How different is CSGO to CSS?


Recommended Posts

Yes it's worth having, however if you've played CSS in the past, you'll probably be annoyed at a lot of CSGO like I am, such as the complete re-organisation of the buy menu, which is nigh on impossible to get used to once you've used the CSS buy menu for years. Quite why they changed it is beyond me.

  • Like 1

Yes it's worth having, however if you've played CSS in the past, you'll probably be annoyed at a lot of CSGO like I am, such as the complete re-organisation of the buy menu, which is nigh on impossible to get used to once you've used the CSS buy menu for years. Quite why they changed it is beyond me.

They changed it to be friendlier to console controllers, no doubt.

What don't you love about it?

I find it too twitchy and difficult.

The UT/Quake series are also twitchy, but at least people need a few shots before they die, so you can defend yourself.

In the CS series, unless you're twitchier than the other person, you're basically dead.

I find it too twitchy and difficult.

The UT/Quake series are also twitchy, but at least people need a few shots before they die, so you can defend yourself.

In the CS series, unless you're twitchier than the other person, you're basically dead.

I think you may be playing it wrong, and I do not mean to be offensive by saying that although it comes off that way.

But about the last thing I would describe CS as being is twitchy. It is extremely calculated and methodic actually, almost the exact opposite of twitchy.

I think you may be playing it wrong, and I do not mean to be offensive by saying that although it comes off that way.

But about the last thing I would describe CS as being is twitchy. It is extremely calculated and methodic actually, almost the exact opposite of twitchy.

As soon as you see each other, you have a split second to respond or you're dead. To me, that requires you to have twitchy skills.

As soon as you see each other, you have a split second to respond or you're dead. To me, that requires you to have twitchy skills.

Okay I get what you are saying, that makes sense. But a lot of it does come down to what I said, being calculated and methodical getting to that point. It is all about finding good locations and holding them down. I would say 70% of the kills I have gotten and received, I never even saw the person, they saw me and vice versa. Only a handful of players have the ability to run and gun through a game of CS, so perhaps that is where you are referring to the twitchy nature.

It feels like CSS with shinier graphics. Obviously the engine is improved but they're under the hood improvements. 90% of the maps I play are CSS maps simply ported over to CS:GO. Although if it's that cheap I'd say go for it.

It's like a mix of 1.6 and CSS to me, bullet sprays are more predictable and controllable on CS:GO as well, a more active community, competitive games which usually aren't filled with cheaters! The twitch factor can be negated by prefiring around corners, takes practise and game sense but you can do it if you know where people are likely to be, though of course it alerts them to your position and they might prefire you after! :p

The guns are much more balanced, any gun can be used as long as you know how to use them, gone are the days of seeing people only use certain guns. They do still need to tweak them though, some of them are near useless in any situation. Though they still have issues with the balance of the guns so far, that always persisted in CSS and this time a better job has been done.

I've played every single Counter-Strike for years and it only took me a few games to learn the new buy menu, no longer do I spam the keyboard to buy things quickly like in the old days, it's simpler to use the wheel than the old buy menu's in my opinion.

Anyway, I'd get it and try it, it's a far better experience to me.

  • 2 weeks later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • qBittorrent 5.2.2 by Razvan Serea The qBittorrent project aims to provide a Free Software alternative to µtorrent. qBittorrent is an advanced and multi-platform BitTorrent client with a nice user interface as well as a Web UI for remote control and an integrated search engine. qBittorrent aims to meet the needs of most users while using as little CPU and memory as possible. qBittorrent is a truly Open Source project, and as such, anyone can and should contribute to it. qBittorrent features: Polished µTorrent-like User Interface Well-integrated and extensible Search Engine Simultaneous search in most famous BitTorrent search sites Per-category-specific search requests (e.g. Books, Music, Movies) All Bittorrent extensions DHT, Peer Exchange, Full encryption, Magnet/BitComet URIs, ... Remote control through a Web user interface Nearly identical to the regular UI, all in Ajax Advanced control over trackers, peers and torrents Torrents queueing and prioritizing Torrent content selection and prioritizing UPnP / NAT-PMP port forwarding support Available in ~25 languages (Unicode support) Torrent creation tool Advanced RSS support with download filters (inc. regex) Bandwidth scheduler IP Filtering (eMule and PeerGuardian compatible) IPv6 compliant Available on most platforms: Linux, Mac OS X, Windows, OS/2, FreeBSD qBittorrent 5.2.2 changelog: FEATURE: Use D-Bus to show file in file managers (Chocobo1) #24340 BUGFIX: Fix friendlyUnitCompact precision calculation (vafada) #24323 BUGFIX: Remove all top-level folders (glassez) #24333 BUGFIX: Use proper API for checking exit status (Chocobo1) #24349 BUGFIX: Delete stale lockfile when hostname mismatch (TurboTheTurtle, glassez) #24363 BUGFIX: Fix wrong removal procedure of watched folder paths (Chocobo1) #24413 BUGFIX: Don't reannounce before interface changes are applied (glassez) #24447 BUGFIX: Use Latin script for Bosnian locale name (Andy Ye) #24342 WEBUI: Fix performance of global checkbox toggling (tehcneko) #24316 WEBUI: Fix Safari transfer list header misalignment (Piccirello) #24377 WEBUI: Fix error when submitting magnet before metadata loads (Piccirello) #24378 WEBUI: Use correct row id when updating Rss Downloader feed selection (Chocobo1) #24402 WEBUI: Use SameSite=Lax for session cookie to fix cross-site login (Piccirello) #24422 WEBUI: Bring back properties panel expand/collapse button (vafada) #24430 WEBAPI: Only use X-Forwarded-Host header when reverse proxy support is enabled (Chocobo1) #24457 RSSS: Fix "RSS Smart Episode Filter" RegEx (nathanon-akk, glassez) #24398 RSS: Fix previously matched episode format (glassez) #24452 WINDOWS: Fix Python fallback search path (TurboTheTurtle) #24325 WINDOWS: NSIS: Allow to install x64 binary on ARM64 (Chocobo1) #24358 Download: qBittorrent 5.2.2 | 41.1 MB (Open Source) Download: qBittorrent 64-bit installer (qt6) | 43.6 MB Links: qBittorrent Home page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Weechat. https://weechat.org/
    • they should stop making bad games that no one asked for
    • Nice rant! Expletive after expletive after expletive. Poor petal, I've touched a nerve. Would you like a tissue to wipe those tears away. Btw, nice one calling Neowin trash. Why would you stick around when you disrespect this site and the people behind it? Just go away if you feel that way.
  • Recent Achievements

    • Veteran
      branfont went up a rank
      Veteran
    • Reacting Well
      Almohandis earned a badge
      Reacting Well
    • First Post
      Cosminus earned a badge
      First Post
    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      482
    2. 2
      +Edouard
      183
    3. 3
      PsYcHoKiLLa
      123
    4. 4
      Steven P.
      87
    5. 5
      neufuse
      72
  • Tell a friend

    Love Neowin? Tell a friend!