be revealed gradually across the next six months.

FULL PRESS RELEASE HERE:

http://www.gran-turismo.com/gb/news/00_1910783.html

Let's hope there's no delays this time around. 117 new cars at launch, but only 2 new tracks, which is a bit disappointing (every single car and track from GT5 is in GT6). :/

I have to say, I would have expected the next Gran Turismo game to be released on the PS4. It could have been a great launch title. Maybe they'll release a PS4 version with even better graphics and exclusive cars/tracks.

Let's hope there's no delays this time around. 117 new cars at launch, but only 2 new tracks, which is a bit disappointing (every single car and track from GT5 is in GT6). :/

Wow, that's pretty sad. Might as well just make it a DLC to GT5.

Wow, that's pretty sad. Might as well just make it a DLC to GT5.

It's a new game engine, how are they suppose to do that?

@MJ, I've read it's 7 new tracks?

@MJ, I've read it's 7 new tracks?

Ahh yes, I just re-read the GTPlanet article; 7 new locations, 33 in total (although the official GT5 site lists 27 locations, meaning there should be 34 in total).

Have to say though I am looking forward to the new engine, the communities, and the device compatibility. Maybe we'll finally have an official way of doing B-Spec races on the PC? We all know how much of a grind B-Spec is in GT5, so being able to do it away from the PS3 would be a godsend! :p

Some news about the GT Academy as well...

Nissan and Sony Computer Entertainment Europe have revealed that the innovative GT Academy competition will return for a fifth season. GT Academy 2013 will be the biggest yet, with more countries than ever before participating and the online gaming element of the competition set to be run in July on a demo of the hotly-anticipated Gran Turismo?6 game exclusively on PlayStation?3.

970521_10151441351515197_1436860246_n.jpg

Since its inception in 2008, the highly acclaimed virtual-to-reality competition has attracted over two million entries, with gamers and motor sport fans battling it out on Gran Turismo for the chance to become real Nissan racing drivers. Six former winners of the competition, which now runs in Europe, the USA, Germany, Russia, and the Middle East and South Africa, are now Nismo Athletes competing in top-level motor sport on behalf of Nissan.

Nissan?s Director of Global Motorsport, Darren Cox, revealed the plans for GT Academy 2013 today. Speaking at the famous Silverstone Circuit, during an event at which the latest version of the famous Gran Turismo game was announced, he said: ?Every year of GT Academy has provided excitement and firsts, and 2013 will be no exception. The selection process and Driver Development Programme are now so robust that we are turning out some genuinely fast racing drivers. At its core GT Academy remains a highly-accessible route into professional motor racing for people who would otherwise not have the opportunity. Unearthing genuine driving talent from the world of gaming is a real example of digital age performance and the innovation for which Nissan is famous. We are predicting that more people than ever will enter the competition this year on the stunning new GT6 demo.?

Kazunori Yamauchi, President of Polyphony Digital, explained: ?GT Academy is a fitting platform for the Gran Turismo community to preview GT6 for the first time, as we aim to bring the worlds of virtual and reality closer than ever. We are very proud of this partnership with Nissan, and we have aimed to make a very appealing and accessible competition featuring a range of their cars. The challenges, even at this early stage of the competition, are designed to improve people?s race craft before they even make it to driving real cars. We have also incorporated the Silverstone circuit for the first time in Gran Turismo. This should ensure that competitors will arrive at Race Camp better prepared than ever.?

With the online qualification rounds offering a sneak preview of GT6, and the Nismo athletes blazing a trail in motorsport - including Lucas Ordo?ez (2008 winner) and Jann Mardenborough (2011 winner) racing at the 2013 Le Mans 24 Hours for Nissan - the entry levels for this year?s motorsport talent-spotting contest are expected to reach an all time high.

The format of GT Academy sees the fastest PlayStation gamers from each country join winners from a number of live events to compete in their respective National Finals. The action will then make the transition from the virtual world to real Nissan sports cars when the winners of each National competition are invited to take part in the intense international final at Silverstone Circuit, now the established home of the GT Academy Race Camp.

The winners of each of the GT Academy competitions will then be put through an incredibly intensive and thorough Driver Development Programme, rated among the best in the world, in order to qualify for the ultimate competition prize - a full season racing a Nissan GT-R GT3 Nismo in a top-level championship.

Details of how to enter GT Academy 2013 can be found on various platforms including: www.facebook.com/GTAcademy, http://eu.gran-turismo.com and http://twitter.com/GTAcademy

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https://www.facebook...152002285983504

So we'll get our hands on the GT6 demo in July. :)

I have to say, I would have expected the next Gran Turismo game to be released on the PS4. It could have been a great launch title. Maybe they'll release a PS4 version with even better graphics and exclusive cars/tracks.

I agree, but at the same time, I think it speaks volumes for Sony in keeping up the life of their devices, just as they did with the PS2 for a good while there.

