How different is CSGO to CSS?


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Yes it's worth having, however if you've played CSS in the past, you'll probably be annoyed at a lot of CSGO like I am, such as the complete re-organisation of the buy menu, which is nigh on impossible to get used to once you've used the CSS buy menu for years. Quite why they changed it is beyond me.

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Yes it's worth having, however if you've played CSS in the past, you'll probably be annoyed at a lot of CSGO like I am, such as the complete re-organisation of the buy menu, which is nigh on impossible to get used to once you've used the CSS buy menu for years. Quite why they changed it is beyond me.

They changed it to be friendlier to console controllers, no doubt.

What don't you love about it?

I find it too twitchy and difficult.

The UT/Quake series are also twitchy, but at least people need a few shots before they die, so you can defend yourself.

In the CS series, unless you're twitchier than the other person, you're basically dead.

I find it too twitchy and difficult.

The UT/Quake series are also twitchy, but at least people need a few shots before they die, so you can defend yourself.

In the CS series, unless you're twitchier than the other person, you're basically dead.

I think you may be playing it wrong, and I do not mean to be offensive by saying that although it comes off that way.

But about the last thing I would describe CS as being is twitchy. It is extremely calculated and methodic actually, almost the exact opposite of twitchy.

I think you may be playing it wrong, and I do not mean to be offensive by saying that although it comes off that way.

But about the last thing I would describe CS as being is twitchy. It is extremely calculated and methodic actually, almost the exact opposite of twitchy.

As soon as you see each other, you have a split second to respond or you're dead. To me, that requires you to have twitchy skills.

As soon as you see each other, you have a split second to respond or you're dead. To me, that requires you to have twitchy skills.

Okay I get what you are saying, that makes sense. But a lot of it does come down to what I said, being calculated and methodical getting to that point. It is all about finding good locations and holding them down. I would say 70% of the kills I have gotten and received, I never even saw the person, they saw me and vice versa. Only a handful of players have the ability to run and gun through a game of CS, so perhaps that is where you are referring to the twitchy nature.

It feels like CSS with shinier graphics. Obviously the engine is improved but they're under the hood improvements. 90% of the maps I play are CSS maps simply ported over to CS:GO. Although if it's that cheap I'd say go for it.

It's like a mix of 1.6 and CSS to me, bullet sprays are more predictable and controllable on CS:GO as well, a more active community, competitive games which usually aren't filled with cheaters! The twitch factor can be negated by prefiring around corners, takes practise and game sense but you can do it if you know where people are likely to be, though of course it alerts them to your position and they might prefire you after! :p

The guns are much more balanced, any gun can be used as long as you know how to use them, gone are the days of seeing people only use certain guns. They do still need to tweak them though, some of them are near useless in any situation. Though they still have issues with the balance of the guns so far, that always persisted in CSS and this time a better job has been done.

I've played every single Counter-Strike for years and it only took me a few games to learn the new buy menu, no longer do I spam the keyboard to buy things quickly like in the old days, it's simpler to use the wheel than the old buy menu's in my opinion.

Anyway, I'd get it and try it, it's a far better experience to me.

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