I have to say, I would have expected the next Gran Turismo game to be released on the PS4. It could have been a great launch title. Maybe they'll release a PS4 version with even better graphics and exclusive cars/tracks.

Gran Turismo creator Kazunori Yamauchi has revealed that the upcoming sixth entry in the racing simulator series is also being considered for release on PlayStation 4.

Speaking at today?s Gran Turismo 15th Anniversary event at Silverstone racetrack in England, Yamauchi told IGN, ?We actually do have a PlayStation 4 version in mind, but for this holiday season, we thought it would be best for users to release on PS3 for now.?

Players eager to race around the world?s most iconic stadiums in all their next generation glory may want to put their brakes on though. Yamauchi adds, ?I thought the best scenario would be to have the game come out, then to have new scenarios, new DLC and other updates. Once the players have thoroughly played out the system, if the PlayStation 4 version came out naturally, as part of that process, I think that would be the best scenario.?

Asked whether progress could be transferred from PS3 to future PS4 versions of the game, Yamauchi would only offer a coy ?probably?.

Expect more info on the PS4 version of Gran Turismo 6 to be announced closer to the PS3 version?s release.

http://ca.ign.com/articles/2013/05/15/gran-turismo-6-in-mind-for-ps4?+main+twitter

I really wanted this to be a PS4 game. But, it's all about the game engine and physics, and I'm certainly interested to see what PD have done. It whiffs of the GT Prologue games, which I never felt comfortable with ... like I was paying them to beta test their new game, then paying them again when it was eventually finished.

I'll check out a demo, but it needs to be something special this time round for me to part with my cash.

These are all the tracks I want back

World Circuits

  • Circuit de la Sarthe I (chicanes)
  • Circuit de la Sarthe II (no chicanes)
  • Fuji Speedway 90?s
  • Fuji Speedway 80?s
  • Fuji Speedway 2005
  • Fuji Speedway 2005 GT
  • Infineon Raceway
  • Infineon Raceway
  • Laguna Seca Raceway
  • Nurburgring Nordschleife
  • Suzuka Circuit
  • Suzuka Circuit East Course
  • Suzuka Circuit West Course
  • Twin Ring Motegi
  • Twin Ring Motegi
  • Twin Ring Motegi
  • Twin Ring Motegi
  • Tsukuba Circuit
  • Tsukuba Circuit Wet

Dirt & Snow

  • Cathedral Rocks Trail I
  • Cathedral Rocks Trail II
  • Chamonix
  • Grand Canyon
  • Ice Arena
  • Swiss Alps
  • Tahiti Maze

Original Circuits

  • Apricot Hill Raceway
  • Autumn Ring
  • Autumn Ring Mini
  • Deep Forest Raceway
  • El Capitan
  • Grand Valley East Section
  • Grand Valley Speedway
  • High-speed Ring
  • Midfield Raceway
  • Trial Mountain Circuit

City Courses

  • Citta di Aria
  • Clubman Stage Route 5
  • Costa di Amalfi
  • C?te d?Azur
  • George V Paris
  • Hong Kong
  • New York
  • Opera Paris
  • Seattle Circuit
  • Seoul Central
  • Tokyo Route 246
  • Special Stage Route 5

Power & Speed

  • Test Course
  • Las Vegas Drag Strip

Driving Park

<p>

  • Test Course
  • Gymkhana
  • Motorland
  • Beginner Course

And dont foget grinderwald!

I think the PS3 has some juice left to have better graphic for gt6!

I hope Polyphony has plans for a Gran Turismo 7 for the Playstation 4! Polyphony in the past has always released two games per console such as; GT1, GT2 for the PS1, GT3, GT4 for the PS2 and now GT5, GT6 for the PS3!

I'm really hoping they do something to fix the standard cars that were found in GT5, though I imagine they'll likely carry over as is, which is pretty disappointing. Personally would rather quality than quantity, though hopefully that will be fixed by the time they do their PS4 release. Looking forward to trying out the demo come summer to see what the new engine is like.

These are all the tracks I want back

World Circuits

  • Circuit de la Sarthe I (chicanes) - In
  • Circuit de la Sarthe II (no chicanes) - In
  • Fuji Speedway 90?s
  • Fuji Speedway 80?s
  • Fuji Speedway 2005 - In
  • Fuji Speedway 2005 GT - In
  • Infineon Raceway
  • Infineon Raceway
  • Laguna Seca Raceway - In
  • Nurburgring Nordschleife - In
  • Suzuka Circuit - In
  • Suzuka Circuit East Course - In
  • Suzuka Circuit West Course
  • Twin Ring Motegi
  • Twin Ring Motegi
  • Twin Ring Motegi
  • Twin Ring Motegi
  • Tsukuba Circuit - In
  • Tsukuba Circuit Wet

Dirt & Snow

  • Cathedral Rocks Trail I
  • Cathedral Rocks Trail II
  • Chamonix - In
  • Grand Canyon
  • Ice Arena
  • Swiss Alps
  • Tahiti Maze

Original Circuits

  • Apricot Hill Raceway
  • Autumn Ring - In
  • Autumn Ring Mini - In
  • Deep Forest Raceway - In
  • El Capitan
  • Grand Valley East Section - In
  • Grand Valley Speedway - In
  • High-speed Ring - In
  • Midfield Raceway
  • Trial Mountain Circuit - In

City Courses

  • Citta di Aria
  • Clubman Stage Route 5 - In
  • Costa di Amalfi
  • C?te d?Azur - In
  • George V Paris
  • Hong Kong
  • New York
  • Opera Paris
  • Seattle Circuit
  • Seoul Central
  • Tokyo Route 246 - In
  • Special Stage Route 5 - In

Power & Speed

  • Test Course
  • Las Vegas Drag Strip

Driving Park

  • Test Course
  • Gymkhana
  • Motorland
  • Beginner Course

And dont foget grinderwald!

So to sum up, you want an HD version of Gran Turismo 4. ;) I don't blame you; GT4 was arguably the most complete game in the series. Not as many cars as GT5, but they were a hell of a lot more diverse. Anyone here remember driving this one? ;)

And now, GT6 gameplay (filmed from a cam)!

Hi-res screenshot as well...

X-BOW_R_01.jpg

...and hands-on impressions from GTPlanet...

By participating in the big Gran Turismo 6 reveal at Silverstone, I had the opportunity to be one of the first people in the world outside of Polyphony Digital to get some hands-on time with the game. It was, sadly, all too brief, but it was enough to give me a good idea of what the game?s new physics engine feels like, and to capture some of the first gameplay video footage.

Above, you?ll see a few (admittedly quite slow) laps around Silverstone?s International Circuit in one of GT6?s new cars, the KTM X-Bow R, along with a brief replay.

So, what does Polyphony Digital?s all-new physics engine feel like? It?s hard to describe, but let?s just say I think it will be hard to go back to Gran Turismo 5 after having experiencing GT6.

With traction control disabled and ABS set to 1 (I didn?t notice SRF was ?on??ugh, sorry!), it felt difficult to be ?quick? around the track. However, the car was also easier to control, as if I had a better sense of the level of grip available at each wheel and exactly what the car was doing. It felt good.

When I play an older Gran Turismo game, I notice a kind of ?numbness? or ?dullness? in the handling characteristics of the cars, after having become accustomed to GT5. Now, I think I will feel the same way about GT5 the next time I play it.

The audio which you hear in the video was recorded via the television?s line-out headphone jack. It?s mono (single channel) sound, and doesn?t quite represent the sound that I could hear through the TV?s speakers. Although it?s not a radical change, I did notice a rougher, more visceral texture in the engine note that was more satisfying than what?s provided in GT5.

Regardless, Polyphony Digital?s work with Yokohama and suspension company KW Automotive has no doubt paid off, and the changes were immediately apparent to me after having spent only a very short time with the new game. Stay tuned for more exclusive GT6 gameplay and menu footage coming over the next several days.

Going to have real damage this time?

That's what I would like to know. All things considered, GT5's damage was a step in the right direction, but was still lacking compared to every other racing game with damage on the market.

Sound on GT is a huge topic of discussion by itself

Yup the sounds really need improved in GT6. "Realistic" or not in GT5, they just do not sound full enough. I'm sure we can trust PD, we do not want unrealistic bass thumping roaring for everything either (what most people think sounds the best), only those cars that genuinely sound like that.

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[gnc-log-replay.cpp] fix incorrect guid dump Add some Boost library requirements needed by libgnucash-guile to CMakeLists.txt so that missing feature will fail at configure time. Use Compile-time Regular Expressions instead of std::regex in gnc-filepath-utils.cpp and instead of boost::regex in the CSV importer, with the CTRE v3.11.1 header added to borrowed [gnc-filepath-utils.cpp] null check char* arguments Add ChartJS licenses. Removed AEX from list of commodities. euronext.com is now using JS based anti-webscraping. [report-core] always offer options summary in reports. This is useful to debug reports. The Add options summary option is removed because it's no longer optional. Remove remaining obsolete IMContext from sheet Fix blurry text in HiDPI offscreen-rendered widgets Add port field to database connection dialog: The convention of appending the port number after the host isn't obvious. When editing a split in the register treat the account as being changed only if it isn't the one selected before editing instead of if the user performed an edit Return immediately from qof_book_destroy if hash_of_collections is null. If qof_book_destroy is called on a QofBook* freshly created with qof_book_new (usually because it was used to create a session that now must be destroyed) it would try to empty the non-existent hash tables, crashing. Clean up Flathub metadata to solve warnings at flatpak build time. Be consistent in naming GncPluginPage and GncPluginPageRegister HTML: Remove unimplemented function declarations. [gnc-html.cpp] remove unused buggy string conversion functions Convert libgnc-html to C++ Apply -Wall -Werr -Wmissing-prototypes to C++ compilation on Windows and fix the resulting errors. 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